|
|
|
@ -17662,10 +17662,10 @@ void CCharacter::barUpdate()
|
|
|
|
|
_PhysScores._PhysicalScores[ SCORES::focus].Current() != _OldFocusBarSentToPlayer )
|
|
|
|
|
{
|
|
|
|
|
// bkup cache
|
|
|
|
|
_OldHpBarSentToPlayer= (sint16)_PhysScores._PhysicalScores[ SCORES::hit_points ].Current();
|
|
|
|
|
_OldSapBarSentToPlayer= (sint16)_PhysScores._PhysicalScores[ SCORES::sap].Current();
|
|
|
|
|
_OldStaBarSentToPlayer= (sint16)_PhysScores._PhysicalScores[ SCORES::stamina].Current();
|
|
|
|
|
_OldFocusBarSentToPlayer= (sint16)_PhysScores._PhysicalScores[ SCORES::focus].Current();
|
|
|
|
|
_OldHpBarSentToPlayer= _PhysScores._PhysicalScores[ SCORES::hit_points ].Current();
|
|
|
|
|
_OldSapBarSentToPlayer= _PhysScores._PhysicalScores[ SCORES::sap].Current();
|
|
|
|
|
_OldStaBarSentToPlayer= _PhysScores._PhysicalScores[ SCORES::stamina].Current();
|
|
|
|
|
_OldFocusBarSentToPlayer= _PhysScores._PhysicalScores[ SCORES::focus].Current();
|
|
|
|
|
|
|
|
|
|
// Since client must listen only the last message (no delta like DB here...), use a small counter
|
|
|
|
|
_BarSentToPlayerMsgNumber++;
|
|
|
|
|