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@ -7,7 +7,7 @@ ENDIF(WIN32)
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ADD_SUBDIRECTORY(client_sheets)
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ADD_SUBDIRECTORY(seven_zip)
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FILE(GLOB SRC *.cpp *.h motion/*.cpp motion/*.h motion/modes/*.cpp motion/modes/*.h r2/*.h r2/*.cpp r2/dmc/*.h r2/dmc/*.cpp interface_v3/*.h interface_v3/*.cpp)
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FILE(GLOB SRC *.cpp *.h motion/*.cpp motion/*.h motion/modes/*.cpp motion/modes/*.h r2/*.h r2/*.cpp r2/dmc/*.h r2/dmc/*.cpp interface_v3/*.h interface_v3/*.cpp client.rc)
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# Filter out the source files not actually compiled.
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LIST(REMOVE_ITEM SRC
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@ -28,11 +28,6 @@ LIST(REMOVE_ITEM SRC
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${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/view_bitmap_progress.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/view_bitmap_progress.h)
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# On Unix we'll need to include config.h
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#IF(UNIX)
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# INCLUDE(${CMAKE_BINARY_DIR})
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#ENDIF(UNIX)
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# on Mac, create a .App Bundle
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if(APPLE)
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SET(MACOSX_BUNDLE_INFO_STRING "Ryzom Core Client")
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@ -69,22 +64,21 @@ INCLUDE_DIRECTORIES(
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)
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TARGET_LINK_LIBRARIES(ryzom_client ${PLATFORM_LINKFLAGS}
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nelmisc
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nelnet
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nelligo
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nelgeorges
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nel3d
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nelsound
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nelsnd_lowlevel
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ryzom_clientsheets
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ryzom_gameshare
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nelpacs
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${LIBXML2_LIBRARIES}
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${LUA_LIBRARIES}
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${LUABIND_LIBRARIES}
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${CURL_LIBRARIES}
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${LIBWWW_LIBRARIES}
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${SEVENZIP_LIBRARY})
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nelmisc
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nelnet
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nelligo
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nelgeorges
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nel3d
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nelsound
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ryzom_clientsheets
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ryzom_gameshare
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nelpacs
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${LIBXML2_LIBRARIES}
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${LUA_LIBRARIES}
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${LUABIND_LIBRARIES}
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${CURL_LIBRARIES}
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${LIBWWW_LIBRARIES}
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${SEVENZIP_LIBRARY})
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IF(NOT APPLE AND NOT WIN32)
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TARGET_LINK_LIBRARIES(ryzom_client ${X11_LIBRARIES})
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@ -95,6 +89,8 @@ ADD_DEFINITIONS(${LIBXML2_DEFINITIONS} ${CURL_DEFINITIONS})
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NL_DEFAULT_PROPS(ryzom_client "Ryzom, Client: Ryzom Core Client")
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NL_ADD_RUNTIME_FLAGS(ryzom_client)
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NL_ADD_LIB_SUFFIX(ryzom_client)
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IF(WITH_PCH)
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ADD_NATIVE_PRECOMPILED_HEADER(ryzom_client ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp)
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ENDIF(WITH_PCH)
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