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@ -844,20 +844,6 @@ protected:
};
REGISTER_ACTION_HANDLER( CHandlerContextFreeLook, "context_free_look");
// ***************************************************************************
class CHandlerToggleFreeLook : public IActionHandler
{
public:
void execute(CCtrlBase * /* pCaller */, const std::string & /* sParams */)
{
if (UserControls.getFreeLook())
UserControls.stopFreeLook();
else
UserControls.startFreeLook();
}
};
REGISTER_ACTION_HANDLER( CHandlerToggleFreeLook, "toggle_free_look");
// ***************************************************************************
// GCM Move
// ***************************************************************************

@ -177,8 +177,6 @@ public:
/// Stop Free Look (can be called multiple times if needed). Additionaly, the mouse/pointer is restored
void stopFreeLook();
bool getFreeLook() const { return _FreeLook; }
/// Is the camera inside the character.
bool isInternalView() {return _InternalView;}

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