// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "scalable_time.h" #include "time_client.h" #include "nel/misc/time_nl.h" #ifdef DEBUG_NEW #define new DEBUG_NEW #endif // ************************************************************************************************* CScalableTime::CScalableTime() { _LastPerformanceTime = NLMISC::CTime::getPerformanceTime(); _ScaledPerformanceTime = (double) _LastPerformanceTime; _TimeScale = 1.f; } // ************************************************************************************************* TTime CScalableTime::getScaledLocalTime() { update(); return (TTime) (NLMISC::CTime::ticksToSecond ((NLMISC::TTicks) _ScaledPerformanceTime) * 1000.0); } // ************************************************************************************************* NLMISC::TTicks CScalableTime::getScaledPerformanceTime() { update(); return (NLMISC::TTicks) _ScaledPerformanceTime; } // ************************************************************************************************* void CScalableTime::setTimeScale(float scale) { _TimeScale = std::max(0.f, scale); } // ************************************************************************************************* void CScalableTime::update() { NLMISC::TTicks dt = NLMISC::CTime::getPerformanceTime() - _LastPerformanceTime; _LastPerformanceTime = NLMISC::CTime::getPerformanceTime(); _ScaledPerformanceTime += (double) dt * (double) _TimeScale; }