diff --git a/code/nel/src/gui/group_html.cpp b/code/nel/src/gui/group_html.cpp
index 6f0e612c9..9c022934a 100644
--- a/code/nel/src/gui/group_html.cpp
+++ b/code/nel/src/gui/group_html.cpp
@@ -459,7 +459,7 @@ namespace NLGUI
#endif
// Display cached image while downloading new
- if (type != TImageType::OverImage && CFile::fileExists(dest))
+ if (type != OverImage && CFile::fileExists(dest))
{
setImage(img, dest, type);
setImageSize(img, style);
@@ -4711,7 +4711,7 @@ namespace NLGUI
if (overBitmap != normalBitmap)
{
over = localImageName(overBitmap);
- addImageDownload(overBitmap, ctrlButton, style, TImageType::OverImage);
+ addImageDownload(overBitmap, ctrlButton, style, OverImage);
}
}
diff --git a/code/ryzom/client/src/item_group_manager.cpp b/code/ryzom/client/src/item_group_manager.cpp
index e72f2d730..d4a7a4ba0 100644
--- a/code/ryzom/client/src/item_group_manager.cpp
+++ b/code/ryzom/client/src/item_group_manager.cpp
@@ -83,8 +83,8 @@ void CItemGroup::addItem(sint32 createTime, sint32 serial, SLOT_EQUIPMENT::TSlot
nldebug("Not adding duplicate item, createTime: %d, serial: %d", createTime, serial);
//In this case, we are adding the duplicate item for a 2 hands item
//If it's saved as a left hand item, save it as a right hand item instead (so we have only 1 correct item)
- if(Items[i].slot == SLOT_EQUIPMENT::TSlotEquipment::HANDL && slot == SLOT_EQUIPMENT::TSlotEquipment::HANDR)
- Items[i].slot = SLOT_EQUIPMENT::TSlotEquipment::HANDR;
+ if(Items[i].slot == SLOT_EQUIPMENT::HANDL && slot == SLOT_EQUIPMENT::HANDR)
+ Items[i].slot = SLOT_EQUIPMENT::HANDR;
return;
}
}
@@ -389,7 +389,7 @@ CItemGroup CItemGroupManager::migrateGroup(CItemGroup group)
//Get all matching items from all inventory
CItemGroup out;
out.name = group.name;
- for (int i=0; i < INVENTORIES::TInventory::NUM_ALL_INVENTORY; i++)
+ for (int i=0; i < INVENTORIES::NUM_ALL_INVENTORY; i++)
{
INVENTORIES::TInventory inventory = (INVENTORIES::TInventory)i;
std::vector items = matchingItems(&group, inventory);
@@ -501,7 +501,7 @@ bool CItemGroupManager::moveGroup(std::string name, INVENTORIES::TInventory dst)
std::string moveParams = "to=lists|nblist=1|listsheet0=" + toDbPath(dst);
// Grab all matching item from all available inventory and put it in dst
- for (int i=0; i< INVENTORIES::TInventory::NUM_ALL_INVENTORY; i ++)
+ for (int i=0; i< INVENTORIES::NUM_ALL_INVENTORY; i ++)
{
INVENTORIES::TInventory inventory = (INVENTORIES::TInventory)i;
if (inventory != dst && pIM->isInventoryAvailable(inventory))
@@ -531,7 +531,7 @@ bool CItemGroupManager::equipGroup(std::string name, bool pullBefore)
return false;
}
- if(pullBefore) moveGroup(name, INVENTORIES::TInventory::bag);
+ if(pullBefore) moveGroup(name, INVENTORIES::bag);
//Start by unequipping all slot that user wants to unequip
for(int i=0; i < group->removeBeforeEquip.size(); i++)
{
@@ -555,7 +555,7 @@ bool CItemGroupManager::equipGroup(std::string name, bool pullBefore)
{ITEM_TYPE::RING, false},
};
std::vector duals;
- std::vector items = matchingItems(group, INVENTORIES::TInventory::bag);
+ std::vector items = matchingItems(group, INVENTORIES::bag);
for(int i=0; i < items.size(); i++)
{
CInventoryItem item = items[i];
@@ -713,19 +713,19 @@ std::string CItemGroupManager::toDbPath(INVENTORIES::TInventory inventory)
{
switch(inventory)
{
- case INVENTORIES::TInventory::bag:
+ case INVENTORIES::bag:
return LIST_BAG_TEXT; break;
- case INVENTORIES::TInventory::pet_animal1:
+ case INVENTORIES::pet_animal1:
return LIST_PA0_TEXT; break;
- case INVENTORIES::TInventory::pet_animal2:
+ case INVENTORIES::pet_animal2:
return LIST_PA1_TEXT; break;
- case INVENTORIES::TInventory::pet_animal3:
+ case INVENTORIES::pet_animal3:
return LIST_PA2_TEXT; break;
- case INVENTORIES::TInventory::pet_animal4:
+ case INVENTORIES::pet_animal4:
return LIST_PA3_TEXT; break;
- case INVENTORIES::TInventory::player_room:
+ case INVENTORIES::player_room:
return LIST_ROOM_TEXT;break;
- case INVENTORIES::TInventory::guild:
+ case INVENTORIES::guild:
return ClientCfg.ItemGroupAllowGuild ? LIST_GUILD_TEXT : ""; break;
default:
return "";