Commit Graph

3989 Commits (267e7397c5683ca656fc64a6321af0f9b26355ef)
 

Author SHA1 Message Date
dfighter1985 390d1bb156 Don't call newMaterial() every time we load a (sub)material.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 dbd5185de1 Only use the shader combo box for the user shaders.
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branch : gsoc2013-dfighter
11 years ago
Nimetu 75d784c656 Fixed: map landmark bug (issue #15) 11 years ago
dfighter1985 586c25f864 When clearing the dynmat, should clear all of them. Also fixes a crash.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 3949c210f6 OpenGL should be fed a clamped color value.
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branch : gsoc2013-dfighter
11 years ago
Quitta b190d7930d updated client_default.cfg and removed rhe anon login 11 years ago
dfighter1985 76204a844d When changing a shader in the editor, reload it in the driver too.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b775237215 It's now possible to render using the user shaders and dynmat.
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branch : gsoc2013-dfighter
11 years ago
Quitta a484de5b3f Merge with quitta-gsoc-2013 11 years ago
Quitta a8f9036b28 Added empty ssl_ca_cert.pem to fix missing cert error
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branch : quitta-gsoc-2013
11 years ago
kervala bb7297f260 Fixed: Wrong variable used to compute array length 11 years ago
kervala b7ddc2c0d2 Fixed: OpenGL ES driver compilation 11 years ago
kervala 82904232d2 Fixed: Warnings with GCC 11 years ago
kervala 61a5647bdd Changed: Typo 11 years ago
kervala 6695a9064e Changed: Created NELID macro to fix warning "multi-character character constant" 11 years ago
kervala c7deb1b0c4 Changed: FIX_PRECOMPILED_HEADER now useless 11 years ago
kervala 6dff896bba Changed: Link to CURL_LIBRARIES 11 years ago
kervala 0ff9908e8e Changed: Don't include files from project in PCH 11 years ago
kervala 3294955c60 Fixed: #55 ryzom_client crashes on start with unprotected error in call to Lua API 11 years ago
StudioEtrange d81c9db04e FindMSVC fix 11 years ago
dfighter1985 c3c3f154b1 Instead of auto-generating the dynmaterial added a menu item in the material editor that will trigger it if needed.
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branch : gsoc2013-dfighter
11 years ago
Quitta a2cedf109d forgot to change one button, quick fix
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branch : quitta-gsoc-2013
11 years ago
Quitta 43e356cda1 changed button sizes and added the forgot password link to the client_cfg.cpp
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branch : quitta-gsoc-2013
11 years ago
Quitta cf8251f25f forgot password added
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branch : quitta-gsoc-2013
11 years ago
Quitta 78adc25c8d Made it possible to redirect to a specific page after login in
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branch : quitta-gsoc-2013
11 years ago
Quitta 7d3bd1a4ba renamed the config to config.default.php
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branch : quitta-gsoc-2013
11 years ago
Quitta cfa3651296 some extra information added + changed the default hardcoded register & support url in the client_cfg.cpp
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branch : quitta-gsoc-2013
11 years ago
dfighter1985 8269ec7be5 Wrong direction, wrong lighting!
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 11fe86e552 Forgot to actually pass the direction in the previous commit...
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 72e7d09113 Don't calculate these more than once.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 69c41a31ae These positions and directions were supposed to be in eye coords.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0453f30582 Added lighting to the specular shader.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 f194704a28 Refactored directional lighting a little. No need to calculate things more than once.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0ab68ef25f Added point light support.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 9a647a893c Specular shader should compile even when there's no fog added.
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branch : gsoc2013-dfighter
11 years ago
Quitta 40bcc543e3 tried to fix error messages being shown
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branch : quitta-gsoc-2013
11 years ago
Quitta 3d69e377e0 it works, though this will also forward the client to the success page
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branch : quitta-gsoc-2013
11 years ago
Quitta 4aa905c07f bah, its late and I'm not working in c++...
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branch : quitta-gsoc-2013
11 years ago
Quitta 343c01d077 this should fix it :D!
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branch : quitta-gsoc-2013
11 years ago
Quitta 2747ed75f7 wasn't completely fixed yet, hopefuly it now is
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branch : quitta-gsoc-2013
11 years ago
Quitta 739defbd99 small fix
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branch : quitta-gsoc-2013
11 years ago
dfighter1985 2e4b6bb6ae Don't try to edit stock shaders.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 a9a1d17c4f Added the stock shader names to the material editor, so it will now be able to select them when loading a shape.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 1d71a540ba Apparently QColor::set[color]f takes colors as floats clamped to the [0,1] range.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 c6bb6ec2a9 Renamed a bunch of shader related classes in NL3D to contain the word Usr, since they are user shader related.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 6c58856ed7 Shininess is now loaded from the material as a uniform instead of being hardcoded.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 4ba9d815d4 Colors are now set from the light setup, rather than being hardcoded.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 6f396aa8f7 Added the directional light(s) to the lightmap shader too.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 01ef7fd973 The specular calculation is probably faster this way.
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branch : gsoc2013-dfighter
11 years ago
Quitta cae26f525c updated the help page!
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branch : quitta-gsoc-2013
11 years ago