Commit Graph

3194 Commits (3a84270a844a52bccb2b4bfbfb61a6bfd7a35322)
 

Author SHA1 Message Date
kervala 03201f979f Changed: Improved Windows SDK detection 11 years ago
Cédric OCHS 7b17a7112b Merged in nimetu/ryzomcore/fix-issue-36 (pull request #27)
Fixed: remember selected resolution in login screen (issue #36)
11 years ago
Nimetu 4b86f979a8 Fixed: remember selected resolution in login screen (issue #36)
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branch : fix-issue-36
11 years ago
dfighter1985 b70ce1eb09 Renamed OpenGL3 to opengl3
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 ace1b5386b Check GL_ARB_separate_shader_objects extension on startup, and load related functions.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 cf6d2a88bc Removed some now unused methods.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 afb56ea660 Moved the rendering methods into a new file.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b0613e334c Removed a now unused file.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 9d3e3a6a73 GL_VERTEX_PROGRAM_TWO_SIDED_ARB isn't used in the GL3 driver.
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branch : gsoc2013-dfighter
11 years ago
Cédric OCHS f8f25e8579 Merged in nimetu/ryzomcore (pull request #26)
Fixed: map landmark bug (issue #15)
11 years ago
dfighter1985 7b5aaf7e0f Some cleanup, most of the old OpenGL stuff should be gone.
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branch : gsoc2013-dfighter
11 years ago
kervala c8c296f484 Changed: Created NELID macro to fix warning "multi-character character constant" 11 years ago
dfighter1985 5326324b56 Some comments.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 69a4a9f9a5 Two sided rendering, while using dynmat.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 390d1bb156 Don't call newMaterial() every time we load a (sub)material.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 dbd5185de1 Only use the shader combo box for the user shaders.
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branch : gsoc2013-dfighter
11 years ago
Nimetu 75d784c656 Fixed: map landmark bug (issue #15) 11 years ago
dfighter1985 586c25f864 When clearing the dynmat, should clear all of them. Also fixes a crash.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 3949c210f6 OpenGL should be fed a clamped color value.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 76204a844d When changing a shader in the editor, reload it in the driver too.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b775237215 It's now possible to render using the user shaders and dynmat.
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branch : gsoc2013-dfighter
11 years ago
kervala bb7297f260 Fixed: Wrong variable used to compute array length 11 years ago
kervala b7ddc2c0d2 Fixed: OpenGL ES driver compilation 11 years ago
kervala 82904232d2 Fixed: Warnings with GCC 11 years ago
kervala 61a5647bdd Changed: Typo 11 years ago
kervala 6695a9064e Changed: Created NELID macro to fix warning "multi-character character constant" 11 years ago
kervala c7deb1b0c4 Changed: FIX_PRECOMPILED_HEADER now useless 11 years ago
kervala 6dff896bba Changed: Link to CURL_LIBRARIES 11 years ago
kervala 0ff9908e8e Changed: Don't include files from project in PCH 11 years ago
kervala 3294955c60 Fixed: #55 ryzom_client crashes on start with unprotected error in call to Lua API 11 years ago
StudioEtrange d81c9db04e FindMSVC fix 11 years ago
dfighter1985 c3c3f154b1 Instead of auto-generating the dynmaterial added a menu item in the material editor that will trigger it if needed.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 8269ec7be5 Wrong direction, wrong lighting!
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 11fe86e552 Forgot to actually pass the direction in the previous commit...
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 72e7d09113 Don't calculate these more than once.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 69c41a31ae These positions and directions were supposed to be in eye coords.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0453f30582 Added lighting to the specular shader.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 f194704a28 Refactored directional lighting a little. No need to calculate things more than once.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0ab68ef25f Added point light support.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 9a647a893c Specular shader should compile even when there's no fog added.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 2e4b6bb6ae Don't try to edit stock shaders.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 a9a1d17c4f Added the stock shader names to the material editor, so it will now be able to select them when loading a shape.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 1d71a540ba Apparently QColor::set[color]f takes colors as floats clamped to the [0,1] range.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 c6bb6ec2a9 Renamed a bunch of shader related classes in NL3D to contain the word Usr, since they are user shader related.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 6c58856ed7 Shininess is now loaded from the material as a uniform instead of being hardcoded.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 4ba9d815d4 Colors are now set from the light setup, rather than being hardcoded.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 6f396aa8f7 Added the directional light(s) to the lightmap shader too.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 01ef7fd973 The specular calculation is probably faster this way.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 4ec92d2f06 Simplified the directional light shader generator functions.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 28c4b5b157 Added specular term to the directional lights.
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branch : gsoc2013-dfighter
11 years ago