Commit Graph

2783 Commits (997a231bff84585733cea15210fb8ca30a7b0ab6)

Author SHA1 Message Date
dfighter1985 997a231bff Conditionally build some deprecated functions. Also little adjustment to the shader texenv generator.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 c74e279282 Some settings for the normal shaded material.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 e740fd4aeb Don't crash when releasing.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 d67640dab6 Render with GLSL. Long way to go.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 169ee413df Redundant cloud shader code.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 f77bcf6981 Generate cloud shader.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 2c84b164ee Water shader generation.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 750e7b5e8e A little explanation after I successfully decyphered this.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 d64dd4f23f Generate shader for per-pixel without specular.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 6b3b8855ee Generate Per-Pixel Lighting shader.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 2ca79259ce More work on specular shader generation. Hopefully now it's right.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 1414f4d3c1 Little bit of refactoring.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 12df2fd71c Generate specular shader.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 69cc5e48ed Lightmap shader generator.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 f6737c8aa4 UserColor shader should use the normal generator.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 4f8ac17529 Implemented the mapping of TexEnv calls to GLSL. More or less.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 c49265b9db The stringstream used is now part of the generator class.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 7384cdd10a Added offset enum.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 0dcb470a19 Generate the pixel shader ins too.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 46363f1909 Started working on the shader generator.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 d67198580a Implemented uniform querying, setting. Also updated the test triangle.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 3ca6a98aec Made the triangle debug program a bit more complicated, now using interpolated color.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 9dc91a6ed1 Abstract program objects, vertex, and pixel programs can now be created using the driver, so the user can now feed shaders to it.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 41e84066fb Better store vertex and pixel programs separately so we can detach them if needed.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 f5358f712c Rendering the debug triangle with GLSL now works.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 b3ea9ee787 Implemented shader and program object classes.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 ed5741addd Added stubs for GLSL program classes.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 f387256984 Added triangle drawing for debug purposes.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 c7e8ebcf05 Added some more GLSL related calls.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 50bb8c5d60 Made some GLSL related OpenGL functions available.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 10aad932db Removed checks for ARB fragment shader, as it's part of OpenGL as of 3.0+, also fragment shaders cannot be disabled as of the same version.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 dd0a691fb8 This also belongs there.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 90595b5bb6 Removed NV Texture env combine stuff.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 3aae79c38b Removed NV Texture Shader related stuff.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 6fba0c094a Merging default
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 c90f51afbe Look for OpenGL 3.3 not 1.2 on startup.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 82d29b3e23 In OpenGL 3+ we cannot disable HW VBO since it's mandatory, also Vertex Programs are mandatory too, so they must be abailable. No need to check for them!
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 a81db21e0a Removed lots of EXT Vertex Shader related code.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 932f2bdd27 Removed lots of Nvidia shader related code.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 f925666d83 Manage the texture matrices too.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 b1777ff546 Projection matrix is now generated and managed by Nel and only loaded into OpenGL when dirty.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 f34f4d10d3 While I'm at it, I've renamed the VBO parameters too for the same reason.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 15b4be874e Removed the ARB keyword from the VBO managing GL functions, as they are part of the core specification as of OpenGL 3.3
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 31451aa0f6 Removed the ARB word from the names of CVertexArrayRangeARB and CVertexBufferHardARB.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 cfc4565b5d Removed more stuff that's no longer neccessary now that we only work with VBO.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 53bebec880 Add some basic prediction to CCDBNodeBranch::find
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branch : kaetemi-optimize
12 years ago
kaetemi 3bc5d88d78 Force link 12 years ago
dfighter1985 6360302a2b Use VBO only.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 bb6195f858 Always prefer VBOs as OpenGL core requires the use of VBOs.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 ee2c14670e It's a good idea to actually use the VBO if we spent this time cleaning up the implementations :D
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branch : gsoc2013-dfighter
12 years ago