// by default, use WIN displayer WindowStyle = "WIN"; // set to 0 if you want to use the admin system DontUseAES = 1; Paths = { "data_shard" }; PathsNoRecurse = { "data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin }; // where to save generic shard data (ie: packed_sheet) WriteFilesDirectory = ""; // where to save specific shard data (ie: player backup) SaveFilesDirectory = ""; //NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH" }; //NegFiltersInfo += { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate" }; //NegFiltersWarning += { "CT_LRC", "AnimalSpawned" }; FontName = "Lucida Console"; FontSize = 9; // If the update loop is too slow, a thread will produce an assertion. // By default, the value is set to 10 minutes. // Set to 0 for no assertion. UpdateAssertionThreadTimeout = 0; DefaultMaxExpectedBlockSize = 200000000; // 200 M ! DefaultMaxSentBlockSize = 200000000; // 200 M ! // how to sleep between to network update // 0 = pipe // 1 = usleep // 2 = nanosleep // 3 = sched_yield // 4 = nothing UseYieldMethod = 0; StartCommands += { "" ,"modulesAdd gusnet localhost:44748" };