// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This source file has been modified by the following contributors:
// Copyright (C) 2012 Matt RAYKOWSKI (sfb)
// Copyright (C) 2013 Laszlo KIS-ADAM (dfighter)
// Copyright (C) 2013-2020 Jan BOON (Kaetemi)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CL_ENTITY_CL_H
#define CL_ENTITY_CL_H
/////////////
// Include //
/////////////
// Misc
#include "nel/misc/types_nl.h"
#include "nel/misc/stream.h"
#include "nel/misc/time_nl.h" // Define the TTime
#include "nel/misc/vector.h" // Define the CVector
#include "nel/misc/vectord.h" // Define the CVector
#include "nel/misc/matrix.h"
#include "nel/misc/sheet_id.h"
// Interface 3D
#include "nel/3d/u_instance.h"
#include "nel/3d/u_skeleton.h"
#include "nel/3d/u_visual_collision_entity.h"
#include "nel/3d/animation_time.h"
#include "nel/3d/logic_info.h"
#include "nel/3d/u_particle_system_instance.h"
// Pacs Interface.
#include "nel/pacs/u_move_primitive.h"
#include "nel/pacs/u_global_position.h"
// Game_Share
#include "game_share/properties.h"
#include "game_share/mode_and_behaviour.h"
#include "game_share/entity_types.h"
#include "game_share/body.h"
#include "game_share/hit_type.h"
#include "game_share/body.h"
#include "game_share/animal_status.h"
#include "game_share/pvp_mode.h"
#include "game_share/pvp_clan.h"
#include "game_share/mount_people.h"
#include "game_share/outpost.h"
// Sheets
#include "client_sheets/ground_fx_sheet.h"
// Client
#include "animation_type.h"
#include "string_manager_client.h"
// Stl
#include
#include
#include