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@ -32,27 +32,27 @@
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#include "nel/georges/u_form.h"
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#include "nel/3d/scene_user.h"
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#include "driver/sound_driver.h"
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#include "driver/buffer.h"
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#include "driver/effect.h"
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#include "background_sound_manager.h"
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#include "background_sound_manager.h"
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#include "music_sound_manager.h"
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#include "background_source.h"
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#include "clustered_sound.h"
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#include "complex_source.h"
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#include "simple_source.h"
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#include "complex_sound.h"
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#include "context_sound.h"
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#include "music_source.h"
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#include "stream_source.h"
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#include "simple_sound.h"
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#include "music_sound.h"
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#include "stream_sound.h"
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#include "sample_bank_manager.h"
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#include "sample_bank.h"
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#include "sound_bank.h"
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#include "nel/sound/driver/sound_driver.h"
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#include "nel/sound/driver/buffer.h"
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#include "nel/sound/driver/effect.h"
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#include "nel/sound/background_sound_manager.h"
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#include "nel/sound/background_sound_manager.h"
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#include "nel/sound/music_sound_manager.h"
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#include "nel/sound/background_source.h"
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#include "nel/sound/clustered_sound.h"
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#include "nel/sound/complex_source.h"
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#include "nel/sound/simple_source.h"
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#include "nel/sound/complex_sound.h"
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#include "nel/sound/context_sound.h"
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#include "nel/sound/music_source.h"
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#include "nel/sound/stream_source.h"
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#include "nel/sound/simple_sound.h"
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#include "nel/sound/music_sound.h"
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#include "nel/sound/stream_sound.h"
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#include "nel/sound/sample_bank_manager.h"
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#include "nel/sound/sample_bank.h"
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#include "nel/sound/sound_bank.h"
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using namespace std;
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using namespace NLMISC;
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