// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdligo.h" #include "nel/ligo/zone_region.h" using namespace NLMISC; using namespace std; namespace NLLIGO { string CZoneRegion::_StringOutOfBound; // *************************************************************************** // SZoneUnit // *************************************************************************** // --------------------------------------------------------------------------- CZoneRegion::SZoneUnit::SZoneUnit() { ZoneName = STRING_UNUSED; PosX = PosY = 0; Rot = Flip = 0; SharingMatNames[0] = STRING_UNUSED; SharingMatNames[1] = STRING_UNUSED; SharingMatNames[2] = STRING_UNUSED; SharingMatNames[3] = STRING_UNUSED; SharingCutEdges[0] = 0; SharingCutEdges[1] = 0; SharingCutEdges[2] = 0; SharingCutEdges[3] = 0; } // --------------------------------------------------------------------------- void CZoneRegion::SZoneUnit::serial (NLMISC::IStream &f) { f.xmlSerial (ZoneName, "NAME"); f.xmlSerial (PosX, "X"); f.xmlSerial (PosY, "Y"); f.xmlSerial (Rot, "ROT"); f.xmlSerial (Flip, "FLIP"); for (uint32 i = 0; i < 4; ++i) { f.xmlSerial (SharingMatNames[i], "MAT_NAMES"); f.xmlSerial (SharingCutEdges[i], "CUR_EDGES"); } } // --------------------------------------------------------------------------- const CZoneRegion::SZoneUnit& CZoneRegion::SZoneUnit::operator=(const CZoneRegion::SZoneUnit&zu) { this->ZoneName = zu.ZoneName; this->PosX = zu.PosX; this->PosY = zu.PosY; this->Rot = zu.Rot; this->Flip = zu.Flip; for (uint32 i = 0; i < 4; ++i) { this->SharingMatNames[i] = zu.SharingMatNames[i]; this->SharingCutEdges[i] = zu.SharingCutEdges[i]; } return *this; } // *************************************************************************** // SZoneUnit2 // *************************************************************************** // --------------------------------------------------------------------------- CZoneRegion::SZoneUnit2::SZoneUnit2() { DateLow = 0; DateHigh = 0; } // --------------------------------------------------------------------------- void CZoneRegion::SZoneUnit2::serial (NLMISC::IStream &f) { /*sint32 version =*/ f.serialVersion (0); SZoneUnit::serial (f); f.xmlSerial (DateLow, "LOW"); f.xmlSerial (DateHigh, "HIGH"); } // --------------------------------------------------------------------------- const CZoneRegion::SZoneUnit2& CZoneRegion::SZoneUnit2::operator=(const CZoneRegion::SZoneUnit2&zu) { this->ZoneName = zu.ZoneName; this->PosX = zu.PosX; this->PosY = zu.PosY; this->Rot = zu.Rot; this->Flip = zu.Flip; for (uint32 i = 0; i < 4; ++i) { this->SharingMatNames[i] = zu.SharingMatNames[i]; this->SharingCutEdges[i] = zu.SharingCutEdges[i]; } this->DateLow = zu.DateLow; this->DateHigh = zu.DateHigh; return *this; } // --------------------------------------------------------------------------- const CZoneRegion::SZoneUnit2& CZoneRegion::SZoneUnit2::operator=(const CZoneRegion::SZoneUnit&zu) { this->ZoneName = zu.ZoneName; this->PosX = zu.PosX; this->PosY = zu.PosY; this->Rot = zu.Rot; this->Flip = zu.Flip; for (uint32 i = 0; i < 4; ++i) { this->SharingMatNames[i] = zu.SharingMatNames[i]; this->SharingCutEdges[i] = zu.SharingCutEdges[i]; } this->DateLow = 0; this->DateHigh = 0; return *this; } // *************************************************************************** // CZoneRegion // *************************************************************************** // --------------------------------------------------------------------------- CZoneRegion::CZoneRegion() { _StringOutOfBound = STRING_OUT_OF_BOUND; _MinX = _MinY = 0; _MaxX = _MaxY = -1; } // --------------------------------------------------------------------------- void CZoneRegion::serial (NLMISC::IStream &f) { f.xmlPush ("LAND"); sint32 version = f.serialVersion (1); f.serialCheck ((uint32)'DNAL'); f.xmlSerial (_MinX, "MIN_X"); f.xmlSerial (_MinY, "MIN_Y"); f.xmlSerial (_MaxX, "MAX_X"); f.xmlSerial (_MaxY, "MAX_Y"); if (version == 1) { f.serialCont (_Zones); } if (version == 0) { std::vector vZonesTmp; f.serialCont (vZonesTmp); _Zones.resize (vZonesTmp.size()); for (uint32 i = 0; i < vZonesTmp.size(); ++i) _Zones[i] = vZonesTmp[i]; } f.xmlPop (); } // --------------------------------------------------------------------------- const string &CZoneRegion::getName (sint32 x, sint32 y) const { if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { return _StringOutOfBound; } else { return _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].ZoneName; } } // --------------------------------------------------------------------------- uint8 CZoneRegion::getPosX (sint32 x, sint32 y) const { if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { return 0; } else { return _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].PosX; } } // --------------------------------------------------------------------------- uint8 CZoneRegion::getPosY (sint32 x, sint32 y) const { if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { return 0; } else { return _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].PosY; } } // --------------------------------------------------------------------------- uint8 CZoneRegion::getRot (sint32 x, sint32 y) const { if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { return 0; } else { return _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].Rot; } } // --------------------------------------------------------------------------- uint8 CZoneRegion::getFlip (sint32 x, sint32 y) const { if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { return 0; } else { return _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].Flip; } } // --------------------------------------------------------------------------- uint8 CZoneRegion::getCutEdge (sint32 x, sint32 y, uint8 pos) const { if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { return 0; } else { return _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].SharingCutEdges[pos]; } } // --------------------------------------------------------------------------- uint32 CZoneRegion::getDate (sint32 x, sint32 y, uint8 lowOrHigh) const // lowOrHigh == 0 -> low { if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { return 0; } else { if (lowOrHigh == 0) return _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].DateLow; else return _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].DateHigh; } } // --------------------------------------------------------------------------- void CZoneRegion::resize (sint32 newMinX, sint32 newMaxX, sint32 newMinY, sint32 newMaxY) { sint32 i, j; vector newZones; SZoneUnit2 zuTmp; newZones.resize ((1+newMaxX-newMinX)*(1+newMaxY-newMinY)); sint32 newStride = 1+newMaxX-newMinX; sint32 Stride = 1+_MaxX-_MinX; for (j = newMinY; j <= newMaxY; ++j) for (i = newMinX; i <= newMaxX; ++i) { if ((i >= _MinX)&&(i <= _MaxX)&&(j >= _MinY)&&(j <= _MaxY)) { newZones[(i-newMinX)+(j-newMinY)*newStride] = _Zones[(i-_MinX)+(j-_MinY)*Stride]; } else { newZones[(i-newMinX)+(j-newMinY)*newStride] = zuTmp; } } _MinX = newMinX; _MaxX = newMaxX; _MinY = newMinY; _MaxY = newMaxY; _Zones = newZones; } // --------------------------------------------------------------------------- void CZoneRegion::basicSet (sint32 x, sint32 y, sint32 PosX, sint32 PosY, const std::string &ZoneName) { // Do we need to resize ? if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { sint32 newMinX = (x<_MinX?x:_MinX), newMinY = (y<_MinY?y:_MinY); sint32 newMaxX = (x>_MaxX?x:_MaxX), newMaxY = (y>_MaxY?y:_MaxY); resize (newMinX, newMaxX, newMinY, newMaxY); } sint32 stride = (1+_MaxX-_MinX); // Nb to go to next line _Zones[(x-_MinX)+(y-_MinY)*stride].ZoneName = ZoneName; _Zones[(x-_MinX)+(y-_MinY)*stride].PosX = (uint8)PosX; _Zones[(x-_MinX)+(y-_MinY)*stride].PosY = (uint8)PosY; } // --------------------------------------------------------------------------- void SPiece::rotFlip (uint8 rot, uint8 flip) { uint8 nTmp; sint32 i, j; if (flip == 1) { for (j = 0; j < h; ++j) for (i = 0; i < (w/2); ++i) { nTmp = Tab[i+j*w]; Tab[i+j*w] = Tab[(w-1-i)+j*w]; Tab[(w-1-i)+j*w] = nTmp; } } if (rot == 1) { vector TabDest; TabDest.resize (Tab.size()); for (j = 0; j < h; ++j) for (i = 0; i < w; ++i) TabDest[j+i*h] = Tab[i+(h-1-j)*w]; Tab = TabDest; i = w; w = h; h = i; } if (rot == 2) { for (j = 0; j < (h/2); ++j) for (i = 0; i < w; ++i) { nTmp = Tab[i+j*w]; Tab[i+j*w] = Tab[(w-1-i)+(h-1-j)*w]; Tab[(w-1-i)+(h-1-j)*w] = nTmp; } if ((h/2)*2 != h) { j = (h/2); for (i = 0; i < (w/2); ++i) { nTmp = Tab[i+j*w]; Tab[i+j*w] = Tab[(w-1-i)+j*w]; Tab[(w-1-i)+j*w] = nTmp; } } } if (rot == 3) { vector TabDest; TabDest.resize (Tab.size()); for (j = 0; j < h; ++j) for (i = 0; i < w; ++i) TabDest[j+i*h] = Tab[w-1-i+j*w]; Tab = TabDest; i = w; w = h; h = i; } } // *************************************************************************** std::string CZoneRegion::getSharingMatNames (sint32 x, sint32 y, uint edge) { if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { return _StringOutOfBound; } else { return _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].SharingMatNames[edge]; } } // *************************************************************************** uint8 CZoneRegion::getSharingCutEdges (sint32 x, sint32 y, uint edge) { if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { return 0xff; } else { return _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].SharingCutEdges[edge]; } } // *************************************************************************** bool CZoneRegion::setName (sint32 x, sint32 y, const std::string &newValue) { if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { return false; } else { _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].ZoneName = newValue; return true; } } // *************************************************************************** bool CZoneRegion::setPosX (sint32 x, sint32 y, uint8 newValue) { if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { return false; } else { _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].PosX = newValue; return true; } } // *************************************************************************** bool CZoneRegion::setPosY (sint32 x, sint32 y, uint8 newValue) { if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { return false; } else { _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].PosY = newValue; return true; } } // *************************************************************************** bool CZoneRegion::setRot (sint32 x, sint32 y, uint8 newValue) { if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { return false; } else { _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].Rot = newValue; return true; } } // *************************************************************************** bool CZoneRegion::setFlip (sint32 x, sint32 y, uint8 newValue) { if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { return false; } else { _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].Flip = newValue; return true; } } // *************************************************************************** bool CZoneRegion::setSharingMatNames (sint32 x, sint32 y, uint edge, const std::string &newValue) { if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { return false; } else { _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].SharingMatNames[edge] = newValue; return true; } } // *************************************************************************** bool CZoneRegion::setSharingCutEdges (sint32 x, sint32 y, uint edge, uint8 newValue) { if ((x < _MinX) || (x > _MaxX) || (y < _MinY) || (y > _MaxY)) { return false; } else { _Zones[(x-_MinX)+(y-_MinY)*(1+_MaxX-_MinX)].SharingCutEdges[edge] = newValue; return true; } } // *************************************************************************** } // namespace NLLIGO