// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_ZONE_EDGE_H #define NL_ZONE_EDGE_H // NeL include #include "nel/misc/types_nl.h" #include "nel/misc/vector.h" // STL include #include namespace NLMISC { class IStream; class CMatrix; } namespace NLLIGO { class CLigoError; class CLigoConfig; /** * A ZoneEdge descriptor * * \author Cyril 'Hulud' Corvazier * \author Nevrax France * \date 2001 */ class CZoneEdge { public: /// Build a edge zone bool build (const std::vector &theEdge, const std::vector &theId, uint rotation, sint32 offsetX, sint32 offsetY, const CLigoConfig &config, CLigoError &errors); /// Serial void serial (NLMISC::IStream& s); /// Is symetrical ? bool isSymetrical (const CLigoConfig &config, CLigoError &errors) const; /// Is the same edge ? bool isTheSame (const CZoneEdge &other, const CLigoConfig &config, CLigoError &errors) const; /// Invert the edge void invert (const CLigoConfig &config); /// Return the vertex count uint getNumVertex () const { return _TheEdge.size(); } /// Return the vertex const NLMISC::CVector& getVertex (uint id) const { return _TheEdge[id]; } /// Return the matrix void buildMatrix (NLMISC::CMatrix& mat, const CLigoConfig &config) const; /// Get values uint32 getRotation () const { return _Rotation; } sint32 getOffsetX () const { return _OffsetX; } sint32 getOffsetY () const { return _OffsetY; } private: /// The vector of position for this edge std::vector _TheEdge; /// Id of the vertices std::vector _Id; /// Rotation of the edge. Must be 0, 1, 2, 3. The rotation angle is Pi/2 * (double)_Rotation in CCW. uint32 _Rotation; /// X an Y offset of the edge. the position of the i-th vertex is rotate (_Rotation) * (theEdge[i], 0, 0) + (_OffsetX, _OffsetY, 0) sint32 _OffsetX; sint32 _OffsetY; }; } #endif // NL_ZONE_EDGE_H /* End of zone_edge.h */