Add item log context for creating sap recharge

ryzomclassic-develop
kaetemi 5 years ago
parent aec03f6234
commit d496d54ac4

@ -97,6 +97,8 @@ protected:
if ( !user )
return;
TLogContext_Item_RechargeSapLoad logContext(user->getId());
uint moneyCost = uint( phrase->getSabrinaCost() * RechargeMoneyFactor );
if ( ! moneyCost )
moneyCost = 1;

@ -52,7 +52,7 @@ public:
CItemDesc()
: _NoContextCount(0)
{
_LogDefs.resize(38);
_LogDefs.resize(39);
{
LGS::TLogDefinition &logDef = _LogDefs[0];
@ -585,6 +585,15 @@ public:
logDef.setContext(true);
}
{
LGS::TLogDefinition &logDef = _LogDefs[38];
logDef.setLogName("Item_RechargeSapLoad");
logDef.setLogText("A player character recharges the sap load of an item");
logDef.setContext(true);
}
// Register the log definitions
@ -1315,6 +1324,29 @@ TLogContext_Item_EnchantItem::~TLogContext_Item_EnchantItem()
}
const std::string TLogContext_Item_RechargeSapLoad::_ContextName("Item_RechargeSapLoad");
/// The constructor push a log context in the logger system
TLogContext_Item_RechargeSapLoad::TLogContext_Item_RechargeSapLoad(const NLMISC::CEntityId &charId)
{
if (LGS::ILoggerServiceClient::isInitialized())
LGS::ILoggerServiceClient::getInstance()->pushLogContext(_ContextName);
// stack the context param in the context class object
ItemDesc.pushContextVar_charId(charId);
}
/// The destructor pop a context in the logger system
TLogContext_Item_RechargeSapLoad::~TLogContext_Item_RechargeSapLoad()
{
if (LGS::ILoggerServiceClient::isInitialized())
LGS::ILoggerServiceClient::getInstance()->popLogContext(_ContextName);
// pop the context param in the context class object
ItemDesc.popContextVar_charId();
}
/// No context context. Use this to disable any contextual log underneath
TLogNoContext_Item::TLogNoContext_Item()

@ -443,6 +443,21 @@ private:
static const std::string _ContextName;
};
struct TLogContext_Item_RechargeSapLoad
{
/// The constructor push a log context in the logger system
TLogContext_Item_RechargeSapLoad(const NLMISC::CEntityId &charId);
/// The desstructor pop a context in the logger system
~TLogContext_Item_RechargeSapLoad();
private:
/// The name of the context
static const std::string _ContextName;
};

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