Commit Graph

2940 Commits (c6bb6ec2a95d526b9a76e8f408bd96e69487befb)
 

Author SHA1 Message Date
kervala 6ddf4786ff Changed: Use /X everytime with MSVC 11 years ago
kervala 3a7cee4aa7 Changed: Improved MFC module 11 years ago
kervala 4a4b9b5ab8 Changed: Detect hg binary under Mac OS X if /opt/local/bin is not in PATH 11 years ago
kervala 651065e4ed Added: MSVC module to use later 11 years ago
kervala a71f08274e Changed: Use PLATFORM_LINKFLAGS in *_LINKER_FLAGS 11 years ago
kervala 969d9a057d Changed: Display a message when compiling with NMake and define NMAKE 11 years ago
kervala a52df4c710 Changed: Factorized AMD/amd 11 years ago
kervala 26679e767e Changed: Allow to put a "revision" file in root directory if .hg directory is not present 11 years ago
kervala 3e4a567d6a Fixed: Don't use -fPIC and -fPIE together (this could occur in some cases) 11 years ago
StudioEtrange f10b6613cf ** PCH Support for NMake with VS2012
NMAKE-VS2012 Error LNK2011
while NMAKE-VS2010 does not complain
we need to link the pch.obj file
see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx

** PCH Support for Ninja
Ninja need to add property
        OBJECT_DEPENDS for using PCH
        OBJECT_OUTPUTS for create PCH
see http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
11 years ago
dfighter1985 931c18cb51 Diffuse texenv should work with the material color, not the diffuse color. Also modulate the texenv result with vertex color if applicable. Also add the shader type as comment in the top of the shader.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 34de0b5569 Removed renderTriangles2 as the normal render loop is used now.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 a1cf2c640b This too.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 35429fea43 Oups forgot this when changing the rendering loop.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 7307d748ea Sometimes shapes have 0 materials?!
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 14aea7acc9 Removed the debug triangle from the material editor plugin.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 eabc209303 Render from the normal loops.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 888812e72d Only validate the shader program after it's set up. Avoids false alarm.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 5bc7ecf799 Specular shader is now on GLSL.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 86482ed82f Fixed some shader compile errors.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 ed23ec247d Render lightmaps with GLSL.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 0ab6322955 More fixed functionality pipeline disabled with conditional build.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 997a231bff Conditionally build some deprecated functions. Also little adjustment to the shader texenv generator.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 c74e279282 Some settings for the normal shaded material.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 e740fd4aeb Don't crash when releasing.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 d67640dab6 Render with GLSL. Long way to go.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 169ee413df Redundant cloud shader code.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 f77bcf6981 Generate cloud shader.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 2c84b164ee Water shader generation.
--HG--
branch : gsoc2013-dfighter
11 years ago
kervala 6d10e3189c Changed: Formatting 11 years ago
kervala 881912fa34 Fixed: Crash when trying to display a missing texture 11 years ago
dfighter1985 750e7b5e8e A little explanation after I successfully decyphered this.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 d64dd4f23f Generate shader for per-pixel without specular.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 6b3b8855ee Generate Per-Pixel Lighting shader.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 2ca79259ce More work on specular shader generation. Hopefully now it's right.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 1414f4d3c1 Little bit of refactoring.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 12df2fd71c Generate specular shader.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 69cc5e48ed Lightmap shader generator.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 f6737c8aa4 UserColor shader should use the normal generator.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 4f8ac17529 Implemented the mapping of TexEnv calls to GLSL. More or less.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 c49265b9db The stringstream used is now part of the generator class.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 7384cdd10a Added offset enum.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 0dcb470a19 Generate the pixel shader ins too.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 46363f1909 Started working on the shader generator.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 d67198580a Implemented uniform querying, setting. Also updated the test triangle.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 3ca6a98aec Made the triangle debug program a bit more complicated, now using interpolated color.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 9dc91a6ed1 Abstract program objects, vertex, and pixel programs can now be created using the driver, so the user can now feed shaders to it.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 41e84066fb Better store vertex and pixel programs separately so we can detach them if needed.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 f5358f712c Rendering the debug triangle with GLSL now works.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 b3ea9ee787 Implemented shader and program object classes.
--HG--
branch : gsoc2013-dfighter
11 years ago