Macro issue
#42
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opened 3 years ago by Jadeyn
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fix-linux-multi-monitor
core4
add-toggle-free-look-ah
main/yubo-dev
fix-media-player-playlist-limit
feature/change-sound-driver-ingame
10-use-item-shortcut-client
53-setting-to-change-tooltip-opacity
47-hide-quality-indicator-on-item-if-equal-to-1
18-enchant-icon-does-not-properly-update-on-weapon
feature/quick-start-py
23-sort-inventory-by-type-weight-bulk-quantity-quality-2
51-shift-enter-at-merchant-no-longer-sells-to-merchant
52-add-escape-shortcut-to-open-quit-menu
60-weapon-does-not-show-in-both-hands-on-load-in
main/atys-live
main/gingo-test
feature/split-action-bar-1-and-2
55-remove-chat-replies-shortcuts
46-rework-item-buff-icon-placement
43-crafting-items-are-not-sorted
40-dragging-from-player-trade-to-inventory-takes-two-tries
38-add-smooth-resizing-of-entitie-when-vpb-are-changed
36-add-ability-to-have-translated-titles-with-untraslated-fields
35-allow-drag-and-drop-between-zig-and-guild
feature/compatibility-old-gcc
26-encoding-issues-in-client-beta-after-core4-merge
fix-viewtext-localized-text
main/atys-pre-live
21-fix-nopatch-without-argument-crash
30-changes-for-silan-refactoring
fixes
27-fixed-crash-with-html-image-downloads
feature/hunter
16-drag-drop-to-player-trade-window-from-all-inventories
23-sort-inventory-by-type-weight-bulk-quantity-quality
25-remove-lock-option-from-item-menu-in-guild-inventory
feature/colissions-stairs
feature/core4-atys
feature/hunter-dxsdk-download
merge/2021-11-19
fix-area-effect-flying-text
add-screenshot-dir-to-config
feature/develop-atys
self-kill
inventory-fixes
develop
13-inventory-fixes
20-add-equip-option-to-right-click-dialog-in-all-inventories
6-animal-status-innacurate-when-zig-is-in-bag
atys
use-item-macro
ryzomclassic-develop
ryzom/silan_refactoring
feature/prepare-cross-merge
storyline/s2e0
feature/bonusmalus-timers
ryzom/ark/features
ryzom/op_refactoring
feature/css-lang-var
ryzom/ui/improvements
fx
feature/hires-textures
feature/cdb-packed-ryzomclassic
feature/cdb-packed
feature/opengl3
ryzom/patch-changes
fix_opengl_on_mac
ryzom/deepl
ryzom/lua-features
fix-media-player
feature/code-to-root
feature/post-code-move
feature/pre-code-move
fix-menu-scroll
storyline/s2e1
webig-fixes
ryzom/sheets
feature/streamed-package
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kaetemi-develop
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feature/version-resources
feature/clean-deprecated
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feature/pipeline-tools
feature/build-pipeline-v3
hg/feature/material-editor
hg/feature/opengl3
hg/feature/qt5
hg/feature/cef3
hg/feature/streamed-package
hg/feature/light_cycle
hg/compatibility
hg/feature/gsoc2012-fabien
hg/feature/build_pipeline_v3
hg/feature/cdb-packed
hg/feature/game-device
hg/feature/sdl2
hg/feature/sse2
hg/feature/gsoc2013-dfighter
hg/feature/sound
3.3.0
Live-746
Live-791
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ryzom-patch-3.0.0
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ryzom-patch-3.0.2
ryzom-patch-3.1.0
ryzom-patch-3.1.0-april_patch
ryzom-patch-3.1.0-hotfix
ryzom-patch-3.2.0
ryzom-patch-3.2.1
ryzom-patch-3.3.0
ryzom-patch-3.3.1
ryzom-patch-3.4.0
ryzom-patch-3.4.0_Atysmas
ryzom-patch-3.4.0_Steam_Fix
ryzom-patch-3.5.0
ryzom-patch-3.5.0.9637
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ryzom/3.3.0
ryzom/3.3.1
ryzom/3.4.0
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ryzom/3.4.0-steam_fix
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ryzom/3.5.0.9637
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Reference: Ryzom/ryzom-core#42
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Quote : "I used to be able to put 2 digging actions in the action queue.
But now It will only execute the last action on the macro.
Shortcut 3 is a careplan action and shorcut 1 is the extract action.
This used to work.
So now only the last action is added to the action queue.
This is for digging, and I've dug like this for years.
And since last year just before the Atysmas update this has stopped working".
assigned to @nimetu
moved from ryzom/bugs/misc#48
changed the description
It might be caused by commit
591ea6869e
I'm pretty sure the commit is correct, as it caused client and server become out of sync when tracking what action is queued.
I'll see if I can figure out better fix that does not break the macro.
There seems to be key detail missing: macro fails on character that does careplanning. It works fine on who does extracting.
I believe this macro also failed previously when target was far and character had to run to (player probably just activated macro again after target was reached).
591ea686
commit is not at fault here.What seems to be a bug, if target is close, careplan should continue to run even if next action (extraction) is rejected.
What is not a bug, if target is far, then extraction is correctly overwriting careplan action.
Solution for player, use different macros for extracting and careplanning.
assigned to @nimetu