// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_VIEWCOLUMN_H__FD1910A9_1F29_45A3_8583_D8AE242010BF__INCLUDED_) #define AFX_VIEWCOLUMN_H__FD1910A9_1F29_45A3_8583_D8AE242010BF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ViewColumn.h : header file // extern TCHAR *WndRegKeys[4][5]; #include "View.h" ///////////////////////////////////////////////////////////////////////////// // ViewColumn dialog class ViewColumn : public CDialog { // Construction public: ViewColumn(CWnd* pParent = NULL); // standard constructor TileInfo **list; int nTiles; int sizetile_y; int nTileInWnd; int pos; //(0,1,2,3) depending of window position (left, bottom, top, right) CDialog *parent; POINT MousePos; // Dialog Data //{{AFX_DATA(ViewColumn) enum { IDD = IDD_COLUMN }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(ViewColumn) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(ViewColumn) afx_msg void OnPaint(); virtual BOOL OnInitDialog(); afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnClose(); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VIEWCOLUMN_H__FD1910A9_1F29_45A3_8583_D8AE242010BF__INCLUDED_)