Commit Graph

23 Commits (bca35ec6e1a54a6a32dc5e5483882aa08f7bce31)

Author SHA1 Message Date
kaetemi adb717052a Add cartographer
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branch : develop
10 years ago
kaetemi b5a95d725b Add pz process
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branch : develop
10 years ago
kaetemi d03c2dcfcd Nice try 10 years ago
kaetemi 8d8d340968 Bugfix 10 years ago
kaetemi e58df5f7e9 Faster ligo export step 10 years ago
kaetemi 0d67c420cd Set exec mode 11 years ago
kaetemi b52230832e Add build process script for shard sheets 11 years ago
kaetemi bd335d80c4 Implement skip for zone dependency process 11 years ago
kaetemi 38e353b5c6 Implement skip for coarse mesh build process 11 years ago
kaetemi a0f86ebd39 Implement skip for shape lightmap optimize build process 11 years ago
kaetemi 62a4bec18c Add translation directory to pipeline setup 11 years ago
sfb af454dd1cf Fixed EOL issues and added .hgeol file. 13 years ago
kaetemi 0082dad3e5 Added: #1093 Command line arguments for build gamedata scripts, filter projects and processes, make setup buildsite config skippable, and verify tool paths in setup script. 13 years ago
kaetemi 6cdc77986e Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data. 14 years ago
kaetemi 4a37bc4d74 Changed: #929 Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script. 14 years ago
kaetemi a3b71cdb3e Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
14 years ago
kaetemi d4caf01eb1 Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx. 14 years ago
kaetemi 42aa859245 Added: #929 Added the objects build project and updated the max file batch convert script. 14 years ago
kaetemi 5b0a249338 Changed: #929 Max shape export runs all the way through now.
Added: #929, #1082 Interface build project.
14 years ago
kaetemi 248a8464ec Added: #929 Ig build process. 14 years ago
kaetemi 3e7ac724ca Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 14 years ago
kaetemi c71492c605 Added: #929 Rbank build process for build pipeline. 15 years ago
kaetemi a30c616cb7 Added: #929 Work in progress of new build pipeline scripts. 15 years ago