Merged in nimetu/ryzomcore/html-table-rendering (pull request #92)

Some improvements to table rendering

--HG--
branch : develop
hg/feature/light_cycle
Jan Boon 10 years ago
commit e2eb5d739c

@ -528,7 +528,7 @@ namespace NLGUI
CCellParams () : BgColor(0,0,0,0)
{
Align = CGroupCell::Left;
VAlign = CGroupCell::Top;
VAlign = CGroupCell::Middle;
LeftMargin = 0;
NoWrap = false;
}

@ -78,6 +78,9 @@ namespace NLGUI
// The Width you want in pixel. This is the <td width="100"> parameter
sint32 WidthWanted;
sint32 ColSpan;
sint32 RowSpan;
sint32 TableColumnIndex;
// The min height of the cell
sint32 Height;
@ -142,6 +145,7 @@ namespace NLGUI
// Table borders
sint32 Border;
NLMISC::CRGBA BorderColor;
sint32 CellPadding;
sint32 CellSpacing;
@ -191,13 +195,14 @@ namespace NLGUI
WidthMax = 0;
WidthWanted = 0;
TableRatio = 0;
Height = 0;
RowSpan = 1;
}
sint32 Width;
sint32 Height;
sint32 WidthWanted;
sint32 WidthMax;
float TableRatio;
sint32 RowSpan;
};
// Table row

@ -79,6 +79,7 @@ namespace NLGUI
HTML_ATTR(TABLE,ALIGN) = 0,
HTML_ATTR(TABLE,BGCOLOR),
HTML_ATTR(TABLE,BORDER),
HTML_ATTR(TABLE,BORDERCOLOR),
HTML_ATTR(TABLE,CELLPADDING),
HTML_ATTR(TABLE,CELLSPACING),
HTML_ATTR(TABLE,CLASS),

@ -1453,6 +1453,8 @@ namespace NLGUI
getPercentage (table->ForceWidthMin, table->TableRatio, value[MY_HTML_TABLE_WIDTH]);
if (present[MY_HTML_TABLE_BORDER] && value[MY_HTML_TABLE_BORDER])
fromString(value[MY_HTML_TABLE_BORDER], table->Border);
if (present[MY_HTML_TABLE_BORDERCOLOR] && value[MY_HTML_TABLE_BORDERCOLOR])
table->BorderColor = getColor (value[MY_HTML_TABLE_BORDERCOLOR]);
if (present[MY_HTML_TABLE_CELLSPACING] && value[MY_HTML_TABLE_CELLSPACING])
fromString(value[MY_HTML_TABLE_CELLSPACING], table->CellSpacing);
if (present[MY_HTML_TABLE_CELLPADDING] && value[MY_HTML_TABLE_CELLPADDING])
@ -1517,11 +1519,19 @@ namespace NLGUI
}
}
}
if (present[MY_HTML_TD_COLSPAN] && value[MY_HTML_TD_COLSPAN])
fromString(value[MY_HTML_TD_COLSPAN], _Cells.back()->ColSpan);
if (present[MY_HTML_TD_ROWSPAN] && value[MY_HTML_TD_ROWSPAN])
fromString(value[MY_HTML_TD_ROWSPAN], _Cells.back()->RowSpan);
_Cells.back()->BgColor = _CellParams.back().BgColor;
_Cells.back()->Align = _CellParams.back().Align;
_Cells.back()->VAlign = _CellParams.back().VAlign;
_Cells.back()->LeftMargin = _CellParams.back().LeftMargin;
_Cells.back()->NoWrap = _CellParams.back().NoWrap;
_Cells.back()->ColSpan = std::max(1, _Cells.back()->ColSpan);
_Cells.back()->RowSpan = std::max(1, _Cells.back()->RowSpan);
float temp;
if (present[MY_HTML_TD_WIDTH] && value[MY_HTML_TD_WIDTH])

@ -44,9 +44,12 @@ namespace NLGUI
TableRatio = 0.f;
WidthWanted = 0;
Height = 0;
ColSpan = 1;
RowSpan = 1;
TableColumnIndex = 0;
Group = new CInterfaceGroup(CViewBase::TCtorParam());
Align = Left;
VAlign = Top;
VAlign = Middle;
LeftMargin = 0;
NoWrap = false;
IgnoreMaxWidth = false;
@ -249,6 +252,22 @@ namespace NLGUI
AddChildW = b;
return;
}
else
if (name == "colspan" )
{
sint32 i;
if (fromString( value, i ) )
ColSpan = std::max(1, i);
return;
}
else
if (name == "rowspan" )
{
sint32 i;
if (fromString( value, i ) )
RowSpan = std::max(1, i);
return;
}
else
CInterfaceGroup::setProperty( name, value );
}
@ -310,6 +329,8 @@ namespace NLGUI
xmlSetProp( node, BAD_CAST "ignore_max_width", BAD_CAST toString( IgnoreMaxWidth ).c_str() );
xmlSetProp( node, BAD_CAST "ignore_min_width", BAD_CAST toString( IgnoreMinWidth ).c_str() );
xmlSetProp( node, BAD_CAST "add_child_w", BAD_CAST toString( AddChildW ).c_str() );
xmlSetProp( node, BAD_CAST "colspan", BAD_CAST toString( ColSpan ).c_str() );
xmlSetProp( node, BAD_CAST "rowspan", BAD_CAST toString( RowSpan ).c_str() );
return node;
}
@ -422,6 +443,22 @@ namespace NLGUI
{
AddChildW = convertBool(ptr);
}
//
ptr = (char*) xmlGetProp( cur, (xmlChar*)"colspan" );
if (ptr)
{
sint32 i;
if (fromString((const char*)ptr, i))
ColSpan = std::max(1, i);
}
//
ptr = (char*) xmlGetProp( cur, (xmlChar*)"rowspan" );
if (ptr)
{
sint32 i;
if (fromString((const char*)ptr, i))
RowSpan = std::max(1, i);
}
return true;
}
@ -499,6 +536,29 @@ namespace NLGUI
}
}
// Get the parent table
if (getParent ())
{
CGroupTable *table = static_cast<CGroupTable*> (getParent ());
if (table->Border) {
CRGBA lighter = blend(table->BorderColor, CRGBA::White, 0.5f);
CRGBA borderColorTL;
borderColorTL.modulateFromColor (lighter, CWidgetManager::getInstance()->getGlobalColor());
borderColorTL.A = (uint8) (((uint16) table->CurrentAlpha * (uint16) borderColorTL.A) >> 8);
CRGBA borderColorBR;
borderColorBR.modulateFromColor (table->BorderColor, CWidgetManager::getInstance()->getGlobalColor());
borderColorBR.A = (uint8) (((uint16) table->CurrentAlpha * (uint16) borderColorBR.A) >> 8);
CViewRenderer &rVR = *CViewRenderer::getInstance();
rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal, _WReal, 1, 0, false, rVR.getBlankTextureId(), borderColorTL );
rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal, 1, _HReal, 0, false, rVR.getBlankTextureId(), borderColorBR );
rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal+_HReal-1, _WReal, 1, 0, false, rVR.getBlankTextureId(), borderColorBR );
rVR.drawRotFlipBitmap (_RenderLayer, _XReal+_WReal-1, _YReal, 1, _HReal, 0, false, rVR.getBlankTextureId(), borderColorTL );
}
}
CInterfaceGroup::draw ();
}
@ -559,8 +619,9 @@ namespace NLGUI
TableRatio = 0.f;
ForceWidthMin = 0;
Border=0;
CellPadding=0;
CellSpacing=0;
BorderColor = CRGBA(32, 32, 32, 255);
CellPadding=1;
CellSpacing=2;
ContinuousUpdate = false;
}
@ -692,35 +753,75 @@ namespace NLGUI
// New cell ?
if (cell->NewLine)
{
while (column < _Columns.size())
{
if (_Columns[column].RowSpan > 1)
_Columns[column].RowSpan--;
column++;
}
column = 0;
}
// Resize the array
if (column>=_Columns.size())
_Columns.resize(column+1);
// Handle rowspan from previous row
while (_Columns[column].RowSpan > 1)
{
_Columns[column].RowSpan--;
column++;
// if previous row had less <TD> elements, then we missing columns
if (column>=_Columns.size())
_Columns.resize(column+1);
}
// remember column index for later use
cell->TableColumnIndex = column;
// new column, set rowspan from current <TD>
_Columns[column].RowSpan = cell->RowSpan;
float colspan = 1.f / cell->ColSpan;
float rowspan = 1.f / cell->RowSpan;
// Update sizes
if (cellWidth > _Columns[column].Width)
_Columns[column].Width = cellWidth;
if (cell->WidthMax > _Columns[column].WidthMax)
_Columns[column].WidthMax = cell->WidthMax;
if (cell->TableRatio > _Columns[column].TableRatio)
_Columns[column].TableRatio = cell->TableRatio;
if (cell->WidthWanted + additionnalWidth > _Columns[column].WidthWanted)
_Columns[column].WidthWanted = cell->WidthWanted + additionnalWidth;
if (cell->Height > _Columns[column].Height)
_Columns[column].Height = cell->Height;
if (cellWidth*colspan > _Columns[column].Width)
_Columns[column].Width = cellWidth*colspan;
if (cell->WidthMax*colspan > _Columns[column].WidthMax)
_Columns[column].WidthMax = cell->WidthMax*colspan;
if (cell->TableRatio*colspan > _Columns[column].TableRatio)
_Columns[column].TableRatio = cell->TableRatio*colspan;
if (cell->WidthWanted*colspan + additionnalWidth > _Columns[column].WidthWanted)
_Columns[column].WidthWanted = (sint32)(cell->WidthWanted*colspan) + additionnalWidth;
if (_Columns[column].WidthWanted + additionnalWidth)
_Columns[column].WidthMax = _Columns[column].WidthWanted + additionnalWidth;
if (_Columns[column].WidthWanted > _Columns[column].Width)
_Columns[column].Width = _Columns[column].WidthWanted;
if (cell->ColSpan > 1) {
// copy this info to all spanned columns, create new columns as needed
uint newsize = column + cell->ColSpan - 1;
if (newsize >= _Columns.size())
_Columns.resize(newsize+1);
for(uint span = 0; span < cell->ColSpan -1; span++){
column++;
_Columns[column].Width = _Columns[column-1].Width;
_Columns[column].WidthMax = _Columns[column-1].WidthMax;
_Columns[column].TableRatio = _Columns[column-1].TableRatio;
_Columns[column].WidthWanted = _Columns[column-1].WidthWanted;
_Columns[column].RowSpan = _Columns[column-1].RowSpan;
}
}
// Next column
column++;
}
// Width of cells and table borders
sint32 borderWidth = 2*Border + ((sint32)_Columns.size()+1) * CellSpacing + ((sint32)_Columns.size()*2) * CellPadding;
sint32 padding = CellPadding + (Border ? 1 : 0);
sint32 borderWidth = 2*Border + ((sint32)_Columns.size()+1) * CellSpacing + ((sint32)_Columns.size()*2) * padding;
// Get the width
sint32 tableWidthMax = ForceWidthMin?ForceWidthMin:_LastParentW; // getWReal();
@ -802,7 +903,6 @@ namespace NLGUI
// Some space ?
space = finalWidth - tableWidth;
if (space > 0)
{
// Then add in wanted Width cells
@ -892,6 +992,18 @@ namespace NLGUI
}
}
}
// If there is still space left, then sum up column widths
// and add all the remaining space to final column.
if (space > 0)
{
sint32 innerWidth = 0;
for(i=0;i<_Columns.size();i++)
innerWidth += _Columns[i].Width;
if (innerWidth > 0 && finalWidth > innerWidth)
_Columns[_Columns.size()-1].Width += finalWidth - innerWidth;
}
}
}
}
@ -902,7 +1014,8 @@ namespace NLGUI
column = 0;
sint32 row = 0;
sint32 currentX = Border + CellSpacing + CellPadding;
sint32 currentX = Border + CellSpacing + padding;
_Rows.clear ();
for (i=0; i<_Cells.size(); i++)
{
@ -911,25 +1024,41 @@ namespace NLGUI
if (cell->NewLine)
{
column = 0;
currentX = Border + CellSpacing + CellPadding;
currentX = Border + CellSpacing + padding;
_Rows.push_back(CRow());
}
if (cell->TableColumnIndex > 0)
{
// we have active rowspan, must add up 'skipped' columns
for( ; column<cell->TableColumnIndex; column++)
currentX += _Columns[column].Width + padding*2 + CellSpacing;
}
// Set the x and width
// Check align
sint32 alignmentX = 0;
sint32 widthReduceX = 0;
if (cell->WidthMax < _Columns[column].Width)
sint32 columnWidth = _Columns[column].Width;
if (cell->ColSpan > 1)
{
// scan ahead and add up column widths as they might be different
for(int j = 1; j<cell->ColSpan; j++)
columnWidth += CellSpacing + padding*2 + _Columns[column+j].Width;
}
if (cell->WidthMax < columnWidth)
{
switch (cell->Align)
{
case CGroupCell::Center:
alignmentX = (_Columns[column].Width - cell->WidthMax) / 2;
alignmentX = (columnWidth - cell->WidthMax) / 2;
widthReduceX = alignmentX * 2;
break;
case CGroupCell::Right:
alignmentX = _Columns[column].Width - cell->WidthMax;
alignmentX = columnWidth - cell->WidthMax;
widthReduceX = alignmentX;
break;
default:
@ -937,11 +1066,11 @@ namespace NLGUI
}
}
cell->setX(currentX);
cell->setW(_Columns[column].Width);
cell->setX(currentX - padding);
cell->setW(columnWidth + padding*2);
cell->Group->setX(alignmentX+cell->LeftMargin);
cell->Group->setW(_Columns[column].Width - widthReduceX);
cell->Group->setX(alignmentX + cell->LeftMargin + padding);
cell->Group->setW(columnWidth - widthReduceX);
cell->Group->CInterfaceElement::updateCoords();
// Update coords to get H
@ -949,16 +1078,17 @@ namespace NLGUI
cell->Group->updateCoords();
// Resize the row array
_Rows.back().Height = std::max(cell->Height, std::max(_Rows.back().Height, (sint32)cell->Group->getH()));
float rowspan = 1 / cell->RowSpan;
_Rows.back().Height = std::max((sint32)(cell->Height*rowspan), std::max(_Rows.back().Height, (sint32)(cell->Group->getH()*rowspan)));
// Next column
currentX += _Columns[column].Width + 2*CellPadding + CellSpacing;
column ++;
currentX += columnWidth + 2*padding + CellSpacing;
column += cell->ColSpan;
}
// Set cell Y
row = 0;
sint32 currentY = -(Border + CellSpacing + CellPadding);
sint32 currentY = -(Border + CellSpacing + padding);
for (i=0; i<_Cells.size(); i++)
{
// New cell ?
@ -967,37 +1097,45 @@ namespace NLGUI
{
if (_Rows[row].Height != 0)
{
currentY -= _Rows[row].Height + 2*CellPadding + CellSpacing;
currentY -= _Rows[row].Height + 2*padding + CellSpacing;
}
row++;
}
// Check align
sint32 alignmentY = 0;
if ((sint32)cell->Group->getH() < _Rows[row].Height)
sint32 rowHeight = _Rows[row].Height;
if (cell->RowSpan > 1)
{
// we need to scan down and add up row heights
int k = std::min((sint32)_Rows.size(), row + cell->RowSpan);
for(int j=row+1; j<k; j++)
rowHeight += CellSpacing + padding*2 + _Rows[j].Height;
}
if ((sint32)cell->Group->getH() < rowHeight)
{
switch (cell->VAlign)
{
case CGroupCell::Middle:
alignmentY = (_Rows[row].Height - (sint32)cell->Group->getH()) / 2;
alignmentY = (rowHeight - (sint32)cell->Group->getH()) / 2;
break;
case CGroupCell::Bottom:
alignmentY = _Rows[row].Height - (sint32)cell->Group->getH();
alignmentY = rowHeight - (sint32)cell->Group->getH();
break;
default:
break;
}
}
cell->setY(currentY);
cell->setH (_Rows[row].Height);
cell->Group->setY(-alignmentY);
cell->setY(currentY + padding);
cell->setH (rowHeight + 2*padding);
cell->Group->setY(-(alignmentY + padding));
}
// Resize the table
setW(finalWidth+borderWidth-_LastParentW);
if (!_Rows.empty())
currentY -= _Rows[row].Height + CellPadding + CellSpacing + Border;
currentY -= _Rows[row].Height + padding + CellSpacing + Border;
setH(-currentY);
// All done
@ -1177,60 +1315,66 @@ namespace NLGUI
if (gr == NULL)
CurrentAlpha = 255;
if (!_Columns.empty() && !_Rows.empty() && BgColor.A)
if (!_Columns.empty() && !_Rows.empty())
{
sint32 border = Border + CellSpacing + CellPadding;
if (border)
sint32 border = Border + CellSpacing;
if (border && BgColor.A)
{
CRGBA finalColor;
finalColor.modulateFromColor (BgColor, CWidgetManager::getInstance()->getGlobalColor());
finalColor.A = CurrentAlpha;
// Draw the top and bottom lines
// Draw the top line
CViewRenderer &rVR = *CViewRenderer::getInstance();
rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal, _WReal, border, 0, false, rVR.getBlankTextureId(), finalColor);
rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal-border+_HReal, _WReal, border, 0, false, rVR.getBlankTextureId(), finalColor);
// Draw the left and right lines
sint32 insideHeight = std::max((sint32)0, (sint32)_HReal - (sint32)2*border);
rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal+border, border, insideHeight, 0, false, rVR.getBlankTextureId(), finalColor);
rVR.drawRotFlipBitmap (_RenderLayer, _XReal+_WReal-border, _YReal+border, border, insideHeight, 0, false, rVR.getBlankTextureId(), finalColor);
// Draw the left line
sint32 insideHeight = std::max((sint32)0, (sint32)_HReal - (sint32)border);
rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal, border, insideHeight, 0, false, rVR.getBlankTextureId(), finalColor);
// Draw the inside borders
sint32 insideWidth = 2*CellPadding + CellSpacing;
if (insideWidth)
if (CellSpacing)
{
// Draw the inside verticals
uint i;
sint32 x = _XReal + _Columns[0].Width + border;
for (i=1; i<_Columns.size(); i++)
sint32 x, y;
for (i=0; i<_Cells.size(); i++)
{
rVR.drawRotFlipBitmap (_RenderLayer, x, _YReal+border, insideWidth, insideHeight, 0, false, rVR.getBlankTextureId(), finalColor);
x += _Columns[i].Width + insideWidth;
CGroupCell *cell = _Cells[i];
x = cell->getXReal();
y = cell->getYReal() - CellSpacing;
// right
rVR.drawRotFlipBitmap (_RenderLayer, x + cell->getW(), y, CellSpacing, cell->getH() + CellSpacing, 0, false, rVR.getBlankTextureId(), finalColor);
// bottom
rVR.drawRotFlipBitmap (_RenderLayer, x, y, cell->getW(), CellSpacing, 0, false, rVR.getBlankTextureId(), finalColor);
}
}
// Draw the inside horizontals
sint32 y = _YReal + _HReal - border - _Rows[0].Height;
if (_Rows[0].Height != 0)
{
y -= insideWidth;
}
for (i=1; i<_Rows.size(); i++)
{
uint j;
x = _XReal + border;
if (_Rows[i].Height != 0)
{
for (j=0; j<_Columns.size(); j++)
{
rVR.drawRotFlipBitmap (_RenderLayer, x, y, _Columns[j].Width, insideWidth, 0, false, rVR.getBlankTextureId(), finalColor);
x += _Columns[j].Width + insideWidth;
}
y -= _Rows[i].Height+ insideWidth;
}
}
}
if (Border)
{
CViewRenderer &rVR = *CViewRenderer::getInstance();
CRGBA borderColorTL;
CRGBA lighter = blend(BorderColor, CRGBA::White, 0.5f);
borderColorTL.modulateFromColor (lighter, CWidgetManager::getInstance()->getGlobalColor());
borderColorTL.A = CurrentAlpha;
CRGBA borderColorBR;
borderColorBR.modulateFromColor (BorderColor, CWidgetManager::getInstance()->getGlobalColor());
borderColorBR.A = CurrentAlpha;
// beveled table border
for (sint32 i=0; i<Border; i++)
{
// bottom, left, top, right
rVR.drawRotFlipBitmap (_RenderLayer, _XReal+i, _YReal+i, _WReal-i*2, 1, 0, false, rVR.getBlankTextureId(), borderColorBR);
rVR.drawRotFlipBitmap (_RenderLayer, _XReal+i, _YReal+i, 1, _HReal-i*2, 0, false, rVR.getBlankTextureId(), borderColorTL);
rVR.drawRotFlipBitmap (_RenderLayer, _XReal+i, _YReal+_HReal-i-1, _WReal-i*2, 1, 0, false, rVR.getBlankTextureId(), borderColorTL);
rVR.drawRotFlipBitmap (_RenderLayer, _XReal+_WReal-i-1, _YReal+i, 1, _HReal-i*2, 0, false, rVR.getBlankTextureId(), borderColorBR);
}
}
}
CInterfaceGroup::draw ();
@ -1243,6 +1387,11 @@ namespace NLGUI
return toString( Border );
}
else
if( name == "bordercolor" )
{
return toString( BorderColor );
}
else
if( name == "cellpadding" )
{
return toString( CellPadding );
@ -1279,6 +1428,14 @@ namespace NLGUI
return;
}
else
if( name == "bordercolor" )
{
CRGBA c;
if( fromString( value, c ) )
BorderColor = c;
return;
}
else
if( name == "cellpadding" )
{
sint32 i;
@ -1321,6 +1478,7 @@ namespace NLGUI
xmlSetProp( node, BAD_CAST "type", BAD_CAST "table" );
xmlSetProp( node, BAD_CAST "border", BAD_CAST toString( Border ).c_str() );
xmlSetProp( node, BAD_CAST "bordercolor", BAD_CAST toString( BorderColor ).c_str() );
xmlSetProp( node, BAD_CAST "cellpadding", BAD_CAST toString( CellPadding ).c_str() );
xmlSetProp( node, BAD_CAST "cellspacing", BAD_CAST toString( CellSpacing ).c_str() );
xmlSetProp( node, BAD_CAST "bgcolor", BAD_CAST toString( BgColor ).c_str() );
@ -1345,6 +1503,12 @@ namespace NLGUI
fromString((const char*)ptr, Border);
}
//
ptr = (char*) xmlGetProp( cur, (xmlChar*)"bordercolor" );
if (ptr)
{
BorderColor = convertColor((const char*)ptr);
}
//
ptr = (char*) xmlGetProp( cur, (xmlChar*)"cellpadding" );
if (ptr)
{

@ -86,6 +86,7 @@ namespace NLGUI
HTML_ATTR(TABLE,ALIGN),
HTML_ATTR(TABLE,BGCOLOR),
HTML_ATTR(TABLE,BORDER),
HTML_ATTR(TABLE,BORDERCOLOR),
HTML_ATTR(TABLE,CELLPADDING),
HTML_ATTR(TABLE,CELLSPACING),
HTML_ATTR(TABLE,CLASS),

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