// By default, use WIN displayer WindowStyle = "WIN"; PathsNoRecurse = { "data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin }; // set to 0 if you want to use the admin system DontUseAES = 1; DontUseNS = 1; DontUseTS = 1; // where to save specific shard data (ie: player backup) SaveFilesDirectory = ""; NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH" }; NegFiltersInfo += { "NET", "SERVICE", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate", "addSearchPath", "Executing command", "GUSNET" }; NegFiltersWarning += { "LNETL", "CT_LRC" }; FontName = "Lucida Console"; FontSize = 9; // If the update loop is too slow, a thread will produce an assertion. // By default, the value is set to 10 minutes. // Set to 0 for no assertion. UpdateAssertionThreadTimeout = 0; DefaultMaxExpectedBlockSize = 200000000; // 200 M ! DefaultMaxSentBlockSize = 200000000; // 200 M ! // how to sleep between to network update // 0 = pipe // 1 = usleep // 2 = nanosleep // 3 = sched_yield // 4 = nothing UseYieldMethod = 0; StartCommands += { "" // ,"modulesAdd gushub 44748" // ,"modulesAdd gusnet localhost:44748" ,"modulesAdd gusnet 213.208.119.219:44748" ,"modulesAdd em" // ,"modulesAdd ee enx ais egs ios" }; Users += { "" ,"sadge abc def" ,"ravna uvwxyz" }; DisplayedVariables += { "" ,"EventName" ,"" ,"ActiveShard" ,"" // ,"@SetEvent|emWinSetEvent" ,"@NewEvent|emWinNewEvent" ,"@Login|emWinLogin" ,"@Upload|emWinUpload" ,"" ,"@View Installed Event|emPeek" ,"@Unload Installed Event|emUnload" };