Changed: #878 Fix typos in comments/code

hg/feature/sound
kervala 14 years ago
parent c9c9a24eb7
commit d9ea939698

@ -2484,7 +2484,7 @@ class CAHAddShape : public IActionHandler
fromString(getParam(Params, "angle"), a);
userDir = CVector(sin(a), cos(a), 0.f);
}
bool have_shapes = true;
bool first_shape = true;
while(have_shapes)
@ -2554,7 +2554,7 @@ class CAHAddShape : public IActionHandler
if (!skeleton.empty())
{
USkeleton skel = Scene->createSkeleton(skeleton);
if (!skel.empty())
if (!skel.empty())
{
skel.bindSkin(instance);
skel.setClusterSystem(UserEntity->getClusterSystem());

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