// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_ZONE_EDGE_H
#define NL_ZONE_EDGE_H
// NeL include
#include "nel/misc/types_nl.h"
#include "nel/misc/vector.h"
// STL include
#include
namespace NLMISC
{
class IStream;
class CMatrix;
}
namespace NLLIGO
{
class CLigoError;
class CLigoConfig;
/**
* A ZoneEdge descriptor
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class CZoneEdge
{
public:
/// Build a edge zone
bool build (const std::vector &theEdge, const std::vector &theId, uint rotation,
sint32 offsetX, sint32 offsetY, const CLigoConfig &config, CLigoError &errors);
/// Serial
void serial (NLMISC::IStream& s);
/// Is symetrical ?
bool isSymetrical (const CLigoConfig &config, CLigoError &errors) const;
/// Is the same edge ?
bool isTheSame (const CZoneEdge &other, const CLigoConfig &config, CLigoError &errors) const;
/// Invert the edge
void invert (const CLigoConfig &config);
/// Return the vertex count
uint getNumVertex () const { return _TheEdge.size(); }
/// Return the vertex
const NLMISC::CVector& getVertex (uint id) const { return _TheEdge[id]; }
/// Return the matrix
void buildMatrix (NLMISC::CMatrix& mat, const CLigoConfig &config) const;
/// Get values
uint32 getRotation () const { return _Rotation; }
sint32 getOffsetX () const { return _OffsetX; }
sint32 getOffsetY () const { return _OffsetY; }
private:
/// The vector of position for this edge
std::vector _TheEdge;
/// Id of the vertices
std::vector _Id;
/// Rotation of the edge. Must be 0, 1, 2, 3. The rotation angle is Pi/2 * (double)_Rotation in CCW.
uint32 _Rotation;
/// X an Y offset of the edge. the position of the i-th vertex is rotate (_Rotation) * (theEdge[i], 0, 0) + (_OffsetX, _OffsetY, 0)
sint32 _OffsetX;
sint32 _OffsetY;
};
}
#endif // NL_ZONE_EDGE_H
/* End of zone_edge.h */