// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "std3d.h"
#include "nel/3d/tile_vegetable_desc.h"
#include "nel/misc/common.h"
#include "nel/3d/vegetable_manager.h"
using namespace NLMISC;
using namespace std;
#ifdef DEBUG_NEW
#define new DEBUG_NEW
#endif
namespace NL3D
{
// ***************************************************************************
CTileVegetableDesc::CTileVegetableDesc()
{
_Empty= true;
}
// ***************************************************************************
void CTileVegetableDesc::clear()
{
for(sint i=0; i &vegetables)
{
uint i;
// first clear().
clear();
// Parse all landscape vegetables, and store them in appropriate distance Type.
for(i=0;i &CTileVegetableDesc::getVegetableList(uint distType) const
{
nlassert(distType < NL3D_VEGETABLE_BLOCK_NUMDIST);
return _VegetableList[distType];
}
// ***************************************************************************
uint CTileVegetableDesc::getVegetableSeed(uint distType) const
{
nlassert(distType < NL3D_VEGETABLE_BLOCK_NUMDIST);
return _VegetableSeed[distType];
}
// ***************************************************************************
void CTileVegetableDesc::compileRunTime()
{
// Compute _Empty flag
_Empty= true;
for(uint i=0; i