// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_ROSACE_H #define CL_ROSACE_H ////////////// // INCLUDES // ////////////// // Misc. #include "nel/misc/types_nl.h" #include "nel/misc/debug.h" // Inerface 3D. #include "nel/3d/u_texture.h" // Std. #include #include #include /////////// // USING // /////////// using NL3D::UTextureFile; using std::string; using std::vector; using std::map; /////////// // CLASS // /////////// /** * Class to manage the rosace component. * \author Guillaume PUZIN * \author Nevrax France * \date 2001 */ class CRosaceComponent { public: /// Callback function for the interface controls. typedef void (*TFunc) (void); protected: /// Position X of the component (between 0-1). float _X; /// Position Y of the component (between 0-1). float _Y; /// Width of the component (between 0-1). float _W; /// Height of the component (between 0-1). float _H; /// Callback function associated. TFunc _Callback; /// Texture used to display the component. UTextureFile *_Texture; public: /// Constructor CRosaceComponent(); /// Display the component. void display(bool selected); /// Execute the callback associated to the component. void execute(); /// Set the texture for the component. void texture(const string &filename); /// Return true if the position (x,y) is inside the rosace. bool inside(float x, float y); /// Set the callback function. inline void callback(TFunc func) {_Callback = func;} /// Set the component position. inline void setPos(float x, float y) {_X = x; _Y = y;} /// Get the component position. inline void getPos(float &x, float &y) { x = _X; y = _Y;} }; /** * Class to manage the rosace page. * \author Guillaume PUZIN * \author Nevrax France * \date 2001 */ class CRosacePage { public: enum TMode { CursorMode, CursorAngleMode, RelativeMode, DirectMode, NbRosaceMode // Not really a mode. }; protected: typedef vector TComponents; vector _Components; /// Page selected. sint _Selected; /// Old postion X. float _OldX; /// Old postion Y. float _OldY; /* /// Component Width (between 0-1) float _W; /// Component Height (between 0-1) float _H; /// Component Width (in Pixel) float _W_Pixel; /// Component Height (in Pixel) float _H_Pixel; */ private: /// Select the component under the position (x,y) or unselect all if nothing at this position. void cursorMode(float x, float y); /// Select a component according to the angle generated by position (x,y) and screen center. void cursorAngleMode(float x, float y); /// void relativeMode(float x, float y); /// void directMode(float x, float y); public: /// Constructor CRosacePage(); CRosacePage(sint nb); /// Return the number of components in the page. inline uint size() const {return _Components.size();} /// Display all the components in the page. void display(); /// Execute the callback associated to the selected component. void execute(); /// Select the next valide component. void next(); /// Select the previous valide component. void previous(); /// Generate the rosace (all components). void generate(); /// Update the page. void update(float x, float y, TMode mode); /// Return if the current selected component is valide. inline bool valide() {return (_Selected>=0 && _Selected<(sint)size());} /// void select(double ang); /** \name Operators * Operator to access to the selected component. * \param comp Number of the component to access. * \warning Those functions do not test if the parameter is out of range ! */ //@{ CRosaceComponent &operator [] (const uint &comp) { nlassert(comp TPages; vector _Pages; /// Page selected. sint _Selected; public: /// Constructor CRosaceContext(); CRosaceContext(sint nb); /// Return the number of pages in the context. inline uint size() const {return _Pages.size();} /// Display all the pages in the context. void display(); /// Execute the callback associated to the selected component in the selected page. void execute(); /// Add a page. void add(const CRosacePage &page); /// Update the context. void update(float x, float y, CRosacePage::TMode mode); /// Return if the current selected page is valide. inline bool valide() {return (_Selected>=0 && _Selected<(sint)size());} /// Select the next valide page. void next(); /// Select the previous valide page. void previous(); /** \name Operators * Operator to access to the selected page. * \param page Number of the page to access. * \warning Those functions do not test if the parameter is out of range ! */ //@{ CRosacePage &operator [] (const uint &page) { nlassert(page TContexts; TContexts _Contexts; /// Mode to manage the rosace. CRosacePage::TMode _Mode; /// Current context. string _Selected; private: /// Initialize the rosace. void init(); public: /// Constructor CRosace(); /// Destructor. ~CRosace(); /// Add a page. ("" is not valide name). void add(const string &name, const CRosaceContext &context); /// Is the current context valide. bool valide(); /// Select a context. void select(const string &name) {_Selected = name;} /// Change the mode. void mode(CRosacePage::TMode mode) {_Mode = mode;} /// Display the rosace. void display(); /// Update the rosace. void update(float x, float y); /// Execute the callback function corresponding to the selected component. void execute(); /// Swap to next rosace page. void swap(); }; #endif // CL_ROSACE_H /* End of rosace.h */