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@ -110,8 +110,8 @@ CSoundManager::CSoundManager(IProgressCallback * /* progressCallBack */)
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_GroupControllerEffects(NULL),
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_GroupControllerEffectsGame(NULL),
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_EnvSoundRoot(NULL),
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_UserEntitySoundLevel(1.0f),
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_Sources(NULL)
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_Sources(NULL),
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_UserEntitySoundLevel(1.0f)
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{
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_EnableBackgroundMusicAtTime= 0;
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_GameMusicVolume= 1.f;
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@ -747,7 +747,7 @@ nldebug("nb sources = %d", _Sources.size() );
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{
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if ( (*it).second == sourceId )
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{
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(*it).second = NULL;
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(*it).second = 0;
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// itOld = it;
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// ++it;
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