// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_MUSIC_SOURCE_H #define NL_MUSIC_SOURCE_H #include "nel/misc/types_nl.h" #include "source_common.h" namespace NLSOUND { // *************************************************************************** /** * A source that play music * \author Lionel Berenguier * \author Nevrax France * \date 2004 */ class CMusicSource : public CSourceCommon { public: /// Constructor CMusicSource (class CMusicSound *sound=NULL, bool spawn=false, TSpawnEndCallback cb=0, void *cbUserParam = 0, NL3D::CCluster *cluster = 0); /// Destructor ~CMusicSource (); /// Return the sound binded to the source (or NULL if there is no sound) virtual TSoundId getSound(); virtual void play(); /// Stop playing virtual void stop(); TSOURCE_TYPE getType() const {return SOURCE_MUSIC;} private: class CMusicSound *_MusicSound; }; } // NLSOUND #endif // NL_MUSIC_SOURCE_H /* End of music_source.h */