/** \file tick_service.cpp * The TICK SERVICE deals with time management in the shard * * $Id$ */ #include "nel/misc/command.h" #include "nel/misc/variable.h" #include "nel/misc/common.h" #include "nel/misc/file.h" #include "game_share/ryzom_version.h" #include "game_share/tick_event_handler.h" #include "game_share/singleton_registry.h" #include "game_share/handy_commands.h" #include "test.h" using namespace std; using namespace NLMISC; using namespace NLNET; /* * Initialise the service */ void CTest::init() { setVersion (RYZOM_VERSION); // if we are connecting to a shard then start by initializing the tick interface if (IService::getInstance()->ConfigFile.getVarPtr("DontUseTS")==NULL || IService::getInstance()->ConfigFile.getVarPtr("DontUseTS")->asInt()==0) CTickEventHandler::init(CTest::tickUpdate); CSingletonRegistry::getInstance()->init(); } /* * Update */ bool CTest::update() { CSingletonRegistry::getInstance()->serviceUpdate(); return true; } /* * Update */ void CTest::tickUpdate() { CSingletonRegistry::getInstance()->tickUpdate(); } /* * Release */ void CTest::release() { CSingletonRegistry::getInstance()->release(); } //----------------------------------------------- // NLNET_SERVICE_MAIN //----------------------------------------------- NLNET_SERVICE_MAIN( CTest, "TEST", "test_service", 0, EmptyCallbackArray, "", "" );