// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This source file has been modified by the following contributors: // Copyright (C) 2013 Jan BOON (Kaetemi) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_PING_H #define CL_PING_H #include #include /////////// // CLASS // /////////// /** * Class to manage the ping computed with the database. * \author Guillaume PUZIN * \author Nevrax France * \date 2003 */ class CPing : public NLMISC::ICDBNode::IPropertyObserver { private: uint32 _Ping; bool _RdyToPing; public: // Constructor. CPing() {_Ping = 0; _RdyToPing = true;} // Destructor. ~CPing() {;} // Add an observer on the database for the ping. void init(); // Release the observer on the database for the ping. void release(); // Method called when the ping message is back. virtual void update(NLMISC::ICDBNode* node); // return the ping in ms. uint32 getValue() {return _Ping;} void rdyToPing(bool rdy) {_RdyToPing = rdy;} bool rdyToPing() const {return _RdyToPing;} }; #endif // CL_PING_H /* end of file */