/** * \file scene.h * \brief CScene * \date 2012-08-18 19:25GMT * \author Jan Boon (Kaetemi) * CScene */ /* * Copyright (C) 2012 by authors * * This file is part of RYZOM CORE PIPELINE. * RYZOM CORE PIPELINE is free software: you can redistribute it * and/or modify it under the terms of the GNU Affero General Public * License as published by the Free Software Foundation, either * version 3 of the License, or (at your option) any later version. * * RYZOM CORE PIPELINE is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public * License along with RYZOM CORE PIPELINE. If not, see * . */ #ifndef PIPELINE_SCENE_H #define PIPELINE_SCENE_H #include // STL includes // NeL includes #include // Project includes #include "storage_object.h" #include "storage_value.h" namespace PIPELINE { namespace MAX { namespace BUILTIN { class CSceneImpl; } class CSceneClass; // Registry containing available scene classes class CSceneClassRegistry; // Storage class CDllDirectory; class CClassDirectory3; class CSceneClassContainer; /** * \brief CScene * \date 2012-08-19 19:25GMT * \author Jan Boon (Kaetemi) * CScene */ class CScene : public CStorageContainer { public: CScene(const CSceneClassRegistry *sceneClassRegistry, CDllDirectory *dllDirectory, CClassDirectory3 *classDirectory3); virtual ~CScene(); // inherited virtual std::string className() const; virtual void toString(std::ostream &ostream, const std::string &pad = "") const; virtual void parse(uint16 version, uint filter = 0); virtual void clean(); virtual void build(uint16 version, uint filter = 0); virtual void disown(); // public uint16 version(); CSceneClassContainer *container(); protected: virtual IStorageObject *createChunkById(uint16 id, bool container); private: const CSceneClassRegistry *m_SceneClassRegistry; CDllDirectory *m_DllDirectory; CClassDirectory3 *m_ClassDirectory3; }; /* class CScene */ /** * \brief CSceneClassContainer * \date 2012-08-19 19:25GMT * \author Jan Boon (Kaetemi) * CSceneClassContainer */ class CSceneClassContainer : public CStorageContainer { public: CSceneClassContainer(CScene *scene, const CSceneClassRegistry *sceneClassRegistry, CDllDirectory *dllDirectory, CClassDirectory3 *classDirectory3); virtual ~CSceneClassContainer(); // inherited virtual std::string className() const; virtual void toString(std::ostream &ostream, const std::string &pad = "") const; virtual void parse(uint16 version, uint filter = 0); virtual void clean(); virtual void build(uint16 version, uint filter = 0); virtual void disown(); /// Use while parsing to get an object by it's index CSceneClass *getByStorageIndex(uint32 index) const; /// Use while building to get an index for an object uint32 getOrCreateStorageIndex(CSceneClass *storageObject); /// TODO: Evaluate the references tree to build new indexes. protected: virtual IStorageObject *createChunkById(uint16 id, bool container); public: /// Return the single instance of the builtin scene class inline BUILTIN::CSceneImpl *scene() const { return m_BuiltinScene; } private: CScene *m_Scene; const CSceneClassRegistry *m_SceneClassRegistry; CDllDirectory *m_DllDirectory; CClassDirectory3 *m_ClassDirectory3; std::vector m_StorageObjectByIndex; std::map m_StorageObjectToIndex; BUILTIN::CSceneImpl *m_BuiltinScene; }; /* class CSceneClassContainer */ } /* namespace MAX */ } /* namespace PIPELINE */ #endif /* #ifndef PIPELINE_SCENE_H */ /* end of file */