// Ryzom Core - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This source file has been modified by the following contributors: // Copyright (C) 2014 Laszlo KIS-ADAM (dfighter) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef PM_WATCHER_H #define PM_WATCHER_H #include namespace ExtensionSystem { class IPluginManager; } class SplashScreen; class PluginManager; class PluginManagerWatcher : public QObject { Q_OBJECT public: PluginManagerWatcher(){ sp = NULL; pm = NULL; pluginCount = 0; } ~PluginManagerWatcher(){ sp = NULL; pm = NULL; } void setSplashScreen( SplashScreen *s ){ sp = s; } void setPluginManager( ExtensionSystem::IPluginManager *m ){ pm = m; } void connect(); void disconnect(); private Q_SLOTS: void onPluginLoading( const char *plugin ); void onPluginInitializing( const char *plugin ); void onPluginStarting( const char *plugin ); void onPluginsLoaded(); void onPluginsInitialized(); void onPluginsStarted(); void onPluginCount( int count ); private: SplashScreen *sp; ExtensionSystem::IPluginManager *pm; int pluginCount; }; #endif