diff --git a/code/ryzom/server/src/ai_service/nf_grp_npc.cpp b/code/ryzom/server/src/ai_service/nf_grp_npc.cpp index 0672269fc..25fd7e4e0 100644 --- a/code/ryzom/server/src/ai_service/nf_grp_npc.cpp +++ b/code/ryzom/server/src/ai_service/nf_grp_npc.cpp @@ -1607,6 +1607,7 @@ Then user events are triggered on the group to inform it about what happens: - user_event_3: triggered after the player has given the mission items to the npc. Warning: this function can only be called after the event "player_target_npc". +Warning: only works on an R2 shard for R2 plot items. Arguments: s(missionItems), s(missionText), c(groupToNotify) -> @param[in] missionItems is the list of mission items, the string format is "item1:qty1;item2:qty2;...". @@ -1709,38 +1710,6 @@ void receiveMissionItems_ssc_(CStateInstance* entity, CScriptStack& stack) DEBUG_STOP; return; } - // if LD use this the function outside a ring shard - if (IsRingShard) - { - - // Here we destroy the item: so we do not want that a user create a scenario where we destroy - // other players precious items - - static std::set r2PlotItemSheetId; // :TODO: use R2Share::CRingAccess - // lazy intialisation - if (r2PlotItemSheetId.empty()) - { - for (uint32 i = 0 ; i <= 184 ; ++i) - { - r2PlotItemSheetId.insert( CSheetId( NLMISC::toString("r2_plot_item_%d.sitem", i))); - } - } - - // A npc give a mission to take an item given by another npc - // but the item instead of being a r2_plot_item is a normal item like system_mp or big armor - if ( r2PlotItemSheetId.find(sheetId) == r2PlotItemSheetId.end()) - { - nlwarning("!!!!!!!!!!!!"); - nlwarning("!!!!!!!!!!!! Someone is trying to hack us"); - nlwarning("!!!!!!!!!!!!"); - nlwarning("ERROR/HACK : an npc is trying to give to a player a item that is not a plot item SheetId='%s' sheetIdAsInt=%u",sheetId.toString().c_str(), sheetId.asInt()); - nlwarning("His ai instanceId is %u, use log to know the sessionId and the user ", msg.InstanceId ); - nlwarning("!!!!!!!!!!!!"); - nlwarning("!!!!!!!!!!!!"); - return ; - } - - } uint32 quantity; NLMISC::fromString(itemAndQty[1], quantity); @@ -1774,6 +1743,7 @@ Then user events are triggered on the group to inform it about what happens: - user_event_1: triggered after the player has received the mission items from the npc. Warning: this function can only be called after the event "player_target_npc". +Warning: only works on an R2 shard for R2 plot items. Arguments: s(missionItems), s(missionText), c(groupToNotify) -> @param[in] missionItems is the list of mission items, the string format is "item1:qty1;item2:qty2;...". @@ -1877,37 +1847,6 @@ void giveMissionItems_ssc_(CStateInstance* entity, CScriptStack& stack) return; } - - // if LD use this the function outside a ring shard - if (IsRingShard) - { - - static std::set r2PlotItemSheetId; // :TODO: use R2Share::CRingAccess - // lazy intialisation - if (r2PlotItemSheetId.empty()) - { - for (uint32 i = 0 ; i <= 184 ; ++i) - { - r2PlotItemSheetId.insert( CSheetId( NLMISC::toString("r2_plot_item_%d.sitem", i))); - } - } - - // A npc give a mission to give a item to another npc - // but the item instead of being a r2_plot_item is a normal item like system_mp or big armor - if ( r2PlotItemSheetId.find(sheetId) == r2PlotItemSheetId.end()) - { - nlwarning("!!!!!!!!!!!!"); - nlwarning("!!!!!!!!!!!! Someone is trying to hack us"); - nlwarning("!!!!!!!!!!!!"); - nlwarning("ERROR/HACK : an npc is trying to give to a player a item that is not a plot item SheetId='%s' sheetIdAsInt=%u",sheetId.toString().c_str(), sheetId.asInt()); - nlwarning("His ai instanceId is %u, use log to know the sessionId and the user ", msg.InstanceId ); - nlwarning("!!!!!!!!!!!!"); - nlwarning("!!!!!!!!!!!!"); - return ; - } - - } - uint32 quantity; NLMISC::fromString(itemAndQty[1], quantity); if (quantity == 0) diff --git a/code/ryzom/server/src/entities_game_service/modules/r2_mission_item.cpp b/code/ryzom/server/src/entities_game_service/modules/r2_mission_item.cpp index d51682761..7feea7f00 100644 --- a/code/ryzom/server/src/entities_game_service/modules/r2_mission_item.cpp +++ b/code/ryzom/server/src/entities_game_service/modules/r2_mission_item.cpp @@ -26,6 +26,7 @@ #include "player_manager/player_manager.h" #include "player_manager/character.h" #include "server_share/log_item_gen.h" +#include "egs_sheets/egs_sheets.h" using namespace std; using namespace NLMISC; @@ -155,47 +156,59 @@ void CR2MissionItem::giveMissionItem(const NLMISC::CEntityId &eid, TSessionId se std::vector< CGameItemPtr > itemDropToEgg; for( uint32 j = 0; j < items.size(); ++j ) { - CGameItemPtr item = c->createItem(1, items[j].Quantity, items[j].SheetId); - - if( item != NULL ) + const CStaticItem* sitem = CSheets::getForm(items[j].SheetId); + if (sitem == NULL) + { + nlwarning("Attempted to give deprecated sitem sheet %s to player character %s in session %i", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str(), sessionId.asInt()); + } + else if (sitem->Family != ITEMFAMILY::SCROLL_R2) + { + nlwarning("Attempted hack to give non-R2 item %s to player character %s in session %i", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str(), sessionId.asInt()); + } + else { - if( c->addItemToInventory(INVENTORIES::bag, item) ) + CGameItemPtr item = c->createItem(1, items[j].Quantity, items[j].SheetId); + + if( item != NULL ) { -/* // check eid is registered as character have instantiated mission item for this scenario - TMissionItemInstanciatedOwner::iterator it = _OwnerOfInstanciatedItemFromScenario.find(scenarioId); - if( it == _OwnerOfInstanciatedItemFromScenario.end() ) + if( c->addItemToInventory(INVENTORIES::bag, item) ) { - pair< TMissionItemInstanciatedOwner::iterator, bool > ret = _OwnerOfInstanciatedItemFromScenario.insert( make_pair( scenarioId, vector< CEntityId >() ) ); - if( ret.second ) + /* // check eid is registered as character have instantiated mission item for this scenario + TMissionItemInstanciatedOwner::iterator it = _OwnerOfInstanciatedItemFromScenario.find(scenarioId); + if( it == _OwnerOfInstanciatedItemFromScenario.end() ) { - (*ret.first).second.push_back( eid ); + pair< TMissionItemInstanciatedOwner::iterator, bool > ret = _OwnerOfInstanciatedItemFromScenario.insert( make_pair( scenarioId, vector< CEntityId >() ) ); + if( ret.second ) + { + (*ret.first).second.push_back( eid ); + } } - } - else - { - bool found = false; - for( uint32 i = 0; i < (*it).second.size(); ++ i ) + else { - if( (*it).second[i] == eid ) + bool found = false; + for( uint32 i = 0; i < (*it).second.size(); ++ i ) { - found = true; - break; + if( (*it).second[i] == eid ) + { + found = true; + break; + } } + if ( ! found) { (*it).second.push_back(eid); } } - if ( ! found) { (*it).second.push_back(eid); } + */ + keepR2ItemAssociation(eid, scenarioId); + } + else + { + itemDropToEgg.push_back(item); } -*/ - keepR2ItemAssociation(eid, scenarioId); } else { - itemDropToEgg.push_back(item); + nlwarning("CR2MissionItem::giveMissionItem: can't create item %s", items[j].SheetId.toString().c_str()); } } - else - { - nlwarning("CR2MissionItem::giveMissionItem: can't create item %s", items[j].SheetId.toString().c_str()); - } } if(itemDropToEgg.size() != 0) { @@ -273,24 +286,36 @@ void CR2MissionItem::destroyMissionItem(const NLMISC::CEntityId &eid, const std: CSheetId itemSheetId = items[j].SheetId; uint32 quantity = items[j].Quantity; - CInventoryPtr inv = c->getInventory(INVENTORIES::bag); - nlassert( inv != NULL ); - _destroyMissionItem( inv, itemSheetId, quantity ); - if( quantity > 0) + const CStaticItem* sitem = CSheets::getForm(items[j].SheetId); + if (sitem == NULL) + { + nlwarning("Attempted to take deprecated sitem sheet %s from player character %s", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str()); + } + else if (sitem->Family != ITEMFAMILY::SCROLL_R2) { - for( uint32 j = INVENTORIES::pet_animal; j < INVENTORIES::max_pet_animal; ++j ) + nlwarning("Attempted hack to take non-R2 item %s from player character %s", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str()); + } + else + { + CInventoryPtr inv = c->getInventory(INVENTORIES::bag); + nlassert( inv != NULL ); + _destroyMissionItem( inv, itemSheetId, quantity ); + if( quantity > 0) { - inv = c->getInventory((INVENTORIES::TInventory)j); - nlassert(inv != NULL); - _destroyMissionItem( inv, itemSheetId, quantity ); - if(quantity == 0) - break; + for( uint32 j = INVENTORIES::pet_animal; j < INVENTORIES::max_pet_animal; ++j ) + { + inv = c->getInventory((INVENTORIES::TInventory)j); + nlassert(inv != NULL); + _destroyMissionItem( inv, itemSheetId, quantity ); + if(quantity == 0) + break; + } } + // TODO: if we can't found enough quantity of item to destroy, we need decide if we must manage that as an error + // if(quantity > 0) + // { + // } } - // TODO: if we can't found enough quantity of item to destroy, we need decide if we must manage that as an error -// if(quantity > 0) -// { -// } } } }