// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This source file has been modified by the following contributors: // Copyright (C) 2020 Jan BOON (Kaetemi) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include #include // contains all i18n features #include "nel/misc/i18n.h" // contains the path features #include "nel/misc/path.h" #ifndef NL_LANG_DATA #define NL_LANG_DATA "." #endif // NL_LANG_DATA using namespace NLMISC; int main (int argc, char **argv) { createDebug(); // Add the language data path to the search path. CPath::addSearchPath(NL_LANG_DATA); InfoLog->displayRawNL("Please, choose 'en', 'fr' or 'de' and press "); std::string langName; std::getline(std::cin, langName); // load the language CI18N::load(langName); InfoLog->displayRawNL(CI18N::get("Hi").c_str()); InfoLog->displayRawNL(CI18N::get("PresentI18N").c_str(), "Nevrax"); InfoLog->displayRawNL(CI18N::get("ExitStr").c_str()); getchar(); return EXIT_SUCCESS; }