Disable teleport fx, since we will not have allegiance. May be better to have it depend on the teleport ticket type

ryzomclassic-develop
kaetemi 5 years ago
parent f36c979c2e
commit fcfc86c83e

@ -2936,6 +2936,7 @@ void CCharacter::useItem(uint32 slot)
_TpTicketSlot = slot;
lockItem( INVENTORIES::bag, slot, 1 );
#ifdef RYZOM_FORGE
// add fx
CMirrorPropValue<TYPE_VISUAL_FX> visualFx( TheDataset, _EntityRowId, DSPropertyVISUAL_FX );
CVisualFX fx;
@ -2964,6 +2965,7 @@ void CCharacter::useItem(uint32 slot)
sint64 prop;
fx.pack(prop);
visualFx = (sint16)prop;
#endif
// add tp phrase in manager
static CSheetId tpBrick("bapa01.sbrick");
@ -3041,6 +3043,7 @@ void CCharacter::useTeleport(const CStaticItem & form)
}
else
{
#ifdef RYZOM_FORGE
CMirrorPropValue<TYPE_VISUAL_FX> visualFx( TheDataset, _EntityRowId, DSPropertyVISUAL_FX );
CVisualFX fx;
fx.unpack(visualFx.getValue());
@ -3048,6 +3051,7 @@ void CCharacter::useTeleport(const CStaticItem & form)
sint64 prop;
fx.pack(prop);
visualFx = (sint16)prop;
#endif
sint32 x,y,z;
float theta;
zone->getRandomPoint( x,y,z,theta );

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