Changed: Enable UI bilinear filtering by default. Requires new atlases to be generated

--HG--
branch : develop
feature/pipeline-tools
Nimetu 6 years ago
parent a888ce0080
commit d97f5b1a8b

@ -326,6 +326,11 @@ InterfaceScale_min = 0.8;
InterfaceScale_max = 2.0;
InterfaceScale_step = 0.05;
// Enable biliner filtering for UI textures
// Texture atlas needs to be generated with border duplication
// or there will be visible texture bleeding
BilinearUI = 1;
// Default values for map
MaxMapScale = 2.0;
R2EDMaxMapScale = 8.0;

@ -304,7 +304,7 @@ CClientConfig::CClientConfig()
InterfaceScale_min = 0.8f;
InterfaceScale_max = 2.0f;
InterfaceScale_step = 0.05;
BilinearUI = false;
BilinearUI = true;
VREnable = false;
VRDisplayDevice = "Auto";

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