// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef NL_STD3D_H #define NL_STD3D_H #if defined(_MSC_VER) && defined(_DEBUG) #define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__) #endif #include <map> #include <set> #include <list> #include <cmath> #include <ctime> #include <deque> #include <cstdio> #include <string> #include <vector> #include <cstdlib> #include <utility> #include <algorithm> #include <exception> #include <memory> #include <functional> #include <iostream> #include <limits> #include <iterator> #include "nel/misc/types_nl.h" #include "nel/misc/rgba.h" #include "nel/misc/debug.h" #include "nel/misc/common.h" #include "nel/misc/stream.h" #include "nel/misc/vector.h" #include "nel/misc/matrix.h" #include "nel/misc/time_nl.h" #endif