// By default, use WIN displayer WindowStyle = "WIN"; PathsNoRecurse = { "data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin }; // set to 0 if you want to use the admin system DontUseAES = 1; DontUseNS = 1; DontUseTS = 1; NSHost="localhost"; // where to save specific shard data (ie: player backup) SaveFilesDirectory = ""; NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH" }; NegFiltersInfo += { "NET", "SERVICE", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate", "addSearchPath" }; NegFiltersWarning += { "LNETL", "CT_LRC", "Ignoring map key (__Key__) because __Val__" }; //FontName = "Lucida Console"; FontName = "Courier New"; FontSize = 9; // If the update loop is too slow, a thread will produce an assertion. // By default, the value is set to 10 minutes. // Set to 0 for no assertion. UpdateAssertionThreadTimeout = 0; DefaultMaxExpectedBlockSize = 200000000; // 200 M ! DefaultMaxSentBlockSize = 200000000; // 200 M ! // how to sleep between to network update // 0 = pipe // 1 = usleep // 2 = nanosleep // 3 = sched_yield // 4 = nothing UseYieldMethod = 0; StartCommands += { "modulesAdd ss", "ssScrLoad general_utilities_service.gss", "ssScrDisplay", "ssScrRoutineRun doTests", }; Users = { "" ,"sadge thata boy" }; DisplayedVariables += { "" // ,"@NewEvent|emWinNewEvent" // ,"EventName" // ,"" // ,"@Login|emWinLogin" // ,"ActiveShard" // ,"" // ,"@Upload|emWinUpload" // ,"@View Installed Event|emWinPeek" // ,"@Start Event|emWinEventStart" // ,"" // ,"@Stop Event|emWinEventStop" // ,"@Unload Installed Event|emWinUnload" ,"ScanJobState" };