hg/feature/sound
vl 15 years ago
commit e71c3b5417

@ -559,6 +559,8 @@ bool CDriverGL::setupDisplay()
// meaning that light direction is always (0,1,0) in eye-space
// use enableLighting(0....), to get normal behaviour
_DriverGLStates.enableLight(0, true);
_LightMode[0] = CLight::DirectionalLight;
_WorldLightDirection[0] = CVector::Null;
_Initialized = true;

@ -71,6 +71,7 @@ SCharacter3DSetup::SCharacter3DSetup ()
}
Tattoo = 0;
EyesColor = 0;
HairColor = 0;
CharHeight = 0.0f;
ChestWidth = 0.0f;
ArmsWidth = 0.0f;

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