Fix a bug where a monster could be stuck after dropping aggro while rooted

--HG--
branch : fix_freezing
hg/compatibility-develop
Guillaume Dupuy 8 years ago
parent 81008cd9ff
commit fb280101f1

@ -1070,6 +1070,7 @@ void CMovementMagnet::update(uint32 waitTime, uint32 ticksSinceLastUpdate, bool
float distToDest=(float)_PathCont.getDestination().quickDistTo(_BotFauna.pos());
distToDest-=((_BotFauna.getPersistent().getChildIndex()&7)+1.5f);
_Speed=_BotFauna.walkSpeed();
float dist=_Speed*ticksSinceLastUpdate;
CAIVector lastPos=_BotFauna.pos();
{

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