Commit Graph

1296 Commits (17b3fa7b55db5a64a3fa0578da4c7575a4dcb1fc)

Author SHA1 Message Date
kaetemi 870df89bcd Remove unnecessary assert
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branch : opengl3
11 years ago
kaetemi df1e27b82c Fix shader compile on nv driver
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branch : opengl3
11 years ago
kaetemi d7a0816547 Merge with default
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branch : opengl3
11 years ago
kaetemi 3738aa71ce Fix EOL
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branch : opengl3
11 years ago
kervala bfaf952f32 Fixed: Warnings with clang: wrong ! and == operators order 11 years ago
kervala a0801ebffe Changed: Removed useless definitions 11 years ago
kervala def5243d06 Changed: Updated OpenGL headers 11 years ago
kervala 55a29115ba Changed: Detect available video memory with OpenGL extensions 11 years ago
kervala 0aaad7051b Changed: Use OpenGL ES functions prototypes from official headers 11 years ago
kervala c59f9d8a5e Changed: Optimize OpenGL driver PCH 11 years ago
kervala 927ff14998 Changed: Use OpenGL functions prototypes from official headers
Fixed: glDeleteObjectBufferATI replaced by glFreeObjectBufferATI since 2002
11 years ago
kervala 2076a6b13d Changed: Typo 11 years ago
kaetemi de9724a821 Add color to console output 11 years ago
dfighter1985 2ca40f10eb Merging default.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 681a0bc8f3 Don't generate and cache shaders if they are set up from outside of the driver.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 43ad0189c6 Set up the shader programs in setupMaterial call.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 709c54e485 Fixed a GLSL syntax bug that I introduced into the shader generator in December. Specular material will now longer disappear.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 76ce7523ff Additional streaming behaviour fix for XAudio2 driver 11 years ago
kaetemi 49fa568123 Remove some debug 11 years ago
kaetemi d680b70308 Fix some streaming behaviour in XAudio2 driver 11 years ago
botanic 2e1b47e3f0 Backed out merge changeset: b2d97621fa3b
Backed out merge revision to its first parent (99840e8413f2)
11 years ago
kaetemi ccf99f4f8e Merge 11 years ago
kaetemi 4f2a1b7db2 Fix the bug that caused the shape exporter to crash 11 years ago
Matthew Lagoe 3f04907c31 Merged in botanic/ryzomcore-botanic-testing (pull request #21)
Make it so that bad text always throws a nlwarning
11 years ago
botanic e728daa7cd Add CMAKE option and NVIDIA PerfHUD support 11 years ago
kaetemi 40fe633dbe Fix thread lockup in zone lighter
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branch : build_pipeline_py
11 years ago
kaetemi 89a2a2ce99 Do not select stereo display debugger when HMD is set to Auto in Snowballs 11 years ago
kaetemi bcb2f48940 Remove georges4cvs feature 11 years ago
botanic e995784886 Fixed typo issue 60 11 years ago
botanic 71b0f9ae92 Issue #60
does seem to work better when latency is high
11 years ago
botanic 60495f79ac Merge 11 years ago
botanic b6441edf2d Fix for Issue #94 11 years ago
kervala a5a9532a13 Changed: Best fix for Freetype new layout (we only just need to include ft2build.h as done in font_generator.h) 11 years ago
kervala 09e3471f1b Fixed: Compilation with freetype 11 years ago
Nimetu ea5a36b105 Remove tooltip debug message from logs
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branch : misc-patches
11 years ago
Nimetu 3cd6ecdb82 Add deadlock counter to prevent endless loop (issue #73)
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branch : misc-patches
11 years ago
dfighter1985 3a84270a84 Textures with DSDT/DUDV format will now be uploaded as RG8. Ryzom will now not crash while entering world.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 fb38a7a0a7 Disable lights when the material isn't lighted.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 2a158e76e1 Lights should now be turned off even when enableLightInternal is called directly. This also fixes the dark background on the character selection screen.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 9c69e1bf84 Material colors ( ambient, diffuse, specular ) should now be used when there's no texture available.
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branch : gsoc2013-dfighter
11 years ago
kervala b96ad682f5 Fixed: Compilation under Mac OS X 11 years ago
kervala a45bbd96c5 Fixed: Warning with clang 11 years ago
kervala af1721a0a4 Changed: Don't need to change _PolygonSmooth if value is the same 11 years ago
kervala 166607f644 Changed: Implement VSync under Mac OS X 11 years ago
kervala 73196fe7fe Changed: Replace strlwr by toLower 11 years ago
kervala b46c316940 Fixed: #77 crash when using lua:parseInterfaceFromString() (a big thanks to nimetu for the fix !) 11 years ago
kervala d8a6c9f966 Fixed: Warning with clang 11 years ago
kervala 36a537a88e Changed: Replaced atof by fromString 11 years ago
kervala b7082644f0 Changed: Updated OpenGL registry 11 years ago
dfighter1985 a119d3e1a0 Use the view matrix instead of modelview to transform the light stuff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 8f2e75415c Set up the normalmatrix in the driver and feed it to the shaders, instead of calculating it in the shaders.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 9c0e1c2449 Tattos ( and other multitextured stuff ) will now show up again, even if there's only one texture coordinate set.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 7f7a3e159b Reverse directional light direction as it is done in the old OpenGL driver. Also normalize normal.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 90dc025fd8 Fixed: Some uniforms names were wrong after the merge, which led to rendering issues.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 eb9b3e4f0f Implemented light controls.
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branch : gsoc2013-dfighter
11 years ago
Botanic 6dfafa7ae1 Merge 11 years ago
dfighter1985 1cc71457eb Implemented a basic fog control widget.
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branch : gsoc2013-dfighter
11 years ago
sfb df7110d2d6 Bad merge resolution, fixed a couple source files which merged poorly.
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branch : gsoc2011-worldeditorqt
11 years ago
Botanic 7381de073e fixed bad merge 11 years ago
Botanic 057fe3e0f7 Merge 11 years ago
dfighter1985 ed885d3df6 Replaced ARB VertexAttribArray stuff with the core calls.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 d37b004372 Removed some more deprecated stuff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 a9a9768872 Removed ARB fragment shader stuff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 f768704cbf Removed some ATI stuff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 6947a58ba1 Removed fixed embm stuff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 8276cb0140 We shouldn't set up a generated or newly compiled shader program if we already have one ( set up from outside the driver for example ).
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 82a7237e7d Forgot to actually add the driver infos to the list, which caused the driver to hang on deletion.
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branch : gsoc2013-dfighter
11 years ago
sfb 892ed1ed3d merge from default
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branch : gsoc2011-worldeditorqt
11 years ago
Matt Raykowski 0001719d99 Merged in DJanssens/quitta-ryzomcore (pull request #25)
Ryzom AMS - GSOC Project
11 years ago
dfighter1985 982b99d8d0 Merged the GPU program stuff from mainline.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 563afd027c Fix #67 bad NELID in vertex program parser 11 years ago
dfighter1985 3b16f096cc Merge with rename commit.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 32e814ecb6 Use separate shaders in the OpenGL3 driver.
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branch : gsoc2013-dfighter
11 years ago
kervala eb3c58cce9 Fixed: Use multiarch library path under Linux 11 years ago
kervala de43ea8d86 Fixed: Some warnings 11 years ago
kervala f2ee0e99d8 Changed: Detect Windows 8 and Windows Server 2012 11 years ago
kervala 43bbfe3da7 Fixed: Some warnings 11 years ago
kaetemi 3b4730c890 Fix warnings 11 years ago
dfighter1985 b70ce1eb09 Renamed OpenGL3 to opengl3
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 ace1b5386b Check GL_ARB_separate_shader_objects extension on startup, and load related functions.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 cf6d2a88bc Removed some now unused methods.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 afb56ea660 Moved the rendering methods into a new file.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b0613e334c Removed a now unused file.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 9d3e3a6a73 GL_VERTEX_PROGRAM_TWO_SIDED_ARB isn't used in the GL3 driver.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 7b5aaf7e0f Some cleanup, most of the old OpenGL stuff should be gone.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 5326324b56 Some comments.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 69a4a9f9a5 Two sided rendering, while using dynmat.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 dbd5185de1 Only use the shader combo box for the user shaders.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 586c25f864 When clearing the dynmat, should clear all of them. Also fixes a crash.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 3949c210f6 OpenGL should be fed a clamped color value.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b775237215 It's now possible to render using the user shaders and dynmat.
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branch : gsoc2013-dfighter
11 years ago
Quitta a484de5b3f Merge with quitta-gsoc-2013 11 years ago
kervala bb7297f260 Fixed: Wrong variable used to compute array length 11 years ago
kervala b7ddc2c0d2 Fixed: OpenGL ES driver compilation 11 years ago
kervala 82904232d2 Fixed: Warnings with GCC 11 years ago
kervala 6695a9064e Changed: Created NELID macro to fix warning "multi-character character constant" 11 years ago
dfighter1985 8269ec7be5 Wrong direction, wrong lighting!
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 11fe86e552 Forgot to actually pass the direction in the previous commit...
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 72e7d09113 Don't calculate these more than once.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 69c41a31ae These positions and directions were supposed to be in eye coords.
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branch : gsoc2013-dfighter
11 years ago