// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/tile_vegetable_desc.h" #include "nel/misc/common.h" #include "nel/3d/vegetable_manager.h" using namespace NLMISC; using namespace std; #ifdef DEBUG_NEW #define new DEBUG_NEW #endif namespace NL3D { // *************************************************************************** CTileVegetableDesc::CTileVegetableDesc() { _Empty= true; } // *************************************************************************** void CTileVegetableDesc::clear() { for(sint i=0; i &vegetables) { uint i; // first clear(). clear(); // Parse all landscape vegetables, and store them in appropriate distance Type. for(i=0;i &CTileVegetableDesc::getVegetableList(uint distType) const { nlassert(distType < NL3D_VEGETABLE_BLOCK_NUMDIST); return _VegetableList[distType]; } // *************************************************************************** uint CTileVegetableDesc::getVegetableSeed(uint distType) const { nlassert(distType < NL3D_VEGETABLE_BLOCK_NUMDIST); return _VegetableSeed[distType]; } // *************************************************************************** void CTileVegetableDesc::compileRunTime() { // Compute _Empty flag _Empty= true; for(uint i=0; i