// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" ///////////// // INCLUDE // ///////////// #include "text_manager.h" #ifdef DEBUG_NEW #define new DEBUG_NEW #endif /////////// // USING // /////////// using namespace std; //////////// // GLOBAL // //////////// CTextManager TextMngr; ///////////// // METHODS // ///////////// //----------------------------------------------- // CTextManager : // Constructor. //----------------------------------------------- CTextManager::CTextManager() { }// CTextManager // //----------------------------------------------- /// Return the text according to the Id. //----------------------------------------------- ucstring CTextManager::text(uint textId) { map::iterator it = _Texts.find(textId); if(it != _Texts.end()) return (*it).second; // Return an empty string. return ucstring(); } //----------------------------------------------- /// Set the text for 'textId'. //----------------------------------------------- void CTextManager::text(uint textId, const std::string &str) { _Texts.insert(make_pair(textId, ucstring(str))); } //----------------------------------------------- /// Set the text for 'textId'. //----------------------------------------------- void CTextManager::text(uint textId, const ucstring &str) { _Texts.insert(make_pair(textId, str)); }