// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #ifdef RZ_USE_STEAM #include "steam_client.h" #include // prototypes definitions for Steam API functions we'll call typedef bool (__cdecl *SteamAPI_InitFuncPtr)(); typedef void (__cdecl *SteamAPI_ShutdownFuncPtr)(); typedef ISteamClient* (__cdecl *SteamClientFuncPtr)(); typedef ISteamFriends* (__cdecl *SteamFriendsFuncPtr)(); typedef ISteamUser* (__cdecl *SteamUserFuncPtr)(); typedef ISteamUtils* (__cdecl *SteamUtilsFuncPtr)(); typedef void (__cdecl *SteamAPI_RegisterCallbackFuncPtr)(class CCallbackBase *pCallback, int iCallback); typedef void (__cdecl *SteamAPI_UnregisterCallbackFuncPtr)(class CCallbackBase *pCallback); typedef void (__cdecl *SteamAPI_RunCallbacksFuncPtr)(); // macros to simplify dynamic functions loading #define NL_DECLARE_SYMBOL(symbol) symbol##FuncPtr nl##symbol = NULL #define NL_LOAD_SYMBOL(symbol) \ nl##symbol = (symbol##FuncPtr)NLMISC::nlGetSymbolAddress(_Handle, #symbol); \ if (nl##symbol == NULL) return false NL_DECLARE_SYMBOL(SteamAPI_Init); NL_DECLARE_SYMBOL(SteamAPI_Shutdown); NL_DECLARE_SYMBOL(SteamClient); NL_DECLARE_SYMBOL(SteamFriends); NL_DECLARE_SYMBOL(SteamUser); NL_DECLARE_SYMBOL(SteamUtils); NL_DECLARE_SYMBOL(SteamAPI_RegisterCallback); NL_DECLARE_SYMBOL(SteamAPI_UnregisterCallback); NL_DECLARE_SYMBOL(SteamAPI_RunCallbacks); // taken from steam_api.h, we needed to change it to use our dynamically loaded functions // Declares a callback member function plus a helper member variable which // registers the callback on object creation and unregisters on destruction. // The optional fourth 'var' param exists only for backwards-compatibility // and can be ignored. #define NL_STEAM_CALLBACK( thisclass, func, .../*callback_type, [deprecated] var*/ ) \ _NL_STEAM_CALLBACK_SELECT( ( __VA_ARGS__, 4, 3 ), ( /**/, thisclass, func, __VA_ARGS__ ) ) //----------------------------------------------------------------------------- // The following macros are implementation details, not intended for public use //----------------------------------------------------------------------------- #define _NL_STEAM_CALLBACK_AUTO_HOOK( thisclass, func, param ) #define _NL_STEAM_CALLBACK_HELPER( _1, _2, SELECTED, ... ) _NL_STEAM_CALLBACK_##SELECTED #define _NL_STEAM_CALLBACK_SELECT( X, Y ) _NL_STEAM_CALLBACK_HELPER X Y #define _NL_STEAM_CALLBACK_3( extra_code, thisclass, func, param ) \ struct CCallbackInternal_ ## func : private CSteamCallbackImpl< sizeof( param ) > { \ CCallbackInternal_ ## func () { extra_code nlSteamAPI_RegisterCallback( this, param::k_iCallback ); } \ CCallbackInternal_ ## func ( const CCallbackInternal_ ## func & ) { extra_code nlSteamAPI_RegisterCallback( this, param::k_iCallback ); } \ CCallbackInternal_ ## func & operator=( const CCallbackInternal_ ## func & ) { return *this; } \ private: virtual void Run( void *pvParam ) { _NL_STEAM_CALLBACK_AUTO_HOOK( thisclass, func, param ) \ thisclass *pOuter = reinterpret_cast( reinterpret_cast(this) - offsetof( thisclass, m_steamcallback_ ## func ) ); \ pOuter->func( reinterpret_cast( pvParam ) ); \ } \ } m_steamcallback_ ## func ; void func( param *pParam ) #define _NL_STEAM_CALLBACK_4( _, thisclass, func, param, var ) \ CSteamCallback< thisclass, param > var; void func( param *pParam ) //----------------------------------------------------------------------------- // Purpose: templated base for callbacks - internal implementation detail //----------------------------------------------------------------------------- template< int sizeof_P > class CSteamCallbackImpl : protected CCallbackBase { public: ~CSteamCallbackImpl() { if ( m_nCallbackFlags & k_ECallbackFlagsRegistered ) nlSteamAPI_UnregisterCallback( this ); } void SetGameserverFlag() { m_nCallbackFlags |= k_ECallbackFlagsGameServer; } protected: virtual void Run( void *pvParam ) = 0; virtual void Run( void *pvParam, bool /*bIOFailure*/, SteamAPICall_t /*hSteamAPICall*/ ) { Run( pvParam ); } virtual int GetCallbackSizeBytes() { return sizeof_P; } }; //----------------------------------------------------------------------------- // Purpose: maps a steam callback to a class member function // template params: T = local class, P = parameter struct, // bGameserver = listen for gameserver callbacks instead of client callbacks //----------------------------------------------------------------------------- template< class T, class P, bool bGameserver = false > class CSteamCallback : public CSteamCallbackImpl< sizeof( P ) > { public: typedef void (T::*func_t)(P*); // NOTE: If you can't provide the correct parameters at construction time, you should // use the CCallbackManual callback object (STEAM_CALLBACK_MANUAL macro) instead. CSteamCallback( T *pObj, func_t func ) : m_pObj( NULL ), m_Func( NULL ) { if ( bGameserver ) { this->SetGameserverFlag(); } Register( pObj, func ); } // manual registration of the callback void Register( T *pObj, func_t func ) { if ( !pObj || !func ) return; if ( this->m_nCallbackFlags & CCallbackBase::k_ECallbackFlagsRegistered ) Unregister(); m_pObj = pObj; m_Func = func; // SteamAPI_RegisterCallback sets k_ECallbackFlagsRegistered nlSteamAPI_RegisterCallback( this, P::k_iCallback ); } void Unregister() { // SteamAPI_UnregisterCallback removes k_ECallbackFlagsRegistered nlSteamAPI_UnregisterCallback( this ); } protected: virtual void Run( void *pvParam ) { (m_pObj->*m_Func)( (P *)pvParam ); } T *m_pObj; func_t m_Func; }; // listener called by Steam when AuthSessionTicket is available class CAuthSessionTicketListener { public: CAuthSessionTicketListener():_AuthSessionTicketResponse(this, &CAuthSessionTicketListener::OnAuthSessionTicketResponse) { _AuthSessionTicketHandle = 0; _AuthSessionTicketSize = 0; _AuthSessionTicketCallbackCalled = false; _AuthSessionTicketCallbackError = false;; _AuthSessionTicketCallbackTimeout = false; } // wait until a ticket is available or return if no ticket received after specified ms bool waitTicket(uint32 ms) { // call Steam method _AuthSessionTicketHandle = nlSteamUser()->GetAuthSessionTicket(_AuthSessionTicketData, sizeof(_AuthSessionTicketData), &_AuthSessionTicketSize); nldebug("GetAuthSessionTicket returned %u bytes, handle %u", _AuthSessionTicketSize, _AuthSessionTicketHandle); nlinfo("Waiting for Steam GetAuthSessionTicket callback..."); // define expiration time NLMISC::TTime expirationTime = NLMISC::CTime::getLocalTime() + ms; // wait until callback method is called or expiration while(!_AuthSessionTicketCallbackCalled && !_AuthSessionTicketCallbackTimeout) { // call registered callbacks nlSteamAPI_RunCallbacks(); // check if expired if (NLMISC::CTime::getLocalTime() > expirationTime) _AuthSessionTicketCallbackTimeout = true; } // expired if (_AuthSessionTicketCallbackTimeout) { nlwarning("GetAuthSessionTicket callback never called"); return false; } nlinfo("GetAuthSessionTicket called"); // got an error if (_AuthSessionTicketCallbackError) { nlwarning("GetAuthSessionTicket callback returned error"); return false; } return true; } // return ticket if available in hexadecimal std::string getTicket() const { // if expired or error, ticket is not available if (!_AuthSessionTicketCallbackCalled || _AuthSessionTicketCallbackError || _AuthSessionTicketCallbackTimeout) return ""; std::string authSessionTicket; // optimize string by allocating the final string size authSessionTicket.reserve(_AuthSessionTicketSize*2); // convert buffer to hexadecimal string for (uint32 i = 0; i < _AuthSessionTicketSize; ++i) { authSessionTicket += NLMISC::toString("%02x", _AuthSessionTicketData[i]); } return authSessionTicket; } private: // ticket handle HAuthTicket _AuthSessionTicketHandle; // buffer of ticket data uint8 _AuthSessionTicketData[1024]; // size of buffer uint32 _AuthSessionTicketSize; // different states of callback bool _AuthSessionTicketCallbackCalled; bool _AuthSessionTicketCallbackError; bool _AuthSessionTicketCallbackTimeout; // callback declaration NL_STEAM_CALLBACK(CAuthSessionTicketListener, OnAuthSessionTicketResponse, GetAuthSessionTicketResponse_t, _AuthSessionTicketResponse); }; // method called by Steam void CAuthSessionTicketListener::OnAuthSessionTicketResponse(GetAuthSessionTicketResponse_t *inCallback) { _AuthSessionTicketCallbackCalled = true; if (inCallback->m_eResult != k_EResultOK) { _AuthSessionTicketCallbackError = true; } } CSteamClient::CSteamClient():_Handle(NULL), _Initialized(false) { } CSteamClient::~CSteamClient() { release(); } static void SteamWarningMessageHook(int severity, const char *message) { switch(severity) { case 1: // warning nlwarning("%s", message); break; case 0: // message nlinfo("%s", message); break; default: // unknown nlwarning("Unknown severity %d: %s", severity, message); break; } } bool CSteamClient::init() { std::string filename; #if defined(NL_OS_WIN64) filename = "steam_api64.dll"; #elif defined(NL_OS_WINDOWS) filename = "steam_api.dll"; #elif defined(NL_OS_MAC) filename = "libsteam_api.dylib"; #else filename = "libsteam_api.so"; #endif // try to load library _Handle = NLMISC::nlLoadLibrary(filename); if (!_Handle) { nlwarning("Unable to load Steam client"); return false; } // load Steam functions NL_LOAD_SYMBOL(SteamAPI_Init); NL_LOAD_SYMBOL(SteamAPI_Shutdown); // check if function was found if (!nlSteamAPI_Init) { nlwarning("Unable to get a pointer on SteamAPI_Init"); return false; } // initialize Steam API if (!nlSteamAPI_Init()) { nlwarning("Unable to initialize Steam client"); return false; } _Initialized = true; // load more Steam functions NL_LOAD_SYMBOL(SteamClient); NL_LOAD_SYMBOL(SteamFriends); NL_LOAD_SYMBOL(SteamUser); NL_LOAD_SYMBOL(SteamUtils); // set warning messages hook nlSteamClient()->SetWarningMessageHook(SteamWarningMessageHook); bool loggedOn = nlSteamUser()->BLoggedOn(); nlinfo("Steam AppID: %u", nlSteamUtils()->GetAppID()); nlinfo("Steam login: %s", nlSteamFriends()->GetPersonaName()); nlinfo("Steam user logged: %s", loggedOn ? "yes":"no"); // don't need to continue, if not connected if (!loggedOn) return false; // load symbols used by AuthSessionTicket NL_LOAD_SYMBOL(SteamAPI_RegisterCallback); NL_LOAD_SYMBOL(SteamAPI_UnregisterCallback); NL_LOAD_SYMBOL(SteamAPI_RunCallbacks); CAuthSessionTicketListener listener; // wait 5 seconds to get ticket if (!listener.waitTicket(5000)) return false; // save ticket _AuthSessionTicket = listener.getTicket(); nldebug("Auth ticket: %s", _AuthSessionTicket.c_str()); return true; } bool CSteamClient::release() { if (!_Handle) return false; if (_Initialized) { // only shutdown Steam if initialized nlSteamAPI_Shutdown(); _Initialized = false; } // free Steam library from memory bool res = NLMISC::nlFreeLibrary(_Handle); _Handle = NULL; return res; } #endif