############################################################################# # Simple make file for compiling Ryzom client ############################################################################# # Setting up the compiler settings... # Global variables include ../../Variables.mk WWWFLAGS = $(shell libwww-config --cflags) WWWLDFLAGS = $(shell libwww-config --libs) LUAFLAGS = $(shell lua-config --include) LUALDFLAGS = $(shell lua-config --libs) # The flags for the C++ compiler CXXFLAGS = $(WWWFLAGS) $(LUAFLAGS) \ $(FLAGS_CMN) $(FLAGS_DBG_$(DBG)) \ -I/usr/include/libxml2 \ -I$(RYZOM_PATH)/../../code/luabind \ -I$(NEL_PATH)/include \ -I$(RYZOM_PATH)/common/src \ -I$(RYZOM_PATH)/client/src/seven_zip \ -I.. \ -I. LDFLAGS = $(WWWLDFLAGS) $(LUALDFLAGS) $(LD_FLAGS_CMN) \ -L$(NEL_PATH)/lib \ -L$(RYZOM_PATH)/common/src/game_share \ -L$(RYZOM_PATH)/client/src/client_sheets \ -L$(RYZOM_PATH)/client/src/seven_zip \ -lclient_sheets \ -lseven_zip \ -lgame_share \ -lnel3d \ -lnelpacs \ -lnelsnd \ -lnelligo \ -lnelgeorges \ -lnelnet \ -lnelmisc \ -lxml2 \ -ljpeg \ -lpng \ -lrt \ -ldl \ -llua50 \ -lluabind \ -lcurl \ -lX11 ############################################################################# # The bit that changes each time we cut paste and hack this file :o) # The list of targets to build TARGETS = client DSP_TARGET = $(TARGETS).vcproj # The default build rule all: client_sheets seven_zip exe exe: check-deps $(TARGETS) $(TARGETS): $(OBJS) $(CXX) -o $@ $(OBJS) $(LDFLAGS) cp -a $(TARGETS) $(TARGETS)_debug strip $(TARGETS) client_sheets: +make $(MAKE_ALL_ARGS) -C client_sheets all seven_zip: +make $(MAKE_ALL_ARGS) -C seven_zip all ############################################################################# # Rules include ../../Rules.mk