// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "std3d.h"
#include "nel/3d/text_context.h"
#include "nel/3d/font_generator.h"
namespace NL3D {
// ------------------------------------------------------------------------------------------------
// Constructor
// ------------------------------------------------------------------------------------------------
CTextContext::CTextContext()
{
_Driver = NULL;
_FontManager = NULL;
_FontGen = NULL;
_FontSize = 12;
_Color = NLMISC::CRGBA(0,0,0);
_HotSpot = CComputedString::BottomLeft;
_ScaleX = 1.0f;
_ScaleZ = 1.0f;
_Shaded = false;
_ShadeExtent = 0.001f;
_ShadeColor = NLMISC::CRGBA(0,0,0);
_Keep800x600Ratio= true;
_CacheNbFreePlaces = 0;
}
// ------------------------------------------------------------------------------------------------
CTextContext::~CTextContext()
{
if (_FontGen)
delete _FontGen;
if (_FontManager)
_FontManager->invalidate();
}
// ------------------------------------------------------------------------------------------------
uint32 CTextContext::textPush (const char *format, ...)
{
nlassert(_FontGen);
// convert the string.
char *str;
NLMISC_CONVERT_VARGS (str, format, NLMISC::MaxCStringSize);
if (_CacheNbFreePlaces == 0)
{
CComputedString csTmp;
_CacheStrings.push_back (csTmp);
if (_CacheFreePlaces.size() == 0)
_CacheFreePlaces.resize (1);
_CacheFreePlaces[0] = _CacheStrings.size()-1;
_CacheNbFreePlaces = 1;
}
// compute the string.
uint32 index = _CacheFreePlaces[_CacheNbFreePlaces-1];
CComputedString &strToFill = _CacheStrings[index];
_FontManager->computeString (str, _FontGen, _Color, _FontSize, _Driver, strToFill, _Keep800x600Ratio);
_CacheNbFreePlaces--;
return index;
}
// ------------------------------------------------------------------------------------------------
uint32 CTextContext::textPush (const ucstring &str)
{
nlassert(_FontGen);
if (_CacheNbFreePlaces == 0)
{
CComputedString csTmp;
_CacheStrings.push_back (csTmp);
if (_CacheFreePlaces.size() == 0)
_CacheFreePlaces.resize (1);
_CacheFreePlaces[0] = _CacheStrings.size()-1;
_CacheNbFreePlaces = 1;
}
// compute the string.
uint32 index = _CacheFreePlaces[_CacheNbFreePlaces-1];
nlassert (index < _CacheStrings.size());
CComputedString &strToFill = _CacheStrings[index];
_FontManager->computeString (str, _FontGen, _Color
, _FontSize, _Driver, strToFill, _Keep800x600Ratio);
_CacheNbFreePlaces--;
return index;
}
// ------------------------------------------------------------------------------------------------
void CTextContext::erase (uint32 i)
{
nlassertex ((i < _CacheStrings.size()), ("try to erase an unknown text"));
_CacheStrings[i].LetterColors.clear();
if (_CacheFreePlaces.size() == _CacheNbFreePlaces)
{
_CacheFreePlaces.push_back (i);
}
else
{
_CacheFreePlaces[_CacheNbFreePlaces] = i;
}
_CacheNbFreePlaces++;
}
// ------------------------------------------------------------------------------------------------
void CTextContext::clear ()
{
_CacheFreePlaces.clear();
_CacheNbFreePlaces = 0;
_CacheStrings.clear();
}
// ------------------------------------------------------------------------------------------------
void CTextContext::setFontGenerator(const std::string &fontFileName, const std::string &fontExFileName)
{
CFontGenerator *oldFontGen = _FontGen;
_FontGen = new NL3D::CFontGenerator(fontFileName, fontExFileName);
if (oldFontGen) delete oldFontGen;
}
// ------------------------------------------------------------------------------------------------
void CTextContext::setLetterColors(CLetterColors * letterColors, uint index)
{
if(/*index>=0 &&*/ index<_CacheStrings.size())
{
_CacheStrings[index].LetterColors.clear();
_CacheStrings[index].LetterColors = *letterColors;
}
}
// ------------------------------------------------------------------------------------------------
bool CTextContext::isSameLetterColors(CLetterColors * letterColors, uint index)
{
if(/*index>=0 &&*/ index<_CacheStrings.size())
{
CLetterColors & strLetterColors = _CacheStrings[index].LetterColors;
return strLetterColors.isSameLetterColors(letterColors);
}
return false;
}
} // NL3D