// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
/////////////
// INCLUDE //
/////////////
#include "stdpch.h" // First include for pre-compiled headers.
// OS.
#ifdef NL_OS_WINDOWS
# include
# undef min
# undef max
#endif
// Misc
#include "nel/misc/file.h"
#include "nel/misc/async_file_manager.h"
// 3d
#include "nel/3d/u_text_context.h"
// Client
#include "debug_client.h"
#include "graph.h"
#include "client_cfg.h"
#include "net_manager.h"
#include "user_entity.h"
#include "view.h"
#include "login.h"
#include "game_share/ryzom_version.h"
#include "interface_v3/interface_manager.h"
#include "interface_v3/sphrase_manager.h"
#include "entities.h"
#include "interface_v3/lua_helper.h"
#include "character_cl.h"
#include "r2/editor.h"
#include "r2/dmc/client_edition_module.h"
///////////
// USING //
///////////
using namespace NL3D;
using namespace NLMISC;
using namespace std;
using namespace R2;
////////////
// GLOBAL //
////////////
#if defined(NL_OS_WINDOWS)
MEMORYSTATUS MemoryStatus;
#endif
bool FreezeGraph = false;
//the NEL 3d textcontext
extern NL3D::UTextContext *TextContext;
extern uint8 ShowInfos; // 0=no info 1=text info 2=graph info 3=streaming info 4=fps only
extern UDriver *Driver;
/// domain server version for patch
extern string R2ServerVersion;
#define DIV 1024
#define WIDTH 7
static const char *divisor = "K";
// Check if the stack is empty (of debug str not infos).
uint DebugStackEmpty = true;
// vector that contains debug strings.
std::vector DebugStack;
COFile DebugFile;
bool IsDebugFile = false;
// Verbose mode about the animation of the selection.
bool VerboseAnimSelection = false;
// Verbose mode about the animation of the user.
bool VerboseAnimUser = false;
// Verbose Mode about visual properties.
bool VerboseVP = false;
// Slot of the entity to display with the debug page.
CLFECOMMON::TCLEntityId WatchedEntitySlot = CLFECOMMON::INVALID_SLOT;
// To Display some Debug informations
uint32 Verbose = 0;
// Time in main loop
uint64 IngameEnterTime = 0;
///////////////
// FUNCTIONS //
///////////////
//-----------------------------------------------
// pushInfoStr :
// Push a string in a debug stack but will display only if there is a debug string in the stack when flush.
//-----------------------------------------------
void pushInfoStr(const std::string &str)
{
// Add the string to the debug stack.
if (!ClientCfg.Light)
DebugStack.push_back(str);
}// pushInfoStr //
//-----------------------------------------------
// pushDebugStr :
// Push a string in a debug stack.
//-----------------------------------------------
void pushDebugStr(const std::string &str)
{
if (!ClientCfg.Light)
{
// Add the string to the debug stack.
DebugStack.push_back("=> " + str);
// Stack is no more empty.
DebugStackEmpty = false;
}
}// pushDebugStr //
//-----------------------------------------------
// flushDebugStack :
// Display 'title' and a warning for each element in the Debug Stack.
//-----------------------------------------------
void flushDebugStack(const std::string &title)
{
// If debug stack is not empty
if(!DebugStackEmpty)
{
if(IsDebugFile)
{
// Log Title.
string strTmp = toString(" %s\n", title.c_str());
DebugFile.serialBuffer((uint8*)strTmp.c_str(), strTmp.size());
for(uint i=0; i nlwarning
else
{
nlwarning("%s", title.c_str());
for(uint i=0; iprofileAllocatedTextureMemory();
uint32 VRAMUsed = Driver->profileAllocatedTextureMemory();
sint value = (sint)VRAMUsed-(sint)lastVRAMUsed;
if (value>=0)
{
VRAMUpGraph.addOneValue ((float)value/(1024.f*1024.f));
VRAMDownGraph.addOneValue (0);
}
else
{
VRAMDownGraph.addOneValue ((float)(-value)/(1024.f*1024.f));
VRAMUpGraph.addOneValue (0);
}
lastVRAMUsed = VRAMUsed;
// File opened delta
static uint32 lastFileOpened = CIFile::getNumFileOpen();
uint32 fileOpened = CIFile::getNumFileOpen();
OpenedFileGraph.addOneValue((float)(fileOpened-lastFileOpened));
lastFileOpened=fileOpened;
// Byte read delta
static uint32 lastByteRead = CIFile::getReadFromFile();
uint32 byteRead = CIFile::getReadFromFile();
ByteReadGraph.addOneValue((float)CIFile::getReadingFromFile()/1024.f);
ByteReadGraphInstant.addOneValue((float)(byteRead-lastByteRead)/1024.f);
lastByteRead=byteRead;
// Byte read delta
static uint32 lastFileRead = CIFile::getNumFileRead();
uint32 fileRead = CIFile::getNumFileRead();
FileReadGraph.addOneValue((float)(fileRead-lastFileRead));
lastFileRead=fileRead;
// MS per frame
SpfGraph.addOneValue (1000.f*(float)deltaTime);
// lua memory
LuaMemGraph.addOneValue(CInterfaceManager::getInstance()->getLuaState()->getGCCount() / 1024.f);
// Count of waitinf instance
CurrentTaskGraph.addOneValue (CAsyncFileManager::getInstance().isTaskRunning()?1.f:0.f);
}
// Add graph value
if(ShowInfos == 3)
{
float lineStep = ClientCfg.DebugLineStep;
float line;
// Initialize Pen //
//----------------//
// Create a shadow when displaying a text.
TextContext->setShaded(true);
// Set the font size.
TextContext->setFontSize(ClientCfg.DebugFontSize);
// Set the text color
TextContext->setColor(ClientCfg.DebugFontColor);
// TOP LEFT //
//----------//
TextContext->setHotSpot(UTextContext::TopLeft);
// FPS and Ms per frame
line = 0.99f;
TextContext->printfAt(0.01f, line, "STREAMING INFORMATIONS");
if(deltaTimeSmooth != 0.f)
TextContext->printfAt(0.8f, line,"%.1f fps", 1.f/deltaTimeSmooth);
else
TextContext->printfAt(0.8f, line,"%.1f fps", 0.f);
TextContext->printfAt(0.9f, line, "%d ms", (uint)(deltaTimeSmooth*1000));
// Dump the task array
line = 0.90f;
TextContext->printfAt(0.3f, line,"Task manager:");
line -= lineStep;
static vector names;
CAsyncFileManager::getInstance().dump(names);
uint i;
for (i=0; iprintfAt(0.3f, line, " %s", names[i].c_str());
line -= lineStep;
}
// Dump the opened file array
line = 0.90f;
TextContext->printfAt(0.65f, line,"Files opened:");
line -= lineStep;
CIFile::dump(names);
for (i=0; iprintfAt(0.65f, line, " %s", names[i].c_str());
line -= lineStep;
}
// No more shadow when displaying a text.
TextContext->setShaded(false);
}
}
// ***************************************************************************
/*
Display short debug information of FartTP / reselectperso events
*/
class CDebugConnectionHistory
{
public:
enum TEvent
{
ServerHopEvent= 0,
FarTPEvent,
ReselectPersoEvent,
NumDebugConnectionEvent
};
public:
CDebugConnectionHistory()
{
MaxQueueSize= 8;
for(uint i=0;iMaxQueueSize)
EventQueue.pop_front();
}
// display debug information in a string
void debugDisplayConnectionEvent(string &str)
{
// display counters
for(uint i=0;i0)
str+= ", ";
// Avoid crash in the crash log: in the improbable case where EventQueue has been crashed, at least don't crash here
uint index= EventQueue[i];
clamp(index,0U,uint(NumDebugConnectionEvent-1));
str+= EventNames[index];
}
str+= "\n";
}
private:
static const char *EventNames[NumDebugConnectionEvent];
static const char *CounterNames[NumDebugConnectionEvent];
uint EventCounters[NumDebugConnectionEvent];
deque EventQueue;
uint MaxQueueSize;
};
static CDebugConnectionHistory DebugConnectionHistory;
const char *CDebugConnectionHistory::EventNames[CDebugConnectionHistory::NumDebugConnectionEvent]=
{"HOP", "FTP", "RSL"};
const char *CDebugConnectionHistory::CounterNames[CDebugConnectionHistory::NumDebugConnectionEvent]=
{"NumServerHOP", "NumFarTP", "NumReselectPerso"};
// extern methods
void crashLogAddServerHopEvent()
{
DebugConnectionHistory.debugAddConnectionEvent(CDebugConnectionHistory::ServerHopEvent);
}
void crashLogAddFarTpEvent()
{
DebugConnectionHistory.debugAddConnectionEvent(CDebugConnectionHistory::FarTPEvent);
}
void crashLogAddReselectPersoEvent()
{
DebugConnectionHistory.debugAddConnectionEvent(CDebugConnectionHistory::ReselectPersoEvent);
}
// ***************************************************************************
string getDebugInformation()
{
string str;
str += toString("UserId: %u\n", NetMngr.getUserId());
str += toString("HomeId: %u\n", CharacterHomeSessionId.asInt());
extern TSessionId HighestMainlandSessionId;
str += toString("ShardId: %u\n", HighestMainlandSessionId.asInt());
extern bool IsInRingSession;
if (IsInRingSession)
{
if (getEditor().isInitialized())
str += toString("SessionId: %u\n", getEditor().getDMC().getEditionModule().getCurrentAdventureId());
extern R2::TUserRole UserRoleInSession;
str += toString("Role: %s\n", UserRoleInSession.toString().c_str());
}
else
{
str += toString("On a Mainland Shard\n");
}
CConfigFile::CVar *varPtr= ClientCfg.ConfigFile.getVarPtr("Application");
if(varPtr)
str += toString("Application: %s\n", varPtr->asString(0).c_str());
else
str += toString("Application: NotFound\n");
if(UserEntity)
{
str += toString("Player Name: '%s'\n", UserEntity->getEntityName().toString().c_str());
str += toString("UserPosition: %.2f %.2f %.2f\n", UserEntity->pos().x, UserEntity->pos().y, UserEntity->pos().z);
}
else
{
str += "No user entity informations\n";
}
str += toString("ViewPosition: %.2f %.2f %.2f\n", View.viewPos().x, View.viewPos().y, View.viewPos().z);
uint64 timeInGame = ingameTime1 ();
str += toString("Time in game: %dh %dmin %dsec\n", (uint)(timeInGame/(60*60*1000)), (uint)(timeInGame/(60*1000))%60, (uint)(timeInGame/1000)%60);
str += toString("LocalTime: %s\n", NLMISC::IDisplayer::dateToHumanString(time(NULL)));
str += toString("ServerTick: %u\n", NetMngr.getCurrentServerTick());
str += toString("ConnectState: %s\n", NetMngr.getConnectionStateCStr());
str += toString("LocalAddress: %s\n", NetMngr.getAddress().asString().c_str());
str += toString("Language: %s\n", CI18N::getCurrentLanguageName().toString().c_str());
str += toString("ClientVersion: "RYZOM_VERSION"\n");
if (ClientCfg.R2Mode)
{
str += toString("PatchVersion: %s\n", R2ServerVersion.c_str());
}
else if ((ShardSelected >= 0) && (ShardSelected < (sint32)Shards.size()))
{
str += toString("PatchVersion: %s\n", Shards[ShardSelected].Version.c_str());
}
str += string("Client is ") + string((ClientCfg.Local?"off":"on")) + string("line\n");
// FarTP/ReselectPerso
DebugConnectionHistory.debugDisplayConnectionEvent(str);
return str;
}
void resetIngameTime ()
{
IngameEnterTime = T1;
}
uint64 ingameTime0 ()
{
return T0 - IngameEnterTime;
}
uint64 ingameTime1 ()
{
return T1 - IngameEnterTime;
}
// ***************************************************************************
void displayNetDebug ()
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
float lineStep = ClientCfg.DebugLineStep;
float line;
// Initialize Pen //
//----------------//
// Create a shadow when displaying a text.
TextContext->setShaded(true);
// Set the font size.
TextContext->setFontSize(ClientCfg.DebugFontSize);
// Set the text color
TextContext->setColor(ClientCfg.DebugFontColor);
// BOTTOM RIGHT //
//--------------//
TextContext->setHotSpot(UTextContext::BottomRight);
line = 0.f;
// Database Synchronisation counter
// Local Counter
uint val= pIM->getLocalSyncActionCounter() ;
val&= pIM->getLocalSyncActionCounterMask();
TextContext->printfAt(1.f, line, "Local Counter: %d", val);
line += lineStep;
// Inventory Counter
val= pIM->getDbProp("SERVER:INVENTORY:COUNTER")->getValue32();
val&= pIM->getLocalSyncActionCounterMask();
TextContext->printfAt(1.f, line, "INVENTORY:COUNTER: %d", val);
line += lineStep;
// Exchange Counter
val= pIM->getDbProp("SERVER:EXCHANGE:COUNTER")->getValue32();
val&= pIM->getLocalSyncActionCounterMask();
TextContext->printfAt(1.f, line, "EXCHANGE:COUNTER: %d", val);
line += lineStep;
// Programme Counter
val= pIM->getDbProp("SERVER:TARGET:CONTEXT_MENU:COUNTER")->getValue32();
val&= pIM->getLocalSyncActionCounterMask();
TextContext->printfAt(1.f, line, "TARGET:CONTEXT_MENU:COUNTER: %d", val);
line += lineStep;
// User Counter
val= pIM->getDbProp("SERVER:USER:COUNTER")->getValue32();
val&= pIM->getLocalSyncActionCounterMask();
TextContext->printfAt(1.f, line, "USER:COUNTER: %d", val);
line += lineStep;
line += lineStep;
// SPhrase Execution Synchronisation Counter
CSPhraseManager *pPM= CSPhraseManager::getInstance();
// Next action
uint srvVal= pIM->getDbProp(PHRASE_DB_COUNTER_NEXT)->getValue32();
uint locVal= pPM->getPhraseNextExecuteCounter() ;
srvVal&= PHRASE_EXECUTE_COUNTER_MASK;
locVal&= PHRASE_EXECUTE_COUNTER_MASK;
TextContext->printfAt(1.f, line, "NextAction (loc/srv): %d/%d", locVal, srvVal);
line += lineStep;
// CycleAction
srvVal= pIM->getDbProp(PHRASE_DB_COUNTER_CYCLE)->getValue32();
locVal= pPM->getPhraseCycleExecuteCounter();
srvVal&= PHRASE_EXECUTE_COUNTER_MASK;
locVal&= PHRASE_EXECUTE_COUNTER_MASK;
TextContext->printfAt(1.f, line, "CycleAction (loc/srv): %d/%d", locVal, srvVal);
line += lineStep;
// BOTTOM MIDDLE //
//--------------//
TextContext->setHotSpot(UTextContext::BottomLeft);
float xUser= 0.3f;
float xWatched= 0.5f;
// Display informations about the debug entity slot.
if(WatchedEntitySlot != CLFECOMMON::INVALID_SLOT)
{
line = 0.f;
TextContext->printfAt(xWatched, line, "Watched");
line += lineStep;
// Get a pointer on the target.
CEntityCL *watchedEntity = EntitiesMngr.entity(WatchedEntitySlot);
if(watchedEntity)
watchedEntity->displayDebugPropertyStages(xWatched, line, lineStep);
}
// Display informations about the user
if(UserEntity)
{
line = 0.f;
TextContext->printfAt(xUser, line, "User");
line += lineStep;
UserEntity->displayDebugPropertyStages(xUser, line, lineStep);
}
}
// ***************************************************************************
bool verboseVPAdvanceTest(CEntityCL *en, uint32 form)
{
// TestYoyo: Use this method to test only a part of the entities
// was used initialy to debug mektoub mounts bugs.
if(!VerboseVP)
return false;
if( NetMngr.getUserId()!=1507 )
return false;
// creation test (by form to create)
if(form!=0)
{
CSheetId sheetId(form);
CSheetId playerSheetId("matis.race_stats");
CSheetId mektoubSheetId("chilb2.creature");
return (sheetId==playerSheetId || sheetId==mektoubSheetId);
}
// update vp or remove test
else
{
CCharacterCL *e= dynamic_cast(en);
if(!e)
return false;
if( e->isPlayer() || e->getSheet()->Id== CSheetId("chilb2.creature") )
{
return true;
}
return false;
}
}