// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This source file has been modified by the following contributors: // Copyright (C) 2014 Jan BOON (Kaetemi) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "graph.h" #include extern NL3D::UTextContext *TextContext; // // Namespaces // using namespace NLMISC; using namespace NL3D; using namespace std; // // Variables // bool CGraph::Display = true; bool CGraph::DisplayAverageValue = true; UDriver *CGraph::_Driver = NULL; vector *CGraph::_Graphs = NULL; // // Classes // void CGraph::render (uint page) { if (!Display) return; if (_Driver == NULL) return; if (_Graphs == NULL) return; for (uint i = 0; i < _Graphs->size(); i++) { // Graph in all info pages if ((*_Graphs)[i]->Page == page) (*_Graphs)[i]->renderGraph (); } } void CGraph::renderGraph () { if (_Driver == NULL) return; // Display the background uint32 w, h; _Driver->getWindowSize (w, h); float ScreenWidth = (float) w; float ScreenHeight = (float) h; _Driver->setMatrixMode2D (CFrustum (0.0f, ScreenWidth, 0.0f, ScreenHeight, -1.0f, 1.0f, false)); _Driver->drawQuad (X, Y, X+Width, Y+Height, BackColor); Peak = 0.0f; float sum = 0.0f; CRGBA lineCol; if ( LineMode ) { lineCol.set (BackColor.R, BackColor.G, BackColor.B, 255); } else { lineCol.set (255,255,255,BackColor.A); } float pos = X+Width-1; uint i = 0; for (deque::reverse_iterator it = Values.rbegin(); it != Values.rend(); it++) { float value = (*it) * Height / MaxValue; if (value > Height) value = Height; CVector vect1; if ( LineMode ) { vect1.x = pos-1; vect1.y = PrevY; } else { vect1.x = pos; vect1.y = Y; } PrevY = Y + value; _Driver->drawLine (vect1.x, vect1.y, pos, PrevY, lineCol); pos--; if ((*it) > Peak) Peak = *it; sum += *it; i++; } // Display max float value = Peak * Height / MaxValue; if (value > Height) value = Height; float peakval = Y+value; CRGBA frontCol (min(BackColor.R*2,255),min(BackColor.G*2,255),min(BackColor.B*2,255),min(BackColor.A*2,255)); _Driver->drawLine (X, peakval, X+Width, peakval, frontCol); // Display average float average = sum / favoid0((float)Values.size()); value = average * Height / MaxValue; if (value > Height) value = Height; float avrval = Y+value; _Driver->drawLine (X, avrval, X+Width, avrval, frontCol); if (TextContext != NULL) { TextContext->setShaded (false); TextContext->setShadeOutline(false); TextContext->setHotSpot (UTextContext::MiddleLeft); TextContext->setColor (frontCol); TextContext->setFontSize (10); TextContext->printfAt ((X+Width+2)/ScreenWidth, peakval/ScreenHeight, "%.2f", Peak); if (DisplayAverageValue) { // don't display the average value if they are superposed if (avrval+5peakval+5) { TextContext->printfAt ((X+Width+2)/ScreenWidth, avrval/ScreenHeight, "%.2f", average); } } // Display name TextContext->setHotSpot (UTextContext::TopLeft); TextContext->printfAt ((X+1)/ScreenWidth, (Y+Height-1)/ScreenHeight, Name.c_str()); } } void CGraph::addOneValue (float value) { if (value < 0.0f) value = 0.0f; Values.push_back (value); while (Values.size () > Width) Values.pop_front (); // if (Values.back() > Peak) // Peak = Values.back(); } void CGraph::addValue (float value) { TTime currentTime = ryzomGetLocalTime (); while (Values.size () == 0 || currentTime > CurrentQuantumStart + Quantum) { CurrentQuantumStart += Quantum; addOneValue (); } Values.back() += value; // if (Values.back() > Peak) // Peak = Values.back(); }