// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include <nel/misc/types_nl.h> #include <stddef.h> #include <stdlib.h> #include <stdio.h> #include <math.h> #include <time.h> #include <errno.h> #include <string> #include <vector> #include <list> #include <map> #include <set> #include <algorithm> //#include <sstream> #include <exception> #include <utility> #include <deque> #include <fstream> #include <functional> #include <memory> #include <limits> #include <iterator> #include <nel/misc/common.h> #include <nel/misc/debug.h> #include <nel/misc/algo.h> #include <nel/misc/bit_mem_stream.h> #include <nel/misc/command.h> #include <nel/misc/events.h> #include <nel/misc/factory.h> #include <nel/misc/file.h> #include <nel/misc/hierarchical_timer.h> #include <nel/misc/i18n.h> #include <nel/misc/i_xml.h> #include <nel/misc/log.h> #include <nel/misc/matrix.h> #include <nel/misc/md5.h> #include <nel/misc/mem_stream.h> #include <nel/misc/path.h> #include <nel/misc/polygon.h> #include <nel/misc/progress_callback.h> #include <nel/misc/random.h> #include <nel/misc/rgba.h> #include <nel/misc/sheet_id.h> #include <nel/misc/smart_ptr.h> #include <nel/misc/stream.h> #include <nel/misc/string_conversion.h> #include <nel/misc/string_mapper.h> #include <nel/misc/system_info.h> #include <nel/misc/system_utils.h> #include <nel/misc/time_nl.h> #include <nel/misc/types_nl.h> #include <nel/misc/ucstring.h> #include <nel/misc/variable.h> #include <nel/misc/vector.h> #include <nel/misc/vector_2f.h> #include <nel/misc/vectord.h> #include <nel/georges/u_form_loader.h> #include <nel/georges/u_form.h> #include <nel/3d/landscapeig_manager.h> #include <nel/3d/texture_file.h> #include <nel/3d/u_animation_set.h> #include <nel/3d/u_bone.h> #include <nel/3d/u_camera.h> #include <nel/3d/u_driver.h> #include <nel/3d/u_instance.h> #include <nel/3d/u_instance_group.h> #include <nel/3d/u_instance_material.h> #include <nel/3d/u_landscape.h> #include <nel/3d/u_material.h> #include <nel/3d/u_particle_system_instance.h> #include <nel/3d/u_particle_system_sound.h> #include <nel/3d/u_play_list.h> #include <nel/3d/u_play_list_manager.h> #include <nel/3d/u_scene.h> #include <nel/3d/u_text_context.h> #include <nel/3d/u_texture.h> #include <nel/3d/u_transform.h> #include <nel/3d/u_visual_collision_manager.h> #include <nel/net/callback_client.h> #include <nel/net/udp_sock.h> #include <nel/net/email.h> #include <nel/pacs/u_move_container.h> #include <nel/pacs/u_global_retriever.h> #include <nel/pacs/u_global_position.h> #include <nel/pacs/u_move_primitive.h> #include <nel/pacs/u_retriever_bank.h> #include <nel/pacs/u_primitive_block.h> #include <nel/sound/sound_anim_manager.h> #include "game_share/generic_xml_msg_mngr.h" #include "game_share/msg_client_server.h" #include "game_share/action_target_slot.h" // Foutez pas d'include du client ici svp ! Grrr ! Hulud #ifdef NL_OS_WINDOWS # ifndef NL_COMP_MINGW # define NOMINMAX # endif # include <WinSock2.h> # include <windows.h> #endif // NL_OS_WINDOWS