Fix when tx_b and tx_b_open have different heights

--HG--
branch : develop
hg/feature/light_cycle
kaetemi 10 years ago
parent d899d98f7a
commit ec6ea26323

@ -2731,7 +2731,8 @@ namespace NLGUI
// h is the size of what is on top of the child list
sint32 x, y, w, h;
h = (pLayer->H_T - pLayer->InsetT) + pLayer->H_B_Open;
bool bHasChild = (_List->getNbElement() > 0);
h = (pLayer->H_T - pLayer->InsetT) + (((!_Opened) || (!bHasChild)) ? pLayer->H_B : pLayer->H_B_Open);
if (_Opened)
{
@ -2749,7 +2750,6 @@ namespace NLGUI
{
h = _HReal;
}
bool bHasChild = (_List->getNbElement() > 0);
x = _XReal;
y = _YReal+_HReal-h;
@ -2767,7 +2767,7 @@ namespace NLGUI
// Top Right
rVR.drawRotFlipBitmap (rl, x+w-pLayer->W_TR, y+h-pLayer->H_TR, pLayer->W_TR, pLayer->H_TR, 0, false, pLayer->TxId_TR, col);
if ((!_Opened) || (_Opened && !bHasChild))
if ((!_Opened) || (!bHasChild))
{ // Not opened
// Left
if (pLayer->Tile_L == 0) // Tiling ?
@ -2817,9 +2817,9 @@ namespace NLGUI
rVR.drawRotFlipBitmap (rl, x+w-pLayer->W_BR_Open, y, pLayer->W_BR_Open, pLayer->H_BR_Open, 0, false, pLayer->TxId_BR_Open, col);
// Content
if (pLayer->Tile_Blank == 0) // Tiling ?
rVR.drawRotFlipBitmap (rl, x+pLayer->W_L, y+pLayer->H_B, w-(pLayer->W_R+pLayer->W_L), h-(pLayer->H_B_Open+pLayer->H_T), 0, false, pLayer->TxId_Blank, col);
rVR.drawRotFlipBitmap (rl, x+pLayer->W_L, y+pLayer->H_B_Open, w-(pLayer->W_R+pLayer->W_L), h-(pLayer->H_B_Open+pLayer->H_T), 0, false, pLayer->TxId_Blank, col);
else
rVR.drawRotFlipBitmapTiled (rl, x+pLayer->W_L, y+pLayer->H_B, w-(pLayer->W_R+pLayer->W_L), h-(pLayer->H_B_Open+pLayer->H_T), 0, false, pLayer->TxId_Blank, pLayer->Tile_Blank-1, col);
rVR.drawRotFlipBitmapTiled (rl, x+pLayer->W_L, y+pLayer->H_B_Open, w-(pLayer->W_R+pLayer->W_L), h-(pLayer->H_B_Open+pLayer->H_T), 0, false, pLayer->TxId_Blank, pLayer->Tile_Blank-1, col);
// ScrollBar Placement
if (pLayer->Tile_M_Open == 0) // Tiling ?
rVR.drawRotFlipBitmap (rl, x, _YReal+pLayer->H_EL_Open, pLayer->W_M_Open, _HReal-h-pLayer->H_EL_Open, 0, false, pLayer->TxId_M_Open, col);
@ -2848,7 +2848,7 @@ namespace NLGUI
// Top Right
rVR.drawRotFlipBitmap (rl, x+w-pLayer->W_TR, y+h-pLayer->H_TR, pLayer->W_TR, pLayer->H_TR, 0, false, pLayer->TxId_TR, col);
if ((!_Opened) || (_Opened && !bHasChild))
if ((!_Opened) || (!bHasChild))
{
// Left
if (pLayer->Tile_L == 0) // Tiling ?

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