Commit Graph

794 Commits (8bdb4e577b5ad388efea0add6b239fa7d47831de)

Author SHA1 Message Date
kaetemi 4e33e5cf2f Process some scene traversals only once when rendering in stereo
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branch : multipass-stereo
11 years ago
kaetemi 3fd358d69d OVR: Convert texture coordinates and setup rendering material
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branch : multipass-stereo
11 years ago
dfighter1985 d21aa2b678 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
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branch : gsoc2014-dfighter
11 years ago
kaetemi 6ad1d14617 OVR: Test distortion mesh
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branch : multipass-stereo
11 years ago
kaetemi 339c8b8dfa 3D: Render target matrix context fix
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branch : multipass-stereo
11 years ago
kaetemi 33235bdf6c OVR: Testing
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branch : multipass-stereo
11 years ago
kaetemi 2e6893fd48 OVR: Translate camera
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branch : multipass-stereo
11 years ago
kaetemi 9b79a44f8a OVR: Get orientation
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branch : multipass-stereo
11 years ago
kaetemi 262c1f84a9 OVR: Generate distortion mesh
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branch : multipass-stereo
11 years ago
kaetemi 99ea2c685c OVR: Read device descriptions
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branch : multipass-stereo
11 years ago
kaetemi f2274d2378 OVR: Iterate devices
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branch : multipass-stereo
11 years ago
kaetemi b9e10fca72 Cleanup
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branch : multipass-stereo
11 years ago
kaetemi 0488b706b2 Add placeholders for LibOVR 0.4.0 support
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branch : multipass-stereo
11 years ago
kaetemi ec4762f669 3D: Add FXAA
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branch : multipass-stereo
11 years ago
kaetemi d98f1ede47 Move default render target handling to CDriverUser
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branch : multipass-stereo
11 years ago
kaetemi e88dedf00c Adjust render target handling for effects
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branch : multipass-stereo
11 years ago
kaetemi 6c3bcc2439 Merge with default
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branch : multipass-stereo
11 years ago
dfighter1985 30bae94ac3 Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
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branch : gsoc2014-dfighter
11 years ago
kaetemi 6a21d0503c 3D: Cleanup bloom effect
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branch : multipass-stereo
11 years ago
kaetemi 8af686f7ef 3D: Cleanup bloom effect
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branch : multipass-stereo
11 years ago
kervala 7aedffce9a Changed: #172 XML floating point serialization not using neutral culture (for VC++ 2005 and up) 11 years ago
kaetemi c11706feb8 Project GUI into space
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branch : multipass-stereo
11 years ago
kaetemi caefb04928 Restore camera and scene viewport after disabling VR
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branch : multipass-stereo
11 years ago
kaetemi 79c6f50054 Render target format (for alpha)
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branch : multipass-stereo
11 years ago
kaetemi 22d03c5f79 Mode2D selection
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branch : multipass-stereo
11 years ago
kaetemi dac5b2d274 Merge with game-device
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branch : multipass-stereo
11 years ago
kaetemi b1e2b60381 Add render target manager, issue #47
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branch : multipass-stereo
11 years ago
dfighter1985 431178321f TileBank loading.
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branch : gsoc2014-dfighter
11 years ago
dfighter1985 8373118c7e Merged default.
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branch : gsoc2014-dfighter
11 years ago
KISHAN GRIMOUT b9dc8ace7e fix windows 64-bit crash in client due to VS 64-bit compiler bug, fix #164 11 years ago
kaetemi 176c3d8a4a Add callback template class
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branch : develop
11 years ago
kaetemi 7487ea4135 Higher quality outline, visual difference is relevant only for black
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branch : develop
10 years ago
kaetemi 496f7f268c Trash DirectInput
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branch : game-device
11 years ago
dfighter1985 012ad96806 Texture chooser now supports atlas textures as well.
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branch : gsoc2014-dfighter
11 years ago
kaetemi e729a9d035 Fix #162: Center ingame mouse cursor after login 11 years ago
kaetemi f281622d47 Trash DirectInput
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branch : game-device
11 years ago
dfighter1985 fe58435bb5 CPath can now return the file list with a path filter.
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branch : gsoc2014-dfighter
11 years ago
dfighter1985 085c1b41b9 Added facilities for viewing the loaded actions.
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branch : gsoc2014-dfighter
11 years ago
dfighter1985 842ca366de Tooltip posrefs are now enums in the GUI Editor.
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branch : gsoc2014-dfighter
11 years ago
kaetemi 655c22e839 Fix compile 11 years ago
kaetemi 43a061bebd SSE2: Compile fix
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branch : sse2
11 years ago
kaetemi 6734852fa3 SSE2: Ensure correct allocator is used
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branch : sse2
11 years ago
kaetemi 71a598db7e SSE2: Remove dead code
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branch : sse2
11 years ago
kaetemi 848932f93a SSE2: Fix for MinGW
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branch : sse2
11 years ago
kaetemi ac3e69b8ab Merge with default
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branch : sse2
11 years ago
kaetemi b18203fc4e Fix Ryzom server compile under MinGW 11 years ago
kaetemi 43be0fd2a5 Fix D3D driver compile under MinGW 11 years ago
kaetemi 75f7b9f931 Fix Snowballs service compile under MinGW 11 years ago
kaetemi f4fd8bb669 Fix linking of OpenGL driver under MinGW 11 years ago
kaetemi 3dd11fe157 Fix compilation of NLMISC under MinGW 11 years ago
kaetemi f6ad306a57 SSE2: Add macro for force inline
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branch : sse2
11 years ago
kaetemi d3fb390cf3 SSE2: Align CMatrix
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branch : sse2
11 years ago
kaetemi 556a41afee SSE2: Implement alignment for arena allocator
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branch : sse2
11 years ago
kaetemi eee9ba0cae SSE2: Add aligned allocators
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branch : sse2
11 years ago
kaetemi 9b48fb0c5a Change default for 'setStaticMemoryToVRAM'
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branch : opengl3
11 years ago
kaetemi 457f794584 Merge with default
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branch : opengl3
11 years ago
kaetemi 1a4a7bafab Backed out changeset: 897087f1fa71, 7c3f1f0dc9d8, 61d11f94e3ea 11 years ago
kaetemi 798d207d0d Fix EOL 11 years ago
dfighter1985 4abf74d6e9 We can now drag elements, they will disappear and whatnot, but at least they can be dragged!
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branch : gui-editor
11 years ago
dfighter1985 e12d189d51 Refactored input event handling a bit.
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branch : gui-editor
11 years ago
dfighter1985 41f44b2aa6 Merge default.
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branch : gsoc2012-gui-editor
11 years ago
kaetemi 5d542ed91e GL3: Increase number of usable samplers in program from 4 to 32
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branch : opengl3
11 years ago
kaetemi 07f663a68e GL3: Cleanup
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branch : opengl3
11 years ago
kaetemi 44102b2034 GL3: Use glClearBuffer
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branch : opengl3
11 years ago
kaetemi ec190696ad GL3: Unlit material color
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branch : opengl3
11 years ago
kaetemi 4b4ac31a3d Remove branch unrelated features (must backout this changeset after merging into parent feature branch)
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branch : opengl3
11 years ago
kaetemi a17fc28955 GL3: Cleanup
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branch : opengl3
11 years ago
kaetemi f7d0b292f7 GL3: Cleanup
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branch : opengl3
11 years ago
kaetemi 5ed5cd5ea8 Add interface for HMD with player death support 11 years ago
kaetemi 62381dd219 GL3: Cleanup dead code
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branch : opengl3
11 years ago
kaetemi 7691e22a28 GL3: Fix ambient
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branch : opengl3
11 years ago
kaetemi d7a0816547 Merge with default
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branch : opengl3
11 years ago
kaetemi 3738aa71ce Fix EOL
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branch : opengl3
11 years ago
kervala 62eb6347e5 Changed: Aligned methods names 11 years ago
dfighter1985 2ca40f10eb Merging default.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 40fe633dbe Fix thread lockup in zone lighter
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branch : build_pipeline_py
11 years ago
kaetemi 89a2a2ce99 Do not select stereo display debugger when HMD is set to Auto in Snowballs 11 years ago
kaetemi bcb2f48940 Remove georges4cvs feature 11 years ago
kervala c9a9839ce6 Fixed: Compilation under Mac OS X 10.9 (new libc++ tr1 namespace is std not std::tr1) 11 years ago
kervala 1c50b1f943 Fixed: Compilation under Mac OS X 10.9 11 years ago
Nimetu 4c2531474a Fix typo (issue #70)
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branch : misc-patches
11 years ago
kervala b219623129 Fixed: Verbose warning 11 years ago
kervala dda2215ed8 Fixed: Wrong algorithm 11 years ago
dfighter1985 a119d3e1a0 Use the view matrix instead of modelview to transform the light stuff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 8f2e75415c Set up the normalmatrix in the driver and feed it to the shaders, instead of calculating it in the shaders.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 eb9b3e4f0f Implemented light controls.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 1cc71457eb Implemented a basic fog control widget.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 982b99d8d0 Merged the GPU program stuff from mainline.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 32e814ecb6 Use separate shaders in the OpenGL3 driver.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 5326324b56 Some comments.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 586c25f864 When clearing the dynmat, should clear all of them. Also fixes a crash.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 76204a844d When changing a shader in the editor, reload it in the driver too.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b775237215 It's now possible to render using the user shaders and dynmat.
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branch : gsoc2013-dfighter
11 years ago
kervala 6695a9064e Changed: Created NELID macro to fix warning "multi-character character constant" 11 years ago
dfighter1985 0ab68ef25f Added point light support.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 c6bb6ec2a9 Renamed a bunch of shader related classes in NL3D to contain the word Usr, since they are user shader related.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 6c58856ed7 Shininess is now loaded from the material as a uniform instead of being hardcoded.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 28c4b5b157 Added specular term to the directional lights.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 354d2b8c65 Added ambient term support for directional light.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 43817746ec Renamed light[n]Col to light[n]ColDiff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0def5caf54 Added diffuse directional light support to the normal shader.
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branch : gsoc2013-dfighter
11 years ago
kaetemi ce9e0a397b Fix regression from stereo branch in wind tree 11 years ago
kaetemi 3c099397d8 Update supportVertexProgram calls 11 years ago
kaetemi e99bc7ba69 Remove old interface 11 years ago
kaetemi 256f7ff06c Cleanup unused code 11 years ago
dfighter1985 8d57eac3d4 Some basic fog.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 6dfc8d0a00 Rename
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branch : multipass-stereo
11 years ago
kaetemi 973215e1d0 Cleanup
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branch : multipass-stereo
11 years ago
kaetemi 96dc139ddd Merge with default
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branch : multipass-stereo
11 years ago
kaetemi df123d6b89 Fix compile errors caused by missing includes 11 years ago
kaetemi f9c9c1836a Use named uniform indices for lighted vertex program
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branch : multipass-stereo
11 years ago
kaetemi 61af565bf9 Updated wind tree program container
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branch : multipass-stereo
11 years ago
kaetemi c353121771 Use lighted vertex program container for per pixel light program
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branch : multipass-stereo
11 years ago
kaetemi a72f25e763 Add container for lighted vertex program
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branch : multipass-stereo
11 years ago
kaetemi 5e14dc4458 Update veget implementation
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branch : multipass-stereo
11 years ago
dfighter1985 06d7bd9c74 Added alpha test to generated shaders.
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branch : gsoc2013-dfighter
11 years ago
kaetemi c6139419ac Partial update of veget vp
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branch : multipass-stereo
11 years ago
kaetemi 88cbc2f82b Simplify
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branch : multipass-stereo
11 years ago
kaetemi abafc9b1ef Adjust landscape vertex program to use new interface
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branch : multipass-stereo
11 years ago
dfighter1985 1acccdb5ef Uniform index caching.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 5ad617efb6 Use new program interface for water vertex program
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branch : multipass-stereo
11 years ago
kaetemi 64643e564b Some fixes
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branch : multipass-stereo
11 years ago
kaetemi 0429e67903 Use CSmartPtr for vertex program
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branch : multipass-stereo
11 years ago
kaetemi 484a946c60 Fix incorrectly removed line
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branch : multipass-stereo
11 years ago
kaetemi b03895f5f3 Missed file in last commit
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branch : multipass-stereo
11 years ago
kaetemi e3dead19e4 Replace temporary CMaterial code
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branch : multipass-stereo
11 years ago
kaetemi 87b24bc4ab Add glsl pixel program for stereo distortion
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branch : multipass-stereo
11 years ago
kaetemi ac2e087fbf Cleanup abstract gpu program interface
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branch : multipass-stereo
11 years ago
kaetemi 81876009d3 Implement new driver interface in OpenGL driver
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branch : multipass-stereo
11 years ago
kaetemi d1b93ac3d6 Expand parameter interface
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branch : multipass-stereo
11 years ago
kaetemi e84e08b0f6 Reduce function duplication
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branch : multipass-stereo
11 years ago
kaetemi 4d1b5d90c0 Builtin parameter set functions
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branch : multipass-stereo
11 years ago
kaetemi afe6c16bf3 Separate count and size
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branch : multipass-stereo
11 years ago
kaetemi 05583d134a Cleanup driver interface
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branch : multipass-stereo
11 years ago
kaetemi 235bfcfd94 Add additional set functions
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branch : multipass-stereo
11 years ago
kaetemi f0af3326e6 Add gpu program params storage structure
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branch : multipass-stereo
11 years ago
kaetemi ee0396bd6f Implement new gpu program interface in direct3d driver
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branch : multipass-stereo
11 years ago
kaetemi 350b580085 Implement new gpu program interface in opengl driver
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branch : multipass-stereo
11 years ago
kaetemi 1fa02cae9e Make gpu programs use abstract gpu program class
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branch : multipass-stereo
11 years ago
kaetemi 97c9c26690 Add abstract gpu program and source classes
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branch : multipass-stereo
11 years ago
dfighter1985 888812e72d Only validate the shader program after it's set up. Avoids false alarm.
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branch : gsoc2013-dfighter
11 years ago
Thibaut Girka ea8a845ab9 Add support for LibVR
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branch : multipass-stereo
12 years ago
dfighter1985 4f8ac17529 Implemented the mapping of TexEnv calls to GLSL. More or less.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 d67198580a Implemented uniform querying, setting. Also updated the test triangle.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 9dc91a6ed1 Abstract program objects, vertex, and pixel programs can now be created using the driver, so the user can now feed shaders to it.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 f5358f712c Rendering the debug triangle with GLSL now works.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 6fba0c094a Merging default
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 b1777ff546 Projection matrix is now generated and managed by Nel and only loaded into OpenGL when dirty.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 cfc4565b5d Removed more stuff that's no longer neccessary now that we only work with VBO.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 96b2df8405 Merge with default
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branch : multipass-stereo
12 years ago