ADD_SUBDIRECTORY(misc) ADD_SUBDIRECTORY(memory) IF(WITH_3D) ADD_SUBDIRECTORY(3d) ENDIF(WITH_3D) IF(WITH_PACS) ADD_SUBDIRECTORY(pacs) ENDIF(WITH_PACS) IF(WITH_LOGIC) ADD_SUBDIRECTORY(logic) ENDIF(WITH_LOGIC) IF(WITH_GEORGES) ADD_SUBDIRECTORY(georges) ENDIF(WITH_GEORGES) IF(WITH_SOUND) ADD_SUBDIRECTORY(sound) ENDIF(WITH_SOUND) IF(WITH_NEL_TESTS) ADD_SUBDIRECTORY(nel_unit_test) ENDIF(WITH_NEL_TESTS) IF(WITH_NEL_PIPELINE) ADD_SUBDIRECTORY(pipeline) ENDIF(WITH_NEL_PIPELINE) #build_gamedata