Changed: #880 Added WITH_PCH to activate Precompiled Header (default is ON)

hg/feature/sound
kervala 15 years ago
parent 0238458539
commit f33365ea10

@ -159,107 +159,112 @@ ENDMACRO(ADD_PRECOMPILED_HEADER_TO_TARGET)
MACRO(ADD_PRECOMPILED_HEADER _targetName _inputh _inputcpp)
SET(_PCH_current_target ${_targetName})
IF(WITH_PCH)
SET(_PCH_current_target ${_targetName})
IF(NOT CMAKE_BUILD_TYPE)
MESSAGE(FATAL_ERROR
"This is the ADD_PRECOMPILED_HEADER macro. "
"You must set CMAKE_BUILD_TYPE!"
)
ENDIF(NOT CMAKE_BUILD_TYPE)
IF(NOT CMAKE_BUILD_TYPE)
MESSAGE(FATAL_ERROR
"This is the ADD_PRECOMPILED_HEADER macro. "
"You must set CMAKE_BUILD_TYPE!"
)
ENDIF(NOT CMAKE_BUILD_TYPE)
IF( "${ARGN}" STREQUAL "0")
SET(_dowarn 0)
ELSE( "${ARGN}" STREQUAL "0")
SET(_dowarn 1)
ENDIF("${ARGN}" STREQUAL "0")
IF( "${ARGN}" STREQUAL "0")
SET(_dowarn 0)
ELSE( "${ARGN}" STREQUAL "0")
SET(_dowarn 1)
ENDIF("${ARGN}" STREQUAL "0")
GET_FILENAME_COMPONENT(_name ${_inputh} NAME)
GET_FILENAME_COMPONENT(_path ${_inputh} PATH)
GET_PRECOMPILED_HEADER_OUTPUT( ${_targetName} ${_inputh} _output)
GET_FILENAME_COMPONENT(_name ${_inputh} NAME)
GET_FILENAME_COMPONENT(_path ${_inputh} PATH)
GET_PRECOMPILED_HEADER_OUTPUT( ${_targetName} ${_inputh} _output)
GET_FILENAME_COMPONENT(_outdir ${_output} PATH )
GET_FILENAME_COMPONENT(_outdir ${_output} PATH )
GET_TARGET_PROPERTY(_targetType ${_PCH_current_target} TYPE)
GET_TARGET_PROPERTY(_targetType ${_PCH_current_target} TYPE)
# always build static library because it doesn't need linking
ADD_LIBRARY(${_targetName}_pch_dephelp STATIC ${_inputcpp})
# always build static library because it doesn't need linking
ADD_LIBRARY(${_targetName}_pch_dephelp STATIC ${_inputcpp})
FILE(MAKE_DIRECTORY ${_outdir})
FILE(MAKE_DIRECTORY ${_outdir})
_PCH_GET_COMPILE_FLAGS(_compile_FLAGS)
_PCH_GET_COMPILE_FLAGS(_compile_FLAGS)
#MESSAGE("_compile_FLAGS: ${_compile_FLAGS}")
#message("COMMAND ${CMAKE_CXX_COMPILER} ${_compile_FLAGS} -x c++-header -o ${_output} ${_input}")
SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_BINARY_DIR}/${_name} PROPERTIES GENERATED 1)
ADD_CUSTOM_COMMAND(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${_name}
COMMAND ${CMAKE_COMMAND} -E copy ${_inputh} ${CMAKE_CURRENT_BINARY_DIR}/${_name} # ensure same directory! Required by gcc
DEPENDS ${_inputh}
)
#MESSAGE("_compile_FLAGS: ${_compile_FLAGS}")
#message("COMMAND ${CMAKE_CXX_COMPILER} ${_compile_FLAGS} -x c++-header -o ${_output} ${_input}")
SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_BINARY_DIR}/${_name} PROPERTIES GENERATED 1)
ADD_CUSTOM_COMMAND(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${_name}
COMMAND ${CMAKE_COMMAND} -E copy ${_inputh} ${CMAKE_CURRENT_BINARY_DIR}/${_name} # ensure same directory! Required by gcc
DEPENDS ${_inputh}
)
#message("_command ${_input} ${_output}")
_PCH_GET_COMPILE_COMMAND(_command ${CMAKE_CURRENT_BINARY_DIR}/${_name} ${_output})
#message("_command ${_input} ${_output}")
_PCH_GET_COMPILE_COMMAND(_command ${CMAKE_CURRENT_BINARY_DIR}/${_name} ${_output})
#message(${_input} )
#message("_output ${_output}")
#message(${_input} )
#message("_output ${_output}")
ADD_CUSTOM_COMMAND(
OUTPUT ${_output}
COMMAND ${_command}
DEPENDS ${_inputh} ${CMAKE_CURRENT_BINARY_DIR}/${_name} ${_targetName}_pch_dephelp
)
ADD_CUSTOM_COMMAND(
OUTPUT ${_output}
COMMAND ${_command}
DEPENDS ${_inputh} ${CMAKE_CURRENT_BINARY_DIR}/${_name} ${_targetName}_pch_dephelp
)
ADD_PRECOMPILED_HEADER_TO_TARGET(${_targetName} ${_inputh} ${_output} ${_dowarn})
ENDIF(WITH_PCH)
ADD_PRECOMPILED_HEADER_TO_TARGET(${_targetName} ${_inputh} ${_output} ${_dowarn})
ENDMACRO(ADD_PRECOMPILED_HEADER)
MACRO(ADD_NATIVE_PRECOMPILED_HEADER _targetName _inputh _inputcpp)
IF( "${ARGN}" STREQUAL "0")
SET(_dowarn 0)
ELSE( "${ARGN}" STREQUAL "0")
SET(_dowarn 1)
ENDIF("${ARGN}" STREQUAL "0")
IF(WITH_PCH)
IF( "${ARGN}" STREQUAL "0")
SET(_dowarn 0)
ELSE( "${ARGN}" STREQUAL "0")
SET(_dowarn 1)
ENDIF("${ARGN}" STREQUAL "0")
if(CMAKE_GENERATOR MATCHES Visual*)
# Auto include the precompile (useful for moc processing, since the use of
# precompiled is specified at the target level
# and I don't want to specifiy /F- for each moc/res/ui generated files (using Qt)
if(CMAKE_GENERATOR MATCHES Visual*)
# Auto include the precompile (useful for moc processing, since the use of
# precompiled is specified at the target level
# and I don't want to specifiy /F- for each moc/res/ui generated files (using Qt)
GET_TARGET_PROPERTY(oldProps ${_targetName} COMPILE_FLAGS)
if (${oldProps} MATCHES NOTFOUND)
SET(oldProps "")
endif(${oldProps} MATCHES NOTFOUND)
GET_TARGET_PROPERTY(oldProps ${_targetName} COMPILE_FLAGS)
if (${oldProps} MATCHES NOTFOUND)
SET(oldProps "")
endif(${oldProps} MATCHES NOTFOUND)
SET(newProperties "${oldProps} /Yu\"${_inputh}\" /FI\"${_inputh}\"")
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES COMPILE_FLAGS "${newProperties}")
SET(newProperties "${oldProps} /Yu\"${_inputh}\" /FI\"${_inputh}\"")
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES COMPILE_FLAGS "${newProperties}")
#also inlude ${oldProps} to have the same compile options
SET_SOURCE_FILES_PROPERTIES(${_inputcpp} PROPERTIES COMPILE_FLAGS "${oldProps} /Yc\"${_inputh}\"")
#also inlude ${oldProps} to have the same compile options
SET_SOURCE_FILES_PROPERTIES(${_inputcpp} PROPERTIES COMPILE_FLAGS "${oldProps} /Yc\"${_inputh}\"")
else(CMAKE_GENERATOR MATCHES Visual*)
else(CMAKE_GENERATOR MATCHES Visual*)
if (CMAKE_GENERATOR MATCHES Xcode)
# For Xcode, cmake needs my patch to process
# GCC_PREFIX_HEADER and GCC_PRECOMPILE_PREFIX_HEADER as target properties
if (CMAKE_GENERATOR MATCHES Xcode)
# For Xcode, cmake needs my patch to process
# GCC_PREFIX_HEADER and GCC_PRECOMPILE_PREFIX_HEADER as target properties
GET_TARGET_PROPERTY(oldProps ${_targetName} COMPILE_FLAGS)
if (${oldProps} MATCHES NOTFOUND)
SET(oldProps "")
endif(${oldProps} MATCHES NOTFOUND)
GET_TARGET_PROPERTY(oldProps ${_targetName} COMPILE_FLAGS)
if (${oldProps} MATCHES NOTFOUND)
SET(oldProps "")
endif(${oldProps} MATCHES NOTFOUND)
# When buiding out of the tree, precompiled may not be located
# Use full path instead.
GET_FILENAME_COMPONENT(fullPath ${_inputh} ABSOLUTE)
# When buiding out of the tree, precompiled may not be located
# Use full path instead.
GET_FILENAME_COMPONENT(fullPath ${_inputh} ABSOLUTE)
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES XCODE_ATTRIBUTE_GCC_PREFIX_HEADER "${fullPath}")
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER "YES")
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES XCODE_ATTRIBUTE_GCC_PREFIX_HEADER "${fullPath}")
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER "YES")
else (CMAKE_GENERATOR MATCHES Xcode)
else (CMAKE_GENERATOR MATCHES Xcode)
#Fallback to the "old" precompiled suppport
ADD_PRECOMPILED_HEADER(${_targetName} ${_inputh} ${_inputcpp} ${_dowarn})
endif(CMAKE_GENERATOR MATCHES Xcode)
endif(CMAKE_GENERATOR MATCHES Visual*)
#Fallback to the "old" precompiled suppport
ADD_PRECOMPILED_HEADER(${_targetName} ${_inputh} ${_inputcpp} ${_dowarn})
endif(CMAKE_GENERATOR MATCHES Xcode)
endif(CMAKE_GENERATOR MATCHES Visual*)
ENDIF(WITH_PCH)
ENDMACRO(ADD_NATIVE_PRECOMPILED_HEADER)

@ -47,6 +47,7 @@ MACRO(NL_SETUP_DEFAULT_OPTIONS)
###
OPTION(WITH_LOGGING "With Logging" ON )
OPTION(WITH_COVERAGE "With Code Coverage Support" OFF)
OPTION(WITH_PCH "With Precompiled Headers" ON )
###
# Core libraries

@ -16,14 +16,14 @@ TARGET_LINK_LIBRARIES( object_viewer
object_viewer_dll)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
SET_TARGET_PROPERTIES(object_viewer PROPERTIES COMPILE_FLAGS "/Yustd_afx.h")
SET_SOURCE_FILES_PROPERTIES(std_afx.cpp PROPERTIES COMPILE_FLAGS "/Ycstd_afx.h")
SET_TARGET_PROPERTIES(object_viewer PROPERTIES
LINK_FLAGS_DEBUG "${CMAKE_LINK_FLAGS_DEBUG}"
LINK_FLAGS_RELEASE "${CMAKE_LINK_FLAGS_RELEASE}"
PROJECT_LABEL "Tools, 3D: Object Viewer")
ADD_NATIVE_PRECOMPILED_HEADER(object_viewer ${CMAKE_CURRENT_SOURCE_DIR}/std_afx.h ${CMAKE_CURRENT_SOURCE_DIR}/std_afx.cpp)
INSTALL(TARGETS object_viewer RUNTIME DESTINATION bin COMPONENT tools3d)
IF(WITH_MAXPLUGIN)
INSTALL(TARGETS object_viewer RUNTIME DESTINATION maxplugin COMPONENT tools3d)
ENDIF(WITH_MAXPLUGIN)
ENDIF(WITH_MAXPLUGIN)

@ -16,15 +16,14 @@ SET_TARGET_PROPERTIES(logic_editor_dll PROPERTIES
PROJECT_LABEL "Tools, Logic: Logic Editor DLL")
IF(WIN32)
SET_TARGET_PROPERTIES(logic_editor_dll PROPERTIES COMPILE_FLAGS "/YuStdAfx.h")
SET_SOURCE_FILES_PROPERTIES(StdAfx.cpp PROPERTIES COMPILE_FLAGS "/YcStdAfx.h")
SET_TARGET_PROPERTIES(logic_editor_dll PROPERTIES
LINK_FLAGS_DEBUG "${CMAKE_LINK_FLAGS_DEBUG}"
LINK_FLAGS_RELEASE "${CMAKE_LINK_FLAGS_RELEASE}"
)
ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
ADD_NATIVE_PRECOMPILED_HEADER(logic_editor_dll ${CMAKE_CURRENT_SOURCE_DIR}/StdAfx.h ${CMAKE_CURRENT_SOURCE_DIR}/StdAfx.cpp)
INSTALL(TARGETS logic_editor_dll LIBRARY DESTINATION lib RUNTIME DESTINATION bin ARCHIVE DESTINATION lib COMPONENT toolsmisc)

@ -7,12 +7,12 @@ TARGET_LINK_LIBRARIES(logic_editor ${LIBXML2_LIBRARIES} ${PLATFORM_LINKFLAGS} ne
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
IF(WIN32)
SET_TARGET_PROPERTIES(logic_editor PROPERTIES COMPILE_FLAGS "/YuStdAfx.h")
SET_SOURCE_FILES_PROPERTIES(StdAfx.cpp PROPERTIES COMPILE_FLAGS "/YcStdAfx.h")
SET_TARGET_PROPERTIES(logic_editor PROPERTIES
LINK_FLAGS_DEBUG "${CMAKE_LINK_FLAGS_DEBUG}"
LINK_FLAGS_RELEASE "${CMAKE_LINK_FLAGS_RELEASE}"
PROJECT_LABEL "Tools, Logic: Logic Editor")
ENDIF(WIN32)
ADD_NATIVE_PRECOMPILED_HEADER(logic_editor ${CMAKE_CURRENT_SOURCE_DIR}/StdAfx.h ${CMAKE_CURRENT_SOURCE_DIR}/StdAfx.cpp)
INSTALL(TARGETS logic_editor RUNTIME DESTINATION bin COMPONENT toolsmisc)

Loading…
Cancel
Save