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@ -52,7 +52,7 @@ public:
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CItemDesc()
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: _NoContextCount(0)
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{
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_LogDefs.resize(38);
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_LogDefs.resize(39);
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{
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LGS::TLogDefinition &logDef = _LogDefs[0];
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@ -585,6 +585,15 @@ public:
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logDef.setContext(true);
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}
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{
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LGS::TLogDefinition &logDef = _LogDefs[38];
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logDef.setLogName("Item_RechargeSapLoad");
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logDef.setLogText("A player character recharges the sap load of an item");
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logDef.setContext(true);
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}
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// Register the log definitions
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@ -1315,6 +1324,29 @@ TLogContext_Item_EnchantItem::~TLogContext_Item_EnchantItem()
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}
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const std::string TLogContext_Item_RechargeSapLoad::_ContextName("Item_RechargeSapLoad");
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/// The constructor push a log context in the logger system
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TLogContext_Item_RechargeSapLoad::TLogContext_Item_RechargeSapLoad(const NLMISC::CEntityId &charId)
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{
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if (LGS::ILoggerServiceClient::isInitialized())
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LGS::ILoggerServiceClient::getInstance()->pushLogContext(_ContextName);
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// stack the context param in the context class object
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ItemDesc.pushContextVar_charId(charId);
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}
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/// The destructor pop a context in the logger system
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TLogContext_Item_RechargeSapLoad::~TLogContext_Item_RechargeSapLoad()
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{
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if (LGS::ILoggerServiceClient::isInitialized())
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LGS::ILoggerServiceClient::getInstance()->popLogContext(_ContextName);
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// pop the context param in the context class object
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ItemDesc.popContextVar_charId();
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}
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/// No context context. Use this to disable any contextual log underneath
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TLogNoContext_Item::TLogNoContext_Item()
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