Move sheet generator scripts to leveldesign
parent
fdc0af158c
commit
d465191e96
@ -1,91 +0,0 @@
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# Generic action specializations
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specialization = {
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"melee": [ "slashing", "piercing", "blunt" ],
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"curse": [ "blind", "fear", "madness", "root", "sleep", "slow", "snare", "stun" ],
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"magic": [ "acid", "cold", "rot", "fire", "poison", "electricity", "shockwave" ],
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}
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# Level and HP scores
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maxLevel = 250.0
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minCharacteristic = 10.0
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maxCharacteristic = minCharacteristic + maxLevel
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minScore = minCharacteristic * 60.0
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maxScore = maxCharacteristic * 60.0
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def getScore(level):
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scorePerLevel = (maxScore - minScore) / maxLevel
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return minScore + (scorePerLevel * level)
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# Regen
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regenTimeMin = 25.0 # in seconds, at lowest level
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regenTimeMax = 100.0 # in seconds, at max level
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regenTimeSittingMax = 25.0
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regenTimeAi = 200.0
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# Base time to settle a fight, assuming base damage and HP, and assuming all hits are perfectly successful
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combatTime = 8.0
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# Magic may do double the damage of melee
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# Range is most powerful but requires ammo of course.
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# Perhaps allow range without ammo at melee damage levels. Or hybrid range and magic for ammo-less range
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# For NPCs, range should have melee-like damage, since there is no special protection...
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# Can we turn magic/melee/range into a rock/paper/scissors?
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boosts = {
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"fauna": 1.0,
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"melee": 1.0,
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"magic": 2.0,
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"magic_dot": 3.0,
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"range": 1.5, # 4.0?
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}
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newbieLevels = {
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# "a1": 1,
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}
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levels = {
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"b1": 10, "b2": 20, "b3": 30, "b4": 40,
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"c1": 60, "c2": 70, "c3": 80, "c4": 90,
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"d1": 110, "d2": 120, "d3": 130, "d4": 140,
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"e1": 160, "e2": 170, "e3": 180, "e4": 190,
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"f1": 210, "f2": 220, "f3": 230, "f4": 240,
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}
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bossLevels = {
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"b5": 50, "b6": 60, "b7": 70, "b8": 60,
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"c5": 100, "c6": 110, "c7": 120, "c8": 110,
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"d5": 150, "d6": 160, "d7": 170, "d8": 160,
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"e5": 200, "e6": 210, "e7": 220, "e8": 210,
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"f5": 250, "f6": 260, "f7": 270, "f8": 260,
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}
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def getRegionForce(level):
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map = { "a": 1, "b": 2, "c": 3, "d": 4 , "e": 5, "f": 6 }
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return map[level[0]]
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def getForceLevel(level):
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return int(level[1])
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attackOffset = {
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"d": 0, "j": 0, "f": 0, "l": 0, "p": 0, "g": 4
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}
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defenseOffset = {
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"d": 0, "j": 0, "f": 0, "l": 0, "p": 0, "g": -4
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}
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levelOffset = {
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"d": 0, "j": 0, "f": 0, "l": 0, "p": 2, "g": 2
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}
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levelVariance = [ -3, 3 ] # excluding upper bound, also applies to attack and defense
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#oldLevels = {
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# "b": { "a": 10, "b": 30, "c": 50 },
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# "c": { "a": 60, "b": 80, "c": 100 },
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# "d": { "a": 110, "b": 130, "c": 150 },
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# "e": { "a": 160, "b": 180, "c": 200 },
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# "f": { "a": 210, "b": 230, "c": 250 },
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#}
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# end of file
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@ -1,225 +0,0 @@
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BC crafted
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BCP power
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BCPA *
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BCF fyros
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BCFM melee
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BCFME *
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BCFMEA *
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BCFR ranged
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BCFRE *
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BCFREA *
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BCFP ammo
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BCFPE *
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BCFPEA *
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BCFA armor
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BCFAE *
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BCFAEA light
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BCFAEB medium
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BCFAEC heavy
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BCFAED caster
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BCFS shield
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BCFSE *
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BCFSEA *
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BCFJ jewelry
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BCFJE *
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BCFJEA *
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BCC common
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BCCM melee
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BCCME *
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BCCMEA *
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BCCR ranged
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BCCRE *
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BCCREA *
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BCCP ammo
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BCCPE *
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BCCPEA *
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BCCA armor
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BCCAE *
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BCCAEA light
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BCCAEB medium
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BCCAEC heavy
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BCCAED caster
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BCCS shield
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BCCSE *
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BCCSEA *
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BCCJ jewelry
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BCCJE *
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BCCJEA *
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BCB tribe
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BCBM melee
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BCBME *
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BCBMEA *
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BCBR ranged
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BCBRE *
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BCBREA *
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BCBP ammo
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BCBPE *
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BCBPEA *
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BCBA armor
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BCBAE *
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BCBAEA light
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BCBAEB medium
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BCBAEC heavy
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BCBAED caster
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BCBS shield
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BCBSE *
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BCBSEA *
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BCBJ jewelry
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BCBJE *
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BCBJEA *
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BCF fyros
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BCFM melee
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BCFME *
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BCFMEA *
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BCFR ranged
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BCFRE *
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BCFREA *
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BCFP ammo
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BCFPE *
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BCFPEA *
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BCFA armor
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BCFAE *
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BCFAEA light
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BCFAEB medium
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BCFAEC heavy
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BCFAED caster
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BCFS shield
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BCFSE *
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BCFSEA *
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BCFJ jewelry
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BCFJE *
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BCFJEA *
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BCM matis
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BCMM melee
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BCMME *
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BCMMEA *
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BCMR ranged
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BCMRE *
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BCMREA *
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BCMP ammo
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BCMPE *
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BCMPEA *
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BCMA armor
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BCMAE *
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BCMAEA light
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BCMAEB medium
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BCMAEC heavy
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BCMAED caster
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BCMS shield
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BCMSE *
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BCMSEA *
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BCMJ jewelry
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BCMJE *
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BCMJEA *
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BCT tryker
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BCTM melee
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BCTME *
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BCTMEA *
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BCTR ranged
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BCTRE *
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BCTREA *
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BCTP ammo
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BCTPE *
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BCTPEA *
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BCTA armor
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BCTAE *
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BCTAEA light
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BCTAEB medium
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BCTAEC heavy
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BCTAED caster
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BCTS shield
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BCTSE *
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BCTSEA *
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BCTJ jewelry
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BCTJE *
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BCTJEA *
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BCZ zorai
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BCZM melee
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BCZME *
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BCZMEA *
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BCZR ranged
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BCZRE *
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BCZREA *
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BCZP ammo
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BCZPE *
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BCZPEA *
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BCZA armor
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BCZAE *
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BCZAEA light
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BCZAEB medium
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BCZAEC heavy
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BCZAED caster
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BCZS shield
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BCZSE *
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BCZSEA *
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BCZJ jewelry
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BCZJE *
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BCZJEA *
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BCR refugee
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BCRM melee
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BCRME *
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BCRMEA *
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BCRR ranged
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BCRRE *
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BCRREA *
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BCRP ammo
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BCRPE *
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BCRPEA *
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BCRA armor
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BCRAE *
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BCRAEA *
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BCRAEB medium
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BCRAEC heavy
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BCRAED caster
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BCRS shield
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BCRSE *
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BCRSEA *
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BCRJ jewelry
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BCRJE *
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BCRJEA *
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BCK kami karavan
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BCKA *
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BCKAM kami
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BCKAMM melee
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BCKAMME *
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BCKAMMEA *
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BCKAMR ranged
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BCKAMRE *
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BCKAMREA *
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BCKAMP ammo
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BCKAMPE *
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BCKAMPEA *
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BCKAMA armor
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BCKAMAE *
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BCKAMAEA light
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BCKAMAEB medium
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BCKAMAEC heavy
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BCKAMAED caster
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BCKAMS shield
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BCKAMSE *
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BCKAMSEA *
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BCKAMJ jewelry
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BCKAMJE *
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BCKAMJEA *
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BCKAR karavan
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BCKARM melee
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BCKARME *
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BCKARMEA *
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BCKARR ranged
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BCKARRE *
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BCKARREA *
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BCKARP ammo
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BCKARPE *
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BCKARPEA *
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BCKARA armor
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BCKARAE *
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BCKARAEA light
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BCKARAEB medium
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BCKARAEC heavy
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BCKARAED caster
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BCKARS shield
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BCKARSE *
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BCKARSEA *
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BCKARJ jewelry
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BCKARJE *
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BCKARJEA *
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@ -1,60 +0,0 @@
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arma
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bul
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c1
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c2
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c3
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c4
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c5
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c6
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c7
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capryni
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cephaloplant
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chonari
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cococlaw
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cute
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dag
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diranak
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electroalgs
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estrasson
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filin
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frahar
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gibbai
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h1
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h2
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h3
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h4
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h5
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h6
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h7
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h8
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h9
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h10
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h11
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h12
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hachtaha
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jungler
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kakty
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kazoar
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kitifly
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kitihank
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kitiharak
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kitikil
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kitimandib
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kitinagan
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kitinega
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kitinokto
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lightbird
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mektoub
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phytopsy
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pucetron
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regus
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ryzerb
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ryzoholo
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ryzoholok
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sap_enslaver
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spitting_weeds
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swarmplants
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vampignon
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varinx
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yber
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zerx
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,72 +0,0 @@
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import re
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paletteLuaFile = "R:\\code\\ryzom\\common\\data_common\\r2\\r2_palette.lua"
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sitemExpr = r"[^\"]+.sitem"
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creatureExpr = r"\"[^\"]+.creature\""
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pf = open(paletteLuaFile, "r")
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paletteLua = pf.read()
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pf.close()
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sitemMatches = re.findall(sitemExpr, paletteLua)
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sitemMap = {}
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for k in sitemMatches:
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ka = k.split(":")
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for kk in ka:
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sitemMap[kk] = True
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sitemMatches = list(dict.fromkeys(sitemMap))
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sitemMatches.sort()
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# print(sitemMatches)
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lf = open("sitem_list_r2.txt", "w")
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lf.flush()
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for k in sitemMatches:
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lf.write(k + "\n")
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lf.close()
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import merge_sitem_list
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meleeSpec = [ "blunt", "pierce", "slash" ]
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curserSpec = [ "blind", "fear", "madness", "root", "sleep", "slow", "snare", "stun" ]
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magicSpec = [ "acid", "cold", "electricity", "fire", "poison", "rot", "shockwave" ]
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creatureMatches = re.findall(creatureExpr, paletteLua)
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creatureMap = {}
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for k in creatureMatches:
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ka = k.split("\"")
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for kk in ka:
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if kk != "":
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if "$level" in kk:
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for i in range(1, 5):
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k2 = kk.replace("$level", str(i))
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if "$hands" in k2:
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if "_melee_" in k2:
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for s in meleeSpec:
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k3 = k2.replace("$hands", s)
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creatureMap[k3] = True
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elif "_curser_" in k2:
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for s in curserSpec:
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k3 = k2.replace("$hands", s)
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creatureMap[k3] = True
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elif "_magic_" in k2:
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for s in magicSpec:
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k3 = k2.replace("$hands", s)
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creatureMap[k3] = True
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else:
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creatureMap[k2] = True
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else:
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creatureMap[k2] = True
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else:
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creatureMap[kk] = True
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creatureMatches = list(dict.fromkeys(creatureMap))
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creatureMatches.sort()
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# print(creatureMatches)
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lf = open("creature_list_r2.txt", "w")
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lf.flush()
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for k in creatureMatches:
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lf.write(k + "\n")
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lf.close()
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import merge_creature_list
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@ -1,93 +0,0 @@
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import os, re
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sitemPath = "R:\\leveldesign\\game_element"
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creaturePath = "R:\\leveldesign\\game_elem"
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fileMap = {}
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def listPath(path):
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for p in os.listdir(path):
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fp = path + "\\" + p
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if os.path.isdir(fp):
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listPath(fp)
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elif os.path.isfile(fp):
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fileMap[p] = fp
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listPath(sitemPath)
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listPath(creaturePath)
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sitemExpr = r"[^\" ]+.sitem"
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creatureExpr = r"[^\" ]+.creature"
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missing = {}
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sitemProcessed = {}
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sitemParents = {}
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def processSitemSheet(name):
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if not name in sitemProcessed:
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if not name in fileMap:
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missing[name] = True
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else:
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f = open(fileMap[name], "r")
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sheet = f.read()
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f.close()
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sitemProcessed[name] = True
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matches = re.findall(sitemExpr, sheet)
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for n in matches:
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sitemParents[n] = True
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processSitemSheet(n)
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with open("sitem_list.txt", "r") as f:
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for l in f:
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lt = l.strip()
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processSitemSheet(lt)
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sitemParentsSorted = list(dict.fromkeys(sitemParents))
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sitemParentsSorted.sort()
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lf = open("sitem_parents.txt", "w")
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lf.flush()
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for k in sitemParentsSorted:
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lf.write(k + "\n")
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lf.close()
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creatureProcessed = {}
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creatureParents = {}
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def processcreatureSheet(name):
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if not name in creatureProcessed:
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if not name in fileMap:
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if not "$hands" in name and not "$level" in name and not "palette." in name and "." in name:
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missing[name] = True
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else:
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f = open(fileMap[name], "r")
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sheet = f.read()
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f.close()
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creatureProcessed[name] = True
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matches = re.findall(creatureExpr, sheet)
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for n in matches:
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creatureParents[n] = True
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processcreatureSheet(n)
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with open("creature_list.txt", "r") as f:
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for l in f:
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lt = l.strip()
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processcreatureSheet(lt)
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creatureParentsSorted = list(dict.fromkeys(creatureParents))
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creatureParentsSorted.sort()
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lf = open("creature_parents.txt", "w")
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lf.flush()
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for k in creatureParentsSorted:
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lf.write(k + "\n")
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lf.close()
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|
||||
missingSorted = list(dict.fromkeys(missing))
|
||||
missingSorted.sort()
|
||||
lf = open("missing_sheets.txt", "w")
|
||||
lf.flush()
|
||||
for k in missingSorted:
|
||||
lf.write(k + "\n")
|
||||
lf.close()
|
||||
|
@ -1,104 +0,0 @@
|
||||
|
||||
import os, re
|
||||
|
||||
sbrickPath = "R:\\leveldesign\\game_element\\sbrick"
|
||||
|
||||
familyExpr = r"\"FamilyId\"[^\"]+\"[^\"]+\""
|
||||
indexExpr = r"\"IndexInFamily\"[^\"]+\"[^\"]+\""
|
||||
sitemExpr = r"\"[^\"]+.sitem\""
|
||||
|
||||
fileMap = {}
|
||||
|
||||
def listPathExt(path, ext):
|
||||
for p in os.listdir(path):
|
||||
fp = path + "\\" + p
|
||||
if os.path.isdir(fp):
|
||||
listPathExt(fp, ext)
|
||||
elif os.path.isfile(fp):
|
||||
if fp.lower().endswith(ext):
|
||||
fileMap[p] = fp
|
||||
|
||||
listPathExt(sbrickPath, ".sbrick")
|
||||
|
||||
sbrickMap = {}
|
||||
|
||||
def loadTsv(filename):
|
||||
table = []
|
||||
with open(filename, "r") as f:
|
||||
for l in f:
|
||||
table += [ l.strip().split("\t") ]
|
||||
return table;
|
||||
|
||||
preserveIndex = True
|
||||
if preserveIndex and os.path.isfile("sbrick_index.tsv"):
|
||||
table = loadTsv("sbrick_index.tsv")
|
||||
for entry in table:
|
||||
e = filter(None, entry)
|
||||
entryName = e[0] + str(int(e[1], 10)).zfill(4) # + name
|
||||
if "__missing" in e:
|
||||
e.remove("__missing")
|
||||
sbrickMap[entryName] = e + [ "__missing" ]
|
||||
|
||||
for sbrick in fileMap:
|
||||
contents = ""
|
||||
name = sbrick.split(".")[0].lower()
|
||||
with open(fileMap[sbrick], "r") as f:
|
||||
contents = f.read()
|
||||
familyId = re.findall(familyExpr, contents)[0].split('"')[-2]
|
||||
indexInFamily = re.findall(indexExpr, contents)
|
||||
if len(indexInFamily) > 0:
|
||||
indexInFamily = indexInFamily[0].split('"')[-2]
|
||||
else:
|
||||
indexInFamily = ""
|
||||
indexNumeric = len(indexInFamily) > 0 and indexInFamily.isdigit()
|
||||
if not indexNumeric and len(indexInFamily) > 0 and indexInFamily != "$filename":
|
||||
print(name + ", IndexInFamily: " + indexInFamily)
|
||||
if not indexNumeric and name.startswith(familyId.lower()):
|
||||
indexInFamily = name[len(familyId):]
|
||||
indexNumeric = len(indexInFamily) > 0 and indexInFamily.isdigit()
|
||||
if not indexNumeric:
|
||||
if name[-4:].isdigit():
|
||||
indexInFamily = name[-4:]
|
||||
elif name[-3:].isdigit():
|
||||
indexInFamily = name[-3:]
|
||||
elif name[-2:].isdigit():
|
||||
indexInFamily = name[-2:]
|
||||
indexNumeric = len(indexInFamily) > 0 and indexInFamily.isdigit()
|
||||
if not indexNumeric:
|
||||
print(name + ", IndexInFamily: " + indexInFamily)
|
||||
sitem = re.findall(sitemExpr, contents)
|
||||
if len(sitem) > 0:
|
||||
sitem = sitem[0].split('"')[-2].split(".")[0]
|
||||
else:
|
||||
sitem = ""
|
||||
#print(familyId)
|
||||
#print(indexInFamily)
|
||||
#print(name)
|
||||
#print(sitem)
|
||||
templateName = familyId.lower() + str(int(indexInFamily, 10)).zfill(2)
|
||||
entryName = familyId + str(int(indexInFamily, 10)).zfill(4) # + name
|
||||
entry = [ familyId, indexInFamily ]
|
||||
if name:
|
||||
entry += [ name ]
|
||||
if sitem != templateName and sitem != name:
|
||||
entry += [ sitem ]
|
||||
if entryName in sbrickMap:
|
||||
if not "__missing" in sbrickMap[entryName][2:]:
|
||||
print("Duplicate sbrick")
|
||||
print(entry)
|
||||
print(sbrickMap[entryName])
|
||||
for name in sbrickMap[entryName][2:]:
|
||||
if name != "__missing" and not name in entry:
|
||||
entry += [ name ]
|
||||
sbrickMap[entryName] = entry
|
||||
|
||||
w = open("sbrick_index.tsv", "w")
|
||||
|
||||
sbrickKeys = sbrickMap.keys()
|
||||
sbrickKeys.sort()
|
||||
|
||||
for k in sbrickKeys:
|
||||
w.write("\t".join(sbrickMap[k]) + "\n")
|
||||
|
||||
w.flush()
|
||||
w.close()
|
@ -1,24 +0,0 @@
|
||||
|
||||
import os
|
||||
|
||||
armorPath = "R:\\pipeline\\install\\characters_shapes"
|
||||
objectPath = "R:\\pipeline\\install\\objects"
|
||||
|
||||
with open("shape_list.txt", "w") as f:
|
||||
for p in os.listdir(armorPath):
|
||||
if p.endswith(".shape"):
|
||||
f.write(p + "\n")
|
||||
for p in os.listdir(objectPath):
|
||||
if p.endswith(".shape"):
|
||||
f.write(p + "\n")
|
||||
|
||||
sfxPath = "R:\\pipeline\\install\\sfx"
|
||||
|
||||
with open("sfx_shape_list.txt", "w") as fs:
|
||||
with open("sfx_ps_list.txt", "w") as fx:
|
||||
for p in os.listdir(sfxPath):
|
||||
if p.endswith(".shape"):
|
||||
fs.write(p + "\n")
|
||||
elif p.endswith(".ps"):
|
||||
fx.write(p + "\n")
|
||||
|
@ -1,83 +0,0 @@
|
||||
|
||||
import os, re
|
||||
|
||||
def loadTsv(filename):
|
||||
table = []
|
||||
with open(filename, "r") as f:
|
||||
for l in f:
|
||||
table += [ l.strip().split("\t") ]
|
||||
return table;
|
||||
|
||||
sbrickIndex = loadTsv("sbrick_index.tsv")
|
||||
sbrickRename = {}
|
||||
sbrickRename2 = {}
|
||||
|
||||
for sbrick in sbrickIndex:
|
||||
name = sbrick[2]
|
||||
oldNames = filter(None, sbrick[3:])
|
||||
for n in oldNames:
|
||||
sbrickRename["\\b" + n + "\\b"] = name
|
||||
sbrickRename["\\ba" + n + "\\b"] = "a" + name
|
||||
sbrickRename2["\\b" + n + "\\.sbrick\\b"] = name + ".sbrick"
|
||||
sbrickRename2["\\ba" + n + "\\.sphrase\\b"] = "a" + name + ".sphrase"
|
||||
|
||||
#print(sbrickRename)
|
||||
|
||||
def fixFile(file):
|
||||
print(file)
|
||||
text = None
|
||||
with open(file, "r") as f:
|
||||
text = f.read()
|
||||
for oldName in sbrickRename:
|
||||
newName = sbrickRename[oldName]
|
||||
text = re.sub(oldName, newName, text)
|
||||
with open(file, "w") as f:
|
||||
f.write(text)
|
||||
f.flush()
|
||||
|
||||
def fixDir(path):
|
||||
for p in os.listdir(path):
|
||||
fp = path + "\\" + p
|
||||
if os.path.isdir(fp):
|
||||
fixDir(fp)
|
||||
elif os.path.isfile(fp):
|
||||
fixFile(fp)
|
||||
|
||||
def fixFile2(file):
|
||||
print(file)
|
||||
text = None
|
||||
with open(file, "r") as f:
|
||||
text = f.read()
|
||||
for oldName in sbrickRename2:
|
||||
newName = sbrickRename2[oldName]
|
||||
text = re.sub(oldName, newName, text)
|
||||
with open(file, "w") as f:
|
||||
f.write(text)
|
||||
f.flush()
|
||||
|
||||
def fixDir2(path):
|
||||
for p in os.listdir(path):
|
||||
fp = path + "\\" + p
|
||||
if os.path.isdir(fp):
|
||||
fixDir2(fp)
|
||||
elif os.path.isfile(fp):
|
||||
fixFile2(fp)
|
||||
|
||||
fixFile(r"R:\leveldesign\translation\work\sbrick_words_wk.txt")
|
||||
fixFile(r"R:\leveldesign\translation\work\sphrase_words_wk.txt")
|
||||
|
||||
fixFile(r"R:\leveldesign\translation\translated\sbrick_words_de.txt")
|
||||
fixFile(r"R:\leveldesign\translation\translated\sbrick_words_en.txt")
|
||||
fixFile(r"R:\leveldesign\translation\translated\sbrick_words_es.txt")
|
||||
fixFile(r"R:\leveldesign\translation\translated\sbrick_words_fr.txt")
|
||||
fixFile(r"R:\leveldesign\translation\translated\sbrick_words_ru.txt")
|
||||
fixFile(r"R:\leveldesign\translation\translated\sbrick_words_wk.txt")
|
||||
|
||||
fixFile(r"R:\leveldesign\translation\translated\sphrase_words_de.txt")
|
||||
fixFile(r"R:\leveldesign\translation\translated\sphrase_words_en.txt")
|
||||
fixFile(r"R:\leveldesign\translation\translated\sphrase_words_es.txt")
|
||||
fixFile(r"R:\leveldesign\translation\translated\sphrase_words_fr.txt")
|
||||
fixFile(r"R:\leveldesign\translation\translated\sphrase_words_ru.txt")
|
||||
fixFile(r"R:\leveldesign\translation\translated\sphrase_words_wk.txt")
|
||||
|
||||
fixDir2(r"R:\leveldesign\game_elem\createperso")
|
@ -1,273 +0,0 @@
|
||||
|
||||
import os, zlib
|
||||
|
||||
from balancing_config import *
|
||||
|
||||
meleeSpec = specialization["melee"]
|
||||
curseSpec = specialization["curse"]
|
||||
magicSpec = specialization["magic"]
|
||||
|
||||
npcActionFolder = "R:\\leveldesign\\game_elem\\creature\\npc\\aiaction\\generic"
|
||||
if not os.path.isdir(npcActionFolder):
|
||||
os.makedirs(npcActionFolder)
|
||||
faunaActionFolder = "R:\\leveldesign\\game_elem\\creature\\fauna\\aiaction\\generic"
|
||||
if not os.path.isdir(faunaActionFolder):
|
||||
os.makedirs(faunaActionFolder)
|
||||
|
||||
npcActionListFolder = "R:\\leveldesign\\game_elem\\creature\\npc\\actionlist\\generic"
|
||||
if not os.path.isdir(npcActionListFolder):
|
||||
os.makedirs(npcActionListFolder)
|
||||
faunaActionListFolder = "R:\\leveldesign\\game_elem\\creature\\fauna\\actionlist\\generic"
|
||||
if not os.path.isdir(faunaActionListFolder):
|
||||
os.makedirs(faunaActionListFolder)
|
||||
|
||||
npcActionListComboFolder = "R:\\leveldesign\\game_elem\\creature\\npc\\actionlist\\combo"
|
||||
if not os.path.isdir(npcActionListComboFolder):
|
||||
os.makedirs(npcActionListComboFolder)
|
||||
|
||||
base = {
|
||||
"combat": {
|
||||
"fauna": meleeSpec,
|
||||
"melee": [ "" ],
|
||||
"range": meleeSpec,
|
||||
},
|
||||
# "enchanted": { # These 1.5x the damage (regular melee plus 0.5x magic damage)
|
||||
# "melee": meleeSpec * magicSpec + curseSpec,
|
||||
# "range": meleeSpec * magicSpec + curseSpec,
|
||||
# },
|
||||
"magic": {
|
||||
"damage": magicSpec,
|
||||
"aoe": magicSpec,
|
||||
"dot": magicSpec,
|
||||
# "heal": [ "hp", "sap", "stamina", "focus" ],
|
||||
"curse": curseSpec,
|
||||
# affliction: curseSpec * magicSpec
|
||||
},
|
||||
# "debuff": {
|
||||
# "skill": [ "melee", "range", "magic" ],
|
||||
# "resist": magicSpec,
|
||||
# },
|
||||
}
|
||||
|
||||
# Random variance on the generated sheets
|
||||
randomVariance = 0.1
|
||||
|
||||
# Spell time
|
||||
spellBaseTime = 1.0
|
||||
spellRandomBaseTime = 2.0
|
||||
spellPostTime = 0.5
|
||||
spellRandomPostTime = 1.0
|
||||
dotDuration = 8.0
|
||||
dotRandomDuration = 8.0
|
||||
dotFrequency = 2.0
|
||||
dotRandomFrequency = 2.0
|
||||
|
||||
# magic_damage
|
||||
# egs_static_ai_action.cpp
|
||||
# Total Magic Damage = DamageValue + (SpellPowerFactor * creature.AttackLevel)
|
||||
for skill in base["magic"]:
|
||||
for spec in base["magic"][skill]:
|
||||
# for variant in variantSpec:
|
||||
name = "magic_" + skill + "_" + spec
|
||||
# randBoostFactor = zlib.crc32("SpellPowerFactor" + name) & 0xffffffff
|
||||
# randBoostFactor = (((randBoostFactor % 2000) - 1000) * randomVariance) / 1000.0
|
||||
randBoostFactor = 0.0
|
||||
# randBoostAdd = zlib.crc32("DamageValue" + name) & 0xffffffff
|
||||
# randBoostAdd = (((randBoostAdd % 2000) - 1000) * randomVariance) / 1000.0
|
||||
randBoostAdd = 0.0
|
||||
randBaseTime = zlib.crc32("CastingTime" + name) & 0xffffffff
|
||||
randBaseTime = ((randBaseTime % 1000) * spellRandomBaseTime) / 1000.0
|
||||
randPostTime = zlib.crc32("PostActionTime" + name) & 0xffffffff
|
||||
randPostTime = ((randPostTime % 1000) * spellRandomPostTime) / 1000.0
|
||||
baseTime = int((spellBaseTime + randBaseTime) * 10.0) * 0.1
|
||||
postTime = int((spellPostTime + randPostTime) * 10.0) * 0.1
|
||||
totalTime = baseTime + postTime
|
||||
boost = boosts["magic"]
|
||||
if "magic_" + skill in boosts:
|
||||
boost = boosts["magic_" + skill]
|
||||
maxLevelDamage = (maxScore * totalTime * boost) / combatTime
|
||||
damagePerLevel = maxLevelDamage / maxCharacteristic
|
||||
damagePerLevelFactor = (damagePerLevel + (damagePerLevel * randBoostFactor)) # * variantBoost[variant]
|
||||
damageAdd = (damagePerLevel + (damagePerLevel * randBoostAdd)) * minCharacteristic # * variantBaseLevel[variant]
|
||||
behaviour = "CAST_" + spec.upper()
|
||||
if behaviour == "CAST_ELECTRICITY":
|
||||
behaviour = "CAST_ELEC"
|
||||
elif behaviour == "CAST_SHOCKWAVE":
|
||||
behaviour = "CAST_SHOCK"
|
||||
elif behaviour == "CAST_MADNESS":
|
||||
behaviour = "CAST_MAD"
|
||||
elif behaviour == "CAST_SNARE":
|
||||
behaviour = "CAST_SLOW"
|
||||
damageType = spec.upper()
|
||||
if damageType == "SHOCKWAVE":
|
||||
damageType = "SHOCK"
|
||||
with open(npcActionFolder + "\\" + name + ".aiaction", "w") as f:
|
||||
f.write("<?xml version=\"1.0\"?>\n")
|
||||
f.write("<FORM Version=\"4.0\" State=\"modified\">\n")
|
||||
f.write(" <STRUCT>\n")
|
||||
if skill == "dot":
|
||||
f.write(" <ATOM Name=\"type\" Value=\"DoTSpell\"/>\n")
|
||||
else:
|
||||
f.write(" <ATOM Name=\"type\" Value=\"DamageSpell\"/>\n")
|
||||
if skill == "aoe":
|
||||
f.write(" <ATOM Name=\"AreaType\" Value=\"Bomb\"/>\n")
|
||||
f.write(" <ATOM Name=\"BombRadius\" Value=\"4\"/>\n")
|
||||
f.write(" <ATOM Name=\"Behaviour\" Value=\"" + behaviour + "\"/>\n")
|
||||
if skill == "dot":
|
||||
randDuration = zlib.crc32("Duration" + name) & 0xffffffff
|
||||
randDuration = ((randDuration % 1000) * dotRandomDuration) / 1000.0
|
||||
duration = round(dotDuration + randDuration, 1)
|
||||
randFrequency = zlib.crc32("UpdateFrequency" + name) & 0xffffffff
|
||||
randFrequency = ((randFrequency % 1000) * dotRandomFrequency) / 1000.0
|
||||
frequency = round(dotFrequency + randFrequency, 1)
|
||||
f.write(" <ATOM Name=\"Duration\" Value=\"" + str(duration) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"DurationType\" Value=\"Normal\"/>\n")
|
||||
f.write(" <ATOM Name=\"UpdateFrequency\" Value=\"" + str(frequency) + "\"/>\n")
|
||||
nbImpacts = int(duration / frequency) * 1.0
|
||||
damagePerLevelFactor /= nbImpacts
|
||||
damageAdd /= nbImpacts
|
||||
if skill == "curse":
|
||||
effectType = spec[0].upper() + spec[1:]
|
||||
if effectType == "Sleep":
|
||||
effectType = "Mezz"
|
||||
elif effectType == "Madness":
|
||||
effectType = "MeleeMadness"
|
||||
elif effectType == "Slow":
|
||||
effectType = "SlowMelee"
|
||||
elif effectType == "Snare":
|
||||
effectType = "SlowMove"
|
||||
referenceTime = spellBaseTime + spellRandomBaseTime / 2.0 + spellPostTime + spellRandomPostTime / 2.0
|
||||
effectDuration = 10.0 * totalTime / referenceTime
|
||||
f.write(" <ATOM Name=\"EffectType\" Value=\"" + effectType + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"EffectValue\" Value=\"75\"/>\n")
|
||||
f.write(" <ATOM Name=\"EffectDuration\" Value=\"" + str(round(effectDuration, 1)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"EffectDurationType\" Value=\"Normal\"/>\n")
|
||||
else:
|
||||
f.write(" <ATOM Name=\"SpellPowerFactor\" Value=\"" + str(round(damagePerLevelFactor, 3))+ "\"/>\n")
|
||||
f.write(" <ATOM Name=\"DamageScore\" Value=\"HitPoints\"/>\n")
|
||||
f.write(" <ATOM Name=\"DamageType\" Value=\"" + damageType + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"DamageValue\" Value=\"" + str(int(damageAdd)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"CastingTime\" Value=\"" + str(baseTime) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"PostActionTime\" Value=\"" + str(postTime) + "\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write("</FORM>\n")
|
||||
with open(npcActionListFolder + "\\" + name + ".actionlist", "w") as f:
|
||||
f.write("<?xml version=\"1.0\"?>\n")
|
||||
f.write("<FORM Version=\"4.0\" State=\"modified\">\n")
|
||||
f.write(" <STRUCT>\n")
|
||||
f.write(" <ARRAY Name=\"actions\">\n")
|
||||
f.write(" <ATOM Value=\"" + name + ".aiaction\"/>\n")
|
||||
f.write(" </ARRAY>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write("</FORM>\n")
|
||||
|
||||
for curse in curseSpec:
|
||||
for dot in magicSpec:
|
||||
name = "magic_affliction_" + curse + "_" + dot
|
||||
curseName = "magic_curse_" + curse
|
||||
dotName = "magic_dot_" + dot
|
||||
with open(npcActionListComboFolder + "\\" + name + ".actionlist", "w") as f:
|
||||
f.write("<?xml version=\"1.0\"?>\n")
|
||||
f.write("<FORM Version=\"4.0\" State=\"modified\">\n")
|
||||
f.write(" <STRUCT>\n")
|
||||
f.write(" <ARRAY Name=\"actions\">\n")
|
||||
f.write(" <ATOM Value=\"" + curseName + ".aiaction\"/>\n")
|
||||
f.write(" <ATOM Value=\"" + dotName + ".aiaction\"/>\n")
|
||||
f.write(" </ARRAY>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write("</FORM>\n")
|
||||
|
||||
# player melee boosts
|
||||
# skill -> 10x
|
||||
# item speed -> 2x
|
||||
# item dmg -> 2x
|
||||
# increase damage -> 2x
|
||||
|
||||
# player magic boosts
|
||||
# glove speed -> 2x
|
||||
# glove dmg -> 2x
|
||||
# double spell -> 2x
|
||||
|
||||
meleeReferenceHitRate = 2.5 # 2h long sword, hits per 10s
|
||||
meleeReferenceDmg = 1.0 # 2h long sword
|
||||
|
||||
egsMinDamage = None
|
||||
egsDamageStep = None
|
||||
def printEgsConfiguration():
|
||||
totalTime = 1.0 / (meleeReferenceHitRate / 10.0)
|
||||
maxLevelDamage = (maxScore * totalTime * boosts["melee"]) / combatTime
|
||||
damagePerLevel = (maxLevelDamage / maxCharacteristic)
|
||||
damagePerLevelFactor = damagePerLevel # * variantBoost["b"]
|
||||
damageAdd = damagePerLevel * minCharacteristic
|
||||
print("entities_game_service.cfg:")
|
||||
print("MinDamage = " + str(round(damageAdd, 3)) + ";")
|
||||
print("DamageStep = " + str(round(damagePerLevelFactor, 3)) + ";")
|
||||
egsMinDamage = round(damageAdd, 3)
|
||||
egsDamageStep = round(damagePerLevelFactor, 3)
|
||||
print("// (MaxDamage = " + str(egsMinDamage + egsDamageStep * maxLevel) + ")")
|
||||
print("")
|
||||
print("PhysicalCharacteristicsBaseValue = 0; // Additional characteristics bonus")
|
||||
scoreFactor = maxScore / maxCharacteristic
|
||||
print("PhysicalCharacteristicsFactor = " + str(scoreFactor) + ";")
|
||||
print("// (MaxPlayerBaseHP = " + str(maxScore) + ")")
|
||||
print("")
|
||||
regenTimeDiff = regenTimeMax - regenTimeMin
|
||||
regenDivisor = regenTimeDiff / maxScore * maxCharacteristic
|
||||
minRegenPerSec = minCharacteristic / regenDivisor
|
||||
wantedMinRegenPerSec = minScore / regenTimeMin
|
||||
regenOffset = wantedMinRegenPerSec - minRegenPerSec
|
||||
print("RegenDivisor = " + str(regenDivisor) + "; // Seconds per characteristic to regen a point. (Regen per second is the characteristic divided by this value plus offset)")
|
||||
print("RegenReposFactor = " + str(regenTimeMax / regenTimeSittingMax) + "; // Multiplier sitting down, offset not multiplied")
|
||||
print("RegenOffset = " + str(regenOffset) + "; // Additional regen per second")
|
||||
printEgsConfiguration()
|
||||
|
||||
# combat_melee
|
||||
# egs_static_ai_action.cpp
|
||||
# CWeaponDamageTable::getInstance().getRefenceDamage(itemQuality, attackerLevel)
|
||||
for skill in base["combat"]:
|
||||
for spec in base["combat"][skill]:
|
||||
name = "combat_" + skill + "_" + spec
|
||||
if spec == "":
|
||||
name = "combat_" + skill
|
||||
type = "Melee"
|
||||
if skill == "range":
|
||||
type = "Range"
|
||||
combatDamageType = spec.upper()
|
||||
behaviour = "UNKNOWN_BEHAVIOUR"
|
||||
if skill == "fauna":
|
||||
behaviour = "CREATURE_ATTACK_0"
|
||||
folder = npcActionFolder
|
||||
if skill == "fauna":
|
||||
folder = faunaActionFolder
|
||||
with open(folder + "\\" + name + ".aiaction", "w") as f:
|
||||
f.write("<?xml version=\"1.0\"?>\n")
|
||||
f.write("<FORM Version=\"4.0\" State=\"modified\">\n")
|
||||
f.write(" <STRUCT>\n")
|
||||
f.write(" <ATOM Name=\"type\" Value=\"" + type + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"SpeedFactor\" Value=\"0\"/>\n")
|
||||
f.write(" <ATOM Name=\"DamageFactor\" Value=\"0\"/>\n")
|
||||
f.write(" <ATOM Name=\"DamageAdd\" Value=\"0\"/>\n")
|
||||
f.write(" <ATOM Name=\"ArmorAbsorptionFactor\" Value=\"1.0\"/>\n")
|
||||
f.write(" <ATOM Name=\"CombatDamageType\" Value=\"" + combatDamageType + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Critic\" Value=\"0.1\"/>\n")
|
||||
f.write(" <ATOM Name=\"AimingType\" Value=\"Random\"/>\n")
|
||||
if behaviour != "UNKNOWN_BEHAVIOUR":
|
||||
f.write(" <ATOM Name=\"Behaviour\" Value=\"" + behaviour + "\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write("</FORM>\n")
|
||||
folder = npcActionListFolder
|
||||
if skill == "fauna":
|
||||
folder = faunaActionListFolder
|
||||
with open(folder + "\\" + name + ".actionlist", "w") as f:
|
||||
f.write("<?xml version=\"1.0\"?>\n")
|
||||
f.write("<FORM Version=\"4.0\" State=\"modified\">\n")
|
||||
f.write(" <STRUCT>\n")
|
||||
f.write(" <ARRAY Name=\"actions\">\n")
|
||||
f.write(" <ATOM Value=\"" + name + ".aiaction\"/>\n")
|
||||
f.write(" </ARRAY>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write("</FORM>\n")
|
||||
|
||||
#for spec in meleeSpec:
|
||||
# for variant in variantSpec:
|
||||
#
|
@ -1,242 +0,0 @@
|
||||
|
||||
import os, zlib
|
||||
|
||||
from balancing_config import *
|
||||
|
||||
folder = r"R:\leveldesign\game_elem\creature\npc\ring"
|
||||
if not os.path.isdir(folder):
|
||||
os.makedirs(folder)
|
||||
|
||||
# cuthroat_b_melee_b_m_f.creature
|
||||
# cuthroat_b_range_a_t_f.creature
|
||||
# cuthroat_b, melee/range, a/b/c, f/m/t/z (race), h/f (gender)
|
||||
# not used
|
||||
|
||||
# fyros_guard_l_c_f
|
||||
# matis_guard_l_f_h
|
||||
# fyros/matis/tryker/zorai (race), guard_l, b/c/d/e/f (level range), h/f (gender)
|
||||
# not used
|
||||
|
||||
# ring_civil_light_melee_blunt_b4: civilian
|
||||
|
||||
# ring_guard_melee_tank_blunt_c3: guard
|
||||
|
||||
# ring_light_melee_blunt_c3: milicia, light armor
|
||||
# ring_melee_damage_dealer_slash_b2: armsman, medium armor
|
||||
# ring_melee_tank_blunt_d2: warrior, heavy armor
|
||||
|
||||
# ring_magic_damage_dealer_acid_d3: elementalist
|
||||
# ring_magic_aoe_acid_c4: devastator
|
||||
# ring_magic_curser_blind_d1: illusionist, tormentor
|
||||
|
||||
# ring_healer_b2 (b/c/d/e/f2 only)
|
||||
# not used
|
||||
|
||||
# protections are 0 to 100, more melee protection for melee, and more magic protection for magic
|
||||
# resists are all same as level, varied using level variance
|
||||
|
||||
types = {
|
||||
"ring_civil_light_melee": { "action": "combat_melee", "levelOffset": 0, "attackOffset": 0, "defenseOffset": 0, "xpGain": 1.0, "hpFactor": 0.5, "attackFactor": 0.5, "meleeProtection": 20, "magicProtection": 20, "parent": "fyhc3.creature" }, # civilian
|
||||
"ring_guard_melee_tank": { "action": "combat_melee", "levelOffset": 20, "attackOffset": 0, "defenseOffset": 0, "xpGain": 2.0, "hpFactor": 4.0, "attackFactor": 2.0, "meleeProtection": 60, "magicProtection": 60, "parent": "fyha3.creature" }, # guard
|
||||
|
||||
"ring_light_melee": { "action": "combat_melee", "levelOffset": 0, "attackOffset": 0, "defenseOffset": 0, "xpGain": 1.0, "hpFactor": 1.0, "attackFactor": 1.0, "meleeProtection": 20, "magicProtection": 20, "parent": "fyhc3.creature" }, # milicia
|
||||
"ring_melee_damage_dealer": { "action": "combat_melee", "levelOffset": 0, "attackOffset": 6, "defenseOffset": -6, "xpGain": 1.5, "hpFactor": 0.5, "attackFactor": 2.0, "meleeProtection": 40, "magicProtection": 20, "parent": "fyhb3.creature" }, # armsman
|
||||
"ring_melee_tank": { "action": "combat_melee", "levelOffset": 0, "attackOffset": -6, "defenseOffset": 6, "xpGain": 2.0, "hpFactor": 4.0, "attackFactor": 0.25, "meleeProtection": 60, "magicProtection": 20, "parent": "fyha3.creature" }, # warrior
|
||||
|
||||
"ring_magic_damage_dealer": { "action": "magic_damage", "levelOffset": 0, "attackOffset": 0, "defenseOffset": 0, "xpGain": 1.5, "hpFactor": 1.0 / boosts["magic"], "meleeProtection": 20, "magicProtection": 40, "parent": "fyhd3.creature" }, # elementalist
|
||||
"ring_magic_aoe": { "action": "magic_aoe", "levelOffset": 0, "attackOffset": 0, "defenseOffset": 0, "xpGain": 1.0, "hpFactor": 1.0 / boosts["magic"], "meleeProtection": 20, "magicProtection": 20, "parent": "fyhd3.creature" }, # devastator
|
||||
"ring_magic_curser": { "action": "magic_affliction", "levelOffset": 0, "attackOffset": 0, "defenseOffset": 0, "xpGain": 2.0, "hpFactor": 1.0 / boosts["magic"], "meleeProtection": 20, "magicProtection": 60, "parent": "fyhd3.creature" }, # illusionist, tormentor
|
||||
}
|
||||
|
||||
xpVariance = 0.1
|
||||
hpVariance = 0.1
|
||||
|
||||
attackTime = 3
|
||||
attackTimeVariance = 0.2
|
||||
|
||||
attackVariance = 0.1
|
||||
|
||||
def randomValue(mod, seed):
|
||||
rv = zlib.crc32(seed) & 0xffffffff
|
||||
return rv % mod
|
||||
|
||||
def randomFloat(seed):
|
||||
rv = zlib.crc32(seed) & 0xffffffff
|
||||
return ((rv % 2000) * 1.0) / 2000.0
|
||||
|
||||
def varyFloat(value, variance, seed):
|
||||
rv = randomFloat(seed)
|
||||
rv = ((rv * 2.0) - 1.0) * variance
|
||||
return value + (value * rv)
|
||||
|
||||
def varyLevel(level, seed):
|
||||
rv = zlib.crc32("Level_" + seed + "_Level") & 0xffffffff
|
||||
vrange = levelVariance[1] - levelVariance[0]
|
||||
rv = rv % vrange
|
||||
vmin = levelVariance[0]
|
||||
rv = rv + vmin
|
||||
res = level + rv
|
||||
if res < 1:
|
||||
res = 1
|
||||
return res
|
||||
|
||||
def varyProtection(protection, seed):
|
||||
rv = zlib.crc32("Protection_" + seed + "_Protection") & 0xffffffff
|
||||
rv = rv % 10
|
||||
rv = rv - 5
|
||||
res = int(round(protection + (protection * rv * 0.01), 0))
|
||||
if res < 0:
|
||||
res = 0
|
||||
if res > 100:
|
||||
res = 100
|
||||
return res
|
||||
|
||||
def randomMagic(seed):
|
||||
rv = zlib.crc32("Magic_" + seed + "_Magic") & 0xffffffff
|
||||
rv = rv % len(specialization["magic"])
|
||||
return specialization["magic"][rv]
|
||||
|
||||
def writeNpcCreature(name, type, level, spec, actionlist):
|
||||
baseLevel = levels[level] + types[type]["levelOffset"]
|
||||
baseLevel = varyLevel(baseLevel, "Level_" + name)
|
||||
attackLevel = varyLevel(baseLevel + types[type]["attackOffset"], "Attack_" + name)
|
||||
defenseLevel = varyLevel(baseLevel + types[type]["defenseOffset"], "Defense_" + name)
|
||||
avgLevel = int(round((attackLevel + defenseLevel) / 2, 0))
|
||||
xpLevel = int(round((baseLevel + attackLevel + defenseLevel) / 3, 0))
|
||||
playerHpLevel = int(getScore(baseLevel) / 100.0)
|
||||
hp = round(varyFloat(getScore(baseLevel), hpVariance, "life" + name) * types[type]["hpFactor"], 0)
|
||||
regen = varyFloat(hp / regenTimeAi, hpVariance, "LifeRegen" + name)
|
||||
totalTime = round(varyFloat(attackTime, attackTimeVariance, "AttackSpeed" + name), 1)
|
||||
boost = boosts["melee"]
|
||||
if "range" in type:
|
||||
boost = boosts["range"]
|
||||
attackFactor = 1.0
|
||||
if "attackFactor" in types[type]:
|
||||
attackFactor = types[type]["attackFactor"]
|
||||
totalDamage = (getScore(baseLevel) * totalTime * boost * attackFactor) / combatTime
|
||||
totalDamage = varyFloat(totalDamage, attackVariance, "NbHitToKillPlayer" + name)
|
||||
hitsToKill = (playerHpLevel * 100.0) / totalDamage
|
||||
with open(folder + "\\" + name + ".creature", "w") as f:
|
||||
f.write("<?xml version=\"1.0\"?>\n")
|
||||
f.write("<FORM Version=\"4.0\" State=\"modified\">\n")
|
||||
f.write(" <PARENT Filename=\"" + types[type]["parent"] + "\"/>\n")
|
||||
f.write(" <STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Basics\">\n")
|
||||
f.write(" <ATOM Name=\"Fame\" Value=\"none\"/>\n")
|
||||
# f.write(" <ATOM Name=\"Level\" Value=\"" + str(avgLevel) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"NbPlayers\" Value=\"1\"/>\n")
|
||||
f.write(" <ATOM Name=\"PlayerHpLevel\" Value=\"" + str(playerHpLevel) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"NbHitToKillPlayer\" Value=\"" + str(hitsToKill) + "\"/>\n")
|
||||
f.write(" <STRUCT Name=\"Characteristics\">\n")
|
||||
f.write(" <ATOM Name=\"DynamicEnergyValue\" Value=\"0.002777778\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Equipment\">\n")
|
||||
f.write(" <STRUCT Name=\"Body\">\n")
|
||||
f.write(" <ATOM Name=\"Color\" Value=\"0\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Legs\">\n")
|
||||
f.write(" <ATOM Name=\"Color\" Value=\"0\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Arms\">\n")
|
||||
f.write(" <ATOM Name=\"Color\" Value=\"0\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Hands\">\n")
|
||||
f.write(" <ATOM Name=\"Color\" Value=\"0\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Feet\">\n")
|
||||
f.write(" <ATOM Name=\"Color\" Value=\"0\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Head\">\n")
|
||||
f.write(" <ATOM Name=\"Color\" Value=\"0\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"MovementSpeeds\">\n")
|
||||
f.write(" <ATOM Name=\"WalkSpeed\" Value=\"1.66\"/>\n")
|
||||
f.write(" <ATOM Name=\"RunSpeed\" Value=\"6\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <ATOM Name=\"life\" Value=\"" + str(int(hp)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"AttackSpeed\" Value=\"" + str(totalTime) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"LifeRegen\" Value=\"" + str(regen) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"AttackLevel\" Value=\"" + str(attackLevel) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"DefenseLevel\" Value=\"" + str(defenseLevel) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"XPLevel\" Value=\"" + str(xpLevel) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"TauntLevel\" Value=\"" + str(varyLevel(baseLevel, "TauntLevel" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"RegionForce\" Value=\"" + str(getRegionForce(level)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"ForceLevel\" Value=\"" + str(getForceLevel(level)) + "\"/>\n") # TODO
|
||||
if "magic" in type:
|
||||
f.write(" <ATOM Name=\"DodgeAsDefense\" Value=\"true\"/>\n")
|
||||
else:
|
||||
f.write(" <ATOM Name=\"DodgeAsDefense\" Value=\"false\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"3d data\">\n")
|
||||
f.write(" <ATOM Name=\"Scale\" Value=\"1\"/>\n")
|
||||
f.write(" <ATOM Name=\"ForceDisplayCreatureName\" Value=\"false\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Properties\">\n")
|
||||
f.write(" <ATOM Name=\"LootHarvestState\" Value=\"NONE\"/>\n")
|
||||
f.write(" <ATOM Name=\"XPGainCoef\" Value=\"" + str(round(varyFloat(types[type]["xpGain"], xpVariance, "XPGainCoef" + name), 2)) + "\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Protections\">\n")
|
||||
f.write(" <ATOM Name=\"PiercingFactor\" Value=\"" + str(varyProtection(types[type]["meleeProtection"], "PiercingFactor" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"SlashingFactor\" Value=\"" + str(varyProtection(types[type]["meleeProtection"], "SlashingFactor" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"BluntFactor\" Value=\"" + str(varyProtection(types[type]["meleeProtection"], "BluntFactor" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"RotFactor\" Value=\"" + str(varyProtection(types[type]["magicProtection"], "RotFactor" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"AcidFactor\" Value=\"" + str(varyProtection(types[type]["magicProtection"], "AcidFactor" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"ColdFactor\" Value=\"" + str(varyProtection(types[type]["magicProtection"], "ColdFactor" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"FireFactor\" Value=\"" + str(varyProtection(types[type]["magicProtection"], "FireFactor" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"PoisonFactor\" Value=\"" + str(varyProtection(types[type]["magicProtection"], "PoisonFactor" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"ElectricityFactor\" Value=\"" + str(varyProtection(types[type]["magicProtection"], "ElectricityFactor" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"ShockFactor\" Value=\"" + str(varyProtection(types[type]["magicProtection"], "ShockFactor" + name)) + "\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Resists\">\n")
|
||||
f.write(" <ATOM Name=\"Fear\" Value=\"" + str(varyLevel(baseLevel, "Fear" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Sleep\" Value=\"" + str(varyLevel(baseLevel, "Sleep" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Stun\" Value=\"" + str(varyLevel(baseLevel, "Stun" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Root\" Value=\"" + str(varyLevel(baseLevel, "Root" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Blind\" Value=\"" + str(varyLevel(baseLevel, "Blind" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Snare\" Value=\"" + str(varyLevel(baseLevel, "Snare" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Slow\" Value=\"" + str(varyLevel(baseLevel, "Slow" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Acid\" Value=\"" + str(varyLevel(baseLevel, "Acid" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Cold\" Value=\"" + str(varyLevel(baseLevel, "Cold" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Electricity\" Value=\"" + str(varyLevel(baseLevel, "Electricity" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Fire\" Value=\"" + str(varyLevel(baseLevel, "Fire" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Poison\" Value=\"" + str(varyLevel(baseLevel, "Poison" + name)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Rot\" Value=\"" + str(varyLevel(baseLevel, "Rot" + name)) + "\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
if "magic" in types[type]["action"]:
|
||||
f.write(" <ATOM Name=\"action_cfg\" Value=\"0010f\"/>\n")
|
||||
f.write(" <ARRAY Name=\"nuke_cfg\">\n")
|
||||
f.write(" <ATOM Value=\"" + actionlist + "\"/>\n")
|
||||
f.write(" </ARRAY>\n")
|
||||
else:
|
||||
f.write(" <ATOM Name=\"action_cfg\" Value=\"1000f\"/>\n")
|
||||
f.write(" <ARRAY Name=\"melee_cfg\">\n")
|
||||
f.write(" <ATOM Value=\"" + actionlist + "\"/>\n")
|
||||
f.write(" </ARRAY>\n")
|
||||
f.write(" <ATOM Name=\"creature_level\" Value=\"" + str(avgLevel) + "\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write("</FORM>\n")
|
||||
f.flush()
|
||||
|
||||
for type in types:
|
||||
for level in levels:
|
||||
if "combat" in types[type]["action"]:
|
||||
for spec in specialization["melee"]:
|
||||
sn = spec
|
||||
if sn == "piercing":
|
||||
sn = "pierce"
|
||||
if sn == "slashing":
|
||||
sn = "slash"
|
||||
name = type + "_" + sn + "_" + level
|
||||
writeNpcCreature(name, type, level, spec, types[type]["action"] + ".actionlist") # TODO: Specialized melee (blunt adds chance for stun, slash adds chance for extra damage, pierce adds chance to go through armor, 1:9 action list)
|
||||
elif types[type]["action"] == "magic_affliction":
|
||||
for spec in specialization["curse"]:
|
||||
name = type + "_" + spec + "_" + level
|
||||
magic = randomMagic(name)
|
||||
writeNpcCreature(name, type, level, spec, types[type]["action"] + "_" + spec + "_" + magic + ".actionlist") # TODO: Specialized melee (blunt adds chance for stun, slash adds chance for extra damage, pierce adds chance to go through armor, 1:9 action list)
|
||||
elif "magic" in types[type]["action"]:
|
||||
for spec in specialization["magic"]:
|
||||
name = type + "_" + spec + "_" + level
|
||||
writeNpcCreature(name, type, level, spec, types[type]["action"] + "_" + spec + ".actionlist") # TODO: Specialized melee (blunt adds chance for stun, slash adds chance for extra damage, pierce adds chance to go through armor, 1:9 action list)
|
||||
|
||||
# end of file
|
@ -1,91 +0,0 @@
|
||||
|
||||
import os, zlib
|
||||
|
||||
folder = r"R:\leveldesign\game_elem\creature\npc\3dset"
|
||||
if not os.path.isdir(folder):
|
||||
os.makedirs(folder)
|
||||
|
||||
matrix = [
|
||||
{ "fy": "fyros", "ma": "matis", "tr": "tryker", "zo": "zorai" },
|
||||
{ "f": "female", "h": "male" },
|
||||
{ "a": "ah", "b": "am", "c": "al", "d": "ac" },
|
||||
{ 1: "", 2: "_2", 3: "_3" },
|
||||
{ "": 0, "mid": 1, "old": 2 },
|
||||
]
|
||||
|
||||
texture = [
|
||||
"Lacustre/Low Quality/Young",
|
||||
"Desert/Medium Quality/Normal",
|
||||
"Jungle/High Quality/Old",
|
||||
]
|
||||
|
||||
# ic t ah b _2
|
||||
|
||||
def randomValue(mod, seed):
|
||||
rv = zlib.crc32(seed) & 0xffffffff
|
||||
return rv % mod
|
||||
|
||||
for race in matrix[0]:
|
||||
for gender in matrix[1]:
|
||||
for armor in matrix[2]:
|
||||
for quality in matrix[3]:
|
||||
for age in matrix[4]:
|
||||
itemPrefix = "ic" + matrix[0][race][0] + matrix[2][armor]
|
||||
itemPrefixPants = itemPrefix
|
||||
if armor == "d":
|
||||
itemPrefix = "ic" + matrix[0][race][0] + "al"
|
||||
itemSuffix = matrix[3][quality] + ".sitem"
|
||||
itemTexture = texture[quality - 1]
|
||||
visageTexture = texture[matrix[4][age]]
|
||||
visageName = race + "_visage.sitem"
|
||||
setName = race + gender + armor + str(quality) + age + ".creature"
|
||||
hairColor = randomValue(6, "HairColor_" + setName) + 1
|
||||
eyesColor = randomValue(8, "EyesColor_" + setName) + 1
|
||||
parentName = "_" + matrix[0][race] + "_" + matrix[1][gender] + ".creature"
|
||||
with open(folder + "\\" + setName, "w") as f:
|
||||
f.write("<?xml version=\"1.0\"?>\n")
|
||||
f.write("<FORM Version=\"4.0\" State=\"modified\">\n")
|
||||
f.write(" <PARENT Filename=\"" + parentName + "\"/>\n")
|
||||
f.write(" <STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Basics\">\n")
|
||||
f.write(" <ATOM Name=\"Fame\" Value=\"" + matrix[0][race] + "\"/>\n")
|
||||
f.write(" <STRUCT Name=\"Equipment\">\n")
|
||||
f.write(" <STRUCT Name=\"Body\">\n")
|
||||
f.write(" <ATOM Name=\"Item\" Value=\"" + itemPrefix + "v" + itemSuffix + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Texture\" Value=\"" + itemTexture + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Color\" Value=\"White\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Legs\">\n")
|
||||
f.write(" <ATOM Name=\"Item\" Value=\"" + itemPrefixPants + "p" + itemSuffix + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Texture\" Value=\"" + itemTexture + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Color\" Value=\"White\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Arms\">\n")
|
||||
f.write(" <ATOM Name=\"Item\" Value=\"" + itemPrefix + "s" + itemSuffix + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Texture\" Value=\"" + itemTexture + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Color\" Value=\"White\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Hands\">\n")
|
||||
f.write(" <ATOM Name=\"Item\" Value=\"" + itemPrefix + "g" + itemSuffix + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Texture\" Value=\"" + itemTexture + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Color\" Value=\"White\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Feet\">\n")
|
||||
f.write(" <ATOM Name=\"Item\" Value=\"" + itemPrefix + "b" + itemSuffix + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Texture\" Value=\"" + itemTexture + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Color\" Value=\"White\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Face\">\n")
|
||||
f.write(" <ATOM Name=\"Item\" Value=\"" + visageName + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Texture\" Value=\"" + visageTexture + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Color\" Value=\"Beige\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"3d data\">\n")
|
||||
f.write(" <ATOM Name=\"HairColor\" Value=\"Color " + str(hairColor) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"EyesColor\" Value=\"Color " + str(eyesColor) + "\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write("</FORM>\n")
|
||||
f.flush()
|
@ -1,971 +0,0 @@
|
||||
|
||||
import os, zlib
|
||||
|
||||
def loadTsv(filename):
|
||||
table = []
|
||||
with open(filename, "r") as f:
|
||||
for l in f:
|
||||
table += [ l.strip().split("\t") ]
|
||||
return table;
|
||||
|
||||
# brick family
|
||||
# BC brick craft
|
||||
# BCB tribe
|
||||
# BCBM melee
|
||||
# BCBME effect (item)
|
||||
# BCBMEA *
|
||||
# BCBR ranged
|
||||
# BCBREA *
|
||||
# BCCA armor
|
||||
# BCCAEA light
|
||||
# BCCAEB medium
|
||||
# BCCAEC heavy
|
||||
# BCCAED caster
|
||||
# BCCP ammo
|
||||
# BCCPEA *
|
||||
# BCCS shield
|
||||
# BCCSEA *
|
||||
# BCFJ jewelry
|
||||
# BCFJC craft
|
||||
# BCFJE effect (item)
|
||||
# BCFJEA *
|
||||
|
||||
# also generate its sphrase under sphrase\craft\melee_weapon etc,
|
||||
# name add 'a' to the start, containing just sbrick and castable false
|
||||
|
||||
# brick skill
|
||||
# SC skill craft (LearnRequiresOneOfSkills "SC 0")
|
||||
# SCJ jewelry
|
||||
# SCJR ring
|
||||
# SCJRAEM *
|
||||
# SCAMBEM skill craft armor medium boots
|
||||
# SCAMGEM skill craft armor medium gloves
|
||||
# SCAMPEM skill craft armor medium pants
|
||||
# SCAMSEM skill craft armor medium sleeves
|
||||
# SCAMVEM skill craft armor medium vest
|
||||
# SCAH heavy
|
||||
# SCAL light (and caster)
|
||||
|
||||
|
||||
sitemParents = loadTsv("sitem_parents.tsv")
|
||||
sitemParsed = loadTsv("sitem_parsed.tsv")
|
||||
shapeParsed = loadTsv("shape_parsed.tsv")
|
||||
matchSitemShape = loadTsv("match_sitem_shape.tsv")
|
||||
sfxPsParsed = loadTsv("sfx_ps_parsed.tsv")
|
||||
sfxShapeParsed = loadTsv("sfx_shape_parsed.tsv")
|
||||
|
||||
sfxPs = {}
|
||||
sfxShape = {}
|
||||
for entry in sfxPsParsed:
|
||||
sfxPs[entry[0]] = filter(None, entry[1:])
|
||||
for entry in sfxShapeParsed:
|
||||
sfxShape[entry[0]] = filter(None, entry[1:])
|
||||
|
||||
skills = loadTsv("skills.tsv")
|
||||
skillTree = { "S": { "tags": [ "*" ], "entries": {} } }
|
||||
|
||||
brickFamilies = loadTsv("brick_families.tsv")
|
||||
brickFamilyTree = { "B": { "tags": [ "*" ], "entries": {} } }
|
||||
|
||||
def buildTagTree(tree, table):
|
||||
for entry in table:
|
||||
e = filter(None, entry)
|
||||
name = e[0]
|
||||
#print(name)
|
||||
tags = e[1:]
|
||||
nb = 0
|
||||
branch = tree
|
||||
if len(tags) > 0:
|
||||
for c in name:
|
||||
nb += 1
|
||||
if nb >= len(name):
|
||||
break
|
||||
branch = branch[c]["entries"]
|
||||
branch[name[-1]] = { "tags": tags, "entries": {} }
|
||||
#print(tree)
|
||||
|
||||
buildTagTree(skillTree, skills)
|
||||
buildTagTree(brickFamilyTree, brickFamilies)
|
||||
|
||||
def findTreeEntry(tree, tags):
|
||||
res = ""
|
||||
branch = tree
|
||||
while True:
|
||||
ok = False
|
||||
if len(branch) == 0:
|
||||
break
|
||||
for entry in branch:
|
||||
#print(entry)
|
||||
for tag in branch[entry]["tags"]:
|
||||
if tag != "*" and tag in tags:
|
||||
ok = True
|
||||
break
|
||||
if ok:
|
||||
res += entry
|
||||
branch = branch[entry]["entries"]
|
||||
break
|
||||
if not ok:
|
||||
for entry in branch:
|
||||
#print(entry)
|
||||
#print(branch[entry]["tags"])
|
||||
for tag in branch[entry]["tags"]:
|
||||
if tag == "*":
|
||||
ok = True
|
||||
break
|
||||
if ok:
|
||||
res += entry
|
||||
branch = branch[entry]["entries"]
|
||||
break
|
||||
if not ok:
|
||||
break
|
||||
return res
|
||||
|
||||
def findSkill(tags):
|
||||
t = tags[:]
|
||||
if "ammo" in t and "ranged" in t:
|
||||
t.remove("ranged")
|
||||
if "magic" in t and "two-handed" in t:
|
||||
t.remove("two-handed")
|
||||
if "refugee" in t and not "heavy" in t and not "medium" in t and not "light" in t:
|
||||
t += [ "light" ]
|
||||
if "shield" in t:
|
||||
t += [ "armor" ]
|
||||
res = findTreeEntry(skillTree, t)
|
||||
if len(res) == 7:
|
||||
return res
|
||||
print("Skill: " + res + ", tags: ")
|
||||
print(tags)
|
||||
return ""
|
||||
|
||||
def findBrickFamily(tags):
|
||||
t = tags[:]
|
||||
if "ammo" in t and "ranged" in t:
|
||||
t.remove("ranged")
|
||||
if "caster" in t and "light" in t:
|
||||
t.remove("light")
|
||||
res = findTreeEntry(brickFamilyTree, t)
|
||||
return res
|
||||
|
||||
sbrickIndex = loadTsv("sbrick_index.tsv")
|
||||
sbrickLookup = {}
|
||||
sbrickAlloc = {}
|
||||
|
||||
for entry in sbrickIndex:
|
||||
names = entry[2:]
|
||||
for name in names:
|
||||
sbrickLookup[name] = entry
|
||||
family = entry[0]
|
||||
index = int(entry[1], 10)
|
||||
if not family in sbrickAlloc:
|
||||
sbrickAlloc[family] = {}
|
||||
sbrickAlloc[family][index] = True
|
||||
|
||||
def allocFamilyIndex(family):
|
||||
for i in range(1, 64):
|
||||
if not i in sbrickAlloc[family]:
|
||||
sbrickAlloc[family][i] = True
|
||||
return i
|
||||
return None
|
||||
|
||||
sitemTags = {}
|
||||
sitemPath = "Y:\\ryzomcore4\\leveldesign\\game_element\\sitem"
|
||||
|
||||
parentTags = {}
|
||||
|
||||
for sitem in sitemParsed:
|
||||
sitemTags[sitem[0]] = sitem[2:]
|
||||
for sitem in sitemParents:
|
||||
sitemTags[sitem[0]] = sitem[2:]
|
||||
|
||||
def generateParents():
|
||||
for sitem in sitemParents:
|
||||
name = sitem[0]
|
||||
tags = sitem[2:]
|
||||
strippedTags = tags[:]
|
||||
|
||||
if "parent" in strippedTags:
|
||||
strippedTags.remove("parent")
|
||||
if "shared" in strippedTags:
|
||||
strippedTags.remove("shared")
|
||||
if "unspecified" in strippedTags:
|
||||
strippedTags.remove("unspecified")
|
||||
if "generic" in strippedTags:
|
||||
strippedTags.remove("generic")
|
||||
if "base" in strippedTags:
|
||||
strippedTags.remove("base")
|
||||
if "melee" in strippedTags:
|
||||
strippedTags.remove("melee")
|
||||
if "ranged" in strippedTags:
|
||||
strippedTags.remove("ranged")
|
||||
if "light" in strippedTags and "caster" in strippedTags:
|
||||
strippedTags.remove("light")
|
||||
if "light" in strippedTags and "refugee" in strippedTags:
|
||||
strippedTags.remove("light")
|
||||
if "shared" in tags:
|
||||
parentTags[name] = strippedTags
|
||||
displayName = " ".join(strippedTags)
|
||||
|
||||
family = "undefined" # item_family.typ
|
||||
if "ammo" in tags:
|
||||
family = "ammo"
|
||||
elif "shield" in tags:
|
||||
family = "shield"
|
||||
elif "ranged" in tags:
|
||||
family = "range weapon"
|
||||
elif "melee" in tags:
|
||||
family = "melee weapon"
|
||||
elif "armor" in tags:
|
||||
family = "armor"
|
||||
|
||||
origin = "common" # item_origine.typ
|
||||
if "refugee" in tags:
|
||||
origin = "refugee"
|
||||
elif "tribe" in tags:
|
||||
origin = "tribe"
|
||||
elif "karavan" in tags:
|
||||
origin = "karavan"
|
||||
elif "kami" in tags:
|
||||
origin = "kami"
|
||||
elif "fyros" in tags:
|
||||
origin = "fyros"
|
||||
elif "matis" in tags:
|
||||
origin = "matis"
|
||||
elif "zorai" in tags:
|
||||
origin = "zorai"
|
||||
elif "tryker" in tags:
|
||||
origin = "tryker"
|
||||
|
||||
dropOrSell = not "refugee" in tags
|
||||
|
||||
armorCategory = "unknown" # item_category.typ
|
||||
if "heavy" in tags:
|
||||
armorCategory = "Heavy"
|
||||
elif "medium" in tags:
|
||||
armorCategory = "medium"
|
||||
elif "light" in tags:
|
||||
armorCategory = "light"
|
||||
elif "melee" in tags:
|
||||
armorCategory = "hands"
|
||||
elif "ranged" in tags:
|
||||
armorCategory = "hands"
|
||||
elif "magic" in tags:
|
||||
armorCategory = "hands"
|
||||
elif "refugee" in tags:
|
||||
armorCategory = "light"
|
||||
|
||||
iconOverlay = ""
|
||||
if "refugee" in tags:
|
||||
iconOverlay = "pw_light.png"
|
||||
elif "light" in tags:
|
||||
iconOverlay = "pw_light.png"
|
||||
elif "medium" in tags:
|
||||
iconOverlay = "pw_medium.png"
|
||||
elif "heavy" in tags:
|
||||
iconOverlay = "pw_heavy.png"
|
||||
|
||||
neverHide = False
|
||||
icon = ""
|
||||
animSet = ""
|
||||
itemType = "undefined" # item_type.typ
|
||||
leftHandSlot = "Undefined" # item_slot_type.typ
|
||||
rightHandSlot = "Undefined" # item_slot_type.typ
|
||||
if "magic" in tags:
|
||||
if "amplifier" in tags:
|
||||
if "gloves" in tags:
|
||||
itemType = "Magician Staff"
|
||||
icon = "mg_glove.png"
|
||||
neverHide = True
|
||||
rightHandSlot = "Two Hands"
|
||||
elif "melee" in tags:
|
||||
if "one-handed" in tags:
|
||||
animSet = "1H"
|
||||
rightHandSlot = "Right Hand"
|
||||
if "dagger" in tags:
|
||||
itemType = "Dagger"
|
||||
animSet = "Dagger"
|
||||
icon = "mw_dagger.png"
|
||||
leftHandSlot = "Left Hand"
|
||||
elif "sword" in tags:
|
||||
itemType = "Sword"
|
||||
animSet = "1H Sword"
|
||||
icon = "mw_sword.png"
|
||||
elif "mace" in tags:
|
||||
itemType = "Mace"
|
||||
icon = "mw_mace.png"
|
||||
elif "axe" in tags:
|
||||
itemType = "Axe"
|
||||
icon = "mw_axe.png"
|
||||
elif "spear" in tags:
|
||||
itemType = "Spear"
|
||||
icon = "mw_lance.png"
|
||||
elif "staff" in tags:
|
||||
itemType = "Staff"
|
||||
icon = "mw_staff.png"
|
||||
if "two-handed" in tags:
|
||||
animSet = "2H"
|
||||
rightHandSlot = "Two Hands"
|
||||
if "sword" in tags:
|
||||
itemType = "Two Hand Sword"
|
||||
animSet = "2H Sword"
|
||||
icon = "mw_2h_sword.png"
|
||||
elif "axe" in tags:
|
||||
itemType = "Two Hand Axe"
|
||||
icon = "mw_2h_axe.png"
|
||||
elif "pike" in tags:
|
||||
itemType = "Pike"
|
||||
animSet = "2HLance"
|
||||
icon = "mw_2h_lance.png"
|
||||
elif "mace" in tags:
|
||||
itemType = "Two Hand Mace"
|
||||
icon = "mw_2h_mace.png"
|
||||
elif "ranged" in tags:
|
||||
if "autolauncher" in tags:
|
||||
itemType = "Autolauch"
|
||||
elif "bowrifle" in tags:
|
||||
itemType = "Bowrifle"
|
||||
elif "launcher" in tags:
|
||||
itemType = "Launcher"
|
||||
elif "pistol" in tags:
|
||||
itemType = "Pistol"
|
||||
elif "bowpistol" in tags:
|
||||
itemType = "Bowpistol"
|
||||
elif "rifle" in tags:
|
||||
itemType = "Rifle"
|
||||
elif "harpoon" in tags:
|
||||
itemType = "Harpoon"
|
||||
if "ammo" in tags and itemType != "undefined":
|
||||
itemType += " ammo"
|
||||
elif "shield" in tags:
|
||||
leftHandSlot = "Left Hand"
|
||||
animSet = "Shield"
|
||||
if "buckler" in tags:
|
||||
icon = "sh_buckler.png"
|
||||
itemType = "Buckler"
|
||||
elif "large" in tags:
|
||||
icon = "sh_large_shield.png"
|
||||
itemType = "Shield"
|
||||
elif "armor" in tags:
|
||||
if "refugee" in tags:
|
||||
itemType = "Light "
|
||||
elif "light" in tags:
|
||||
itemType = "Light "
|
||||
elif "medium" in tags:
|
||||
itemType = "Medium "
|
||||
elif "heavy" in tags:
|
||||
itemType = "Heavy "
|
||||
if "boots" in tags:
|
||||
itemType += "boots"
|
||||
elif "gloves" in tags:
|
||||
itemType += "gloves"
|
||||
elif "pants" in tags:
|
||||
itemType += "pants"
|
||||
elif "sleeves" in tags:
|
||||
itemType += "Sleeves"
|
||||
elif "vest" in tags:
|
||||
itemType += "vest"
|
||||
elif "helmet" in tags and "heavy" in tags:
|
||||
itemType += "helmet"
|
||||
else:
|
||||
itemType = "undefined"
|
||||
|
||||
damageType = "undefined" # item_damage_type.typ
|
||||
if "piercing" in tags:
|
||||
damageType = "Piercing"
|
||||
elif "slashing" in tags:
|
||||
damageType = "Slashing"
|
||||
elif "blunt" in tags or "magic" in tags:
|
||||
damageType = "Blunt"
|
||||
|
||||
# craftingTool = "None" # item_crafting_tool_type.typ
|
||||
# if "armor" in tags:
|
||||
# craftingTool = "ArmorTool"
|
||||
|
||||
folder = "_"
|
||||
if "ammo" in tags:
|
||||
folder = "ammo"
|
||||
elif "ranged" in tags:
|
||||
folder = "range_weapon"
|
||||
elif "melee" in tags:
|
||||
folder = "melee_weapon"
|
||||
elif "armor" in tags:
|
||||
folder = "armor"
|
||||
elif "shield" in tags:
|
||||
folder = "shield"
|
||||
|
||||
if "shared" in tags and not "melee" in tags:
|
||||
malus = 0
|
||||
bulk = 4 # TODO: Calibrate
|
||||
equipTicks = 10 # TODO: Calibrate
|
||||
if "one-handed" in tags:
|
||||
malus += 0.01 # TODO: Calibrate
|
||||
bulk += 2 # TODO: Calibrate
|
||||
equipTicks += 10 # TODO: Calibrate
|
||||
if "two-handed" in tags:
|
||||
malus += 0.02 # TODO: Calibrate
|
||||
bulk += 4 # TODO: Calibrate
|
||||
equipTicks += 20 # TODO: Calibrate
|
||||
if "medium" in tags:
|
||||
malus += 0.01 # TODO: Calibrate
|
||||
bulk += 2 # TODO: Calibrate
|
||||
equipTicks += 10 # TODO: Calibrate
|
||||
if "heavy" in tags:
|
||||
malus += 0.02 # TODO: Calibrate
|
||||
bulk += 4 # TODO: Calibrate
|
||||
equipTicks += 20 # TODO: Calibrate
|
||||
if "buckler" in tags:
|
||||
malus += 0.01 # TODO: Calibrate
|
||||
bulk += 2 # TODO: Calibrate
|
||||
equipTicks += 10 # TODO: Calibrate
|
||||
if "large" in tags:
|
||||
malus += 0.02 # TODO: Calibrate
|
||||
bulk += 4 # TODO: Calibrate
|
||||
equipTicks += 20 # TODO: Calibrate
|
||||
if "magic" in tags:
|
||||
malus = 0
|
||||
bulk += 2 # TODO: Calibrate
|
||||
equipTicks += 10 # TODO: Calibrate
|
||||
comments = "TODO: WearEquipmentMalus, Bulk, Time to Equip In Ticks"
|
||||
|
||||
dir = sitemPath + "\\" + folder + "\\_parent"
|
||||
if not os.path.isdir(dir):
|
||||
os.makedirs(dir)
|
||||
path = dir + "\\" + name + ".sitem"
|
||||
|
||||
print(path)
|
||||
with open(path, "w") as f:
|
||||
f.write("<?xml version=\"1.0\"?>\n")
|
||||
f.write("<FORM Version=\"4.0\" State=\"modified\">\n")
|
||||
f.write(" <STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"basics\">\n")
|
||||
f.write(" <ATOM Name=\"name\" Value=\"" + displayName + "\"/>\n")
|
||||
if origin != "common":
|
||||
f.write(" <ATOM Name=\"origin\" Value=\"" + origin + "\"/>\n")
|
||||
if family != "undefined":
|
||||
f.write(" <ATOM Name=\"family\" Value=\"" + family + "\"/>\n")
|
||||
if not dropOrSell:
|
||||
f.write(" <ATOM Name=\"Drop or Sell\" Value=\"false\"/>\n")
|
||||
if itemType != "undefined":
|
||||
f.write(" <ATOM Name=\"ItemType\" Value=\"" + itemType + "\"/>\n")
|
||||
if "armor" not in tags or malus != 0:
|
||||
f.write(" <STRUCT Name=\"EquipmentInfo\">\n")
|
||||
if "armor" not in tags:
|
||||
f.write(" <ARRAY Name=\"EquipmentSlots\">\n")
|
||||
if rightHandSlot != "Undefined":
|
||||
f.write(" <ATOM Name=\"" + rightHandSlot.lower().replace(" ", "_") + "\" Value=\"" + rightHandSlot + "\"/>\n")
|
||||
if leftHandSlot != "Undefined":
|
||||
f.write(" <ATOM Name=\"" + leftHandSlot.lower().replace(" ", "_") + "\" Value=\"" + leftHandSlot + "\"/>\n")
|
||||
f.write(" </ARRAY>\n")
|
||||
if malus != 0:
|
||||
f.write(" <ATOM Name=\"WearEquipmentMalus\" Value=\"" + str(malus) + "\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <ATOM Name=\"Bulk\" Value=\"" + str(bulk) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"Time to Equip In Ticks\" Value=\"" + str(equipTicks) + "\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
if "melee" in tags and damageType != "undefined":
|
||||
f.write(" <STRUCT Name=\"melee weapon\">\n")
|
||||
if damageType != "undefined":
|
||||
f.write(" <ATOM Name=\"damage type\" Value=\"" + damageType + "\">\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
if "armor" in tags and armorCategory != "unknown":
|
||||
f.write(" <STRUCT Name=\"armor\">\n")
|
||||
f.write(" <ATOM Name=\"Armor category\" Value=\"" + armorCategory + "\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
if "shield" in tags:
|
||||
f.write(" <STRUCT Name=\"shield\">\n")
|
||||
if "large" in tags:
|
||||
f.write(" <ATOM Name=\"Category\" Value=\"large shield\"/>\n")
|
||||
else:
|
||||
f.write(" <ATOM Name=\"Category\" Value=\"small shield\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"3d\">\n")
|
||||
if icon != "":
|
||||
f.write(" <ATOM Name=\"icon\" Value=\"" + icon + "\"/>\n")
|
||||
if iconOverlay != "":
|
||||
f.write(" <ATOM Name=\"icon overlay\" Value=\"" + iconOverlay + "\"/>\n")
|
||||
if "armor" in tags:
|
||||
f.write(" <ATOM Name=\"color\" Value=\"UserColor\"/>\n")
|
||||
if animSet != "":
|
||||
f.write(" <ATOM Name=\"anim_set\" Value=\"" + animSet + "\"/>\n")
|
||||
if neverHide:
|
||||
f.write(" <ATOM Name=\"never hide when equiped\" Value=\"true\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write("</FORM>\n")
|
||||
f.flush()
|
||||
# elif "generic" in tags:
|
||||
# dir = sitemPath + "\\" + folder + "\\_parent\\" + origin
|
||||
# if not os.path.isdir(dir):
|
||||
# os.makedirs(dir)
|
||||
# path = dir + "\\" + name + ".sitem"
|
||||
#
|
||||
# print(path)
|
||||
# with open(path, "w") as f:
|
||||
# f.write("<?xml version=\"1.0\"?>\n")
|
||||
# f.write("<FORM Version=\"4.0\" State=\"modified\">\n")
|
||||
# f.write("</FORM>\n")
|
||||
# f.flush()
|
||||
|
||||
def findSitemParent(tags):
|
||||
for parent in parentTags:
|
||||
pt = parentTags[parent]
|
||||
all = len(pt) > 0
|
||||
for tag in pt:
|
||||
if not tag in tags:
|
||||
all = False
|
||||
break
|
||||
if all:
|
||||
return parent
|
||||
return None
|
||||
|
||||
def generateSitems():
|
||||
for match in matchSitemShape:
|
||||
name = match[0]
|
||||
shapeMale = match[1]
|
||||
shapeFemale = match[2]
|
||||
tags = sitemTags[name]
|
||||
strippedTags = tags[:]
|
||||
|
||||
if "item" in strippedTags:
|
||||
strippedTags.remove("item")
|
||||
if "crafted" in strippedTags:
|
||||
strippedTags.remove("crafted")
|
||||
if "hands" in strippedTags:
|
||||
strippedTags.remove("hands")
|
||||
if "light" in strippedTags and "caster" in strippedTags:
|
||||
strippedTags.remove("light")
|
||||
if "light" in strippedTags and "refugee" in strippedTags:
|
||||
strippedTags.remove("light")
|
||||
if "light" in strippedTags and "underwear" in strippedTags:
|
||||
strippedTags.remove("light")
|
||||
if "hq" in strippedTags:
|
||||
strippedTags.remove("hq")
|
||||
#strippedTags = [ "high quality" ] + strippedTags
|
||||
if "mq" in strippedTags:
|
||||
strippedTags.remove("mq")
|
||||
#strippedTags = [ "medium quality" ] + strippedTags
|
||||
if "armor" in strippedTags:
|
||||
strippedTags.remove("armor")
|
||||
if "melee" in strippedTags:
|
||||
strippedTags.remove("melee")
|
||||
if "ranged" in strippedTags:
|
||||
strippedTags.remove("ranged")
|
||||
if "color" in strippedTags:
|
||||
strippedTags.remove("color")
|
||||
if "advantage" in strippedTags:
|
||||
strippedTags.remove("advantage")
|
||||
displayName = " ".join(strippedTags)
|
||||
|
||||
origin = "common" # item_origine.typ
|
||||
iconBackground = ""
|
||||
if "refugee" in tags:
|
||||
origin = "refugee"
|
||||
iconBackground = "bk_generic.png"
|
||||
elif "tribe" in tags:
|
||||
origin = "tribe"
|
||||
iconBackground = "bk_generic.png"
|
||||
elif "karavan" in tags:
|
||||
origin = "karavan"
|
||||
iconBackground = "bk_karavan.png"
|
||||
elif "kami" in tags:
|
||||
origin = "kami"
|
||||
iconBackground = "bk_kami.png"
|
||||
elif "fyros" in tags:
|
||||
origin = "fyros"
|
||||
iconBackground = "bk_fyros.png"
|
||||
elif "matis" in tags:
|
||||
origin = "matis"
|
||||
iconBackground = "bk_matis.png"
|
||||
elif "zorai" in tags:
|
||||
origin = "zorai"
|
||||
iconBackground = "bk_zorai.png"
|
||||
elif "tryker" in tags:
|
||||
origin = "tryker"
|
||||
iconBackground = "bk_tryker.png"
|
||||
elif "common" in tags:
|
||||
origin = "common"
|
||||
iconBackground = "bk_generic.png"
|
||||
|
||||
mapVariant = "Default"
|
||||
if "mq" in tags:
|
||||
mapVariant = "Medium Quality"
|
||||
elif "hq" in tags:
|
||||
mapVariant = "High Quality"
|
||||
|
||||
itemType = "undefined"
|
||||
armorSlot = "Undefined" # item_slot_type.typ
|
||||
icon = ""
|
||||
if "armor" in tags:
|
||||
if "refugee" in tags:
|
||||
itemType = "Light "
|
||||
elif "light" in tags:
|
||||
itemType = "Light "
|
||||
elif "medium" in tags:
|
||||
itemType = "Medium "
|
||||
elif "heavy" in tags:
|
||||
itemType = "Heavy "
|
||||
if "boots" in tags:
|
||||
itemType += "boots"
|
||||
armorSlot = "Feet"
|
||||
icon = "ar_botte.png"
|
||||
elif "gloves" in tags:
|
||||
itemType += "gloves"
|
||||
armorSlot = "Hands"
|
||||
icon = "ar_hand.png"
|
||||
elif "pants" in tags:
|
||||
itemType += "pants"
|
||||
armorSlot = "Legs"
|
||||
icon = "ar_pantabotte.png"
|
||||
elif "sleeves" in tags:
|
||||
itemType += "Sleeves"
|
||||
armorSlot = "Arms"
|
||||
icon = "ar_armpad.png"
|
||||
elif "vest" in tags:
|
||||
itemType += "vest"
|
||||
armorSlot = "Chest"
|
||||
icon = "ar_gilet.png"
|
||||
elif "helmet" in tags and "heavy" in tags:
|
||||
itemType += "helmet"
|
||||
armorSlot = "Head"
|
||||
icon = "ar_helmet.png"
|
||||
else:
|
||||
itemType = "undefined"
|
||||
|
||||
color = ""
|
||||
if "red" in tags:
|
||||
color = "Red"
|
||||
elif "black" in tags:
|
||||
color = "Black"
|
||||
elif "beige" in tags:
|
||||
color = "Beige"
|
||||
elif "green" in tags:
|
||||
color = "Green"
|
||||
elif "turquoise" in tags:
|
||||
color = "Turquoise"
|
||||
elif "blue" in tags:
|
||||
color = "Blue"
|
||||
elif "violet" in tags:
|
||||
color = "Violet"
|
||||
elif "white" in tags:
|
||||
color = "White"
|
||||
|
||||
subfolder = origin
|
||||
###print tags
|
||||
if "underwear" in tags:
|
||||
subfolder = "underwear"
|
||||
|
||||
folder = "_unspecified"
|
||||
if "ammo" in tags:
|
||||
folder = "ammo\\" + subfolder
|
||||
elif "ranged" in tags:
|
||||
folder = "range_weapon\\" + subfolder
|
||||
elif "melee" in tags:
|
||||
folder = "melee_weapon\\" + subfolder
|
||||
elif "armor" in tags:
|
||||
###print shapeMale
|
||||
folder = "armor\\" + subfolder
|
||||
if "refugee" in tags:
|
||||
pass
|
||||
elif "caster" in tags:
|
||||
folder += "\\caster_armor"
|
||||
elif "light" in tags:
|
||||
folder += "\\light_armor"
|
||||
elif "medium" in tags:
|
||||
folder += "\\medium_armor"
|
||||
elif "heavy" in tags:
|
||||
folder += "\\heavy_armor"
|
||||
elif "shield" in tags:
|
||||
folder = "shield\\" + subfolder
|
||||
|
||||
dir = sitemPath + "\\" + folder
|
||||
if not os.path.isdir(dir):
|
||||
os.makedirs(dir)
|
||||
path = dir + "\\" + name + ".sitem"
|
||||
|
||||
# print(name)
|
||||
# print(shapeMale)
|
||||
# print(shapeFemale)
|
||||
# print(tags)
|
||||
|
||||
if not "armor" in tags and not "shield" in tags and not "melee" in tags:
|
||||
continue
|
||||
|
||||
if "armor" in tags and "caster" in tags and not "pants" in tags:
|
||||
continue # Only include caster pants
|
||||
if "armor" in tags and "refugee" in tags and "color" in tags:
|
||||
continue # No need to generate these for now
|
||||
|
||||
brickFamily = findBrickFamily(tags)
|
||||
|
||||
sbrickEntry = None
|
||||
if name in sbrickLookup:
|
||||
sbrickEntry = sbrickLookup[name]
|
||||
else:
|
||||
print("New sbrick entry: " + name + ", Family: " + brickFamily)
|
||||
if sbrickEntry and sbrickEntry[0] != brickFamily:
|
||||
print("Brick family changed: " + name + ", New: " + brickFamily + ", Old: " + sbrickEntry[0])
|
||||
sbrickEntry = None
|
||||
sbrickIndex = None
|
||||
if sbrickEntry:
|
||||
sbrickIndex = int(sbrickEntry[1], 10)
|
||||
else:
|
||||
sbrickIndex = allocFamilyIndex(brickFamily)
|
||||
if sbrickIndex:
|
||||
sbrickEntry = [ brickFamily, str(sbrickIndex) ]
|
||||
print(sbrickEntry)
|
||||
sbrickName = brickFamily.lower() + str(sbrickIndex).zfill(2) + "_" + name[2:];
|
||||
|
||||
parent = findSitemParent(tags)
|
||||
if not parent:
|
||||
print("No parent for sitem: " + name + ", tags: " + tags)
|
||||
|
||||
fxTrail = None
|
||||
if "kami" in tags and shapeMale + "_trail_kam" in sfxShape:
|
||||
fxTrail = shapeMale + "_trail_kam"
|
||||
elif "karavan" in tags and shapeMale + "_trail_car" in sfxShape:
|
||||
fxTrail = shapeMale + "_trail_car"
|
||||
elif shapeMale + "_trail_00" in sfxShape:
|
||||
fxTrail = shapeMale + "_trail_00"
|
||||
elif shapeMale + "_trail_gen" in sfxShape:
|
||||
fxTrail = shapeMale + "_trail_gen"
|
||||
|
||||
fxAdvantage = None
|
||||
if "advantage" in tags and shapeMale in sfxPs:
|
||||
fxAdvantage = shapeMale
|
||||
|
||||
print(path)
|
||||
with open(path, "w") as f:
|
||||
f.write("<?xml version=\"1.0\"?>\n")
|
||||
f.write("<FORM Version=\"4.0\" State=\"modified\">\n")
|
||||
if parent:
|
||||
f.write(" <PARENT Filename=\"" + parent + ".sitem\"/>\n")
|
||||
f.write(" <STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"basics\">\n")
|
||||
f.write(" <ATOM Name=\"name\" Value=\"" + displayName + "\"/>\n")
|
||||
if origin != "common":
|
||||
f.write(" <ATOM Name=\"origin\" Value=\"" + origin + "\"/>\n")
|
||||
if itemType != "undefined":
|
||||
f.write(" <ATOM Name=\"ItemType\" Value=\"" + itemType + "\"/>\n")
|
||||
if armorSlot != "Undefined":
|
||||
f.write(" <STRUCT Name=\"EquipmentInfo\">\n")
|
||||
f.write(" <ARRAY Name=\"EquipmentSlots\">\n")
|
||||
f.write(" <ATOM Value=\"" + armorSlot + "\"/>\n")
|
||||
f.write(" </ARRAY>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <ATOM Name=\"CraftPlan\" Value=\"" + sbrickName + ".sbrick\"/>\n") # TODO: extract sbrick ids
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"3d\">\n")
|
||||
f.write(" <ATOM Name=\"shape\" Value=\"" + shapeMale + ".shape\"/>\n")
|
||||
f.write(" <ATOM Name=\"shape_female\" Value=\"" + shapeFemale + ".shape\"/>\n")
|
||||
if mapVariant != "Default":
|
||||
f.write(" <ATOM Name=\"map_variant\" Value=\"" + mapVariant + "\"/>\n")
|
||||
if icon != "":
|
||||
f.write(" <ATOM Name=\"icon\" Value=\"" + icon + "\"/>\n")
|
||||
if iconBackground != "":
|
||||
f.write(" <ATOM Name=\"icon background\" Value=\"" + iconBackground + "\"/>\n")
|
||||
if color != "":
|
||||
f.write(" <ATOM Name=\"color\" Value=\"" + color + "\"/>\n")
|
||||
if fxTrail or fxAdvantage:
|
||||
f.write(" <STRUCT Name=\"fx\">\n")
|
||||
if fxTrail:
|
||||
f.write(" <ATOM Name=\"Trail\" Value=\"" + fxTrail + ".shape\"/>\n")
|
||||
if fxAdvantage:
|
||||
f.write(" <ATOM Name=\"AdvantageFX\" Value=\"" + fxAdvantage + ".ps\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
if fxAdvantage:
|
||||
f.write(" <ATOM Name=\"has_fx\" Value=\"true\"/>")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write("</FORM>\n")
|
||||
f.flush()
|
||||
#print(brickFamily)
|
||||
|
||||
# Generate the sbrick
|
||||
sbrickRoot = "Y:\\ryzomcore4\\leveldesign\\game_element\\sbrick\\craft\\effect"
|
||||
sbrickFolder = sbrickRoot + "\\" + folder
|
||||
sbrickFile = sbrickFolder + "\\" + sbrickName + ".sbrick"
|
||||
print(sbrickFile)
|
||||
|
||||
skill = findSkill(tags)
|
||||
# if "magic" in tags:
|
||||
# print("TODO: Double check magic")
|
||||
# print(skill)
|
||||
# print(tags)
|
||||
|
||||
sbrickIcon = icon # ar_botte
|
||||
sbrickIconBack = "bk_generic_brick.png" # bk_zorai_brick
|
||||
if "fyros" in tags:
|
||||
sbrickIconBack = "bk_fyros_brick.png"
|
||||
elif "matis" in tags:
|
||||
sbrickIconBack = "bk_matis_brick.png"
|
||||
elif "tryker" in tags:
|
||||
sbrickIconBack = "bk_tryker_brick.png"
|
||||
elif "zorai" in tags:
|
||||
sbrickIconBack = "bk_zorai_brick.png"
|
||||
|
||||
minMat = 2
|
||||
randMat = 4
|
||||
if "one-handed" in tags:
|
||||
minMat += 1
|
||||
randMat += 2
|
||||
if "two-handed" in tags:
|
||||
minMat += 2
|
||||
randMat += 4
|
||||
if "medium" in tags:
|
||||
minMat += 2
|
||||
randMat += 4
|
||||
if "heavy" in tags:
|
||||
minMat += 4
|
||||
randMat += 8
|
||||
if "buckler" in tags:
|
||||
minMat += 1
|
||||
randMat += 3
|
||||
if "large" in tags:
|
||||
minMat += 2
|
||||
randMat += 6
|
||||
if "magic" in tags:
|
||||
minMat += 3
|
||||
randMat += 6
|
||||
if "mq" in tags:
|
||||
minMat += 1
|
||||
randMat += 2
|
||||
if "hq" in tags:
|
||||
minMat += 2
|
||||
randMat += 4
|
||||
minMat *= 3
|
||||
randMat *= 3
|
||||
# rand0 = zlib.crc32(name + brickFamily + skill) & 0xffffffff
|
||||
rand1 = zlib.crc32(name + skill + brickFamily) & 0xffffffff
|
||||
rand2 = zlib.crc32(skill + name + brickFamily) & 0xffffffff
|
||||
rand3 = zlib.crc32(skill + brickFamily + name) & 0xffffffff
|
||||
rand4 = zlib.crc32(brickFamily + name + skill) & 0xffffffff
|
||||
rand5 = zlib.crc32(brickFamily + skill + name) & 0xffffffff
|
||||
mp1 = minMat + (rand1 % randMat)
|
||||
mp2 = minMat + (rand2 % randMat)
|
||||
mp3 = minMat + (rand3 % randMat)
|
||||
mp4 = minMat + (rand4 % randMat)
|
||||
mp5 = minMat + (rand5 % randMat)
|
||||
|
||||
if not os.path.isdir(sbrickFolder):
|
||||
os.makedirs(sbrickFolder)
|
||||
with open(sbrickFile, "w") as f:
|
||||
f.write("<?xml version=\"1.0\"?>\n")
|
||||
f.write("<FORM Version=\"4.0\" State=\"modified\">\n")
|
||||
f.write(" <STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Basics\">\n")
|
||||
f.write(" <ATOM Name=\"FamilyId\" Value=\"" + brickFamily + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"IndexInFamily\" Value=\"" + str(sbrickIndex) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"SPCost\" Value=\"5\"/>\n")
|
||||
f.write(" <ATOM Name=\"LearnRequiresOneOfSkills\" Value=\"SC 0\"/>\n")
|
||||
f.write(" <ATOM Name=\"Action Nature\" Value=\"CRAFT\"/>\n")
|
||||
f.write(" <ATOM Name=\"Skill\" Value=\"" + skill + "\"/>\n")
|
||||
# f.write(" <ATOM Name=\"LearnRequiresBricks\" Value=\"bcpa01.sbrick\"/>\n") # TODO: Craft actions
|
||||
f.write(" <ATOM Name=\"CivRestriction\" Value=\"common\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" <STRUCT Name=\"Client\">\n")
|
||||
if sbrickIcon != "":
|
||||
f.write(" <ATOM Name=\"Icon\" Value=\"" + sbrickIcon + "\"/>\n")
|
||||
if sbrickIconBack != "":
|
||||
f.write(" <ATOM Name=\"IconBack\" Value=\"" + sbrickIconBack + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"IconOver\" Value=\"fp_over.png\"/>\n")
|
||||
f.write(" <ATOM Name=\"IconOver2\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
if "armor" in tags or "shield" in tags or "melee" in tags or "magic" in tags:
|
||||
f.write(" <STRUCT Name=\"faber\">\n")
|
||||
if "armor" in tags or "shield" in tags:
|
||||
f.write(" <ATOM Name=\"Tool type\" Value=\"ArmorTool\"/>\n")
|
||||
elif "melee" in tags or "magic" in tags:
|
||||
f.write(" <ATOM Name=\"Tool type\" Value=\"MeleeWeaponTool\"/>\n")
|
||||
# f.write(" <ATOM Name=\"Durability Factor\" Value=\"1\"/>\n")
|
||||
f.write(" <STRUCT Name=\"Create\">\n")
|
||||
f.write(" <ATOM Name=\"Crafted Item\" Value=\"" + name + ".sitem\"/>\n")
|
||||
f.write(" <ATOM Name=\"Nb built items\" Value=\"1\"/>\n")
|
||||
if "armor" in tags:
|
||||
if "light" in tags:
|
||||
f.write(" <ATOM Name=\"MP 1\" Value=\"Raw Material for Clothes\"/>\n")
|
||||
else:
|
||||
f.write(" <ATOM Name=\"MP 1\" Value=\"Raw Material for Armor shell\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 1\" Value=\"" + str(int(mp1 / 4)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"MP 2\" Value=\"Raw Material for Armor interior coating\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 2\" Value=\"" + str(int(mp2 / 4)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"MP 3\" Value=\"Raw Material for Armor interior stuffing\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 3\" Value=\"" + str(int(mp3 / 4)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"MP 4\" Value=\"Raw Material for Armor clip\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 4\" Value=\"" + str(int(mp4 / 4)) + "\"/>\n")
|
||||
elif "shield" in tags:
|
||||
f.write(" <ATOM Name=\"MP 1\" Value=\"Raw Material for Armor shell\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 1\" Value=\"" + str(int(mp1 / 2)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"MP 2\" Value=\"Raw Material for Armor clip\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 2\" Value=\"" + str(int(mp2 / 2)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"MP 3\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 3\" Value=\"0\"/>\n")
|
||||
f.write(" <ATOM Name=\"MP 4\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 4\" Value=\"0\"/>\n")
|
||||
elif "magic" in tags:
|
||||
f.write(" <ATOM Name=\"MP 1\" Value=\"Raw Material for Shaft\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 1\" Value=\"" + str(int(mp1 / 3)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"MP 2\" Value=\"Raw Material for Grip\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 2\" Value=\"" + str(int(mp2 / 3)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"MP 3\" Value=\"Raw Material for Magic Focus\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 3\" Value=\"" + str(int(mp3 / 3)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"MP 4\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 4\" Value=\"0\"/>\n")
|
||||
elif "melee" in tags:
|
||||
if "staff" in tags:
|
||||
f.write(" <ATOM Name=\"MP 1\" Value=\"Raw Material for Shaft\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 1\" Value=\"" + str(int(mp1 / 2)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"MP 2\" Value=\"Raw Material for Grip\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 2\" Value=\"" + str(int(mp2 / 2)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"MP 3\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 3\" Value=\"0\"/>\n")
|
||||
f.write(" <ATOM Name=\"MP 4\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 4\" Value=\"0\"/>\n")
|
||||
else:
|
||||
divider = 4
|
||||
if "mace" in tags:
|
||||
f.write(" <ATOM Name=\"MP 1\" Value=\"Raw Material for Hammer\"/>\n")
|
||||
elif "pike" or "spear" in tags:
|
||||
f.write(" <ATOM Name=\"MP 1\" Value=\"Raw Material for Point\"/>\n")
|
||||
divider = 3
|
||||
else:
|
||||
f.write(" <ATOM Name=\"MP 1\" Value=\"Raw Material for Blade\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 1\" Value=\"" + str(int(mp1 / divider)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"MP 2\" Value=\"Raw Material for Shaft\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 2\" Value=\"" + str(int(mp2 / divider)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"MP 3\" Value=\"Raw Material for Grip\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 3\" Value=\"" + str(int(mp3 / divider)) + "\"/>\n")
|
||||
if "pike" or "spear" in tags:
|
||||
f.write(" <ATOM Name=\"MP 4\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 4\" Value=\"0\"/>\n")
|
||||
else:
|
||||
f.write(" <ATOM Name=\"MP 4\" Value=\"Raw Material for Counterweight\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 4\" Value=\"" + str(int(mp4 / divider)) + "\"/>\n")
|
||||
f.write(" <ATOM Name=\"MP 5\"/>\n")
|
||||
f.write(" <ATOM Name=\"Quantity 5\" Value=\"0\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write("</FORM>\n")
|
||||
f.flush()
|
||||
|
||||
sphraseName = "a" + sbrickName;
|
||||
sphraseRoot = "Y:\\ryzomcore4\\leveldesign\\game_element\\sphrase\\craft\\effect"
|
||||
sphraseFolder = sphraseRoot + "\\" + folder
|
||||
sphraseFile = sphraseFolder + "\\" + sphraseName + ".sphrase"
|
||||
print(sphraseFile)
|
||||
|
||||
if not os.path.isdir(sphraseFolder):
|
||||
os.makedirs(sphraseFolder)
|
||||
with open(sphraseFile, "w") as f:
|
||||
f.write("<?xml version=\"1.0\"?>\n")
|
||||
f.write("<FORM Version=\"4.0\" State=\"modified\">\n")
|
||||
f.write(" <STRUCT>\n")
|
||||
f.write(" <ATOM Name=\"brick 0\" Value=\"" + sbrickName + ".sbrick\"/>\n")
|
||||
f.write(" <ATOM Name=\"castable\" Value=\"false\"/>\n")
|
||||
if "fyros" not in tags and "matis" not in tags and "zorai" not in tags and "tryker" not in tags:
|
||||
f.write(" <ATOM Name=\"ShowInAPOnlyIfLearnt\" Value=\"true\"/>\n")
|
||||
f.write(" </STRUCT>\n")
|
||||
f.write("</FORM>\n")
|
||||
f.flush()
|
||||
|
||||
generateParents()
|
||||
generateSitems()
|
@ -1,382 +0,0 @@
|
||||
iccm1bm ge_wea_masse1m ge_wea_masse1m common melee one-handed blunt mace
|
||||
iccm1pd ge_wea_dague ge_wea_dague common melee one-handed piercing dagger
|
||||
iccm1sa ge_wea_hache1m ge_wea_hache1m common melee one-handed slashing axe
|
||||
iccm1ss ge_wea_epee1m ge_wea_epee1m common melee one-handed slashing sword
|
||||
icfacp fy_hom_caster01_pantabottes fy_hof_caster01_pantabottes fyros light caster armor pants
|
||||
icfacp_2 fy_hom_caster01_pantabottes fy_hof_caster01_pantabottes fyros light caster armor pants
|
||||
icfacp_3 fy_hom_caster01_pantabottes fy_hof_caster01_pantabottes fyros light caster armor pants
|
||||
icfahb fy_hom_armor01_bottes fy_hof_armor01_bottes fyros heavy armor boots
|
||||
icfahb_2 fy_hom_armor01_bottes fy_hof_armor01_bottes fyros heavy armor boots
|
||||
icfahb_3 fy_hom_armor01_bottes fy_hof_armor01_bottes fyros heavy armor boots
|
||||
icfahg fy_hom_armor01_hand fy_hof_armor01_hand fyros heavy armor gloves
|
||||
icfahg_2 fy_hom_armor01_hand fy_hof_armor01_hand fyros heavy armor gloves
|
||||
icfahg_3 fy_hom_armor01_hand fy_hof_armor01_hand fyros heavy armor gloves
|
||||
icfahh fy_hom_casque01 fy_hof_casque01 fyros heavy armor helmet
|
||||
icfahh_2 fy_hom_casque01 fy_hof_casque01 fyros heavy armor helmet
|
||||
icfahh_3 fy_hom_casque01 fy_hof_casque01 fyros heavy armor helmet
|
||||
icfahp fy_hom_armor01_pantabottes fy_hof_armor01_pantabottes fyros heavy armor pants
|
||||
icfahp_2 fy_hom_armor01_pantabottes fy_hof_armor01_pantabottes fyros heavy armor pants
|
||||
icfahp_3 fy_hom_armor01_pantabottes fy_hof_armor01_pantabottes fyros heavy armor pants
|
||||
icfahs fy_hom_armor01_armpad fy_hof_armor01_armpad fyros heavy armor sleeves
|
||||
icfahs_2 fy_hom_armor01_armpad fy_hof_armor01_armpad fyros heavy armor sleeves
|
||||
icfahs_3 fy_hom_armor01_armpad fy_hof_armor01_armpad fyros heavy armor sleeves
|
||||
icfahv fy_hom_armor01_gilet fy_hof_armor01_gilet fyros heavy armor vest
|
||||
icfahv_2 fy_hom_armor01_gilet fy_hof_armor01_gilet fyros heavy armor vest
|
||||
icfahv_3 fy_hom_armor01_gilet fy_hof_armor01_gilet fyros heavy armor vest
|
||||
icfalb fy_hom_civil01_bottes fy_hof_civil01_bottes fyros light armor boots
|
||||
icfalb_2 fy_hom_civil01_bottes fy_hof_civil01_bottes fyros light armor boots
|
||||
icfalb_3 fy_hom_civil01_bottes fy_hof_civil01_bottes fyros light armor boots
|
||||
icfalg tr_hom_underwear_hand tr_hof_underwear_hand armor gloves hands
|
||||
icfalg_2 tr_hom_underwear_hand tr_hof_underwear_hand armor gloves hands
|
||||
icfalg_3 tr_hom_underwear_hand tr_hof_underwear_hand armor gloves hands
|
||||
icfalp fy_hom_civil01_pantabottes fy_hof_civil01_pantabottes fyros light armor pants
|
||||
icfalp_2 fy_hom_civil01_pantabottes fy_hof_civil01_pantabottes fyros light armor pants
|
||||
icfalp_3 fy_hom_civil01_pantabottes fy_hof_civil01_pantabottes fyros light armor pants
|
||||
icfals fy_hom_civil01_armpad fy_hof_civil01_armpad fyros light armor sleeves
|
||||
icfals_2 fy_hom_civil01_armpad fy_hof_civil01_armpad fyros light armor sleeves
|
||||
icfals_3 fy_hom_civil01_armpad fy_hof_civil01_armpad fyros light armor sleeves
|
||||
icfalv fy_hom_civil01_gilet fy_hof_civil01_gilet fyros light armor vest
|
||||
icfalv_2 fy_hom_civil01_gilet fy_hof_civil01_gilet fyros light armor vest
|
||||
icfalv_3 fy_hom_civil01_gilet fy_hof_civil01_gilet fyros light armor vest
|
||||
icfamb fy_hom_armor00_bottes fy_hof_armor00_bottes fyros medium armor boots
|
||||
icfamb_2 fy_hom_armor00_bottes fy_hof_armor00_bottes fyros medium armor boots
|
||||
icfamb_3 fy_hom_armor00_bottes fy_hof_armor00_bottes fyros medium armor boots
|
||||
icfamg fy_hom_armor00_hand fy_hof_armor00_hand fyros medium armor gloves
|
||||
icfamg_2 fy_hom_armor00_hand fy_hof_armor00_hand fyros medium armor gloves
|
||||
icfamg_3 fy_hom_armor00_hand fy_hof_armor00_hand fyros medium armor gloves
|
||||
icfamp fy_hom_armor00_pantabottes fy_hof_armor00_pantabottes fyros medium armor pants
|
||||
icfamp_2 fy_hom_armor00_pantabottes fy_hof_armor00_pantabottes fyros medium armor pants
|
||||
icfamp_3 fy_hom_armor00_pantabottes fy_hof_armor00_pantabottes fyros medium armor pants
|
||||
icfams fy_hom_armor00_armpad fy_hof_armor00_armpad fyros medium armor sleeves
|
||||
icfams_2 fy_hom_armor00_armpad fy_hof_armor00_armpad fyros medium armor sleeves
|
||||
icfams_3 fy_hom_armor00_armpad fy_hof_armor00_armpad fyros medium armor sleeves
|
||||
icfamv fy_hom_armor00_gilet fy_hof_armor00_gilet fyros medium armor vest
|
||||
icfamv_2 fy_hom_armor00_gilet fy_hof_armor00_gilet fyros medium armor vest
|
||||
icfamv_3 fy_hom_armor00_gilet fy_hof_armor00_gilet fyros medium armor vest
|
||||
icfm1bm fy_wea_masse1m fy_wea_masse1m fyros melee one-handed blunt mace
|
||||
icfm1bm_2 fy_wea_masse1m fy_wea_masse1m fyros melee one-handed blunt mace
|
||||
icfm1bm_3 fy_wea_masse1m fy_wea_masse1m fyros melee one-handed blunt mace
|
||||
icfm1pd fy_wea_dague fy_wea_dague fyros melee one-handed piercing dagger
|
||||
icfm1pd_2 fy_wea_dague fy_wea_dague fyros melee one-handed piercing dagger
|
||||
icfm1pd_3 fy_wea_dague fy_wea_dague fyros melee one-handed piercing dagger
|
||||
icfm1ps fy_wea_lance1m fy_wea_lance1m fyros melee one-handed piercing spear
|
||||
icfm1ps_2 fy_wea_lance1m fy_wea_lance1m fyros melee one-handed piercing spear
|
||||
icfm1ps_3 fy_wea_lance1m fy_wea_lance1m fyros melee one-handed piercing spear
|
||||
icfm1sa fy_wea_hache1m fy_wea_hache1m fyros melee one-handed slashing axe
|
||||
icfm1sa_2 fy_wea_hache1m fy_wea_hache1m fyros melee one-handed slashing axe
|
||||
icfm1sa_3 fy_wea_hache1m fy_wea_hache1m fyros melee one-handed slashing axe
|
||||
icfm1ss fy_wea_epee1m fy_wea_epee1m fyros melee one-handed slashing sword
|
||||
icfm1ss_2 fy_wea_epee1m fy_wea_epee1m fyros melee one-handed slashing sword
|
||||
icfm1ss_3 fy_wea_epee1m fy_wea_epee1m fyros melee one-handed slashing sword
|
||||
icfm2bm fy_wea_masse2m fy_wea_masse2m fyros melee two-handed blunt mace
|
||||
icfm2bm_2 fy_wea_masse2m fy_wea_masse2m fyros melee two-handed blunt mace
|
||||
icfm2bm_3 fy_wea_masse2m fy_wea_masse2m fyros melee two-handed blunt mace
|
||||
icfm2ms fy_hom_acc_gauntlet fy_hof_acc_gauntlet fyros magic amplifier gloves
|
||||
icfm2ms_2 fy_hom_acc_gauntlet fy_hof_acc_gauntlet fyros magic amplifier gloves
|
||||
icfm2ms_3 fy_hom_acc_gauntlet fy_hof_acc_gauntlet fyros magic amplifier gloves
|
||||
icfm2pp fy_wea_lance2m fy_wea_lance2m fyros melee two-handed piercing pike
|
||||
icfm2pp_2 fy_wea_lance2m fy_wea_lance2m fyros melee two-handed piercing pike
|
||||
icfm2pp_3 fy_wea_lance2m fy_wea_lance2m fyros melee two-handed piercing pike
|
||||
icfm2sa fy_wea_hache2m fy_wea_hache2m fyros melee two-handed slashing axe
|
||||
icfm2sa_2 fy_wea_hache2m fy_wea_hache2m fyros melee two-handed slashing axe
|
||||
icfm2sa_3 fy_wea_hache2m fy_wea_hache2m fyros melee two-handed slashing axe
|
||||
icfm2ss fy_wea_epee2m fy_wea_epee2m fyros melee two-handed slashing sword
|
||||
icfm2ss_2 fy_wea_epee2m fy_wea_epee2m fyros melee two-handed slashing sword
|
||||
icfm2ss_3 fy_wea_epee2m fy_wea_epee2m fyros melee two-handed slashing sword
|
||||
icfsb fy_wea_petit_bouclier fy_wea_petit_bouclier fyros buckler shield
|
||||
icfsb_2 fy_wea_petit_bouclier fy_wea_petit_bouclier fyros buckler shield
|
||||
icfsb_3 fy_wea_petit_bouclier fy_wea_petit_bouclier fyros buckler shield
|
||||
icfss fy_wea_grand_bouclier fy_wea_grand_bouclier fyros large shield
|
||||
icfss_2 fy_wea_grand_bouclier fy_wea_grand_bouclier fyros large shield
|
||||
icfss_3 fy_wea_grand_bouclier fy_wea_grand_bouclier fyros large shield
|
||||
icmacp ma_hom_caster01_pantabottes ma_hof_caster01_pantabottes matis light caster armor pants
|
||||
icmacp_2 ma_hom_caster01_pantabottes ma_hof_caster01_pantabottes matis light caster armor pants
|
||||
icmacp_3 ma_hom_caster01_pantabottes ma_hof_caster01_pantabottes matis light caster armor pants
|
||||
icmahb ma_hom_armor01_bottes ma_hof_armor01_bottes matis heavy armor boots
|
||||
icmahb_2 ma_hom_armor01_bottes ma_hof_armor01_bottes matis heavy armor boots
|
||||
icmahb_3 ma_hom_armor01_bottes ma_hof_armor01_bottes matis heavy armor boots
|
||||
icmahg ma_hom_armor01_hand ma_hof_armor01_hand matis heavy armor gloves
|
||||
icmahg_2 ma_hom_armor01_hand ma_hof_armor01_hand matis heavy armor gloves
|
||||
icmahg_3 ma_hom_armor01_hand ma_hof_armor01_hand matis heavy armor gloves
|
||||
icmahh ma_hom_casque01 ma_hof_casque01 matis heavy armor helmet
|
||||
icmahh_2 ma_hom_casque01 ma_hof_casque01 matis heavy armor helmet
|
||||
icmahh_3 ma_hom_casque01 ma_hof_casque01 matis heavy armor helmet
|
||||
icmahp ma_hom_armor01_pantabottes ma_hof_armor01_pantabottes matis heavy armor pants
|
||||
icmahp_2 ma_hom_armor01_pantabottes ma_hof_armor01_pantabottes matis heavy armor pants
|
||||
icmahp_3 ma_hom_armor01_pantabottes ma_hof_armor01_pantabottes matis heavy armor pants
|
||||
icmahs ma_hom_armor01_armpad ma_hof_armor01_armpad matis heavy armor sleeves
|
||||
icmahs_2 ma_hom_armor01_armpad ma_hof_armor01_armpad matis heavy armor sleeves
|
||||
icmahs_3 ma_hom_armor01_armpad ma_hof_armor01_armpad matis heavy armor sleeves
|
||||
icmahv ma_hom_armor01_gilet ma_hof_armor01_gilet matis heavy armor vest
|
||||
icmahv_2 ma_hom_armor01_gilet ma_hof_armor01_gilet matis heavy armor vest
|
||||
icmahv_3 ma_hom_armor01_gilet ma_hof_armor01_gilet matis heavy armor vest
|
||||
icmalb ma_hom_civil01_bottes ma_hof_civil01_bottes matis light armor boots
|
||||
icmalb_2 ma_hom_civil01_bottes ma_hof_civil01_bottes matis light armor boots
|
||||
icmalb_3 ma_hom_civil01_bottes ma_hof_civil01_bottes matis light armor boots
|
||||
icmalg tr_hom_underwear_hand tr_hof_underwear_hand armor gloves hands
|
||||
icmalg_2 tr_hom_underwear_hand tr_hof_underwear_hand armor gloves hands
|
||||
icmalg_3 tr_hom_underwear_hand tr_hof_underwear_hand armor gloves hands
|
||||
icmalp ma_hom_civil01_pantabottes ma_hof_civil01_pantabottes matis light armor pants
|
||||
icmalp_2 ma_hom_civil01_pantabottes ma_hof_civil01_pantabottes matis light armor pants
|
||||
icmalp_3 ma_hom_civil01_pantabottes ma_hof_civil01_pantabottes matis light armor pants
|
||||
icmals ma_hom_civil01_armpad ma_hof_civil01_armpad matis light armor sleeves
|
||||
icmals_2 ma_hom_civil01_armpad ma_hof_civil01_armpad matis light armor sleeves
|
||||
icmals_3 ma_hom_civil01_armpad ma_hof_civil01_armpad matis light armor sleeves
|
||||
icmalv ma_hom_civil01_gilet ma_hof_civil01_gilet matis light armor vest
|
||||
icmalv_2 ma_hom_civil01_gilet ma_hof_civil01_gilet matis light armor vest
|
||||
icmalv_3 ma_hom_civil01_gilet ma_hof_civil01_gilet matis light armor vest
|
||||
icmamb ma_hom_armor00_bottes ma_hof_armor00_bottes matis medium armor boots
|
||||
icmamb_2 ma_hom_armor00_bottes ma_hof_armor00_bottes matis medium armor boots
|
||||
icmamb_3 ma_hom_armor00_bottes ma_hof_armor00_bottes matis medium armor boots
|
||||
icmamg ma_hom_armor00_hand ma_hof_armor00_hand matis medium armor gloves
|
||||
icmamg_2 ma_hom_armor00_hand ma_hof_armor00_hand matis medium armor gloves
|
||||
icmamg_3 ma_hom_armor00_hand ma_hof_armor00_hand matis medium armor gloves
|
||||
icmamp ma_hom_armor00_pantabottes ma_hof_armor00_pantabottes matis medium armor pants
|
||||
icmamp_2 ma_hom_armor00_pantabottes ma_hof_armor00_pantabottes matis medium armor pants
|
||||
icmamp_3 ma_hom_armor00_pantabottes ma_hof_armor00_pantabottes matis medium armor pants
|
||||
icmams ma_hom_armor00_armpad ma_hof_armor00_armpad matis medium armor sleeves
|
||||
icmams_2 ma_hom_armor00_armpad ma_hof_armor00_armpad matis medium armor sleeves
|
||||
icmams_3 ma_hom_armor00_armpad ma_hof_armor00_armpad matis medium armor sleeves
|
||||
icmamv ma_hom_armor00_gilet ma_hof_armor00_gilet matis medium armor vest
|
||||
icmamv_2 ma_hom_armor00_gilet ma_hof_armor00_gilet matis medium armor vest
|
||||
icmamv_3 ma_hom_armor00_gilet ma_hof_armor00_gilet matis medium armor vest
|
||||
icmm1bm ma_wea_masse1m ma_wea_masse1m matis melee one-handed blunt mace
|
||||
icmm1bm_2 ma_wea_masse1m ma_wea_masse1m matis melee one-handed blunt mace
|
||||
icmm1bm_3 ma_wea_masse1m ma_wea_masse1m matis melee one-handed blunt mace
|
||||
icmm1pd ma_wea_dague ma_wea_dague matis melee one-handed piercing dagger
|
||||
icmm1pd_2 ma_wea_dague ma_wea_dague matis melee one-handed piercing dagger
|
||||
icmm1pd_3 ma_wea_dague ma_wea_dague matis melee one-handed piercing dagger
|
||||
icmm1ps ma_wea_lance1m ma_wea_lance1m matis melee one-handed piercing spear
|
||||
icmm1ps_2 ma_wea_lance1m ma_wea_lance1m matis melee one-handed piercing spear
|
||||
icmm1ps_3 ma_wea_lance1m ma_wea_lance1m matis melee one-handed piercing spear
|
||||
icmm1sa ma_wea_hache1m ma_wea_hache1m matis melee one-handed slashing axe
|
||||
icmm1sa_2 ma_wea_hache1m ma_wea_hache1m matis melee one-handed slashing axe
|
||||
icmm1sa_3 ma_wea_hache1m ma_wea_hache1m matis melee one-handed slashing axe
|
||||
icmm1ss ma_wea_epee1m ma_wea_epee1m matis melee one-handed slashing sword
|
||||
icmm1ss_2 ma_wea_epee1m ma_wea_epee1m matis melee one-handed slashing sword
|
||||
icmm1ss_3 ma_wea_epee1m ma_wea_epee1m matis melee one-handed slashing sword
|
||||
icmm2bm ma_wea_masse2m ma_wea_masse2m matis melee two-handed blunt mace
|
||||
icmm2bm_2 ma_wea_masse2m ma_wea_masse2m matis melee two-handed blunt mace
|
||||
icmm2bm_3 ma_wea_masse2m ma_wea_masse2m matis melee two-handed blunt mace
|
||||
icmm2ms ma_hom_acc_gauntlet ma_hof_acc_gauntlet matis magic amplifier gloves
|
||||
icmm2ms_2 ma_hom_acc_gauntlet ma_hof_acc_gauntlet matis magic amplifier gloves
|
||||
icmm2ms_3 ma_hom_acc_gauntlet ma_hof_acc_gauntlet matis magic amplifier gloves
|
||||
icmm2pp ma_wea_lance2m ma_wea_lance2m matis melee two-handed piercing pike
|
||||
icmm2pp_2 ma_wea_lance2m ma_wea_lance2m matis melee two-handed piercing pike
|
||||
icmm2pp_3 ma_wea_lance2m ma_wea_lance2m matis melee two-handed piercing pike
|
||||
icmm2sa ma_wea_hache2m ma_wea_hache2m matis melee two-handed slashing axe
|
||||
icmm2sa_2 ma_wea_hache2m ma_wea_hache2m matis melee two-handed slashing axe
|
||||
icmm2sa_3 ma_wea_hache2m ma_wea_hache2m matis melee two-handed slashing axe
|
||||
icmm2ss ma_wea_epee2m ma_wea_epee2m matis melee two-handed slashing sword
|
||||
icmm2ss_2 ma_wea_epee2m ma_wea_epee2m matis melee two-handed slashing sword
|
||||
icmm2ss_3 ma_wea_epee2m ma_wea_epee2m matis melee two-handed slashing sword
|
||||
icmsb ma_wea_petit_bouclier ma_wea_petit_bouclier matis buckler shield
|
||||
icmsb_2 ma_wea_petit_bouclier ma_wea_petit_bouclier matis buckler shield
|
||||
icmsb_3 ma_wea_petit_bouclier ma_wea_petit_bouclier matis buckler shield
|
||||
icmss ma_wea_grand_bouclier ma_wea_grand_bouclier matis large shield
|
||||
icmss_2 ma_wea_grand_bouclier ma_wea_grand_bouclier matis large shield
|
||||
icmss_3 ma_wea_grand_bouclier ma_wea_grand_bouclier matis large shield
|
||||
icravr tr_hom_refugee_gilet tr_hof_refugee_gilet refugee armor vest
|
||||
ictacp tr_hom_caster01_pantabottes tr_hof_caster01_pantabottes tryker light caster armor pants
|
||||
ictacp_2 tr_hom_caster01_pantabottes tr_hof_caster01_pantabottes tryker light caster armor pants
|
||||
ictacp_3 tr_hom_caster01_pantabottes tr_hof_caster01_pantabottes tryker light caster armor pants
|
||||
ictahb tr_hom_armor01_bottes tr_hof_armor01_bottes tryker heavy armor boots
|
||||
ictahb_2 tr_hom_armor01_bottes tr_hof_armor01_bottes tryker heavy armor boots
|
||||
ictahb_3 tr_hom_armor01_bottes tr_hof_armor01_bottes tryker heavy armor boots
|
||||
ictahg tr_hom_armor01_hand tr_hof_armor01_hand tryker heavy armor gloves
|
||||
ictahg_2 tr_hom_armor01_hand tr_hof_armor01_hand tryker heavy armor gloves
|
||||
ictahg_3 tr_hom_armor01_hand tr_hof_armor01_hand tryker heavy armor gloves
|
||||
ictahh tr_hom_casque01 tr_hof_casque01 tryker heavy armor helmet
|
||||
ictahh_2 tr_hom_casque01 tr_hof_casque01 tryker heavy armor helmet
|
||||
ictahh_3 tr_hom_casque01 tr_hof_casque01 tryker heavy armor helmet
|
||||
ictahp tr_hom_armor01_pantabottes tr_hof_armor01_pantabottes tryker heavy armor pants
|
||||
ictahp_2 tr_hom_armor01_pantabottes tr_hof_armor01_pantabottes tryker heavy armor pants
|
||||
ictahp_3 tr_hom_armor01_pantabottes tr_hof_armor01_pantabottes tryker heavy armor pants
|
||||
ictahs tr_hom_armor01_armpad tr_hof_armor01_armpad tryker heavy armor sleeves
|
||||
ictahs_2 tr_hom_armor01_armpad tr_hof_armor01_armpad tryker heavy armor sleeves
|
||||
ictahs_3 tr_hom_armor01_armpad tr_hof_armor01_armpad tryker heavy armor sleeves
|
||||
ictahv tr_hom_armor01_gilet tr_hof_armor01_gilet tryker heavy armor vest
|
||||
ictahv_2 tr_hom_armor01_gilet tr_hof_armor01_gilet tryker heavy armor vest
|
||||
ictahv_3 tr_hom_armor01_gilet tr_hof_armor01_gilet tryker heavy armor vest
|
||||
ictalb tr_hom_civil01_bottes tr_hof_civil01_bottes tryker light armor boots
|
||||
ictalb_2 tr_hom_civil01_bottes tr_hof_civil01_bottes tryker light armor boots
|
||||
ictalb_3 tr_hom_civil01_bottes tr_hof_civil01_bottes tryker light armor boots
|
||||
ictalg tr_hom_civil01_hand tr_hof_civil01_hand tryker light armor gloves
|
||||
ictalg_2 tr_hom_civil01_hand tr_hof_civil01_hand tryker light armor gloves
|
||||
ictalg_3 tr_hom_civil01_hand tr_hof_civil01_hand tryker light armor gloves
|
||||
ictalp tr_hom_civil01_pantabottes tr_hof_civil01_pantabottes tryker light armor pants
|
||||
ictalp_2 tr_hom_civil01_pantabottes tr_hof_civil01_pantabottes tryker light armor pants
|
||||
ictalp_3 tr_hom_civil01_pantabottes tr_hof_civil01_pantabottes tryker light armor pants
|
||||
ictals tr_hom_civil01_armpad tr_hof_civil01_armpad tryker light armor sleeves
|
||||
ictals_2 tr_hom_civil01_armpad tr_hof_civil01_armpad tryker light armor sleeves
|
||||
ictals_3 tr_hom_civil01_armpad tr_hof_civil01_armpad tryker light armor sleeves
|
||||
ictalv tr_hom_civil01_gilet tr_hof_civil01_gilet tryker light armor vest
|
||||
ictalv_2 tr_hom_civil01_gilet tr_hof_civil01_gilet tryker light armor vest
|
||||
ictalv_3 tr_hom_civil01_gilet tr_hof_civil01_gilet tryker light armor vest
|
||||
ictamb tr_hom_armor00_bottes tr_hof_armor00_bottes tryker medium armor boots
|
||||
ictamb_2 tr_hom_armor00_bottes tr_hof_armor00_bottes tryker medium armor boots
|
||||
ictamb_3 tr_hom_armor00_bottes tr_hof_armor00_bottes tryker medium armor boots
|
||||
ictamg tr_hom_armor00_hand tr_hof_armor00_hand tryker medium armor gloves
|
||||
ictamg_2 tr_hom_armor00_hand tr_hof_armor00_hand tryker medium armor gloves
|
||||
ictamg_3 tr_hom_armor00_hand tr_hof_armor00_hand tryker medium armor gloves
|
||||
ictamp tr_hom_armor00_pantabottes tr_hof_armor00_pantabottes tryker medium armor pants
|
||||
ictamp_2 tr_hom_armor00_pantabottes tr_hof_armor00_pantabottes tryker medium armor pants
|
||||
ictamp_3 tr_hom_armor00_pantabottes tr_hof_armor00_pantabottes tryker medium armor pants
|
||||
ictams tr_hom_armor00_armpad tr_hof_armor00_armpad tryker medium armor sleeves
|
||||
ictams_2 tr_hom_armor00_armpad tr_hof_armor00_armpad tryker medium armor sleeves
|
||||
ictams_3 tr_hom_armor00_armpad tr_hof_armor00_armpad tryker medium armor sleeves
|
||||
ictamv tr_hom_armor00_gilet tr_hof_armor00_gilet tryker medium armor vest
|
||||
ictamv_2 tr_hom_armor00_gilet tr_hof_armor00_gilet tryker medium armor vest
|
||||
ictamv_3 tr_hom_armor00_gilet tr_hof_armor00_gilet tryker medium armor vest
|
||||
ictm1bm tr_wea_masse1m tr_wea_masse1m tryker melee one-handed blunt mace
|
||||
ictm1bm_2 tr_wea_masse1m tr_wea_masse1m tryker melee one-handed blunt mace
|
||||
ictm1bm_3 tr_wea_masse1m tr_wea_masse1m tryker melee one-handed blunt mace
|
||||
ictm1pd tr_wea_dague tr_wea_dague tryker melee one-handed piercing dagger
|
||||
ictm1pd_2 tr_wea_dague tr_wea_dague tryker melee one-handed piercing dagger
|
||||
ictm1pd_3 tr_wea_dague tr_wea_dague tryker melee one-handed piercing dagger
|
||||
ictm1ps tr_wea_lance1m tr_wea_lance1m tryker melee one-handed piercing spear
|
||||
ictm1ps_2 tr_wea_lance1m tr_wea_lance1m tryker melee one-handed piercing spear
|
||||
ictm1ps_3 tr_wea_lance1m tr_wea_lance1m tryker melee one-handed piercing spear
|
||||
ictm1sa tr_wea_hache1m tr_wea_hache1m tryker melee one-handed slashing axe
|
||||
ictm1sa_2 tr_wea_hache1m tr_wea_hache1m tryker melee one-handed slashing axe
|
||||
ictm1sa_3 tr_wea_hache1m tr_wea_hache1m tryker melee one-handed slashing axe
|
||||
ictm1ss tr_wea_epee1m tr_wea_epee1m tryker melee one-handed slashing sword
|
||||
ictm1ss_2 tr_wea_epee1m tr_wea_epee1m tryker melee one-handed slashing sword
|
||||
ictm1ss_3 tr_wea_epee1m tr_wea_epee1m tryker melee one-handed slashing sword
|
||||
ictm2bm tr_wea_masse2m tr_wea_masse2m tryker melee two-handed blunt mace
|
||||
ictm2bm_2 tr_wea_masse2m tr_wea_masse2m tryker melee two-handed blunt mace
|
||||
ictm2bm_3 tr_wea_masse2m tr_wea_masse2m tryker melee two-handed blunt mace
|
||||
ictm2ms tr_hom_acc_gauntlet tr_hof_acc_gauntlet tryker magic amplifier gloves
|
||||
ictm2ms_2 tr_hom_acc_gauntlet tr_hof_acc_gauntlet tryker magic amplifier gloves
|
||||
ictm2ms_3 tr_hom_acc_gauntlet tr_hof_acc_gauntlet tryker magic amplifier gloves
|
||||
ictm2pp tr_wea_lance2m tr_wea_lance2m tryker melee two-handed piercing pike
|
||||
ictm2pp_2 tr_wea_lance2m tr_wea_lance2m tryker melee two-handed piercing pike
|
||||
ictm2pp_3 tr_wea_lance2m tr_wea_lance2m tryker melee two-handed piercing pike
|
||||
ictm2sa tr_wea_hache2m tr_wea_hache2m tryker melee two-handed slashing axe
|
||||
ictm2sa_2 tr_wea_hache2m tr_wea_hache2m tryker melee two-handed slashing axe
|
||||
ictm2sa_3 tr_wea_hache2m tr_wea_hache2m tryker melee two-handed slashing axe
|
||||
ictm2ss tr_wea_epee2m tr_wea_epee2m tryker melee two-handed slashing sword
|
||||
ictm2ss_2 tr_wea_epee2m tr_wea_epee2m tryker melee two-handed slashing sword
|
||||
ictm2ss_3 tr_wea_epee2m tr_wea_epee2m tryker melee two-handed slashing sword
|
||||
ictsb tr_wea_petit_bouclier tr_wea_petit_bouclier tryker buckler shield
|
||||
ictsb_2 tr_wea_petit_bouclier tr_wea_petit_bouclier tryker buckler shield
|
||||
ictsb_3 tr_wea_petit_bouclier tr_wea_petit_bouclier tryker buckler shield
|
||||
ictss tr_wea_grandbouclier tr_wea_grandbouclier tryker large shield
|
||||
ictss_2 tr_wea_grandbouclier tr_wea_grandbouclier tryker large shield
|
||||
ictss_3 tr_wea_grandbouclier tr_wea_grandbouclier tryker large shield
|
||||
iczacp zo_hom_caster01_pantabottes zo_hof_caster01_pantabottes zorai light caster armor pants
|
||||
iczacp_2 zo_hom_caster01_pantabottes zo_hof_caster01_pantabottes zorai light caster armor pants
|
||||
iczacp_3 zo_hom_caster01_pantabottes zo_hof_caster01_pantabottes zorai light caster armor pants
|
||||
iczahb zo_hom_armor01_bottes zo_hof_armor01_bottes zorai heavy armor boots
|
||||
iczahb_2 zo_hom_armor01_bottes zo_hof_armor01_bottes zorai heavy armor boots
|
||||
iczahb_3 zo_hom_armor01_bottes zo_hof_armor01_bottes zorai heavy armor boots
|
||||
iczahg zo_hom_armor01_hand zo_hof_armor01_hand zorai heavy armor gloves
|
||||
iczahg_2 zo_hom_armor01_hand zo_hof_armor01_hand zorai heavy armor gloves
|
||||
iczahg_3 zo_hom_armor01_hand zo_hof_armor01_hand zorai heavy armor gloves
|
||||
iczahh zo_hom_casque01 zo_hof_casque01 zorai heavy armor helmet
|
||||
iczahh_2 zo_hom_casque01 zo_hof_casque01 zorai heavy armor helmet
|
||||
iczahh_3 zo_hom_casque01 zo_hof_casque01 zorai heavy armor helmet
|
||||
iczahp zo_hom_armor01_pantabottes zo_hof_armor01_pantabottes zorai heavy armor pants
|
||||
iczahp_2 zo_hom_armor01_pantabottes zo_hof_armor01_pantabottes zorai heavy armor pants
|
||||
iczahp_3 zo_hom_armor01_pantabottes zo_hof_armor01_pantabottes zorai heavy armor pants
|
||||
iczahs zo_hom_armor01_armpad zo_hof_armor01_armpad zorai heavy armor sleeves
|
||||
iczahs_2 zo_hom_armor01_armpad zo_hof_armor01_armpad zorai heavy armor sleeves
|
||||
iczahs_3 zo_hom_armor01_armpad zo_hof_armor01_armpad zorai heavy armor sleeves
|
||||
iczahv zo_hom_armor01_gilet zo_hof_armor01_gilet zorai heavy armor vest
|
||||
iczahv_2 zo_hom_armor01_gilet zo_hof_armor01_gilet zorai heavy armor vest
|
||||
iczahv_3 zo_hom_armor01_gilet zo_hof_armor01_gilet zorai heavy armor vest
|
||||
iczalb zo_hom_civil01_bottes zo_hof_civil01_bottes zorai light armor boots
|
||||
iczalb_2 zo_hom_civil01_bottes zo_hof_civil01_bottes zorai light armor boots
|
||||
iczalb_3 zo_hom_civil01_bottes zo_hof_civil01_bottes zorai light armor boots
|
||||
iczalg tr_hom_underwear_hand tr_hof_underwear_hand armor gloves hands
|
||||
iczalg_2 tr_hom_underwear_hand tr_hof_underwear_hand armor gloves hands
|
||||
iczalg_3 tr_hom_underwear_hand tr_hof_underwear_hand armor gloves hands
|
||||
iczalp zo_hom_civil01_pantabottes zo_hof_civil01_pantabottes zorai light armor pants
|
||||
iczalp_2 zo_hom_civil01_pantabottes zo_hof_civil01_pantabottes zorai light armor pants
|
||||
iczalp_3 zo_hom_civil01_pantabottes zo_hof_civil01_pantabottes zorai light armor pants
|
||||
iczals zo_hom_civil01_armpad zo_hof_civil01_armpad zorai light armor sleeves
|
||||
iczals_2 zo_hom_civil01_armpad zo_hof_civil01_armpad zorai light armor sleeves
|
||||
iczals_3 zo_hom_civil01_armpad zo_hof_civil01_armpad zorai light armor sleeves
|
||||
iczalv zo_hom_civil01_gilet zo_hof_civil01_gilet zorai light armor vest
|
||||
iczalv_2 zo_hom_civil01_gilet zo_hof_civil01_gilet zorai light armor vest
|
||||
iczalv_3 zo_hom_civil01_gilet zo_hof_civil01_gilet zorai light armor vest
|
||||
iczamb zo_hom_armor00_bottes zo_hof_armor00_bottes zorai medium armor boots
|
||||
iczamb_2 zo_hom_armor00_bottes zo_hof_armor00_bottes zorai medium armor boots
|
||||
iczamb_3 zo_hom_armor00_bottes zo_hof_armor00_bottes zorai medium armor boots
|
||||
iczamg zo_hom_armor00_hand zo_hof_armor00_hand zorai medium armor gloves
|
||||
iczamg_2 zo_hom_armor00_hand zo_hof_armor00_hand zorai medium armor gloves
|
||||
iczamg_3 zo_hom_armor00_hand zo_hof_armor00_hand zorai medium armor gloves
|
||||
iczamp zo_hom_armor00_pantabottes zo_hof_armor00_pantabottes zorai medium armor pants
|
||||
iczamp_2 zo_hom_armor00_pantabottes zo_hof_armor00_pantabottes zorai medium armor pants
|
||||
iczamp_3 zo_hom_armor00_pantabottes zo_hof_armor00_pantabottes zorai medium armor pants
|
||||
iczams zo_hom_armor00_armpad zo_hof_armor00_armpad zorai medium armor sleeves
|
||||
iczams_2 zo_hom_armor00_armpad zo_hof_armor00_armpad zorai medium armor sleeves
|
||||
iczams_3 zo_hom_armor00_armpad zo_hof_armor00_armpad zorai medium armor sleeves
|
||||
iczamv zo_hom_armor00_gilet zo_hof_armor00_gilet zorai medium armor vest
|
||||
iczamv_2 zo_hom_armor00_gilet zo_hof_armor00_gilet zorai medium armor vest
|
||||
iczamv_3 zo_hom_armor00_gilet zo_hof_armor00_gilet zorai medium armor vest
|
||||
iczm1bm zo_wea_masse1m zo_wea_masse1m zorai melee one-handed blunt mace
|
||||
iczm1bm_2 zo_wea_masse1m zo_wea_masse1m zorai melee one-handed blunt mace
|
||||
iczm1bm_3 zo_wea_masse1m zo_wea_masse1m zorai melee one-handed blunt mace
|
||||
iczm1pd zo_wea_dague zo_wea_dague zorai melee one-handed piercing dagger
|
||||
iczm1pd_2 zo_wea_dague zo_wea_dague zorai melee one-handed piercing dagger
|
||||
iczm1pd_3 zo_wea_dague zo_wea_dague zorai melee one-handed piercing dagger
|
||||
iczm1ps zo_wea_lance1m zo_wea_lance1m zorai melee one-handed piercing spear
|
||||
iczm1ps_2 zo_wea_lance1m zo_wea_lance1m zorai melee one-handed piercing spear
|
||||
iczm1ps_3 zo_wea_lance1m zo_wea_lance1m zorai melee one-handed piercing spear
|
||||
iczm1sa zo_wea_hache1m zo_wea_hache1m zorai melee one-handed slashing axe
|
||||
iczm1sa_2 zo_wea_hache1m zo_wea_hache1m zorai melee one-handed slashing axe
|
||||
iczm1sa_3 zo_wea_hache1m zo_wea_hache1m zorai melee one-handed slashing axe
|
||||
iczm1ss zo_wea_epee1m zo_wea_epee1m zorai melee one-handed slashing sword
|
||||
iczm1ss_2 zo_wea_epee1m zo_wea_epee1m zorai melee one-handed slashing sword
|
||||
iczm1ss_3 zo_wea_epee1m zo_wea_epee1m zorai melee one-handed slashing sword
|
||||
iczm2bm zo_wea_masse2m zo_wea_masse2m zorai melee two-handed blunt mace
|
||||
iczm2bm_2 zo_wea_masse2m zo_wea_masse2m zorai melee two-handed blunt mace
|
||||
iczm2bm_3 zo_wea_masse2m zo_wea_masse2m zorai melee two-handed blunt mace
|
||||
iczm2ms zo_hom_acc_gauntlet zo_hof_acc_gauntlet zorai magic amplifier gloves
|
||||
iczm2ms_2 zo_hom_acc_gauntlet zo_hof_acc_gauntlet zorai magic amplifier gloves
|
||||
iczm2ms_3 zo_hom_acc_gauntlet zo_hof_acc_gauntlet zorai magic amplifier gloves
|
||||
iczm2pp zo_wea_lance2m zo_wea_lance2m zorai melee two-handed piercing pike
|
||||
iczm2pp_2 zo_wea_lance2m zo_wea_lance2m zorai melee two-handed piercing pike
|
||||
iczm2pp_3 zo_wea_lance2m zo_wea_lance2m zorai melee two-handed piercing pike
|
||||
iczm2sa zo_wea_hache2m zo_wea_hache2m zorai melee two-handed slashing axe
|
||||
iczm2sa_2 zo_wea_hache2m zo_wea_hache2m zorai melee two-handed slashing axe
|
||||
iczm2sa_3 zo_wea_hache2m zo_wea_hache2m zorai melee two-handed slashing axe
|
||||
iczm2ss zo_wea_epee2m zo_wea_epee2m zorai melee two-handed slashing sword
|
||||
iczm2ss_2 zo_wea_epee2m zo_wea_epee2m zorai melee two-handed slashing sword
|
||||
iczm2ss_3 zo_wea_epee2m zo_wea_epee2m zorai melee two-handed slashing sword
|
||||
iczsb zo_wea_petit_bouclier zo_wea_petit_bouclier zorai buckler shield
|
||||
iczsb_2 zo_wea_petit_bouclier zo_wea_petit_bouclier zorai buckler shield
|
||||
iczsb_3 zo_wea_petit_bouclier zo_wea_petit_bouclier zorai buckler shield
|
||||
iczss zo_wea_grand_bouclier zo_wea_grand_bouclier zorai large shield
|
||||
iczss_2 zo_wea_grand_bouclier zo_wea_grand_bouclier zorai large shield
|
||||
iczss_3 zo_wea_grand_bouclier zo_wea_grand_bouclier zorai large shield
|
||||
iccacp ge_hom_caster00_pantabottes ge_hof_caster00_pantabottes common light caster armor pants
|
||||
iccahb ge_hom_armor04_bottes ge_hof_armor04_bottes common heavy armor boots
|
||||
iccahg ge_hom_armor04_hand ge_hof_armor04_hand common heavy armor gloves
|
||||
iccahh ge_hom_casque00 ge_hof_casque00 common heavy armor helmet
|
||||
iccahp ge_hom_armor04_pantabottes ge_hof_armor04_pantabottes common heavy armor pants
|
||||
iccahs ge_hom_armor04_armpad ge_hof_armor04_armpad common heavy armor sleeves
|
||||
iccahv ge_hom_armor04_gilet ge_hof_armor04_gilet common heavy armor vest
|
||||
iccamv ge_hom_armor03_gilet ge_hof_armor03_gilet common medium armor vest
|
||||
iccamb ge_hom_armor03_bottes ge_hof_armor03_bottes common medium armor boots
|
||||
iccamg tr_hom_underwear_hand tr_hof_underwear_hand armor gloves hands
|
||||
iccamp ge_hom_armor03_pantabottes ge_hof_armor03_pantabottes common medium armor pants
|
||||
iccams ge_hom_armor03_armpad ge_hof_armor03_armpad common medium armor sleeves
|
||||
iccamv ge_hom_armor03_gilet ge_hof_armor03_gilet common medium armor vest
|
||||
iccalv ge_hom_armor02_gilet ge_hof_armor02_gilet common light armor vest
|
||||
iccalb ge_hom_armor02_bottes ge_hof_armor02_bottes common light armor boots
|
||||
iccalg tr_hom_underwear_hand tr_hof_underwear_hand armor gloves hands
|
||||
iccalp ge_hom_armor02_pantabottes ge_hof_armor02_pantabottes common light armor pants
|
||||
iccals ge_hom_armor02_armpad ge_hof_armor02_armpad common light armor sleeves
|
||||
iccalv ge_hom_armor02_gilet ge_hof_armor02_gilet common light armor vest
|
||||
icfauwv tr_hom_underwear_gilet fy_hof_underwear_gilet fyros underwear armor vest
|
||||
icfauwp fy_hom_underwear_pantabottes fy_hof_underwear_pantabottes fyros underwear armor pants
|
||||
icmauwv tr_hom_underwear_gilet ma_hof_underwear_gilet matis underwear armor vest
|
||||
icmauwp ma_hom_underwear_pantabottes ma_hof_underwear_pantabottes matis underwear armor pants
|
||||
ictauwv tr_hom_underwear_gilet tr_hof_underwear_gilet tryker underwear armor vest
|
||||
ictauwp tr_hom_underwear_pantabottes tr_hof_underwear_pantabottes tryker underwear armor pants
|
||||
iczauwv tr_hom_underwear_gilet zo_hof_underwear_gilet zorai underwear armor vest
|
||||
iczauwp zo_hom_underwear_pantabottes zo_hof_underwear_pantabottes zorai underwear armor pants
|
||||
icralv tr_hom_refugee_gilet tr_hof_refugee_gilet refugee armor vest
|
||||
icralp tr_hom_refugee_pantabottes tr_hof_refugee_pantabottes refugee armor pants
|
Can't render this file because it has a wrong number of fields in line 8.
|
@ -1,40 +0,0 @@
|
||||
|
||||
import os
|
||||
|
||||
sitemPath = "R:\\leveldesign\\game_elem\\creature"
|
||||
|
||||
fileMap = {}
|
||||
|
||||
def listPathExt(path, ext):
|
||||
for p in os.listdir(path):
|
||||
fp = path + "\\" + p
|
||||
if os.path.isdir(fp):
|
||||
listPathExt(fp, ext)
|
||||
elif os.path.isfile(fp):
|
||||
if fp.lower().endswith(ext):
|
||||
fileMap[p] = fp
|
||||
|
||||
listPathExt(sitemPath, ".creature")
|
||||
|
||||
knownMissing = {}
|
||||
with open("missing_sheets.txt", "r") as r:
|
||||
for l in r:
|
||||
knownMissing[l.strip()] = True
|
||||
|
||||
with open("creature_list.txt", "w") as w:
|
||||
with open("creature_missing.txt", "w") as wm:
|
||||
with open("creature_list_r2.txt", "r") as r:
|
||||
for l in r:
|
||||
if not l.strip() in knownMissing:
|
||||
w.write(l)
|
||||
if not l.strip() in fileMap:
|
||||
wm.write(l)
|
||||
with open("creature_list_wk.txt", "r") as r:
|
||||
for l in r:
|
||||
if len(l.strip()) > 0 and not l.startswith(";"):
|
||||
if not l.strip() in knownMissing:
|
||||
w.write(l)
|
||||
if not l.strip() in fileMap:
|
||||
wm.write(l)
|
||||
wm.flush()
|
||||
w.flush()
|
@ -1,40 +0,0 @@
|
||||
|
||||
import os
|
||||
|
||||
sitemPath = "R:\\leveldesign\\game_element\\sitem"
|
||||
|
||||
fileMap = {}
|
||||
|
||||
def listPathExt(path, ext):
|
||||
for p in os.listdir(path):
|
||||
fp = path + "\\" + p
|
||||
if os.path.isdir(fp):
|
||||
listPathExt(fp, ext)
|
||||
elif os.path.isfile(fp):
|
||||
if fp.lower().endswith(ext):
|
||||
fileMap[p] = fp
|
||||
|
||||
listPathExt(sitemPath, ".sitem")
|
||||
|
||||
knownMissing = {}
|
||||
with open("missing_sheets.txt", "r") as r:
|
||||
for l in r:
|
||||
knownMissing[l.strip()] = True
|
||||
|
||||
with open("sitem_list.txt", "w") as w:
|
||||
with open("sitem_missing.txt", "w") as wm:
|
||||
with open("sitem_list_r2.txt", "r") as r:
|
||||
for l in r:
|
||||
if not l.strip() in knownMissing:
|
||||
w.write(l)
|
||||
if not l.strip() in fileMap:
|
||||
wm.write(l)
|
||||
with open("sitem_list_wk.txt", "r") as r:
|
||||
for l in r:
|
||||
if len(l.strip()) > 0 and not l.startswith(";"):
|
||||
if not l.strip() in knownMissing:
|
||||
w.write(l)
|
||||
if not l.strip() in fileMap:
|
||||
wm.write(l)
|
||||
wm.flush()
|
||||
w.flush()
|
@ -1,26 +0,0 @@
|
||||
_default_NPC_caracteristics.creature
|
||||
icf.sitem
|
||||
icf_2.sitem
|
||||
icf_3.sitem
|
||||
icm.sitem
|
||||
icm_2.sitem
|
||||
icm_3.sitem
|
||||
ict.sitem
|
||||
ict_2.sitem
|
||||
ict_3.sitem
|
||||
icz.sitem
|
||||
icz_2.sitem
|
||||
icz_3.sitem
|
||||
object_barrier_T.creature
|
||||
object_homin_body_fyros_F.creature
|
||||
object_homin_body_fyros_H.creature
|
||||
object_homin_body_matis_F.creature
|
||||
object_homin_body_matis_H.creature
|
||||
object_homin_body_tryker_F.creature
|
||||
object_homin_body_tryker_H.creature
|
||||
object_homin_body_zorai_F.creature
|
||||
object_homin_body_zorai_H.creature
|
||||
object_merchant_RM_fyros.creature
|
||||
object_merchant_RM_matis.creature
|
||||
object_merchant_RM_tryker.creature
|
||||
object_merchant_RM_zorai.creature
|
@ -1,22 +0,0 @@
|
||||
# Generate sitem, sbrick, and sphrase
|
||||
- Run extract_palette.py to generate sitem_list.txt and creature_list.txt from the R2 palette and merge in the _wk lists
|
||||
- Run extract_parents.py to generate the parents txt files from the above, and missing sheets
|
||||
- Run scheme_sitem_parser.py to generate sitem_parsed.tsv from sitem_list.txt minus missing_sheets.txt
|
||||
- Run extract_shapes.py to list all shapes into shape_list.txt
|
||||
- Run scheme_shape_parser.py to generate shape_parsed from shape_list.txt excluding _mission_ shapes
|
||||
- Run sitem_shape_matcher.py to generate match_sitem_shape.tsv from shape_parsed.tsv and sitem_parsed.tsv
|
||||
- Run extract_sbrick.py to generate the sbrick_index.tsv to ensure indices are correctly reused
|
||||
- Run generate_sitem.py to generate sitems from the tsv
|
||||
|
||||
# Fix renamed sbrick
|
||||
- Run extract_sbrick.py to update sbrick_index.tsv with the current bricks
|
||||
- Run fix_rename_sbrick.py to rename sbrick and sphrase in leveldesign if their name changed
|
||||
|
||||
# Notes
|
||||
ring melee hands: blunt pierce slash
|
||||
ring magic hands: acid cold electricity fire poison rot shockwave
|
||||
ring magic curser hands: blind fear madness root sleep slow snare stun
|
||||
ring level: 1 2 3 4
|
||||
creature levels: a(0-20) b(20-50) c(50-100) d(100-150) e(150-200) f(200-250)
|
||||
creature levels: b1 b2 b3 b4 (b5 b6 b7) - variants within the level range
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,336 +0,0 @@
|
||||
|
||||
scheme = {
|
||||
"": [
|
||||
{
|
||||
"ca_": "karavan",
|
||||
"ka_": "kami",
|
||||
"fy_": "fyros",
|
||||
"tr_": "tryker",
|
||||
"zo_": "zorai",
|
||||
"ma_": "matis",
|
||||
"ge_": "common",
|
||||
"ge_zo_": "common zorai",
|
||||
"ge_ma_": "common matis",
|
||||
"ge_tr_": "common tryker",
|
||||
"ge_fy_": "common fyros",
|
||||
},
|
||||
{
|
||||
"acc_": "accessory",
|
||||
"wea_": "weapon",
|
||||
"wea_trib_": "weapon tribe",
|
||||
"wea_high_": "weapon high tribe",
|
||||
"hom_": "male",
|
||||
"hof_": "female",
|
||||
},
|
||||
{
|
||||
"acc": "accessory",
|
||||
"armor00": "medium armor armor00",
|
||||
"armor01": "heavy armor armor01",
|
||||
"armor04": "second heavy armor armor04",
|
||||
"casque01": "heavy armor helmet casque01",
|
||||
"caster01": "light caster armor caster01",
|
||||
"civil01": "light armor civil01",
|
||||
"light02": "second light armor",
|
||||
"medium02": "second medium armor",
|
||||
"heavy02": "second heavy armor",
|
||||
"light03": "third light armor",
|
||||
"medium03": "third medium armor",
|
||||
"heavy03": "third heavy armor",
|
||||
"light04": "fourth light armor",
|
||||
"medium04": "fourth medium armor",
|
||||
"heavy04": "fourth heavy armor",
|
||||
"cheveux": "hairstyle",
|
||||
"underwear": "underwear armor",
|
||||
"underwear_hand": "underwear armor gloves hands",
|
||||
"refugee": "refugee armor",
|
||||
"refugee02": "second refugee armor",
|
||||
"refugee03": "third refugee armor",
|
||||
"refugee04": "fourth refugee armor",
|
||||
},
|
||||
{
|
||||
"_gauntlet": "magic amplifier gloves",
|
||||
"_armpad": "sleeves",
|
||||
"_bottes": "boots",
|
||||
"_botte": "boots",
|
||||
"_gilet": "vest",
|
||||
"_torse": "vest",
|
||||
"_hand": "gloves",
|
||||
"_pantabottes": "pants",
|
||||
"_pantabotte": "pants",
|
||||
"_casque": "helmet",
|
||||
"_lead": "lead event",
|
||||
"_fp": "first-person",
|
||||
"_b": "b",
|
||||
"_c": "c",
|
||||
"_d": "d",
|
||||
"_e": "e",
|
||||
"_f": "f",
|
||||
"_g": "g",
|
||||
"_h": "h",
|
||||
},
|
||||
{
|
||||
"_armpad": "sleeves",
|
||||
"_bottes": "boots",
|
||||
"_botte": "boots",
|
||||
"_gilet": "vest",
|
||||
"_hand": "gloves",
|
||||
"_pantabottes": "pants",
|
||||
"_pantabotte": "pants",
|
||||
"_casque": "helmet",
|
||||
"_fp": "first-person",
|
||||
"_gen": "generic",
|
||||
"_kami": "kami",
|
||||
"_b": "b",
|
||||
"_c": "c",
|
||||
"_d": "d",
|
||||
"_e": "e",
|
||||
"_f": "f",
|
||||
"_g": "g",
|
||||
"_h": "h",
|
||||
"_02": "02",
|
||||
},
|
||||
{
|
||||
"_fp": "first-person",
|
||||
},
|
||||
{},
|
||||
{},
|
||||
],
|
||||
"caster": [
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{
|
||||
"_armor00": "medium alternative",
|
||||
"_armor01": "heavy alternative",
|
||||
"_civil01": "light alternative",
|
||||
"_civil": "light alternative",
|
||||
"_underwear": "underwear alternative",
|
||||
},
|
||||
{
|
||||
"_armor00": "medium alternative",
|
||||
"_armor01": "heavy alternative",
|
||||
"_civil01": "light alternative",
|
||||
"_civil": "light alternative",
|
||||
"_underwear": "underwear alternative",
|
||||
},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
],
|
||||
"karavan": [
|
||||
{},
|
||||
{},
|
||||
{
|
||||
"armor01": "armor", # todo
|
||||
"armor02": "second armor", # todo
|
||||
"casque01": "armor", # todo
|
||||
"casque02": "second armor", # todo
|
||||
"casque03": "third armor", # todo
|
||||
"casque04": "fourth armor", # todo
|
||||
"commander": "commander",
|
||||
"medic": "medic",
|
||||
"ingeneer": "engineer",
|
||||
"trooper": "trooper",
|
||||
},
|
||||
{
|
||||
"_hum": "human crafted",
|
||||
"_gun": "laser gun",
|
||||
},
|
||||
{},
|
||||
{},
|
||||
],
|
||||
"kami": [
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
],
|
||||
"common": [
|
||||
{},
|
||||
{},
|
||||
{
|
||||
"caster00": "boss light caster armor",
|
||||
"armor02": "boss light armor",
|
||||
"armor03": "boss medium armor",
|
||||
"armor04": "boss heavy armor",
|
||||
"armor06": "second heavy armor",
|
||||
"casque00": "boss heavy armor helmet",
|
||||
"casque02": "second heavy armor helmet",
|
||||
},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
],
|
||||
"hairstyle": [
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{
|
||||
"_artistic": "artistic",
|
||||
"_basic": "basic",
|
||||
"_long": "long",
|
||||
"_medium": "medium",
|
||||
"_shave": "shave",
|
||||
"_short": "short",
|
||||
"_style": "style",
|
||||
"_lead": "lead event",
|
||||
},
|
||||
{
|
||||
"01": "01",
|
||||
"02": "02",
|
||||
"03": "03",
|
||||
"04": "04",
|
||||
"05": "05",
|
||||
"06": "06",
|
||||
"07": "07",
|
||||
"08": "08",
|
||||
},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
],
|
||||
"accessory": [
|
||||
{},
|
||||
{},
|
||||
{
|
||||
"banner": "event banner",
|
||||
"baniere": "event banner",
|
||||
},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
],
|
||||
"weapon": [
|
||||
{},
|
||||
{},
|
||||
{
|
||||
"masse1m": "melee one-handed blunt mace",
|
||||
"masse2m": "melee two-handed blunt mace",
|
||||
"baton": "melee one-handed blunt staff",
|
||||
"baton1m": "melee one-handed blunt staff",
|
||||
"batonspellcaster": "magic amplifier staff",
|
||||
"dague": "melee one-handed piercing dagger",
|
||||
"lance1m": "melee one-handed piercing spear",
|
||||
"lance2m": "melee two-handed piercing pike",
|
||||
"hache1m": "melee one-handed slashing axe",
|
||||
"hache2m": "melee two-handed slashing axe",
|
||||
"epee1m": "melee one-handed slashing sword",
|
||||
"epee2m": "melee two-handed slashing sword",
|
||||
"ms": "magic amplifier gloves",
|
||||
"pistolarc": "ranged one-handed bowpistol",
|
||||
"pistolet": "ranged one-handed pistol",
|
||||
"gatling": "ranged two-handed autolauncher",
|
||||
"gattling": "ranged two-handed autolauncher",
|
||||
"fusarc": "ranged two-handed bowrifle",
|
||||
# "2h": "ranged two-handed harpoon",
|
||||
"lanceroquette": "ranged two-handed launcher",
|
||||
"launcher": "ranged two-handed launcher",
|
||||
"fusil": "ranged two-handed rifle",
|
||||
"petit_bouclier": "buckler shield",
|
||||
"grand_bouclier": "large shield",
|
||||
"grandbouclier": "large shield",
|
||||
"grenade": "grenade", # todo
|
||||
},
|
||||
{
|
||||
"_sousmarin": "underwater",
|
||||
"_trail": "trail",
|
||||
},
|
||||
{
|
||||
"_00": "default",
|
||||
"_gen": "generic",
|
||||
"_car": "karavan",
|
||||
"_kam": "kami",
|
||||
},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
],
|
||||
}
|
||||
|
||||
def addTags(sub, depth, tags):
|
||||
for i in range(len(tags) - 1, -1, -1):
|
||||
tag = tags[i]
|
||||
if tag in scheme:
|
||||
s = scheme[tag]
|
||||
largest = 0
|
||||
for k in s[depth]:
|
||||
if len(k) >= largest and sub.startswith(k):
|
||||
largest = len(k)
|
||||
if largest > 0:
|
||||
for k in s[depth]:
|
||||
if len(k) >= largest and sub.startswith(k):
|
||||
tags += s[depth][k].split(" ")
|
||||
return k
|
||||
return ""
|
||||
|
||||
def parse(name):
|
||||
tags = [ "" ]
|
||||
sub = name
|
||||
depth = 0
|
||||
while len(sub) > 0:
|
||||
add = addTags(sub, depth, tags)
|
||||
if len(add) == 0:
|
||||
return tags[1:] + [ "incomplete", "_" + sub ]
|
||||
sub = sub[len(add):]
|
||||
depth += 1
|
||||
return tags[1:]
|
||||
|
||||
with open("shape_list.txt", "r") as f:
|
||||
with open("shape_parsed.tsv", "w") as fw:
|
||||
for l in f:
|
||||
if "_mission_" not in l:
|
||||
name = l.strip().split(".")[0]
|
||||
tags = parse(name)
|
||||
if name.startswith("tr_hof_underwear_") and not name.endswith("_gilet") and not name.endswith("_pantabottes"):
|
||||
tags.remove("tryker")
|
||||
if name.startswith("zo_hof_underwear_") and not name.endswith("_gilet") and not name.endswith("_pantabottes"):
|
||||
tags.remove("zorai")
|
||||
if name.startswith("tr_hom_underwear_") and not name.endswith("_pantabottes"):
|
||||
tags.remove("tryker")
|
||||
if name.startswith("zo_hom_underwear_") and not name.endswith("_pantabottes"):
|
||||
tags.remove("zorai")
|
||||
# gen = generate(tags)
|
||||
# if gen != name:
|
||||
#{ tags += [ "invalid" ]
|
||||
fw.write(name + "\t")
|
||||
for t in tags:
|
||||
fw.write("\t" + t)
|
||||
fw.write("\n")
|
||||
if "incomplete" in tags:
|
||||
print(name)
|
||||
print(tags)
|
||||
fw.flush()
|
||||
|
||||
with open("sfx_shape_list.txt", "r") as f:
|
||||
with open("sfx_shape_parsed.tsv", "w") as fw:
|
||||
for l in f:
|
||||
name = l.strip().split(".")[0]
|
||||
tags = parse(name)
|
||||
fw.write(name + "\t")
|
||||
for t in tags:
|
||||
fw.write("\t" + t)
|
||||
fw.write("\n")
|
||||
if "incomplete" in tags:
|
||||
print(name)
|
||||
print(tags)
|
||||
fw.flush()
|
||||
fw.flush()
|
||||
|
||||
with open("sfx_ps_list.txt", "r") as f:
|
||||
with open("sfx_ps_parsed.tsv", "w") as fw:
|
||||
for l in f:
|
||||
name = l.strip().split(".")[0]
|
||||
tags = parse(name)
|
||||
fw.write(name + "\t")
|
||||
for t in tags:
|
||||
fw.write("\t" + t)
|
||||
fw.write("\n")
|
||||
if "incomplete" in tags:
|
||||
print(name)
|
||||
print(tags)
|
||||
fw.flush()
|
@ -1,321 +0,0 @@
|
||||
|
||||
# base scheme
|
||||
# see item_words_en.txt
|
||||
scheme = {
|
||||
"": [
|
||||
{
|
||||
"i": "item",
|
||||
"b": "brick",
|
||||
"_c": "parent shared",
|
||||
"_g": "parent generic",
|
||||
},
|
||||
{
|
||||
# family
|
||||
"f": "fyros",
|
||||
"m": "matis",
|
||||
"m2": "matis two",
|
||||
"t": "tryker",
|
||||
"z": "zorai",
|
||||
"c": "common",
|
||||
"_": "unspecified",
|
||||
"r": "refugee",
|
||||
"kam": "kami",
|
||||
"kar": "karavan",
|
||||
"b": "tribe",
|
||||
"hb": "high tribe",
|
||||
},
|
||||
{
|
||||
# item type
|
||||
"a": "armor",
|
||||
"a_h": "heavy armor base",
|
||||
"a_m": "medium armor base",
|
||||
"a_l": "light armor base",
|
||||
"a_c": "caster armor base",
|
||||
"auw": "light underwear armor",
|
||||
"aus": "light sexy underwear armor",
|
||||
"ar": "light refugee armor",
|
||||
"ah": "heavy armor",
|
||||
"am": "medium armor",
|
||||
"al": "light armor",
|
||||
"ac": "light caster armor",
|
||||
"ah2": "second heavy armor",
|
||||
"am2": "second medium armor",
|
||||
"al2": "second light armor",
|
||||
"ac2": "second light caster armor",
|
||||
"ah3": "third heavy armor",
|
||||
"am3": "third medium armor",
|
||||
"al3": "third light armor",
|
||||
"ac3": "third light caster armor",
|
||||
"ah4": "fourth heavy armor",
|
||||
"am4": "fourth medium armor",
|
||||
"al4": "fourth light armor",
|
||||
"ac4": "fourth light caster armor",
|
||||
"s": "shield",
|
||||
"m": "melee",
|
||||
"r": "ranged",
|
||||
"p": "ranged ammo",
|
||||
"j": "jewelry",
|
||||
"sb": "buckler shield",
|
||||
"ss": "large shield",
|
||||
},
|
||||
{
|
||||
"_2": "mq",
|
||||
"_3": "hq",
|
||||
"e": "electric",
|
||||
"b": "burning",
|
||||
"w": "waving",
|
||||
"l": "living",
|
||||
},
|
||||
{
|
||||
"_2": "mq",
|
||||
"_3": "hq",
|
||||
"e": "electric",
|
||||
"b": "burning",
|
||||
"w": "waving",
|
||||
"l": "living",
|
||||
},
|
||||
{
|
||||
"_2": "mq",
|
||||
"_3": "hq",
|
||||
"e": "electric advantage",
|
||||
"b": "burning advantage",
|
||||
"w": "waving advantage",
|
||||
"l": "living advantage",
|
||||
},
|
||||
{},
|
||||
],
|
||||
"melee": [
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{
|
||||
"1": "one-handed",
|
||||
"2": "two-handed",
|
||||
},
|
||||
{
|
||||
# "b": "smashing",
|
||||
# "p": "piercing",
|
||||
# "s": "slashing",
|
||||
"bm": "blunt mace",
|
||||
"bs": "blunt staff",
|
||||
"pd": "piercing dagger",
|
||||
"ps": "piercing spear",
|
||||
"pp": "piercing pike",
|
||||
"sa": "slashing axe",
|
||||
"ss": "slashing sword",
|
||||
"ms": "magic amplifier gloves",
|
||||
},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
],
|
||||
"ranged": [
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{
|
||||
"1b": "one-handed bowpistol",
|
||||
"1p": "one-handed pistol",
|
||||
"2a": "two-handed autolauncher",
|
||||
"2b": "two-handed bowrifle",
|
||||
"2h": "two-handed harpoon",
|
||||
"2l": "two-handed launcher",
|
||||
"2r": "two-handed rifle",
|
||||
},
|
||||
{
|
||||
"b": "smashing",
|
||||
"p": "piercing",
|
||||
"s": "slashing",
|
||||
},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
],
|
||||
"armor": [
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{
|
||||
"b": "boots",
|
||||
"g": "gloves hands",
|
||||
"p": "pants",
|
||||
"s": "sleeves",
|
||||
"v": "vest",
|
||||
"h": "helmet",
|
||||
},
|
||||
{
|
||||
"a": "color black",
|
||||
"e": "color beige",
|
||||
"g": "color green",
|
||||
"r": "color red",
|
||||
"t": "color turquoise",
|
||||
"u": "color blue",
|
||||
"v": "color violet",
|
||||
"w": "color white",
|
||||
},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
],
|
||||
"jewelry": [
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{
|
||||
"a": "anklet",
|
||||
"b": "bracelet",
|
||||
"d": "diadem",
|
||||
"e": "earring",
|
||||
"p": "pendant",
|
||||
"r": "ring",
|
||||
},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
],
|
||||
}
|
||||
|
||||
# c crafted
|
||||
for k in scheme[""][1].copy():
|
||||
scheme[""][1]["c" + k] = "crafted " + scheme[""][1][k]
|
||||
|
||||
def addTags(sub, depth, tags):
|
||||
for i in range(len(tags) - 1, -1, -1):
|
||||
tag = tags[i]
|
||||
if tag in scheme:
|
||||
s = scheme[tag]
|
||||
largest = 0
|
||||
for k in s[depth]:
|
||||
if len(k) >= largest and sub.startswith(k):
|
||||
largest = len(k)
|
||||
if largest > 0:
|
||||
for k in s[depth]:
|
||||
if len(k) >= largest and sub.startswith(k):
|
||||
tags += s[depth][k].split(" ")
|
||||
return k
|
||||
return ""
|
||||
|
||||
def parse(name):
|
||||
tags = [ "" ]
|
||||
sub = name
|
||||
depth = 0
|
||||
while len(sub) > 0:
|
||||
add = addTags(sub, depth, tags)
|
||||
if len(add) == 0:
|
||||
return tags[1:] + [ "incomplete", "_" + sub ]
|
||||
sub = sub[len(add):]
|
||||
depth += 1
|
||||
return tags[1:]
|
||||
|
||||
def generate(tags):
|
||||
ref = [ "" ] + tags
|
||||
found = {}
|
||||
name = ""
|
||||
depth = 0
|
||||
while True:
|
||||
all = True
|
||||
for t in tags:
|
||||
if not t in found:
|
||||
all = False
|
||||
break
|
||||
if all:
|
||||
break
|
||||
any = False
|
||||
for i in range(len(ref) - 1, -1, -1):
|
||||
tag = ref[i]
|
||||
if tag in scheme:
|
||||
s = scheme[tag]
|
||||
largest = 0
|
||||
least = 999
|
||||
for k in s[depth]:
|
||||
count = 0
|
||||
count2 = 0
|
||||
st = s[depth][k].split(" ")
|
||||
for t in st:
|
||||
if t in ref and not t in found:
|
||||
count += 1
|
||||
if t in ref and t in found:
|
||||
count2 += 1
|
||||
if t not in ref:
|
||||
count2 += 2
|
||||
if count > largest:
|
||||
largest = count
|
||||
least = count2
|
||||
if count == largest and count2 < least:
|
||||
least = count2
|
||||
if largest > 0:
|
||||
for k in s[depth]:
|
||||
count = 0
|
||||
count2 = 0
|
||||
st = s[depth][k].split(" ")
|
||||
for t in st:
|
||||
if t in ref and not t in found:
|
||||
count += 1
|
||||
if t in ref and t in found:
|
||||
count2 += 1
|
||||
if t not in ref:
|
||||
count2 += 2
|
||||
if count >= largest and count2 <= least:
|
||||
for t in st:
|
||||
if t in ref and not t in found:
|
||||
#print("tag:" + t)
|
||||
found[t] = True
|
||||
#print("name: " + k)
|
||||
any = True
|
||||
name += k
|
||||
break
|
||||
if any:
|
||||
break
|
||||
if not any:
|
||||
return name + "_incomplete"
|
||||
depth += 1
|
||||
return name
|
||||
|
||||
# print("ictr2r")
|
||||
# print(parse("ictr2r"))
|
||||
#
|
||||
# print("iczp2ap")
|
||||
# print(parse("iczp2ap"))
|
||||
#
|
||||
# print("iczr2a")
|
||||
# print(parse("iczr2a"))
|
||||
#
|
||||
# print("ictm1pdw")
|
||||
# print(parse("ictm1pdw"))
|
||||
|
||||
missing = {}
|
||||
with open("missing_sheets.txt", "r") as f:
|
||||
for l in f:
|
||||
missing[l] = True
|
||||
|
||||
def process(f, fw):
|
||||
for l in f:
|
||||
if not l in missing:
|
||||
name = l.strip().split(".")[0]
|
||||
tags = parse(name)
|
||||
gen = generate(tags)
|
||||
if gen != name:
|
||||
tags += [ "invalid" ]
|
||||
fw.write(name + "\t" + gen)
|
||||
for t in tags:
|
||||
fw.write("\t" + t)
|
||||
fw.write("\n")
|
||||
# if "incomplete" in tags:
|
||||
# print(name + " -> " + gen)
|
||||
# print(tags)
|
||||
fw.flush()
|
||||
|
||||
with open("sitem_list.txt", "r") as f:
|
||||
with open("sitem_parsed.tsv", "w") as fw:
|
||||
process(f, fw)
|
||||
|
||||
with open("sitem_parents.txt", "r") as f:
|
||||
with open("sitem_parents.tsv", "w") as fw:
|
||||
process(f, fw)
|
@ -1,868 +0,0 @@
|
||||
aura_divinity.ps
|
||||
aura_protection.ps
|
||||
aura_recept.ps
|
||||
aura_sapstahp.ps
|
||||
aura_speedmove.ps
|
||||
aura_wall_fy.ps
|
||||
aura_wall_ma.ps
|
||||
aura_wall_tr.ps
|
||||
aura_wall_zo.ps
|
||||
aura_warcry.ps
|
||||
blank.ps
|
||||
bloblight.ps
|
||||
braziera.ps
|
||||
brazierb.ps
|
||||
brazierc.ps
|
||||
brazierd.ps
|
||||
braziere.ps
|
||||
brazierf.ps
|
||||
builtdust.ps
|
||||
burntreeblow.ps
|
||||
burntreeexplo.ps
|
||||
burntreefire.ps
|
||||
burntreefleur.ps
|
||||
burntreeinvoq.ps
|
||||
burntreenrg.ps
|
||||
burntreespell.ps
|
||||
burntreeveget.ps
|
||||
campfire.ps
|
||||
ca_wea_muzzle_1shot.ps
|
||||
ca_wea_muzzle_gatling.ps
|
||||
chutefalling.ps
|
||||
chutefallingb.ps
|
||||
chuteimpact.ps
|
||||
cityfire.ps
|
||||
clapclapattack.ps
|
||||
clapclapmove.ps
|
||||
clapclapsplash.ps
|
||||
desert-sandblasta.ps
|
||||
desert-sandblastb.ps
|
||||
de_fishes.ps
|
||||
de_flower.ps
|
||||
de_scorpion2.ps
|
||||
de_serpent.ps
|
||||
dressing_electric_hof_l.ps
|
||||
dressing_electric_hom.ps
|
||||
dressing_electric_hom_l_hand.ps
|
||||
dressing_electric_hom_r_hand.ps
|
||||
dressing_hof_electric_r.ps
|
||||
dressing_jongle_a.ps
|
||||
dressing_jongle_b.ps
|
||||
dressing_jongle_c.ps
|
||||
dustdagwalk.ps
|
||||
dustdagwalknight.ps
|
||||
dustdoor.ps
|
||||
dustrunhomin.ps
|
||||
dustrunvarynx.ps
|
||||
duststep.ps
|
||||
duststepbul.ps
|
||||
dustwalkbull.ps
|
||||
dustwalkbullnight.ps
|
||||
eaublink.ps
|
||||
eaububble.ps
|
||||
eauripple.ps
|
||||
eauwaves.ps
|
||||
env-pluie.ps
|
||||
env-pluiebruine.ps
|
||||
env-pollen.ps
|
||||
env-snow.ps
|
||||
env-thundersand.ps
|
||||
env-underwater.ps
|
||||
env_aqua.ps
|
||||
env_aqua2.ps
|
||||
etoile_filante.ps
|
||||
fireballinvoq.ps
|
||||
fireworka.ps
|
||||
fireworkb.ps
|
||||
fireworkc.ps
|
||||
fireworkd.ps
|
||||
fireworke.ps
|
||||
fireworkf.ps
|
||||
fireworkg.ps
|
||||
fireworkh.ps
|
||||
fireworki.ps
|
||||
fireworkj.ps
|
||||
fireworkk.ps
|
||||
fireworkl.ps
|
||||
fireworkm.ps
|
||||
fireworkn.ps
|
||||
fireworko.ps
|
||||
fireworkp.ps
|
||||
fireworkq.ps
|
||||
fireworkr.ps
|
||||
fireworks.ps
|
||||
fo-bugsa.ps
|
||||
fo-bugsb.ps
|
||||
fo-bugsc.ps
|
||||
fo-ju-colibrisb.ps
|
||||
fo-solbirtha.ps
|
||||
fo-solbirthb.ps
|
||||
fo-solbirthc.ps
|
||||
fo-treefalla.ps
|
||||
fo-treefallb.ps
|
||||
fo-treefallb_autumn.ps
|
||||
fo-treefallb_spring.ps
|
||||
fo-treefallb_summer.ps
|
||||
fo-treefallb_winter.ps
|
||||
fo-treefallc.ps
|
||||
fo-treefalld.ps
|
||||
fo-treefalle.ps
|
||||
forge.ps
|
||||
forgesmokeout.ps
|
||||
for_cure.ps
|
||||
for_explosion.ps
|
||||
for_forage.ps
|
||||
for_gaz.ps
|
||||
for_prospection.ps
|
||||
for_prospection_end.ps
|
||||
for_prospection_init.ps
|
||||
for_prospection_level.ps
|
||||
for_prospection_loop.ps
|
||||
fo_flower.ps
|
||||
fo_ju_serpent.ps
|
||||
fxfontaine.ps
|
||||
fy-birda.ps
|
||||
fy-cricketa.ps
|
||||
fy-cricketaplonge.ps
|
||||
fy-papillonadesert.ps
|
||||
fy-polendesert.ps
|
||||
fy-polenpapillonadesert.ps
|
||||
fy-sandblastadesert.ps
|
||||
fy-sandblastdesert.ps
|
||||
fy_acc_ascenseur.ps
|
||||
fy_burnedtree_a.ps
|
||||
fy_burnedtree_b.ps
|
||||
fy_candle_flame.ps
|
||||
fy_canyon.ps
|
||||
fy_feu_foret.ps
|
||||
fy_firewave.ps
|
||||
fy_fx_krevette.ps
|
||||
fy_geyser_feu.ps
|
||||
fy_geyser_fumee.ps
|
||||
fy_land_telepod.ps
|
||||
fy_land_telepod_small.ps
|
||||
fy_vapeurs.ps
|
||||
fy_ver.ps
|
||||
fy_wea_epee2m.ps
|
||||
fy_wea_gatling.ps
|
||||
fy_wea_hache1m.ps
|
||||
fy_wea_hache2m.ps
|
||||
fy_wea_lanceroquette.ps
|
||||
fy_wea_muzzle_1shot.ps
|
||||
fy_wea_muzzle_gatling.ps
|
||||
fy_wea_petit_bouclier.ps
|
||||
ge_acc_baniere_gm.ps
|
||||
ge_acc_baniere_guide.ps
|
||||
ge_acc_baniere_seniorgm.ps
|
||||
ge_acc_baniere_seniorguide.ps
|
||||
ge_feudecamp.ps
|
||||
ge_mission_barriere_kami.ps
|
||||
ge_mission_barriere_karavan.ps
|
||||
ge_mission_borne_teleport_kami.ps
|
||||
ge_mission_calendar.ps
|
||||
ge_mission_capsule.ps
|
||||
ge_mission_cercle_runique.ps
|
||||
ge_mission_chef_wea_fy.ps
|
||||
ge_mission_chef_wea_ma.ps
|
||||
ge_mission_chef_wea_tr.ps
|
||||
ge_mission_chef_wea_zo.ps
|
||||
ge_mission_chrono.ps
|
||||
ge_mission_clock.ps
|
||||
ge_mission_clock_3.ps
|
||||
ge_mission_courrier.ps
|
||||
ge_mission_etendard_kami.ps
|
||||
ge_mission_etendard_karavan.ps
|
||||
ge_mission_evenement.ps
|
||||
ge_mission_fortuna_wheel.ps
|
||||
ge_mission_fortuna_wheel_fx.ps
|
||||
ge_mission_gate_gong.ps
|
||||
ge_mission_grande_barriere_karavan.ps
|
||||
ge_mission_grande_barriere_karavan_far.ps
|
||||
ge_mission_hall_of_fame.ps
|
||||
ge_mission_justice_flame.ps
|
||||
ge_mission_kite_kamique.ps
|
||||
ge_mission_kite_karavan.ps
|
||||
ge_mission_laptop.ps
|
||||
ge_mission_outpost_drill_kami.ps
|
||||
ge_mission_outpost_drill_karavan.ps
|
||||
ge_mission_outpost_hall_of_fame.ps
|
||||
ge_mission_portail_kami.ps
|
||||
ge_mission_portail_karavan.ps
|
||||
ge_mission_pumpkin.ps
|
||||
ge_mission_reverbere.ps
|
||||
ge_mission_reverbere_blue.ps
|
||||
ge_mission_reverbere_green.ps
|
||||
ge_mission_reverbere_red.ps
|
||||
ge_mission_ringate_teleport.ps
|
||||
ge_mission_rucksack.ps
|
||||
ge_mission_snowman.ps
|
||||
ge_mission_socle_flame_courage.ps
|
||||
ge_mission_socle_flame_discipline.ps
|
||||
ge_mission_socle_flame_verite.ps
|
||||
ge_mission_spot_goo.ps
|
||||
ge_mission_talkie.ps
|
||||
ge_mission_temple_of_jena.ps
|
||||
ge_mission_temple_of_maduk.ps
|
||||
ge_mission_tourcombat_kamique.ps
|
||||
ge_mission_tourcombat_kamique2.ps
|
||||
ge_mission_tourcombat_karavan.ps
|
||||
ge_mission_xmas_tree.ps
|
||||
ge_wea_muzzle_1shot.ps
|
||||
ge_wea_muzzle_gatling.ps
|
||||
goo_mo_charogneinsect.ps
|
||||
goo_mo_charognemamal.ps
|
||||
hammambubble.ps
|
||||
hammammist.ps
|
||||
hammam_under_bubble.ps
|
||||
icespell.ps
|
||||
impact-pistolarc.ps
|
||||
impactshoota.ps
|
||||
impactshootvarynx.ps
|
||||
ju-bata.ps
|
||||
ju-bugsa.ps
|
||||
ju-bugsb.ps
|
||||
ju-dragonflya.ps
|
||||
ju-ghosta.ps
|
||||
ju-ghostb.ps
|
||||
ju-solbirtha.ps
|
||||
ju-solbirthb.ps
|
||||
ju-solbirthc.ps
|
||||
ju-solbirthd.ps
|
||||
ju-treefalla.ps
|
||||
ju-treefallb.ps
|
||||
ju-treefallc.ps
|
||||
ju-treefalld.ps
|
||||
ju_fo_bibubirdb.ps
|
||||
ju_fo_birds.ps
|
||||
ju_fo_birdsb.ps
|
||||
ju_fo_birdsc.ps
|
||||
ju_fo_brumes.ps
|
||||
ju_fo_brumesb.ps
|
||||
ju_fo_fee.ps
|
||||
ju_fo_fishes.ps
|
||||
ju_fo_geyser4a.ps
|
||||
ju_fo_geyser4b.ps
|
||||
ju_fo_geyser4c.ps
|
||||
ju_fo_grenouille3.ps
|
||||
ju_fo_grenouilleb3.ps
|
||||
ju_fo_grenouillec3.ps
|
||||
ju_fo_hippocampe.ps
|
||||
ju_fo_pollen.ps
|
||||
ju_fo_pollenb.ps
|
||||
ju_fo_ratsc.ps
|
||||
ju_fo_rotasecte.ps
|
||||
ju_fo_rotasecteb.ps
|
||||
ju_fo_scorpion2.ps
|
||||
ju_fo_taupe.ps
|
||||
ju_fo_vent.ps
|
||||
ju_smog_goo.ps
|
||||
ju_waterfall_base.ps
|
||||
ju_waterfall_base_big.ps
|
||||
ju_waterfall_source.ps
|
||||
kamibdust.ps
|
||||
kamibdustsides.ps
|
||||
kamibslobber.ps
|
||||
kamidustwall.ps
|
||||
kami_foret_precheur2_dead.ps
|
||||
kami_guard_guide2_dead.ps
|
||||
kami_guide3_guide4_dead.ps
|
||||
kami_precheur3_precheur4_dead.ps
|
||||
ka_wea_muzzle_1shot.ps
|
||||
ka_wea_muzzle_gatling.ps
|
||||
la_birds.ps
|
||||
la_birdsb.ps
|
||||
la_serpent.ps
|
||||
la_serpent_sub.ps
|
||||
la_taupe.ps
|
||||
la_vent.ps
|
||||
lucioles.ps
|
||||
lucioles_big.ps
|
||||
mag_aura_divinity.ps
|
||||
mag_aura_protection.ps
|
||||
mag_aura_recept.ps
|
||||
mag_aura_sapstahp.ps
|
||||
mag_aura_speedmove.ps
|
||||
mag_cur_cast_beneficcreature.ps
|
||||
mag_cur_cast_bomb_end.ps
|
||||
mag_cur_cast_bomb_end_fail.ps
|
||||
mag_cur_cast_bomb_init.ps
|
||||
mag_cur_cast_bomb_loop.ps
|
||||
mag_cur_cast_loop.ps
|
||||
mag_cur_end.ps
|
||||
mag_cur_fail.ps
|
||||
mag_cur_healhp_end.ps
|
||||
mag_cur_healhp_fail.ps
|
||||
mag_cur_healhp_init_l.ps
|
||||
mag_cur_healhp_init_r.ps
|
||||
mag_cur_healhp_loop.ps
|
||||
mag_cur_healsap_end.ps
|
||||
mag_cur_healsap_fail.ps
|
||||
mag_cur_healsap_init_l.ps
|
||||
mag_cur_healsap_init_r.ps
|
||||
mag_cur_healsap_loop.ps
|
||||
mag_cur_healsta_end.ps
|
||||
mag_cur_healsta_fail.ps
|
||||
mag_cur_healsta_init_l.ps
|
||||
mag_cur_healsta_init_r.ps
|
||||
mag_cur_healsta_loop.ps
|
||||
mag_cur_impact_healhp.ps
|
||||
mag_cur_impact_healhp_loop.ps
|
||||
mag_cur_impact_healsap.ps
|
||||
mag_cur_impact_healsap_loop.ps
|
||||
mag_cur_impact_healsta.ps
|
||||
mag_cur_impact_healsta_loop.ps
|
||||
mag_cur_init.ps
|
||||
mag_cur_loop.ps
|
||||
mag_cur_missile_bomb.ps
|
||||
mag_cur_missile_chain.ps
|
||||
mag_cur_missile_spray.ps
|
||||
mag_def_fear_end_l.ps
|
||||
mag_def_fear_end_r.ps
|
||||
mag_def_fear_fail.ps
|
||||
mag_def_fear_init_l.ps
|
||||
mag_def_fear_init_r.ps
|
||||
mag_def_fear_loop_l.ps
|
||||
mag_def_fear_loop_r.ps
|
||||
mag_def_impact_resist.ps
|
||||
mag_def_root_fail.ps
|
||||
mag_def_sleep_end_l.ps
|
||||
mag_def_sleep_fail.ps
|
||||
mag_def_sleep_init_l.ps
|
||||
mag_def_sleep_init_r.ps
|
||||
mag_def_sleep_loop.ps
|
||||
mag_def_stun_end_l.ps
|
||||
mag_def_stun_fail.ps
|
||||
mag_def_stun_init_l.ps
|
||||
mag_def_stun_init_r.ps
|
||||
mag_def_stun_loop.ps
|
||||
mag_gauntlet.ps
|
||||
mag_gauntlet_1.ps
|
||||
mag_gauntlet_2.ps
|
||||
mag_mix_cast_end.ps
|
||||
mag_mix_cast_init.ps
|
||||
mag_mix_cast_loop.ps
|
||||
mag_off_acid_end.ps
|
||||
mag_off_acid_fail.ps
|
||||
mag_off_acid_init_l.ps
|
||||
mag_off_acid_init_r.ps
|
||||
mag_off_acid_loop.ps
|
||||
mag_off_blind_end.ps
|
||||
mag_off_blind_fail.ps
|
||||
mag_off_blind_init_l.ps
|
||||
mag_off_blind_init_r.ps
|
||||
mag_off_blind_loop.ps
|
||||
mag_off_cast_bomb_end.ps
|
||||
mag_off_cast_bomb_end_fail.ps
|
||||
mag_off_cast_bomb_init.ps
|
||||
mag_off_cast_bomb_loop.ps
|
||||
mag_off_cast_offensivecreature.ps
|
||||
mag_off_cold_end.ps
|
||||
mag_off_cold_fail.ps
|
||||
mag_off_cold_init_l.ps
|
||||
mag_off_cold_init_r.ps
|
||||
mag_off_cold_loop.ps
|
||||
mag_off_electric_end_l.ps
|
||||
mag_off_electric_end_r.ps
|
||||
mag_off_electric_fail.ps
|
||||
mag_off_electric_init_l.ps
|
||||
mag_off_electric_init_r.ps
|
||||
mag_off_electric_loop_l.ps
|
||||
mag_off_electric_loop_r.ps
|
||||
mag_off_end.ps
|
||||
mag_off_fail.ps
|
||||
mag_off_fire_end_l.ps
|
||||
mag_off_fire_fail.ps
|
||||
mag_off_fire_init_l.ps
|
||||
mag_off_fire_loop_l.ps
|
||||
mag_off_impact_acid.ps
|
||||
mag_off_impact_acid_loop.ps
|
||||
mag_off_impact_blunt.ps
|
||||
mag_off_impact_blunt_loop.ps
|
||||
mag_off_impact_cold.ps
|
||||
mag_off_impact_cold_loop.ps
|
||||
mag_off_impact_curse.ps
|
||||
mag_off_impact_curse_loop.ps
|
||||
mag_off_impact_electric.ps
|
||||
mag_off_impact_electric_loop.ps
|
||||
mag_off_impact_fear.ps
|
||||
mag_off_impact_fear_loop.ps
|
||||
mag_off_impact_fire.ps
|
||||
mag_off_impact_fire_loop.ps
|
||||
mag_off_impact_hatred.ps
|
||||
mag_off_impact_hatred_loop.ps
|
||||
mag_off_impact_loop_break.ps
|
||||
mag_off_impact_mezz.ps
|
||||
mag_off_impact_mezz_loop.ps
|
||||
mag_off_impact_piercing.ps
|
||||
mag_off_impact_piercing_loop.ps
|
||||
mag_off_impact_poison.ps
|
||||
mag_off_impact_poison_loop.ps
|
||||
mag_off_impact_root.ps
|
||||
mag_off_impact_root_loop.ps
|
||||
mag_off_impact_rot.ps
|
||||
mag_off_impact_rot_loop.ps
|
||||
mag_off_impact_shockwave.ps
|
||||
mag_off_impact_shockwave_loop.ps
|
||||
mag_off_impact_sickness.ps
|
||||
mag_off_impact_sickness_loop.ps
|
||||
mag_off_impact_slashing.ps
|
||||
mag_off_impact_slashing_loop.ps
|
||||
mag_off_impact_stun.ps
|
||||
mag_off_impact_stun_loop.ps
|
||||
mag_off_init.ps
|
||||
mag_off_kami_cast_end.ps
|
||||
mag_off_kami_cast_init.ps
|
||||
mag_off_kami_cast_loop.ps
|
||||
mag_off_kami_fo_p2_cast_end.ps
|
||||
mag_off_kami_fo_p2_cast_init.ps
|
||||
mag_off_kami_fo_p2_cast_loop.ps
|
||||
mag_off_kami_g3_g4_cast_end.ps
|
||||
mag_off_kami_g3_g4_cast_init.ps
|
||||
mag_off_kami_g3_g4_cast_loop.ps
|
||||
mag_off_kami_gd_g2_cast_end.ps
|
||||
mag_off_kami_gd_g2_cast_init.ps
|
||||
mag_off_kami_gd_g2_cast_loop.ps
|
||||
mag_off_kami_p3_p4_cast_end.ps
|
||||
mag_off_kami_p3_p4_cast_init.ps
|
||||
mag_off_kami_p3_p4_cast_loop.ps
|
||||
mag_off_loop.ps
|
||||
mag_off_madness_end_l.ps
|
||||
mag_off_madness_fail.ps
|
||||
mag_off_madness_init_l.ps
|
||||
mag_off_madness_init_r.ps
|
||||
mag_off_madness_loop_l.ps
|
||||
mag_off_madness_loop_r.ps
|
||||
mag_off_missile_acid.ps
|
||||
mag_off_missile_bomb.ps
|
||||
mag_off_missile_bomb_b.ps
|
||||
mag_off_missile_bomb_gc.ps
|
||||
mag_off_missile_chain.ps
|
||||
mag_off_missile_chain_gc.ps
|
||||
mag_off_missile_electric.ps
|
||||
mag_off_missile_fire.ps
|
||||
mag_off_missile_kami.ps
|
||||
mag_off_missile_kami_fire.ps
|
||||
mag_off_missile_poison.ps
|
||||
mag_off_missile_shock.ps
|
||||
mag_off_missile_spray.ps
|
||||
mag_off_missile_spray_gc.ps
|
||||
mag_off_poison_end.ps
|
||||
mag_off_poison_end_l.ps
|
||||
mag_off_poison_end_r.ps
|
||||
mag_off_poison_fail.ps
|
||||
mag_off_poison_init_l.ps
|
||||
mag_off_poison_init_r.ps
|
||||
mag_off_poison_loop.ps
|
||||
mag_off_poison_loop_l.ps
|
||||
mag_off_poison_loop_r.ps
|
||||
mag_off_root_end.ps
|
||||
mag_off_root_init_l.ps
|
||||
mag_off_root_init_r.ps
|
||||
mag_off_root_loop.ps
|
||||
mag_off_rot_end.ps
|
||||
mag_off_rot_fail.ps
|
||||
mag_off_rot_init_l.ps
|
||||
mag_off_rot_init_r.ps
|
||||
mag_off_rot_loop.ps
|
||||
mag_off_shock_end.ps
|
||||
mag_off_shock_fail.ps
|
||||
mag_off_shock_init_l.ps
|
||||
mag_off_shock_init_r.ps
|
||||
mag_off_shock_loop.ps
|
||||
mag_off_slowaction_end.ps
|
||||
mag_off_slowaction_fail.ps
|
||||
mag_off_slowaction_init_l.ps
|
||||
mag_off_slowaction_loop.ps
|
||||
mag_off_slowmvt_end.ps
|
||||
mag_off_slowmvt_fail.ps
|
||||
mag_off_slowmvt_init_l.ps
|
||||
mag_off_slowmvt_loop.ps
|
||||
matis_alcove.ps
|
||||
ma_acc_ascenseur.ps
|
||||
ma_land_telepod.ps
|
||||
ma_serre_waterfall..ps
|
||||
ma_wea_dague.ps
|
||||
ma_wea_epee2m.ps
|
||||
ma_wea_fusil.ps
|
||||
ma_wea_lance1m.ps
|
||||
ma_wea_lance2m.ps
|
||||
ma_wea_muzzle_1shot.ps
|
||||
ma_wea_muzzle_gatling.ps
|
||||
ma_wea_petit_bouclier.ps
|
||||
ma_wea_pistolet.ps
|
||||
mel_impact.ps
|
||||
mel_impactblunt.ps
|
||||
mel_impactpiercing.ps
|
||||
mel_impactslashing.ps
|
||||
mel_levelup4to5.ps
|
||||
mel_meditenchantment.ps
|
||||
mel_ran_impact_blind.ps
|
||||
mel_ran_impact_electric.ps
|
||||
mel_wea_enchantment.ps
|
||||
meteo_humidity.ps
|
||||
meteo_thundersand.ps
|
||||
meteo_wind.ps
|
||||
misc_caravan_teleportout.ps
|
||||
misc_ca_ship.ps
|
||||
misc_ca_ship_turn_left.ps
|
||||
misc_ca_ship_turn_right.ps
|
||||
misc_ca_spaceship.ps
|
||||
misc_ca_spaceship2.ps
|
||||
misc_ca_spaceship2_turn_left.ps
|
||||
misc_ca_spaceship2_turn_right.ps
|
||||
misc_dead.ps
|
||||
misc_encyclopediabook_all.ps
|
||||
misc_encyclopediabook_fy.ps
|
||||
misc_encyclopediabook_ma.ps
|
||||
misc_encyclopediabook_tr.ps
|
||||
misc_encyclopediabook_zo.ps
|
||||
misc_kami_teleportout.ps
|
||||
misc_levelup.ps
|
||||
misc_preorder.ps
|
||||
misc_rafale_neige.ps
|
||||
misc_respiration_course.ps
|
||||
misc_respiration_fixe.ps
|
||||
misc_respiration_marche.ps
|
||||
misc_telepodkami.ps
|
||||
misc_telepodkaravan.ps
|
||||
mouches.ps
|
||||
mo_c3_specialatk.ps
|
||||
mo_c4_specialatk.ps
|
||||
mo_c5_specialatk.ps
|
||||
mo_c6_specialatk.ps
|
||||
mo_carnitree_atk.ps
|
||||
mo_carnitree_mag_cast.ps
|
||||
mo_carnitree_ran_atk.ps
|
||||
mo_charogneinsect.ps
|
||||
mo_charognemamal.ps
|
||||
mo_chonari_specialatk.ps
|
||||
mo_cute_cur_cast_debilitating_end_l.ps
|
||||
mo_cute_cur_cast_debilitating_end_r.ps
|
||||
mo_cute_cur_cast_debilitating_init_l.ps
|
||||
mo_cute_cur_cast_debilitating_init_r.ps
|
||||
mo_cute_cur_cast_debilitating_loop.ps
|
||||
mo_cute_mag_cur_cast_heal_end.ps
|
||||
mo_cute_mag_cur_cast_heal_init_l.ps
|
||||
mo_cute_mag_cur_cast_heal_init_r.ps
|
||||
mo_cute_mag_cur_cast_heal_loop.ps
|
||||
mo_cute_mag_off_cast_damaging_end.ps
|
||||
mo_cute_mag_off_cast_damaging_init_l.ps
|
||||
mo_cute_mag_off_cast_damaging_init_r.ps
|
||||
mo_cute_mag_off_cast_damaging_loop.ps
|
||||
mo_cute_mag_off_cast_incapaciting_end.ps
|
||||
mo_cute_mag_off_cast_incapaciting_loop.ps
|
||||
mo_cute_mag_off_incapacitating_init_l.ps
|
||||
mo_cute_mag_off_incapacitating_init_r.ps
|
||||
mo_cute_specialatk.ps
|
||||
mo_electroalg_mag_cast.ps
|
||||
mo_endrobouchea_atk.ps
|
||||
mo_endrobouchea_intm.ps
|
||||
mo_endrobouchea_mag_cast.ps
|
||||
mo_endrobouchea_ran_atk.ps
|
||||
mo_frahari_mag_off_cast_damaging_init_r.ps
|
||||
mo_frahar_cur_cast_debilitating_end_l.ps
|
||||
mo_frahar_cur_cast_debilitating_end_r.ps
|
||||
mo_frahar_cur_cast_debilitating_init_l.ps
|
||||
mo_frahar_cur_cast_debilitating_init_r.ps
|
||||
mo_frahar_cur_cast_debilitating_loop.ps
|
||||
mo_frahar_mag_cur_cast_heal_end.ps
|
||||
mo_frahar_mag_cur_cast_heal_init_l.ps
|
||||
mo_frahar_mag_cur_cast_heal_init_r.ps
|
||||
mo_frahar_mag_cur_cast_heal_loop.ps
|
||||
mo_frahar_mag_off_cast_damaging_end.ps
|
||||
mo_frahar_mag_off_cast_damaging_init_l.ps
|
||||
mo_frahar_mag_off_cast_damaging_init_r.ps
|
||||
mo_frahar_mag_off_cast_damaging_loop.ps
|
||||
mo_frahar_mag_off_cast_incapacitating_init_l.ps
|
||||
mo_frahar_mag_off_cast_incapacitating_init_r.ps
|
||||
mo_frahar_mag_off_cast_incapaciting_end.ps
|
||||
mo_frahar_mag_off_cast_incapaciting_loop.ps
|
||||
mo_frahar_mag_off_incapacitating_init_l.ps
|
||||
mo_frahar_mag_off_incapacitating_init_r.ps
|
||||
mo_frahar_specialatk.ps
|
||||
mo_gibbai_cur_cast_debilitating_end_l.ps
|
||||
mo_gibbai_cur_cast_debilitating_end_r.ps
|
||||
mo_gibbai_cur_cast_debilitating_init_l.ps
|
||||
mo_gibbai_cur_cast_debilitating_init_r.ps
|
||||
mo_gibbai_cur_cast_debilitating_loop.ps
|
||||
mo_gibbai_mag_cur_cast_heal_end.ps
|
||||
mo_gibbai_mag_cur_cast_heal_init_l.ps
|
||||
mo_gibbai_mag_cur_cast_heal_init_r.ps
|
||||
mo_gibbai_mag_cur_cast_heal_loop.ps
|
||||
mo_gibbai_mag_off_cast_damaging_end.ps
|
||||
mo_gibbai_mag_off_cast_damaging_init_l.ps
|
||||
mo_gibbai_mag_off_cast_damaging_init_r.ps
|
||||
mo_gibbai_mag_off_cast_damaging_loop.ps
|
||||
mo_gibbai_mag_off_cast_incapacitating_init_l.ps
|
||||
mo_gibbai_mag_off_cast_incapacitating_init_r.ps
|
||||
mo_gibbai_mag_off_cast_incapaciting_end.ps
|
||||
mo_gibbai_mag_off_cast_incapaciting_loop.ps
|
||||
mo_gibbai_mag_off_incapacitating_init_l.ps
|
||||
mo_gibbai_mag_off_incapacitating_init_r.ps
|
||||
mo_gibbai_specialatk.ps
|
||||
mo_h10_specialatk.ps
|
||||
mo_h11_specialatk.ps
|
||||
mo_h12_specialatk.ps
|
||||
mo_h2_specialatk.ps
|
||||
mo_h3_specialatk.ps
|
||||
mo_h6_specialatk.ps
|
||||
mo_h7_specialatk.ps
|
||||
mo_h9_specialatk.ps
|
||||
mo_hastasha_specialatk.ps
|
||||
mo_kakty_specialatk.ps
|
||||
mo_kami_dress_fo_p2.ps
|
||||
mo_kami_dress_g3_g4.ps
|
||||
mo_kami_dress_gd_g2.ps
|
||||
mo_kami_dress_p3_p4.ps
|
||||
mo_kitifly_dress.ps
|
||||
mo_kitihank_specialatk.ps
|
||||
mo_kitikil_dress.ps
|
||||
mo_kitikil_specialatk.ps
|
||||
mo_kitimandib_specialatk.ps
|
||||
mo_kitinarak_specialatk.ps
|
||||
mo_kitinega_specialatk.ps
|
||||
mo_kitinokto_specialatk.ps
|
||||
mo_phytopsy_death.ps
|
||||
mo_phytopsy_idle.ps
|
||||
mo_phytopsy_intm.ps
|
||||
mo_phytopsy_mag_cast.ps
|
||||
mo_phytopsy_reveil.ps
|
||||
mo_ryzerb_specialatk.ps
|
||||
mo_sapenslaver_atk.ps
|
||||
mo_sapenslaver_mag_cast.ps
|
||||
mo_sapenslaver_ran_atk.ps
|
||||
mo_swarmplant_atk.ps
|
||||
mo_swarmplant_mag_cast.ps
|
||||
mo_swarmplant_ran_atk.ps
|
||||
mo_swarmplant_swarm.ps
|
||||
mo_vampignon_specialatk.ps
|
||||
mo_yber_specialatk.ps
|
||||
mo_zerx_specialatk.ps
|
||||
mp_kitinegg.ps
|
||||
mp_ressources.ps
|
||||
ne_land_telepod.ps
|
||||
outpost_kami_type.ps
|
||||
outpost_karavan_type.ps
|
||||
plantfeed.ps
|
||||
plantgrimpeb.ps
|
||||
pow_berserke.ps
|
||||
primr-bugsa.ps
|
||||
primr-bugsb.ps
|
||||
primr-bugsc.ps
|
||||
primr-bugsd.ps
|
||||
primr-bugse.ps
|
||||
primr-solbirtha.ps
|
||||
primr-solbirthb.ps
|
||||
primr-solbirthc.ps
|
||||
primr-solbirthd.ps
|
||||
pr_fx_krevette.ps
|
||||
pr_fx_lombrique.ps
|
||||
pr_fx_sakapatate.ps
|
||||
pr_grenouille3.ps
|
||||
pr_grenouilleb3.ps
|
||||
pr_grenouillec3.ps
|
||||
pr_grenouille_eau3.ps
|
||||
pr_grenouille_eaub3.ps
|
||||
pr_grenouille_seve3.ps
|
||||
pr_land_telepod.ps
|
||||
pr_pollen.ps
|
||||
pr_pollen2.ps
|
||||
pr_ratsc.ps
|
||||
ran_cast_pistolarc.ps
|
||||
ran_ca_hof_shoot.ps
|
||||
ran_ca_hom_shoot_left.ps
|
||||
ran_ca_hom_shoot_right.ps
|
||||
ran_impact.ps
|
||||
ran_impact_2.ps
|
||||
ran_impact_explosion.ps
|
||||
ran_impact_gatlin.ps
|
||||
ran_missile_acid.ps
|
||||
ran_missile_blind.ps
|
||||
ran_missile_blunt.ps
|
||||
ran_missile_electric.ps
|
||||
ran_missile_fire.ps
|
||||
ran_missile_glue.ps
|
||||
ran_missile_poison.ps
|
||||
ran_missile_shockwave.ps
|
||||
ran_wea_missile.ps
|
||||
rayon.ps
|
||||
sandblasta.ps
|
||||
sfx_selection.ps
|
||||
sfx_selection_mouseover.ps
|
||||
sfx_sky_clouds.ps
|
||||
sfx_sky_comete.ps
|
||||
sfx_sky_moon01.ps
|
||||
sfx_sky_moon02.ps
|
||||
sfx_sky_moon03.ps
|
||||
sfx_sky_shootingstar.ps
|
||||
sfx_sky_storm_clouds.ps
|
||||
sfx_sky_storm_clouds_b.ps
|
||||
sfx_sky_storm_dome.ps
|
||||
sfx_sky_storm_lightning.ps
|
||||
sfx_sky_storm_lightning_b.ps
|
||||
sfx_sky_sun.ps
|
||||
shoota.ps
|
||||
shootasmok.ps
|
||||
smokechaudiere.ps
|
||||
smokesidechaudiere.ps
|
||||
smoke_oasis_kamik.ps
|
||||
spire_fx_ca_01.ps
|
||||
spire_fx_ca_02.ps
|
||||
spire_fx_ca_03.ps
|
||||
spire_fx_ca_04.ps
|
||||
spire_fx_ca_05.ps
|
||||
spire_fx_ca_06.ps
|
||||
spire_fx_ca_07.ps
|
||||
spire_fx_ca_08.ps
|
||||
spire_fx_ca_09.ps
|
||||
spire_fx_ca_10.ps
|
||||
spire_fx_ca_11.ps
|
||||
spire_fx_ca_12.ps
|
||||
spire_fx_ca_13.ps
|
||||
spire_fx_ca_14.ps
|
||||
spire_fx_ca_15.ps
|
||||
spire_fx_ca_16.ps
|
||||
spire_fx_ca_17.ps
|
||||
spire_fx_ca_18.ps
|
||||
spire_fx_ca_19.ps
|
||||
spire_fx_ca_20.ps
|
||||
spire_fx_ca_21.ps
|
||||
spire_fx_ca_22.ps
|
||||
spire_fx_ca_23.ps
|
||||
spire_fx_ka_01.ps
|
||||
spire_fx_ka_02.ps
|
||||
spire_fx_ka_03.ps
|
||||
spire_fx_ka_04.ps
|
||||
spire_fx_ka_05.ps
|
||||
spire_fx_ka_06.ps
|
||||
spire_fx_ka_07.ps
|
||||
spire_fx_ka_08.ps
|
||||
spire_fx_ka_09.ps
|
||||
spire_fx_ka_10.ps
|
||||
spire_fx_ka_11.ps
|
||||
spire_fx_ka_12.ps
|
||||
spire_fx_ka_13.ps
|
||||
spire_fx_ka_14.ps
|
||||
spire_fx_ka_15.ps
|
||||
spire_fx_ka_16.ps
|
||||
spire_fx_ka_17.ps
|
||||
spire_fx_ka_18.ps
|
||||
spire_fx_ka_19.ps
|
||||
spire_fx_ka_20.ps
|
||||
spire_fx_ka_21.ps
|
||||
spire_fx_ka_22.ps
|
||||
spire_fx_ka_23.ps
|
||||
sp_bien_cure.ps
|
||||
sp_bien_cure_lev1.ps
|
||||
sp_bien_cure_lev2.ps
|
||||
sp_bien_cure_lev3.ps
|
||||
sp_bien_cure_lev4.ps
|
||||
sp_bien_cure_lev5.ps
|
||||
sp_bien_end_fizzle.ps
|
||||
sp_bien_end_fumble.ps
|
||||
sp_bien_end_ok.ps
|
||||
sp_bien_end_ok_lev1.ps
|
||||
sp_bien_end_ok_lev2.ps
|
||||
sp_bien_end_ok_lev3.ps
|
||||
sp_bien_end_ok_lev4.ps
|
||||
sp_bien_end_ok_lev5.ps
|
||||
sp_bien_init.ps
|
||||
sp_bien_loop.ps
|
||||
sp_cast_end_fizzle.ps
|
||||
sp_cast_end_fumble.ps
|
||||
sp_cast_end_ok.ps
|
||||
sp_cast_init.ps
|
||||
sp_cast_loop.ps
|
||||
sp_host_end_fizzle.ps
|
||||
sp_host_end_fumble.ps
|
||||
sp_host_end_ok_lev1.ps
|
||||
sp_host_end_ok_lev2.ps
|
||||
sp_host_end_ok_lev3.ps
|
||||
sp_host_end_ok_lev4.ps
|
||||
sp_host_end_ok_lev5.ps
|
||||
sp_host_hurt.ps
|
||||
sp_host_hurt_lev1.ps
|
||||
sp_host_hurt_lev2.ps
|
||||
sp_host_hurt_lev3.ps
|
||||
sp_host_hurt_lev4.ps
|
||||
sp_host_hurt_lev5.ps
|
||||
sp_host_hurt_lev5back2.ps
|
||||
sp_host_hurt_lev5backup.ps
|
||||
sp_host_init.ps
|
||||
sp_host_loop.ps
|
||||
sp_medit.ps
|
||||
sp_mort.ps
|
||||
sp_neutre_end_fizzle.ps
|
||||
sp_neutre_end_fumble.ps
|
||||
sp_neutre_end_ok.ps
|
||||
sp_neutre_end_ok_lev1.ps
|
||||
sp_neutre_end_ok_lev2.ps
|
||||
sp_neutre_end_ok_lev3.ps
|
||||
sp_neutre_end_ok_lev4.ps
|
||||
sp_neutre_end_ok_lev5.ps
|
||||
sp_neutre_init.ps
|
||||
sp_neutre_loop.ps
|
||||
sp_neutre_protect_lev1.ps
|
||||
sp_neutre_protect_lev2.ps
|
||||
sp_neutre_protect_lev3.ps
|
||||
sp_neutre_protect_lev4.ps
|
||||
sp_neutre_protect_lev5.ps
|
||||
sp_progress.ps
|
||||
sp_protect.ps
|
||||
sp_resist.ps
|
||||
sp_resist_lev1.ps
|
||||
sp_resist_lev2.ps
|
||||
sp_resist_lev3.ps
|
||||
sp_resist_lev4.ps
|
||||
sp_resist_lev5.ps
|
||||
stardust.ps
|
||||
steprunhomboue.ps
|
||||
steprunhomdust.ps
|
||||
steprunhomveget.ps
|
||||
steprunhomwet.ps
|
||||
stepswim.ps
|
||||
stepswimidle.ps
|
||||
stepswimrun.ps
|
||||
stepswimspeed.ps
|
||||
stepswimspeedunderwater.ps
|
||||
stepswimunderwater.ps
|
||||
stepswimwalk.ps
|
||||
stepwalkhomboue.ps
|
||||
stepwalkhomdust.ps
|
||||
stepwalkhomveget.ps
|
||||
stepwalkhomwet.ps
|
||||
tr-colibris.ps
|
||||
tr-dragonflya.ps
|
||||
tr-dragonflyb.ps
|
||||
tr-fishes.ps
|
||||
tr-fishesb.ps
|
||||
tr_ascenseur.ps
|
||||
tr_fx_bigbird.ps
|
||||
tr_land_telepod.ps
|
||||
tr_tablebulle.ps
|
||||
tr_waterfall_base.ps
|
||||
tr_waterfall_base_big.ps
|
||||
tr_wea_dague.ps
|
||||
tr_wea_epee1m.ps
|
||||
tr_wea_epee2m.ps
|
||||
tr_wea_muzzle_1shot.ps
|
||||
tr_wea_muzzle_gatling.ps
|
||||
tr_wea_petit_bouclier.ps
|
||||
tr_wea_pistolarc.ps
|
||||
tr_wea_pistolet_sousmarin.ps
|
||||
underwater.ps
|
||||
vegetdarkspell.ps
|
||||
vegetdarkspellb.ps
|
||||
zorai_ambre.ps
|
||||
zo_acc_ascenseur.ps
|
||||
zo_bt_mon_flare_couloir.ps
|
||||
zo_flare.ps
|
||||
zo_land_telepod.ps
|
||||
zo_wea_fusarc.ps
|
||||
zo_wea_lance1m.ps
|
||||
zo_wea_lanceroquette.ps
|
||||
zo_wea_masse1m.ps
|
||||
zo_wea_masse2m.ps
|
||||
zo_wea_muzzle_1shot.ps
|
||||
zo_wea_muzzle_gatling.ps
|
||||
zo_wea_petit_bouclier.ps
|
@ -1,868 +0,0 @@
|
||||
aura_divinity incomplete _aura_divinity
|
||||
aura_protection incomplete _aura_protection
|
||||
aura_recept incomplete _aura_recept
|
||||
aura_sapstahp incomplete _aura_sapstahp
|
||||
aura_speedmove incomplete _aura_speedmove
|
||||
aura_wall_fy incomplete _aura_wall_fy
|
||||
aura_wall_ma incomplete _aura_wall_ma
|
||||
aura_wall_tr incomplete _aura_wall_tr
|
||||
aura_wall_zo incomplete _aura_wall_zo
|
||||
aura_warcry incomplete _aura_warcry
|
||||
blank incomplete _blank
|
||||
bloblight incomplete _bloblight
|
||||
braziera incomplete _braziera
|
||||
brazierb incomplete _brazierb
|
||||
brazierc incomplete _brazierc
|
||||
brazierd incomplete _brazierd
|
||||
braziere incomplete _braziere
|
||||
brazierf incomplete _brazierf
|
||||
builtdust incomplete _builtdust
|
||||
burntreeblow incomplete _burntreeblow
|
||||
burntreeexplo incomplete _burntreeexplo
|
||||
burntreefire incomplete _burntreefire
|
||||
burntreefleur incomplete _burntreefleur
|
||||
burntreeinvoq incomplete _burntreeinvoq
|
||||
burntreenrg incomplete _burntreenrg
|
||||
burntreespell incomplete _burntreespell
|
||||
burntreeveget incomplete _burntreeveget
|
||||
campfire incomplete _campfire
|
||||
ca_wea_muzzle_1shot karavan weapon incomplete _muzzle_1shot
|
||||
ca_wea_muzzle_gatling karavan weapon incomplete _muzzle_gatling
|
||||
chutefalling incomplete _chutefalling
|
||||
chutefallingb incomplete _chutefallingb
|
||||
chuteimpact incomplete _chuteimpact
|
||||
cityfire incomplete _cityfire
|
||||
clapclapattack incomplete _clapclapattack
|
||||
clapclapmove incomplete _clapclapmove
|
||||
clapclapsplash incomplete _clapclapsplash
|
||||
desert-sandblasta incomplete _desert-sandblasta
|
||||
desert-sandblastb incomplete _desert-sandblastb
|
||||
de_fishes incomplete _de_fishes
|
||||
de_flower incomplete _de_flower
|
||||
de_scorpion2 incomplete _de_scorpion2
|
||||
de_serpent incomplete _de_serpent
|
||||
dressing_electric_hof_l incomplete _dressing_electric_hof_l
|
||||
dressing_electric_hom incomplete _dressing_electric_hom
|
||||
dressing_electric_hom_l_hand incomplete _dressing_electric_hom_l_hand
|
||||
dressing_electric_hom_r_hand incomplete _dressing_electric_hom_r_hand
|
||||
dressing_hof_electric_r incomplete _dressing_hof_electric_r
|
||||
dressing_jongle_a incomplete _dressing_jongle_a
|
||||
dressing_jongle_b incomplete _dressing_jongle_b
|
||||
dressing_jongle_c incomplete _dressing_jongle_c
|
||||
dustdagwalk incomplete _dustdagwalk
|
||||
dustdagwalknight incomplete _dustdagwalknight
|
||||
dustdoor incomplete _dustdoor
|
||||
dustrunhomin incomplete _dustrunhomin
|
||||
dustrunvarynx incomplete _dustrunvarynx
|
||||
duststep incomplete _duststep
|
||||
duststepbul incomplete _duststepbul
|
||||
dustwalkbull incomplete _dustwalkbull
|
||||
dustwalkbullnight incomplete _dustwalkbullnight
|
||||
eaublink incomplete _eaublink
|
||||
eaububble incomplete _eaububble
|
||||
eauripple incomplete _eauripple
|
||||
eauwaves incomplete _eauwaves
|
||||
env-pluie incomplete _env-pluie
|
||||
env-pluiebruine incomplete _env-pluiebruine
|
||||
env-pollen incomplete _env-pollen
|
||||
env-snow incomplete _env-snow
|
||||
env-thundersand incomplete _env-thundersand
|
||||
env-underwater incomplete _env-underwater
|
||||
env_aqua incomplete _env_aqua
|
||||
env_aqua2 incomplete _env_aqua2
|
||||
etoile_filante incomplete _etoile_filante
|
||||
fireballinvoq incomplete _fireballinvoq
|
||||
fireworka incomplete _fireworka
|
||||
fireworkb incomplete _fireworkb
|
||||
fireworkc incomplete _fireworkc
|
||||
fireworkd incomplete _fireworkd
|
||||
fireworke incomplete _fireworke
|
||||
fireworkf incomplete _fireworkf
|
||||
fireworkg incomplete _fireworkg
|
||||
fireworkh incomplete _fireworkh
|
||||
fireworki incomplete _fireworki
|
||||
fireworkj incomplete _fireworkj
|
||||
fireworkk incomplete _fireworkk
|
||||
fireworkl incomplete _fireworkl
|
||||
fireworkm incomplete _fireworkm
|
||||
fireworkn incomplete _fireworkn
|
||||
fireworko incomplete _fireworko
|
||||
fireworkp incomplete _fireworkp
|
||||
fireworkq incomplete _fireworkq
|
||||
fireworkr incomplete _fireworkr
|
||||
fireworks incomplete _fireworks
|
||||
fo-bugsa incomplete _fo-bugsa
|
||||
fo-bugsb incomplete _fo-bugsb
|
||||
fo-bugsc incomplete _fo-bugsc
|
||||
fo-ju-colibrisb incomplete _fo-ju-colibrisb
|
||||
fo-solbirtha incomplete _fo-solbirtha
|
||||
fo-solbirthb incomplete _fo-solbirthb
|
||||
fo-solbirthc incomplete _fo-solbirthc
|
||||
fo-treefalla incomplete _fo-treefalla
|
||||
fo-treefallb incomplete _fo-treefallb
|
||||
fo-treefallb_autumn incomplete _fo-treefallb_autumn
|
||||
fo-treefallb_spring incomplete _fo-treefallb_spring
|
||||
fo-treefallb_summer incomplete _fo-treefallb_summer
|
||||
fo-treefallb_winter incomplete _fo-treefallb_winter
|
||||
fo-treefallc incomplete _fo-treefallc
|
||||
fo-treefalld incomplete _fo-treefalld
|
||||
fo-treefalle incomplete _fo-treefalle
|
||||
forge incomplete _forge
|
||||
forgesmokeout incomplete _forgesmokeout
|
||||
for_cure incomplete _for_cure
|
||||
for_explosion incomplete _for_explosion
|
||||
for_forage incomplete _for_forage
|
||||
for_gaz incomplete _for_gaz
|
||||
for_prospection incomplete _for_prospection
|
||||
for_prospection_end incomplete _for_prospection_end
|
||||
for_prospection_init incomplete _for_prospection_init
|
||||
for_prospection_level incomplete _for_prospection_level
|
||||
for_prospection_loop incomplete _for_prospection_loop
|
||||
fo_flower incomplete _fo_flower
|
||||
fo_ju_serpent incomplete _fo_ju_serpent
|
||||
fxfontaine incomplete _fxfontaine
|
||||
fy-birda incomplete _fy-birda
|
||||
fy-cricketa incomplete _fy-cricketa
|
||||
fy-cricketaplonge incomplete _fy-cricketaplonge
|
||||
fy-papillonadesert incomplete _fy-papillonadesert
|
||||
fy-polendesert incomplete _fy-polendesert
|
||||
fy-polenpapillonadesert incomplete _fy-polenpapillonadesert
|
||||
fy-sandblastadesert incomplete _fy-sandblastadesert
|
||||
fy-sandblastdesert incomplete _fy-sandblastdesert
|
||||
fy_acc_ascenseur fyros accessory incomplete _ascenseur
|
||||
fy_burnedtree_a fyros incomplete _burnedtree_a
|
||||
fy_burnedtree_b fyros incomplete _burnedtree_b
|
||||
fy_candle_flame fyros incomplete _candle_flame
|
||||
fy_canyon fyros incomplete _canyon
|
||||
fy_feu_foret fyros incomplete _feu_foret
|
||||
fy_firewave fyros incomplete _firewave
|
||||
fy_fx_krevette fyros incomplete _fx_krevette
|
||||
fy_geyser_feu fyros incomplete _geyser_feu
|
||||
fy_geyser_fumee fyros incomplete _geyser_fumee
|
||||
fy_land_telepod fyros incomplete _land_telepod
|
||||
fy_land_telepod_small fyros incomplete _land_telepod_small
|
||||
fy_vapeurs fyros incomplete _vapeurs
|
||||
fy_ver fyros incomplete _ver
|
||||
fy_wea_epee2m fyros weapon melee two-handed slashing sword
|
||||
fy_wea_gatling fyros weapon ranged two-handed autolauncher
|
||||
fy_wea_hache1m fyros weapon melee one-handed slashing axe
|
||||
fy_wea_hache2m fyros weapon melee two-handed slashing axe
|
||||
fy_wea_lanceroquette fyros weapon ranged two-handed launcher
|
||||
fy_wea_muzzle_1shot fyros weapon incomplete _muzzle_1shot
|
||||
fy_wea_muzzle_gatling fyros weapon incomplete _muzzle_gatling
|
||||
fy_wea_petit_bouclier fyros weapon buckler shield
|
||||
ge_acc_baniere_gm common accessory event banner g incomplete _m
|
||||
ge_acc_baniere_guide common accessory event banner g incomplete _uide
|
||||
ge_acc_baniere_seniorgm common accessory event banner incomplete __seniorgm
|
||||
ge_acc_baniere_seniorguide common accessory event banner incomplete __seniorguide
|
||||
ge_feudecamp common incomplete _feudecamp
|
||||
ge_mission_barriere_kami common incomplete _mission_barriere_kami
|
||||
ge_mission_barriere_karavan common incomplete _mission_barriere_karavan
|
||||
ge_mission_borne_teleport_kami common incomplete _mission_borne_teleport_kami
|
||||
ge_mission_calendar common incomplete _mission_calendar
|
||||
ge_mission_capsule common incomplete _mission_capsule
|
||||
ge_mission_cercle_runique common incomplete _mission_cercle_runique
|
||||
ge_mission_chef_wea_fy common incomplete _mission_chef_wea_fy
|
||||
ge_mission_chef_wea_ma common incomplete _mission_chef_wea_ma
|
||||
ge_mission_chef_wea_tr common incomplete _mission_chef_wea_tr
|
||||
ge_mission_chef_wea_zo common incomplete _mission_chef_wea_zo
|
||||
ge_mission_chrono common incomplete _mission_chrono
|
||||
ge_mission_clock common incomplete _mission_clock
|
||||
ge_mission_clock_3 common incomplete _mission_clock_3
|
||||
ge_mission_courrier common incomplete _mission_courrier
|
||||
ge_mission_etendard_kami common incomplete _mission_etendard_kami
|
||||
ge_mission_etendard_karavan common incomplete _mission_etendard_karavan
|
||||
ge_mission_evenement common incomplete _mission_evenement
|
||||
ge_mission_fortuna_wheel common incomplete _mission_fortuna_wheel
|
||||
ge_mission_fortuna_wheel_fx common incomplete _mission_fortuna_wheel_fx
|
||||
ge_mission_gate_gong common incomplete _mission_gate_gong
|
||||
ge_mission_grande_barriere_karavan common incomplete _mission_grande_barriere_karavan
|
||||
ge_mission_grande_barriere_karavan_far common incomplete _mission_grande_barriere_karavan_far
|
||||
ge_mission_hall_of_fame common incomplete _mission_hall_of_fame
|
||||
ge_mission_justice_flame common incomplete _mission_justice_flame
|
||||
ge_mission_kite_kamique common incomplete _mission_kite_kamique
|
||||
ge_mission_kite_karavan common incomplete _mission_kite_karavan
|
||||
ge_mission_laptop common incomplete _mission_laptop
|
||||
ge_mission_outpost_drill_kami common incomplete _mission_outpost_drill_kami
|
||||
ge_mission_outpost_drill_karavan common incomplete _mission_outpost_drill_karavan
|
||||
ge_mission_outpost_hall_of_fame common incomplete _mission_outpost_hall_of_fame
|
||||
ge_mission_portail_kami common incomplete _mission_portail_kami
|
||||
ge_mission_portail_karavan common incomplete _mission_portail_karavan
|
||||
ge_mission_pumpkin common incomplete _mission_pumpkin
|
||||
ge_mission_reverbere common incomplete _mission_reverbere
|
||||
ge_mission_reverbere_blue common incomplete _mission_reverbere_blue
|
||||
ge_mission_reverbere_green common incomplete _mission_reverbere_green
|
||||
ge_mission_reverbere_red common incomplete _mission_reverbere_red
|
||||
ge_mission_ringate_teleport common incomplete _mission_ringate_teleport
|
||||
ge_mission_rucksack common incomplete _mission_rucksack
|
||||
ge_mission_snowman common incomplete _mission_snowman
|
||||
ge_mission_socle_flame_courage common incomplete _mission_socle_flame_courage
|
||||
ge_mission_socle_flame_discipline common incomplete _mission_socle_flame_discipline
|
||||
ge_mission_socle_flame_verite common incomplete _mission_socle_flame_verite
|
||||
ge_mission_spot_goo common incomplete _mission_spot_goo
|
||||
ge_mission_talkie common incomplete _mission_talkie
|
||||
ge_mission_temple_of_jena common incomplete _mission_temple_of_jena
|
||||
ge_mission_temple_of_maduk common incomplete _mission_temple_of_maduk
|
||||
ge_mission_tourcombat_kamique common incomplete _mission_tourcombat_kamique
|
||||
ge_mission_tourcombat_kamique2 common incomplete _mission_tourcombat_kamique2
|
||||
ge_mission_tourcombat_karavan common incomplete _mission_tourcombat_karavan
|
||||
ge_mission_xmas_tree common incomplete _mission_xmas_tree
|
||||
ge_wea_muzzle_1shot common weapon incomplete _muzzle_1shot
|
||||
ge_wea_muzzle_gatling common weapon incomplete _muzzle_gatling
|
||||
goo_mo_charogneinsect incomplete _goo_mo_charogneinsect
|
||||
goo_mo_charognemamal incomplete _goo_mo_charognemamal
|
||||
hammambubble incomplete _hammambubble
|
||||
hammammist incomplete _hammammist
|
||||
hammam_under_bubble incomplete _hammam_under_bubble
|
||||
icespell incomplete _icespell
|
||||
impact-pistolarc incomplete _impact-pistolarc
|
||||
impactshoota incomplete _impactshoota
|
||||
impactshootvarynx incomplete _impactshootvarynx
|
||||
ju-bata incomplete _ju-bata
|
||||
ju-bugsa incomplete _ju-bugsa
|
||||
ju-bugsb incomplete _ju-bugsb
|
||||
ju-dragonflya incomplete _ju-dragonflya
|
||||
ju-ghosta incomplete _ju-ghosta
|
||||
ju-ghostb incomplete _ju-ghostb
|
||||
ju-solbirtha incomplete _ju-solbirtha
|
||||
ju-solbirthb incomplete _ju-solbirthb
|
||||
ju-solbirthc incomplete _ju-solbirthc
|
||||
ju-solbirthd incomplete _ju-solbirthd
|
||||
ju-treefalla incomplete _ju-treefalla
|
||||
ju-treefallb incomplete _ju-treefallb
|
||||
ju-treefallc incomplete _ju-treefallc
|
||||
ju-treefalld incomplete _ju-treefalld
|
||||
ju_fo_bibubirdb incomplete _ju_fo_bibubirdb
|
||||
ju_fo_birds incomplete _ju_fo_birds
|
||||
ju_fo_birdsb incomplete _ju_fo_birdsb
|
||||
ju_fo_birdsc incomplete _ju_fo_birdsc
|
||||
ju_fo_brumes incomplete _ju_fo_brumes
|
||||
ju_fo_brumesb incomplete _ju_fo_brumesb
|
||||
ju_fo_fee incomplete _ju_fo_fee
|
||||
ju_fo_fishes incomplete _ju_fo_fishes
|
||||
ju_fo_geyser4a incomplete _ju_fo_geyser4a
|
||||
ju_fo_geyser4b incomplete _ju_fo_geyser4b
|
||||
ju_fo_geyser4c incomplete _ju_fo_geyser4c
|
||||
ju_fo_grenouille3 incomplete _ju_fo_grenouille3
|
||||
ju_fo_grenouilleb3 incomplete _ju_fo_grenouilleb3
|
||||
ju_fo_grenouillec3 incomplete _ju_fo_grenouillec3
|
||||
ju_fo_hippocampe incomplete _ju_fo_hippocampe
|
||||
ju_fo_pollen incomplete _ju_fo_pollen
|
||||
ju_fo_pollenb incomplete _ju_fo_pollenb
|
||||
ju_fo_ratsc incomplete _ju_fo_ratsc
|
||||
ju_fo_rotasecte incomplete _ju_fo_rotasecte
|
||||
ju_fo_rotasecteb incomplete _ju_fo_rotasecteb
|
||||
ju_fo_scorpion2 incomplete _ju_fo_scorpion2
|
||||
ju_fo_taupe incomplete _ju_fo_taupe
|
||||
ju_fo_vent incomplete _ju_fo_vent
|
||||
ju_smog_goo incomplete _ju_smog_goo
|
||||
ju_waterfall_base incomplete _ju_waterfall_base
|
||||
ju_waterfall_base_big incomplete _ju_waterfall_base_big
|
||||
ju_waterfall_source incomplete _ju_waterfall_source
|
||||
kamibdust incomplete _kamibdust
|
||||
kamibdustsides incomplete _kamibdustsides
|
||||
kamibslobber incomplete _kamibslobber
|
||||
kamidustwall incomplete _kamidustwall
|
||||
kami_foret_precheur2_dead incomplete _kami_foret_precheur2_dead
|
||||
kami_guard_guide2_dead incomplete _kami_guard_guide2_dead
|
||||
kami_guide3_guide4_dead incomplete _kami_guide3_guide4_dead
|
||||
kami_precheur3_precheur4_dead incomplete _kami_precheur3_precheur4_dead
|
||||
ka_wea_muzzle_1shot kami weapon incomplete _muzzle_1shot
|
||||
ka_wea_muzzle_gatling kami weapon incomplete _muzzle_gatling
|
||||
la_birds incomplete _la_birds
|
||||
la_birdsb incomplete _la_birdsb
|
||||
la_serpent incomplete _la_serpent
|
||||
la_serpent_sub incomplete _la_serpent_sub
|
||||
la_taupe incomplete _la_taupe
|
||||
la_vent incomplete _la_vent
|
||||
lucioles incomplete _lucioles
|
||||
lucioles_big incomplete _lucioles_big
|
||||
mag_aura_divinity incomplete _mag_aura_divinity
|
||||
mag_aura_protection incomplete _mag_aura_protection
|
||||
mag_aura_recept incomplete _mag_aura_recept
|
||||
mag_aura_sapstahp incomplete _mag_aura_sapstahp
|
||||
mag_aura_speedmove incomplete _mag_aura_speedmove
|
||||
mag_cur_cast_beneficcreature incomplete _mag_cur_cast_beneficcreature
|
||||
mag_cur_cast_bomb_end incomplete _mag_cur_cast_bomb_end
|
||||
mag_cur_cast_bomb_end_fail incomplete _mag_cur_cast_bomb_end_fail
|
||||
mag_cur_cast_bomb_init incomplete _mag_cur_cast_bomb_init
|
||||
mag_cur_cast_bomb_loop incomplete _mag_cur_cast_bomb_loop
|
||||
mag_cur_cast_loop incomplete _mag_cur_cast_loop
|
||||
mag_cur_end incomplete _mag_cur_end
|
||||
mag_cur_fail incomplete _mag_cur_fail
|
||||
mag_cur_healhp_end incomplete _mag_cur_healhp_end
|
||||
mag_cur_healhp_fail incomplete _mag_cur_healhp_fail
|
||||
mag_cur_healhp_init_l incomplete _mag_cur_healhp_init_l
|
||||
mag_cur_healhp_init_r incomplete _mag_cur_healhp_init_r
|
||||
mag_cur_healhp_loop incomplete _mag_cur_healhp_loop
|
||||
mag_cur_healsap_end incomplete _mag_cur_healsap_end
|
||||
mag_cur_healsap_fail incomplete _mag_cur_healsap_fail
|
||||
mag_cur_healsap_init_l incomplete _mag_cur_healsap_init_l
|
||||
mag_cur_healsap_init_r incomplete _mag_cur_healsap_init_r
|
||||
mag_cur_healsap_loop incomplete _mag_cur_healsap_loop
|
||||
mag_cur_healsta_end incomplete _mag_cur_healsta_end
|
||||
mag_cur_healsta_fail incomplete _mag_cur_healsta_fail
|
||||
mag_cur_healsta_init_l incomplete _mag_cur_healsta_init_l
|
||||
mag_cur_healsta_init_r incomplete _mag_cur_healsta_init_r
|
||||
mag_cur_healsta_loop incomplete _mag_cur_healsta_loop
|
||||
mag_cur_impact_healhp incomplete _mag_cur_impact_healhp
|
||||
mag_cur_impact_healhp_loop incomplete _mag_cur_impact_healhp_loop
|
||||
mag_cur_impact_healsap incomplete _mag_cur_impact_healsap
|
||||
mag_cur_impact_healsap_loop incomplete _mag_cur_impact_healsap_loop
|
||||
mag_cur_impact_healsta incomplete _mag_cur_impact_healsta
|
||||
mag_cur_impact_healsta_loop incomplete _mag_cur_impact_healsta_loop
|
||||
mag_cur_init incomplete _mag_cur_init
|
||||
mag_cur_loop incomplete _mag_cur_loop
|
||||
mag_cur_missile_bomb incomplete _mag_cur_missile_bomb
|
||||
mag_cur_missile_chain incomplete _mag_cur_missile_chain
|
||||
mag_cur_missile_spray incomplete _mag_cur_missile_spray
|
||||
mag_def_fear_end_l incomplete _mag_def_fear_end_l
|
||||
mag_def_fear_end_r incomplete _mag_def_fear_end_r
|
||||
mag_def_fear_fail incomplete _mag_def_fear_fail
|
||||
mag_def_fear_init_l incomplete _mag_def_fear_init_l
|
||||
mag_def_fear_init_r incomplete _mag_def_fear_init_r
|
||||
mag_def_fear_loop_l incomplete _mag_def_fear_loop_l
|
||||
mag_def_fear_loop_r incomplete _mag_def_fear_loop_r
|
||||
mag_def_impact_resist incomplete _mag_def_impact_resist
|
||||
mag_def_root_fail incomplete _mag_def_root_fail
|
||||
mag_def_sleep_end_l incomplete _mag_def_sleep_end_l
|
||||
mag_def_sleep_fail incomplete _mag_def_sleep_fail
|
||||
mag_def_sleep_init_l incomplete _mag_def_sleep_init_l
|
||||
mag_def_sleep_init_r incomplete _mag_def_sleep_init_r
|
||||
mag_def_sleep_loop incomplete _mag_def_sleep_loop
|
||||
mag_def_stun_end_l incomplete _mag_def_stun_end_l
|
||||
mag_def_stun_fail incomplete _mag_def_stun_fail
|
||||
mag_def_stun_init_l incomplete _mag_def_stun_init_l
|
||||
mag_def_stun_init_r incomplete _mag_def_stun_init_r
|
||||
mag_def_stun_loop incomplete _mag_def_stun_loop
|
||||
mag_gauntlet incomplete _mag_gauntlet
|
||||
mag_gauntlet_1 incomplete _mag_gauntlet_1
|
||||
mag_gauntlet_2 incomplete _mag_gauntlet_2
|
||||
mag_mix_cast_end incomplete _mag_mix_cast_end
|
||||
mag_mix_cast_init incomplete _mag_mix_cast_init
|
||||
mag_mix_cast_loop incomplete _mag_mix_cast_loop
|
||||
mag_off_acid_end incomplete _mag_off_acid_end
|
||||
mag_off_acid_fail incomplete _mag_off_acid_fail
|
||||
mag_off_acid_init_l incomplete _mag_off_acid_init_l
|
||||
mag_off_acid_init_r incomplete _mag_off_acid_init_r
|
||||
mag_off_acid_loop incomplete _mag_off_acid_loop
|
||||
mag_off_blind_end incomplete _mag_off_blind_end
|
||||
mag_off_blind_fail incomplete _mag_off_blind_fail
|
||||
mag_off_blind_init_l incomplete _mag_off_blind_init_l
|
||||
mag_off_blind_init_r incomplete _mag_off_blind_init_r
|
||||
mag_off_blind_loop incomplete _mag_off_blind_loop
|
||||
mag_off_cast_bomb_end incomplete _mag_off_cast_bomb_end
|
||||
mag_off_cast_bomb_end_fail incomplete _mag_off_cast_bomb_end_fail
|
||||
mag_off_cast_bomb_init incomplete _mag_off_cast_bomb_init
|
||||
mag_off_cast_bomb_loop incomplete _mag_off_cast_bomb_loop
|
||||
mag_off_cast_offensivecreature incomplete _mag_off_cast_offensivecreature
|
||||
mag_off_cold_end incomplete _mag_off_cold_end
|
||||
mag_off_cold_fail incomplete _mag_off_cold_fail
|
||||
mag_off_cold_init_l incomplete _mag_off_cold_init_l
|
||||
mag_off_cold_init_r incomplete _mag_off_cold_init_r
|
||||
mag_off_cold_loop incomplete _mag_off_cold_loop
|
||||
mag_off_electric_end_l incomplete _mag_off_electric_end_l
|
||||
mag_off_electric_end_r incomplete _mag_off_electric_end_r
|
||||
mag_off_electric_fail incomplete _mag_off_electric_fail
|
||||
mag_off_electric_init_l incomplete _mag_off_electric_init_l
|
||||
mag_off_electric_init_r incomplete _mag_off_electric_init_r
|
||||
mag_off_electric_loop_l incomplete _mag_off_electric_loop_l
|
||||
mag_off_electric_loop_r incomplete _mag_off_electric_loop_r
|
||||
mag_off_end incomplete _mag_off_end
|
||||
mag_off_fail incomplete _mag_off_fail
|
||||
mag_off_fire_end_l incomplete _mag_off_fire_end_l
|
||||
mag_off_fire_fail incomplete _mag_off_fire_fail
|
||||
mag_off_fire_init_l incomplete _mag_off_fire_init_l
|
||||
mag_off_fire_loop_l incomplete _mag_off_fire_loop_l
|
||||
mag_off_impact_acid incomplete _mag_off_impact_acid
|
||||
mag_off_impact_acid_loop incomplete _mag_off_impact_acid_loop
|
||||
mag_off_impact_blunt incomplete _mag_off_impact_blunt
|
||||
mag_off_impact_blunt_loop incomplete _mag_off_impact_blunt_loop
|
||||
mag_off_impact_cold incomplete _mag_off_impact_cold
|
||||
mag_off_impact_cold_loop incomplete _mag_off_impact_cold_loop
|
||||
mag_off_impact_curse incomplete _mag_off_impact_curse
|
||||
mag_off_impact_curse_loop incomplete _mag_off_impact_curse_loop
|
||||
mag_off_impact_electric incomplete _mag_off_impact_electric
|
||||
mag_off_impact_electric_loop incomplete _mag_off_impact_electric_loop
|
||||
mag_off_impact_fear incomplete _mag_off_impact_fear
|
||||
mag_off_impact_fear_loop incomplete _mag_off_impact_fear_loop
|
||||
mag_off_impact_fire incomplete _mag_off_impact_fire
|
||||
mag_off_impact_fire_loop incomplete _mag_off_impact_fire_loop
|
||||
mag_off_impact_hatred incomplete _mag_off_impact_hatred
|
||||
mag_off_impact_hatred_loop incomplete _mag_off_impact_hatred_loop
|
||||
mag_off_impact_loop_break incomplete _mag_off_impact_loop_break
|
||||
mag_off_impact_mezz incomplete _mag_off_impact_mezz
|
||||
mag_off_impact_mezz_loop incomplete _mag_off_impact_mezz_loop
|
||||
mag_off_impact_piercing incomplete _mag_off_impact_piercing
|
||||
mag_off_impact_piercing_loop incomplete _mag_off_impact_piercing_loop
|
||||
mag_off_impact_poison incomplete _mag_off_impact_poison
|
||||
mag_off_impact_poison_loop incomplete _mag_off_impact_poison_loop
|
||||
mag_off_impact_root incomplete _mag_off_impact_root
|
||||
mag_off_impact_root_loop incomplete _mag_off_impact_root_loop
|
||||
mag_off_impact_rot incomplete _mag_off_impact_rot
|
||||
mag_off_impact_rot_loop incomplete _mag_off_impact_rot_loop
|
||||
mag_off_impact_shockwave incomplete _mag_off_impact_shockwave
|
||||
mag_off_impact_shockwave_loop incomplete _mag_off_impact_shockwave_loop
|
||||
mag_off_impact_sickness incomplete _mag_off_impact_sickness
|
||||
mag_off_impact_sickness_loop incomplete _mag_off_impact_sickness_loop
|
||||
mag_off_impact_slashing incomplete _mag_off_impact_slashing
|
||||
mag_off_impact_slashing_loop incomplete _mag_off_impact_slashing_loop
|
||||
mag_off_impact_stun incomplete _mag_off_impact_stun
|
||||
mag_off_impact_stun_loop incomplete _mag_off_impact_stun_loop
|
||||
mag_off_init incomplete _mag_off_init
|
||||
mag_off_kami_cast_end incomplete _mag_off_kami_cast_end
|
||||
mag_off_kami_cast_init incomplete _mag_off_kami_cast_init
|
||||
mag_off_kami_cast_loop incomplete _mag_off_kami_cast_loop
|
||||
mag_off_kami_fo_p2_cast_end incomplete _mag_off_kami_fo_p2_cast_end
|
||||
mag_off_kami_fo_p2_cast_init incomplete _mag_off_kami_fo_p2_cast_init
|
||||
mag_off_kami_fo_p2_cast_loop incomplete _mag_off_kami_fo_p2_cast_loop
|
||||
mag_off_kami_g3_g4_cast_end incomplete _mag_off_kami_g3_g4_cast_end
|
||||
mag_off_kami_g3_g4_cast_init incomplete _mag_off_kami_g3_g4_cast_init
|
||||
mag_off_kami_g3_g4_cast_loop incomplete _mag_off_kami_g3_g4_cast_loop
|
||||
mag_off_kami_gd_g2_cast_end incomplete _mag_off_kami_gd_g2_cast_end
|
||||
mag_off_kami_gd_g2_cast_init incomplete _mag_off_kami_gd_g2_cast_init
|
||||
mag_off_kami_gd_g2_cast_loop incomplete _mag_off_kami_gd_g2_cast_loop
|
||||
mag_off_kami_p3_p4_cast_end incomplete _mag_off_kami_p3_p4_cast_end
|
||||
mag_off_kami_p3_p4_cast_init incomplete _mag_off_kami_p3_p4_cast_init
|
||||
mag_off_kami_p3_p4_cast_loop incomplete _mag_off_kami_p3_p4_cast_loop
|
||||
mag_off_loop incomplete _mag_off_loop
|
||||
mag_off_madness_end_l incomplete _mag_off_madness_end_l
|
||||
mag_off_madness_fail incomplete _mag_off_madness_fail
|
||||
mag_off_madness_init_l incomplete _mag_off_madness_init_l
|
||||
mag_off_madness_init_r incomplete _mag_off_madness_init_r
|
||||
mag_off_madness_loop_l incomplete _mag_off_madness_loop_l
|
||||
mag_off_madness_loop_r incomplete _mag_off_madness_loop_r
|
||||
mag_off_missile_acid incomplete _mag_off_missile_acid
|
||||
mag_off_missile_bomb incomplete _mag_off_missile_bomb
|
||||
mag_off_missile_bomb_b incomplete _mag_off_missile_bomb_b
|
||||
mag_off_missile_bomb_gc incomplete _mag_off_missile_bomb_gc
|
||||
mag_off_missile_chain incomplete _mag_off_missile_chain
|
||||
mag_off_missile_chain_gc incomplete _mag_off_missile_chain_gc
|
||||
mag_off_missile_electric incomplete _mag_off_missile_electric
|
||||
mag_off_missile_fire incomplete _mag_off_missile_fire
|
||||
mag_off_missile_kami incomplete _mag_off_missile_kami
|
||||
mag_off_missile_kami_fire incomplete _mag_off_missile_kami_fire
|
||||
mag_off_missile_poison incomplete _mag_off_missile_poison
|
||||
mag_off_missile_shock incomplete _mag_off_missile_shock
|
||||
mag_off_missile_spray incomplete _mag_off_missile_spray
|
||||
mag_off_missile_spray_gc incomplete _mag_off_missile_spray_gc
|
||||
mag_off_poison_end incomplete _mag_off_poison_end
|
||||
mag_off_poison_end_l incomplete _mag_off_poison_end_l
|
||||
mag_off_poison_end_r incomplete _mag_off_poison_end_r
|
||||
mag_off_poison_fail incomplete _mag_off_poison_fail
|
||||
mag_off_poison_init_l incomplete _mag_off_poison_init_l
|
||||
mag_off_poison_init_r incomplete _mag_off_poison_init_r
|
||||
mag_off_poison_loop incomplete _mag_off_poison_loop
|
||||
mag_off_poison_loop_l incomplete _mag_off_poison_loop_l
|
||||
mag_off_poison_loop_r incomplete _mag_off_poison_loop_r
|
||||
mag_off_root_end incomplete _mag_off_root_end
|
||||
mag_off_root_init_l incomplete _mag_off_root_init_l
|
||||
mag_off_root_init_r incomplete _mag_off_root_init_r
|
||||
mag_off_root_loop incomplete _mag_off_root_loop
|
||||
mag_off_rot_end incomplete _mag_off_rot_end
|
||||
mag_off_rot_fail incomplete _mag_off_rot_fail
|
||||
mag_off_rot_init_l incomplete _mag_off_rot_init_l
|
||||
mag_off_rot_init_r incomplete _mag_off_rot_init_r
|
||||
mag_off_rot_loop incomplete _mag_off_rot_loop
|
||||
mag_off_shock_end incomplete _mag_off_shock_end
|
||||
mag_off_shock_fail incomplete _mag_off_shock_fail
|
||||
mag_off_shock_init_l incomplete _mag_off_shock_init_l
|
||||
mag_off_shock_init_r incomplete _mag_off_shock_init_r
|
||||
mag_off_shock_loop incomplete _mag_off_shock_loop
|
||||
mag_off_slowaction_end incomplete _mag_off_slowaction_end
|
||||
mag_off_slowaction_fail incomplete _mag_off_slowaction_fail
|
||||
mag_off_slowaction_init_l incomplete _mag_off_slowaction_init_l
|
||||
mag_off_slowaction_loop incomplete _mag_off_slowaction_loop
|
||||
mag_off_slowmvt_end incomplete _mag_off_slowmvt_end
|
||||
mag_off_slowmvt_fail incomplete _mag_off_slowmvt_fail
|
||||
mag_off_slowmvt_init_l incomplete _mag_off_slowmvt_init_l
|
||||
mag_off_slowmvt_loop incomplete _mag_off_slowmvt_loop
|
||||
matis_alcove incomplete _matis_alcove
|
||||
ma_acc_ascenseur matis accessory incomplete _ascenseur
|
||||
ma_land_telepod matis incomplete _land_telepod
|
||||
ma_serre_waterfall matis incomplete _serre_waterfall
|
||||
ma_wea_dague matis weapon melee one-handed piercing dagger
|
||||
ma_wea_epee2m matis weapon melee two-handed slashing sword
|
||||
ma_wea_fusil matis weapon ranged two-handed rifle
|
||||
ma_wea_lance1m matis weapon melee one-handed piercing spear
|
||||
ma_wea_lance2m matis weapon melee two-handed piercing pike
|
||||
ma_wea_muzzle_1shot matis weapon incomplete _muzzle_1shot
|
||||
ma_wea_muzzle_gatling matis weapon incomplete _muzzle_gatling
|
||||
ma_wea_petit_bouclier matis weapon buckler shield
|
||||
ma_wea_pistolet matis weapon ranged one-handed pistol
|
||||
mel_impact incomplete _mel_impact
|
||||
mel_impactblunt incomplete _mel_impactblunt
|
||||
mel_impactpiercing incomplete _mel_impactpiercing
|
||||
mel_impactslashing incomplete _mel_impactslashing
|
||||
mel_levelup4to5 incomplete _mel_levelup4to5
|
||||
mel_meditenchantment incomplete _mel_meditenchantment
|
||||
mel_ran_impact_blind incomplete _mel_ran_impact_blind
|
||||
mel_ran_impact_electric incomplete _mel_ran_impact_electric
|
||||
mel_wea_enchantment incomplete _mel_wea_enchantment
|
||||
meteo_humidity incomplete _meteo_humidity
|
||||
meteo_thundersand incomplete _meteo_thundersand
|
||||
meteo_wind incomplete _meteo_wind
|
||||
misc_caravan_teleportout incomplete _misc_caravan_teleportout
|
||||
misc_ca_ship incomplete _misc_ca_ship
|
||||
misc_ca_ship_turn_left incomplete _misc_ca_ship_turn_left
|
||||
misc_ca_ship_turn_right incomplete _misc_ca_ship_turn_right
|
||||
misc_ca_spaceship incomplete _misc_ca_spaceship
|
||||
misc_ca_spaceship2 incomplete _misc_ca_spaceship2
|
||||
misc_ca_spaceship2_turn_left incomplete _misc_ca_spaceship2_turn_left
|
||||
misc_ca_spaceship2_turn_right incomplete _misc_ca_spaceship2_turn_right
|
||||
misc_dead incomplete _misc_dead
|
||||
misc_encyclopediabook_all incomplete _misc_encyclopediabook_all
|
||||
misc_encyclopediabook_fy incomplete _misc_encyclopediabook_fy
|
||||
misc_encyclopediabook_ma incomplete _misc_encyclopediabook_ma
|
||||
misc_encyclopediabook_tr incomplete _misc_encyclopediabook_tr
|
||||
misc_encyclopediabook_zo incomplete _misc_encyclopediabook_zo
|
||||
misc_kami_teleportout incomplete _misc_kami_teleportout
|
||||
misc_levelup incomplete _misc_levelup
|
||||
misc_preorder incomplete _misc_preorder
|
||||
misc_rafale_neige incomplete _misc_rafale_neige
|
||||
misc_respiration_course incomplete _misc_respiration_course
|
||||
misc_respiration_fixe incomplete _misc_respiration_fixe
|
||||
misc_respiration_marche incomplete _misc_respiration_marche
|
||||
misc_telepodkami incomplete _misc_telepodkami
|
||||
misc_telepodkaravan incomplete _misc_telepodkaravan
|
||||
mouches incomplete _mouches
|
||||
mo_c3_specialatk incomplete _mo_c3_specialatk
|
||||
mo_c4_specialatk incomplete _mo_c4_specialatk
|
||||
mo_c5_specialatk incomplete _mo_c5_specialatk
|
||||
mo_c6_specialatk incomplete _mo_c6_specialatk
|
||||
mo_carnitree_atk incomplete _mo_carnitree_atk
|
||||
mo_carnitree_mag_cast incomplete _mo_carnitree_mag_cast
|
||||
mo_carnitree_ran_atk incomplete _mo_carnitree_ran_atk
|
||||
mo_charogneinsect incomplete _mo_charogneinsect
|
||||
mo_charognemamal incomplete _mo_charognemamal
|
||||
mo_chonari_specialatk incomplete _mo_chonari_specialatk
|
||||
mo_cute_cur_cast_debilitating_end_l incomplete _mo_cute_cur_cast_debilitating_end_l
|
||||
mo_cute_cur_cast_debilitating_end_r incomplete _mo_cute_cur_cast_debilitating_end_r
|
||||
mo_cute_cur_cast_debilitating_init_l incomplete _mo_cute_cur_cast_debilitating_init_l
|
||||
mo_cute_cur_cast_debilitating_init_r incomplete _mo_cute_cur_cast_debilitating_init_r
|
||||
mo_cute_cur_cast_debilitating_loop incomplete _mo_cute_cur_cast_debilitating_loop
|
||||
mo_cute_mag_cur_cast_heal_end incomplete _mo_cute_mag_cur_cast_heal_end
|
||||
mo_cute_mag_cur_cast_heal_init_l incomplete _mo_cute_mag_cur_cast_heal_init_l
|
||||
mo_cute_mag_cur_cast_heal_init_r incomplete _mo_cute_mag_cur_cast_heal_init_r
|
||||
mo_cute_mag_cur_cast_heal_loop incomplete _mo_cute_mag_cur_cast_heal_loop
|
||||
mo_cute_mag_off_cast_damaging_end incomplete _mo_cute_mag_off_cast_damaging_end
|
||||
mo_cute_mag_off_cast_damaging_init_l incomplete _mo_cute_mag_off_cast_damaging_init_l
|
||||
mo_cute_mag_off_cast_damaging_init_r incomplete _mo_cute_mag_off_cast_damaging_init_r
|
||||
mo_cute_mag_off_cast_damaging_loop incomplete _mo_cute_mag_off_cast_damaging_loop
|
||||
mo_cute_mag_off_cast_incapaciting_end incomplete _mo_cute_mag_off_cast_incapaciting_end
|
||||
mo_cute_mag_off_cast_incapaciting_loop incomplete _mo_cute_mag_off_cast_incapaciting_loop
|
||||
mo_cute_mag_off_incapacitating_init_l incomplete _mo_cute_mag_off_incapacitating_init_l
|
||||
mo_cute_mag_off_incapacitating_init_r incomplete _mo_cute_mag_off_incapacitating_init_r
|
||||
mo_cute_specialatk incomplete _mo_cute_specialatk
|
||||
mo_electroalg_mag_cast incomplete _mo_electroalg_mag_cast
|
||||
mo_endrobouchea_atk incomplete _mo_endrobouchea_atk
|
||||
mo_endrobouchea_intm incomplete _mo_endrobouchea_intm
|
||||
mo_endrobouchea_mag_cast incomplete _mo_endrobouchea_mag_cast
|
||||
mo_endrobouchea_ran_atk incomplete _mo_endrobouchea_ran_atk
|
||||
mo_frahari_mag_off_cast_damaging_init_r incomplete _mo_frahari_mag_off_cast_damaging_init_r
|
||||
mo_frahar_cur_cast_debilitating_end_l incomplete _mo_frahar_cur_cast_debilitating_end_l
|
||||
mo_frahar_cur_cast_debilitating_end_r incomplete _mo_frahar_cur_cast_debilitating_end_r
|
||||
mo_frahar_cur_cast_debilitating_init_l incomplete _mo_frahar_cur_cast_debilitating_init_l
|
||||
mo_frahar_cur_cast_debilitating_init_r incomplete _mo_frahar_cur_cast_debilitating_init_r
|
||||
mo_frahar_cur_cast_debilitating_loop incomplete _mo_frahar_cur_cast_debilitating_loop
|
||||
mo_frahar_mag_cur_cast_heal_end incomplete _mo_frahar_mag_cur_cast_heal_end
|
||||
mo_frahar_mag_cur_cast_heal_init_l incomplete _mo_frahar_mag_cur_cast_heal_init_l
|
||||
mo_frahar_mag_cur_cast_heal_init_r incomplete _mo_frahar_mag_cur_cast_heal_init_r
|
||||
mo_frahar_mag_cur_cast_heal_loop incomplete _mo_frahar_mag_cur_cast_heal_loop
|
||||
mo_frahar_mag_off_cast_damaging_end incomplete _mo_frahar_mag_off_cast_damaging_end
|
||||
mo_frahar_mag_off_cast_damaging_init_l incomplete _mo_frahar_mag_off_cast_damaging_init_l
|
||||
mo_frahar_mag_off_cast_damaging_init_r incomplete _mo_frahar_mag_off_cast_damaging_init_r
|
||||
mo_frahar_mag_off_cast_damaging_loop incomplete _mo_frahar_mag_off_cast_damaging_loop
|
||||
mo_frahar_mag_off_cast_incapacitating_init_l incomplete _mo_frahar_mag_off_cast_incapacitating_init_l
|
||||
mo_frahar_mag_off_cast_incapacitating_init_r incomplete _mo_frahar_mag_off_cast_incapacitating_init_r
|
||||
mo_frahar_mag_off_cast_incapaciting_end incomplete _mo_frahar_mag_off_cast_incapaciting_end
|
||||
mo_frahar_mag_off_cast_incapaciting_loop incomplete _mo_frahar_mag_off_cast_incapaciting_loop
|
||||
mo_frahar_mag_off_incapacitating_init_l incomplete _mo_frahar_mag_off_incapacitating_init_l
|
||||
mo_frahar_mag_off_incapacitating_init_r incomplete _mo_frahar_mag_off_incapacitating_init_r
|
||||
mo_frahar_specialatk incomplete _mo_frahar_specialatk
|
||||
mo_gibbai_cur_cast_debilitating_end_l incomplete _mo_gibbai_cur_cast_debilitating_end_l
|
||||
mo_gibbai_cur_cast_debilitating_end_r incomplete _mo_gibbai_cur_cast_debilitating_end_r
|
||||
mo_gibbai_cur_cast_debilitating_init_l incomplete _mo_gibbai_cur_cast_debilitating_init_l
|
||||
mo_gibbai_cur_cast_debilitating_init_r incomplete _mo_gibbai_cur_cast_debilitating_init_r
|
||||
mo_gibbai_cur_cast_debilitating_loop incomplete _mo_gibbai_cur_cast_debilitating_loop
|
||||
mo_gibbai_mag_cur_cast_heal_end incomplete _mo_gibbai_mag_cur_cast_heal_end
|
||||
mo_gibbai_mag_cur_cast_heal_init_l incomplete _mo_gibbai_mag_cur_cast_heal_init_l
|
||||
mo_gibbai_mag_cur_cast_heal_init_r incomplete _mo_gibbai_mag_cur_cast_heal_init_r
|
||||
mo_gibbai_mag_cur_cast_heal_loop incomplete _mo_gibbai_mag_cur_cast_heal_loop
|
||||
mo_gibbai_mag_off_cast_damaging_end incomplete _mo_gibbai_mag_off_cast_damaging_end
|
||||
mo_gibbai_mag_off_cast_damaging_init_l incomplete _mo_gibbai_mag_off_cast_damaging_init_l
|
||||
mo_gibbai_mag_off_cast_damaging_init_r incomplete _mo_gibbai_mag_off_cast_damaging_init_r
|
||||
mo_gibbai_mag_off_cast_damaging_loop incomplete _mo_gibbai_mag_off_cast_damaging_loop
|
||||
mo_gibbai_mag_off_cast_incapacitating_init_l incomplete _mo_gibbai_mag_off_cast_incapacitating_init_l
|
||||
mo_gibbai_mag_off_cast_incapacitating_init_r incomplete _mo_gibbai_mag_off_cast_incapacitating_init_r
|
||||
mo_gibbai_mag_off_cast_incapaciting_end incomplete _mo_gibbai_mag_off_cast_incapaciting_end
|
||||
mo_gibbai_mag_off_cast_incapaciting_loop incomplete _mo_gibbai_mag_off_cast_incapaciting_loop
|
||||
mo_gibbai_mag_off_incapacitating_init_l incomplete _mo_gibbai_mag_off_incapacitating_init_l
|
||||
mo_gibbai_mag_off_incapacitating_init_r incomplete _mo_gibbai_mag_off_incapacitating_init_r
|
||||
mo_gibbai_specialatk incomplete _mo_gibbai_specialatk
|
||||
mo_h10_specialatk incomplete _mo_h10_specialatk
|
||||
mo_h11_specialatk incomplete _mo_h11_specialatk
|
||||
mo_h12_specialatk incomplete _mo_h12_specialatk
|
||||
mo_h2_specialatk incomplete _mo_h2_specialatk
|
||||
mo_h3_specialatk incomplete _mo_h3_specialatk
|
||||
mo_h6_specialatk incomplete _mo_h6_specialatk
|
||||
mo_h7_specialatk incomplete _mo_h7_specialatk
|
||||
mo_h9_specialatk incomplete _mo_h9_specialatk
|
||||
mo_hastasha_specialatk incomplete _mo_hastasha_specialatk
|
||||
mo_kakty_specialatk incomplete _mo_kakty_specialatk
|
||||
mo_kami_dress_fo_p2 incomplete _mo_kami_dress_fo_p2
|
||||
mo_kami_dress_g3_g4 incomplete _mo_kami_dress_g3_g4
|
||||
mo_kami_dress_gd_g2 incomplete _mo_kami_dress_gd_g2
|
||||
mo_kami_dress_p3_p4 incomplete _mo_kami_dress_p3_p4
|
||||
mo_kitifly_dress incomplete _mo_kitifly_dress
|
||||
mo_kitihank_specialatk incomplete _mo_kitihank_specialatk
|
||||
mo_kitikil_dress incomplete _mo_kitikil_dress
|
||||
mo_kitikil_specialatk incomplete _mo_kitikil_specialatk
|
||||
mo_kitimandib_specialatk incomplete _mo_kitimandib_specialatk
|
||||
mo_kitinarak_specialatk incomplete _mo_kitinarak_specialatk
|
||||
mo_kitinega_specialatk incomplete _mo_kitinega_specialatk
|
||||
mo_kitinokto_specialatk incomplete _mo_kitinokto_specialatk
|
||||
mo_phytopsy_death incomplete _mo_phytopsy_death
|
||||
mo_phytopsy_idle incomplete _mo_phytopsy_idle
|
||||
mo_phytopsy_intm incomplete _mo_phytopsy_intm
|
||||
mo_phytopsy_mag_cast incomplete _mo_phytopsy_mag_cast
|
||||
mo_phytopsy_reveil incomplete _mo_phytopsy_reveil
|
||||
mo_ryzerb_specialatk incomplete _mo_ryzerb_specialatk
|
||||
mo_sapenslaver_atk incomplete _mo_sapenslaver_atk
|
||||
mo_sapenslaver_mag_cast incomplete _mo_sapenslaver_mag_cast
|
||||
mo_sapenslaver_ran_atk incomplete _mo_sapenslaver_ran_atk
|
||||
mo_swarmplant_atk incomplete _mo_swarmplant_atk
|
||||
mo_swarmplant_mag_cast incomplete _mo_swarmplant_mag_cast
|
||||
mo_swarmplant_ran_atk incomplete _mo_swarmplant_ran_atk
|
||||
mo_swarmplant_swarm incomplete _mo_swarmplant_swarm
|
||||
mo_vampignon_specialatk incomplete _mo_vampignon_specialatk
|
||||
mo_yber_specialatk incomplete _mo_yber_specialatk
|
||||
mo_zerx_specialatk incomplete _mo_zerx_specialatk
|
||||
mp_kitinegg incomplete _mp_kitinegg
|
||||
mp_ressources incomplete _mp_ressources
|
||||
ne_land_telepod incomplete _ne_land_telepod
|
||||
outpost_kami_type incomplete _outpost_kami_type
|
||||
outpost_karavan_type incomplete _outpost_karavan_type
|
||||
plantfeed incomplete _plantfeed
|
||||
plantgrimpeb incomplete _plantgrimpeb
|
||||
pow_berserke incomplete _pow_berserke
|
||||
primr-bugsa incomplete _primr-bugsa
|
||||
primr-bugsb incomplete _primr-bugsb
|
||||
primr-bugsc incomplete _primr-bugsc
|
||||
primr-bugsd incomplete _primr-bugsd
|
||||
primr-bugse incomplete _primr-bugse
|
||||
primr-solbirtha incomplete _primr-solbirtha
|
||||
primr-solbirthb incomplete _primr-solbirthb
|
||||
primr-solbirthc incomplete _primr-solbirthc
|
||||
primr-solbirthd incomplete _primr-solbirthd
|
||||
pr_fx_krevette incomplete _pr_fx_krevette
|
||||
pr_fx_lombrique incomplete _pr_fx_lombrique
|
||||
pr_fx_sakapatate incomplete _pr_fx_sakapatate
|
||||
pr_grenouille3 incomplete _pr_grenouille3
|
||||
pr_grenouilleb3 incomplete _pr_grenouilleb3
|
||||
pr_grenouillec3 incomplete _pr_grenouillec3
|
||||
pr_grenouille_eau3 incomplete _pr_grenouille_eau3
|
||||
pr_grenouille_eaub3 incomplete _pr_grenouille_eaub3
|
||||
pr_grenouille_seve3 incomplete _pr_grenouille_seve3
|
||||
pr_land_telepod incomplete _pr_land_telepod
|
||||
pr_pollen incomplete _pr_pollen
|
||||
pr_pollen2 incomplete _pr_pollen2
|
||||
pr_ratsc incomplete _pr_ratsc
|
||||
ran_cast_pistolarc incomplete _ran_cast_pistolarc
|
||||
ran_ca_hof_shoot incomplete _ran_ca_hof_shoot
|
||||
ran_ca_hom_shoot_left incomplete _ran_ca_hom_shoot_left
|
||||
ran_ca_hom_shoot_right incomplete _ran_ca_hom_shoot_right
|
||||
ran_impact incomplete _ran_impact
|
||||
ran_impact_2 incomplete _ran_impact_2
|
||||
ran_impact_explosion incomplete _ran_impact_explosion
|
||||
ran_impact_gatlin incomplete _ran_impact_gatlin
|
||||
ran_missile_acid incomplete _ran_missile_acid
|
||||
ran_missile_blind incomplete _ran_missile_blind
|
||||
ran_missile_blunt incomplete _ran_missile_blunt
|
||||
ran_missile_electric incomplete _ran_missile_electric
|
||||
ran_missile_fire incomplete _ran_missile_fire
|
||||
ran_missile_glue incomplete _ran_missile_glue
|
||||
ran_missile_poison incomplete _ran_missile_poison
|
||||
ran_missile_shockwave incomplete _ran_missile_shockwave
|
||||
ran_wea_missile incomplete _ran_wea_missile
|
||||
rayon incomplete _rayon
|
||||
sandblasta incomplete _sandblasta
|
||||
sfx_selection incomplete _sfx_selection
|
||||
sfx_selection_mouseover incomplete _sfx_selection_mouseover
|
||||
sfx_sky_clouds incomplete _sfx_sky_clouds
|
||||
sfx_sky_comete incomplete _sfx_sky_comete
|
||||
sfx_sky_moon01 incomplete _sfx_sky_moon01
|
||||
sfx_sky_moon02 incomplete _sfx_sky_moon02
|
||||
sfx_sky_moon03 incomplete _sfx_sky_moon03
|
||||
sfx_sky_shootingstar incomplete _sfx_sky_shootingstar
|
||||
sfx_sky_storm_clouds incomplete _sfx_sky_storm_clouds
|
||||
sfx_sky_storm_clouds_b incomplete _sfx_sky_storm_clouds_b
|
||||
sfx_sky_storm_dome incomplete _sfx_sky_storm_dome
|
||||
sfx_sky_storm_lightning incomplete _sfx_sky_storm_lightning
|
||||
sfx_sky_storm_lightning_b incomplete _sfx_sky_storm_lightning_b
|
||||
sfx_sky_sun incomplete _sfx_sky_sun
|
||||
shoota incomplete _shoota
|
||||
shootasmok incomplete _shootasmok
|
||||
smokechaudiere incomplete _smokechaudiere
|
||||
smokesidechaudiere incomplete _smokesidechaudiere
|
||||
smoke_oasis_kamik incomplete _smoke_oasis_kamik
|
||||
spire_fx_ca_01 incomplete _spire_fx_ca_01
|
||||
spire_fx_ca_02 incomplete _spire_fx_ca_02
|
||||
spire_fx_ca_03 incomplete _spire_fx_ca_03
|
||||
spire_fx_ca_04 incomplete _spire_fx_ca_04
|
||||
spire_fx_ca_05 incomplete _spire_fx_ca_05
|
||||
spire_fx_ca_06 incomplete _spire_fx_ca_06
|
||||
spire_fx_ca_07 incomplete _spire_fx_ca_07
|
||||
spire_fx_ca_08 incomplete _spire_fx_ca_08
|
||||
spire_fx_ca_09 incomplete _spire_fx_ca_09
|
||||
spire_fx_ca_10 incomplete _spire_fx_ca_10
|
||||
spire_fx_ca_11 incomplete _spire_fx_ca_11
|
||||
spire_fx_ca_12 incomplete _spire_fx_ca_12
|
||||
spire_fx_ca_13 incomplete _spire_fx_ca_13
|
||||
spire_fx_ca_14 incomplete _spire_fx_ca_14
|
||||
spire_fx_ca_15 incomplete _spire_fx_ca_15
|
||||
spire_fx_ca_16 incomplete _spire_fx_ca_16
|
||||
spire_fx_ca_17 incomplete _spire_fx_ca_17
|
||||
spire_fx_ca_18 incomplete _spire_fx_ca_18
|
||||
spire_fx_ca_19 incomplete _spire_fx_ca_19
|
||||
spire_fx_ca_20 incomplete _spire_fx_ca_20
|
||||
spire_fx_ca_21 incomplete _spire_fx_ca_21
|
||||
spire_fx_ca_22 incomplete _spire_fx_ca_22
|
||||
spire_fx_ca_23 incomplete _spire_fx_ca_23
|
||||
spire_fx_ka_01 incomplete _spire_fx_ka_01
|
||||
spire_fx_ka_02 incomplete _spire_fx_ka_02
|
||||
spire_fx_ka_03 incomplete _spire_fx_ka_03
|
||||
spire_fx_ka_04 incomplete _spire_fx_ka_04
|
||||
spire_fx_ka_05 incomplete _spire_fx_ka_05
|
||||
spire_fx_ka_06 incomplete _spire_fx_ka_06
|
||||
spire_fx_ka_07 incomplete _spire_fx_ka_07
|
||||
spire_fx_ka_08 incomplete _spire_fx_ka_08
|
||||
spire_fx_ka_09 incomplete _spire_fx_ka_09
|
||||
spire_fx_ka_10 incomplete _spire_fx_ka_10
|
||||
spire_fx_ka_11 incomplete _spire_fx_ka_11
|
||||
spire_fx_ka_12 incomplete _spire_fx_ka_12
|
||||
spire_fx_ka_13 incomplete _spire_fx_ka_13
|
||||
spire_fx_ka_14 incomplete _spire_fx_ka_14
|
||||
spire_fx_ka_15 incomplete _spire_fx_ka_15
|
||||
spire_fx_ka_16 incomplete _spire_fx_ka_16
|
||||
spire_fx_ka_17 incomplete _spire_fx_ka_17
|
||||
spire_fx_ka_18 incomplete _spire_fx_ka_18
|
||||
spire_fx_ka_19 incomplete _spire_fx_ka_19
|
||||
spire_fx_ka_20 incomplete _spire_fx_ka_20
|
||||
spire_fx_ka_21 incomplete _spire_fx_ka_21
|
||||
spire_fx_ka_22 incomplete _spire_fx_ka_22
|
||||
spire_fx_ka_23 incomplete _spire_fx_ka_23
|
||||
sp_bien_cure incomplete _sp_bien_cure
|
||||
sp_bien_cure_lev1 incomplete _sp_bien_cure_lev1
|
||||
sp_bien_cure_lev2 incomplete _sp_bien_cure_lev2
|
||||
sp_bien_cure_lev3 incomplete _sp_bien_cure_lev3
|
||||
sp_bien_cure_lev4 incomplete _sp_bien_cure_lev4
|
||||
sp_bien_cure_lev5 incomplete _sp_bien_cure_lev5
|
||||
sp_bien_end_fizzle incomplete _sp_bien_end_fizzle
|
||||
sp_bien_end_fumble incomplete _sp_bien_end_fumble
|
||||
sp_bien_end_ok incomplete _sp_bien_end_ok
|
||||
sp_bien_end_ok_lev1 incomplete _sp_bien_end_ok_lev1
|
||||
sp_bien_end_ok_lev2 incomplete _sp_bien_end_ok_lev2
|
||||
sp_bien_end_ok_lev3 incomplete _sp_bien_end_ok_lev3
|
||||
sp_bien_end_ok_lev4 incomplete _sp_bien_end_ok_lev4
|
||||
sp_bien_end_ok_lev5 incomplete _sp_bien_end_ok_lev5
|
||||
sp_bien_init incomplete _sp_bien_init
|
||||
sp_bien_loop incomplete _sp_bien_loop
|
||||
sp_cast_end_fizzle incomplete _sp_cast_end_fizzle
|
||||
sp_cast_end_fumble incomplete _sp_cast_end_fumble
|
||||
sp_cast_end_ok incomplete _sp_cast_end_ok
|
||||
sp_cast_init incomplete _sp_cast_init
|
||||
sp_cast_loop incomplete _sp_cast_loop
|
||||
sp_host_end_fizzle incomplete _sp_host_end_fizzle
|
||||
sp_host_end_fumble incomplete _sp_host_end_fumble
|
||||
sp_host_end_ok_lev1 incomplete _sp_host_end_ok_lev1
|
||||
sp_host_end_ok_lev2 incomplete _sp_host_end_ok_lev2
|
||||
sp_host_end_ok_lev3 incomplete _sp_host_end_ok_lev3
|
||||
sp_host_end_ok_lev4 incomplete _sp_host_end_ok_lev4
|
||||
sp_host_end_ok_lev5 incomplete _sp_host_end_ok_lev5
|
||||
sp_host_hurt incomplete _sp_host_hurt
|
||||
sp_host_hurt_lev1 incomplete _sp_host_hurt_lev1
|
||||
sp_host_hurt_lev2 incomplete _sp_host_hurt_lev2
|
||||
sp_host_hurt_lev3 incomplete _sp_host_hurt_lev3
|
||||
sp_host_hurt_lev4 incomplete _sp_host_hurt_lev4
|
||||
sp_host_hurt_lev5 incomplete _sp_host_hurt_lev5
|
||||
sp_host_hurt_lev5back2 incomplete _sp_host_hurt_lev5back2
|
||||
sp_host_hurt_lev5backup incomplete _sp_host_hurt_lev5backup
|
||||
sp_host_init incomplete _sp_host_init
|
||||
sp_host_loop incomplete _sp_host_loop
|
||||
sp_medit incomplete _sp_medit
|
||||
sp_mort incomplete _sp_mort
|
||||
sp_neutre_end_fizzle incomplete _sp_neutre_end_fizzle
|
||||
sp_neutre_end_fumble incomplete _sp_neutre_end_fumble
|
||||
sp_neutre_end_ok incomplete _sp_neutre_end_ok
|
||||
sp_neutre_end_ok_lev1 incomplete _sp_neutre_end_ok_lev1
|
||||
sp_neutre_end_ok_lev2 incomplete _sp_neutre_end_ok_lev2
|
||||
sp_neutre_end_ok_lev3 incomplete _sp_neutre_end_ok_lev3
|
||||
sp_neutre_end_ok_lev4 incomplete _sp_neutre_end_ok_lev4
|
||||
sp_neutre_end_ok_lev5 incomplete _sp_neutre_end_ok_lev5
|
||||
sp_neutre_init incomplete _sp_neutre_init
|
||||
sp_neutre_loop incomplete _sp_neutre_loop
|
||||
sp_neutre_protect_lev1 incomplete _sp_neutre_protect_lev1
|
||||
sp_neutre_protect_lev2 incomplete _sp_neutre_protect_lev2
|
||||
sp_neutre_protect_lev3 incomplete _sp_neutre_protect_lev3
|
||||
sp_neutre_protect_lev4 incomplete _sp_neutre_protect_lev4
|
||||
sp_neutre_protect_lev5 incomplete _sp_neutre_protect_lev5
|
||||
sp_progress incomplete _sp_progress
|
||||
sp_protect incomplete _sp_protect
|
||||
sp_resist incomplete _sp_resist
|
||||
sp_resist_lev1 incomplete _sp_resist_lev1
|
||||
sp_resist_lev2 incomplete _sp_resist_lev2
|
||||
sp_resist_lev3 incomplete _sp_resist_lev3
|
||||
sp_resist_lev4 incomplete _sp_resist_lev4
|
||||
sp_resist_lev5 incomplete _sp_resist_lev5
|
||||
stardust incomplete _stardust
|
||||
steprunhomboue incomplete _steprunhomboue
|
||||
steprunhomdust incomplete _steprunhomdust
|
||||
steprunhomveget incomplete _steprunhomveget
|
||||
steprunhomwet incomplete _steprunhomwet
|
||||
stepswim incomplete _stepswim
|
||||
stepswimidle incomplete _stepswimidle
|
||||
stepswimrun incomplete _stepswimrun
|
||||
stepswimspeed incomplete _stepswimspeed
|
||||
stepswimspeedunderwater incomplete _stepswimspeedunderwater
|
||||
stepswimunderwater incomplete _stepswimunderwater
|
||||
stepswimwalk incomplete _stepswimwalk
|
||||
stepwalkhomboue incomplete _stepwalkhomboue
|
||||
stepwalkhomdust incomplete _stepwalkhomdust
|
||||
stepwalkhomveget incomplete _stepwalkhomveget
|
||||
stepwalkhomwet incomplete _stepwalkhomwet
|
||||
tr-colibris incomplete _tr-colibris
|
||||
tr-dragonflya incomplete _tr-dragonflya
|
||||
tr-dragonflyb incomplete _tr-dragonflyb
|
||||
tr-fishes incomplete _tr-fishes
|
||||
tr-fishesb incomplete _tr-fishesb
|
||||
tr_ascenseur tryker incomplete _ascenseur
|
||||
tr_fx_bigbird tryker incomplete _fx_bigbird
|
||||
tr_land_telepod tryker incomplete _land_telepod
|
||||
tr_tablebulle tryker incomplete _tablebulle
|
||||
tr_waterfall_base tryker incomplete _waterfall_base
|
||||
tr_waterfall_base_big tryker incomplete _waterfall_base_big
|
||||
tr_wea_dague tryker weapon melee one-handed piercing dagger
|
||||
tr_wea_epee1m tryker weapon melee one-handed slashing sword
|
||||
tr_wea_epee2m tryker weapon melee two-handed slashing sword
|
||||
tr_wea_muzzle_1shot tryker weapon incomplete _muzzle_1shot
|
||||
tr_wea_muzzle_gatling tryker weapon incomplete _muzzle_gatling
|
||||
tr_wea_petit_bouclier tryker weapon buckler shield
|
||||
tr_wea_pistolarc tryker weapon ranged one-handed bowpistol
|
||||
tr_wea_pistolet_sousmarin tryker weapon ranged one-handed pistol underwater
|
||||
underwater incomplete _underwater
|
||||
vegetdarkspell incomplete _vegetdarkspell
|
||||
vegetdarkspellb incomplete _vegetdarkspellb
|
||||
zorai_ambre incomplete _zorai_ambre
|
||||
zo_acc_ascenseur zorai accessory incomplete _ascenseur
|
||||
zo_bt_mon_flare_couloir zorai incomplete _bt_mon_flare_couloir
|
||||
zo_flare zorai incomplete _flare
|
||||
zo_land_telepod zorai incomplete _land_telepod
|
||||
zo_wea_fusarc zorai weapon ranged two-handed bowrifle
|
||||
zo_wea_lance1m zorai weapon melee one-handed piercing spear
|
||||
zo_wea_lanceroquette zorai weapon ranged two-handed launcher
|
||||
zo_wea_masse1m zorai weapon melee one-handed blunt mace
|
||||
zo_wea_masse2m zorai weapon melee two-handed blunt mace
|
||||
zo_wea_muzzle_1shot zorai weapon incomplete _muzzle_1shot
|
||||
zo_wea_muzzle_gatling zorai weapon incomplete _muzzle_gatling
|
||||
zo_wea_petit_bouclier zorai weapon buckler shield
|
Can't render this file because it has a wrong number of fields in line 29.
|
@ -1,301 +0,0 @@
|
||||
bata01.shape
|
||||
bata02.shape
|
||||
bata03.shape
|
||||
beam3da.shape
|
||||
beam3db.shape
|
||||
beam3dc.shape
|
||||
beama01.shape
|
||||
beama02.shape
|
||||
beamgroundcircle.shape
|
||||
birda02.shape
|
||||
birda03.shape
|
||||
buga.shape
|
||||
bugballa01.shape
|
||||
bugballa02.shape
|
||||
bugballa03.shape
|
||||
bugballaemit01.shape
|
||||
bugballaemit02.shape
|
||||
bugballaemit03.shape
|
||||
bugballb01.shape
|
||||
bugballb02.shape
|
||||
bugballb03.shape
|
||||
colibrisa.shape
|
||||
colibrisb.shape
|
||||
cone_stun.shape
|
||||
cricketa.shape
|
||||
de_flower01.shape
|
||||
de_flower02.shape
|
||||
de_flower03.shape
|
||||
de_flower04.shape
|
||||
de_flower05.shape
|
||||
de_flower06.shape
|
||||
dragonflya.shape
|
||||
flare_preoder_item.shape
|
||||
flashmask01.shape
|
||||
flashmask02.shape
|
||||
flashmask03.shape
|
||||
flymesh.shape
|
||||
fo_flower01.shape
|
||||
fo_flower02.shape
|
||||
fo_flower03.shape
|
||||
fo_flower04.shape
|
||||
fo_flower05.shape
|
||||
fo_flower06.shape
|
||||
fungusa01.shape
|
||||
fungusa02.shape
|
||||
fungusa03.shape
|
||||
fungusa04.shape
|
||||
fungusa05.shape
|
||||
fungusa06.shape
|
||||
fx_telepod01.shape
|
||||
fx_telepodadd01.shape
|
||||
fx_telepodroof01.shape
|
||||
fx_telepodroofadd01.shape
|
||||
fy_wea_baton_trail_00.shape
|
||||
fy_wea_dague_trail_00.shape
|
||||
fy_wea_epee1m_trail_00.shape
|
||||
fy_wea_epee2m_trail_00.shape
|
||||
fy_wea_hache1m_trail_00.shape
|
||||
fy_wea_hache2m_trail_00.shape
|
||||
fy_wea_lance1m_trail_00.shape
|
||||
fy_wea_lance2m_trail_00.shape
|
||||
fy_wea_masse1m_trail_00.shape
|
||||
fy_wea_masse2m_trail_00.shape
|
||||
ge_acc_pick_a_trail_00.shape
|
||||
ge_acc_pick_o_trail_car.shape
|
||||
ge_acc_pick_o_trail_kam.shape
|
||||
ge_feudecamp.shape
|
||||
ge_fy_wea_trib_hache1m_trail_car.shape
|
||||
ge_fy_wea_trib_hache1m_trail_gen.shape
|
||||
ge_fy_wea_trib_hache1m_trail_kam.shape
|
||||
ge_fy_wea_trib_hache2m_trail_car.shape
|
||||
ge_fy_wea_trib_hache2m_trail_gen.shape
|
||||
ge_fy_wea_trib_hache2m_trail_kam.shape
|
||||
ge_ma_wea_trib_lance1m_trail_car.shape
|
||||
ge_ma_wea_trib_lance1m_trail_gen.shape
|
||||
ge_ma_wea_trib_lance1m_trail_kam.shape
|
||||
ge_ma_wea_trib_lance2m_trail_car.shape
|
||||
ge_ma_wea_trib_lance2m_trail_gen.shape
|
||||
ge_ma_wea_trib_lance2m_trail_kam.shape
|
||||
ge_tr_wea_trib_dague_trail_car.shape
|
||||
ge_tr_wea_trib_dague_trail_gen.shape
|
||||
ge_tr_wea_trib_dague_trail_kam.shape
|
||||
ge_tr_wea_trib_epee1m_trail_car.shape
|
||||
ge_tr_wea_trib_epee1m_trail_gen.shape
|
||||
ge_tr_wea_trib_epee1m_trail_kam.shape
|
||||
ge_tr_wea_trib_epee2m_trail_car.shape
|
||||
ge_tr_wea_trib_epee2m_trail_gen.shape
|
||||
ge_tr_wea_trib_epee2m_trail_kam.shape
|
||||
ge_wea_baton_trail_00.shape
|
||||
ge_wea_dague_trail_00.shape
|
||||
ge_wea_epee1m_trail_00.shape
|
||||
ge_wea_epee2m_trail_00.shape
|
||||
ge_wea_hache1m_trail_00.shape
|
||||
ge_wea_hache2m_trail_00.shape
|
||||
ge_wea_lance1m_trail_00.shape
|
||||
ge_wea_lance2m_trail_00.shape
|
||||
ge_wea_masse1m_trail_00.shape
|
||||
ge_wea_masse2m_trail_00.shape
|
||||
ge_zo_wea_trib_baton_trail_car.shape
|
||||
ge_zo_wea_trib_baton_trail_gen.shape
|
||||
ge_zo_wea_trib_baton_trail_kam.shape
|
||||
ge_zo_wea_trib_masse1m_trail_car.shape
|
||||
ge_zo_wea_trib_masse1m_trail_gen.shape
|
||||
ge_zo_wea_trib_masse1m_trail_kam.shape
|
||||
ge_zo_wea_trib_masse2m_trail_car.shape
|
||||
ge_zo_wea_trib_masse2m_trail_gen.shape
|
||||
ge_zo_wea_trib_masse2m_trail_kam.shape
|
||||
healingcreature01.shape
|
||||
healingcreature02.shape
|
||||
healingcreature03.shape
|
||||
hostilecreature01.shape
|
||||
hostilecreature02.shape
|
||||
hostilecreature03.shape
|
||||
kamidebrita.shape
|
||||
kamidebritb.shape
|
||||
kamidebritc.shape
|
||||
knowlege_book01.shape
|
||||
knowlege_book02.shape
|
||||
knowlege_box.shape
|
||||
knowlege_box_fy.shape
|
||||
knowlege_box_ma.shape
|
||||
knowlege_box_tr.shape
|
||||
knowlege_box_zo.shape
|
||||
knowlege_topbox.shape
|
||||
knowlege_topbox_fy.shape
|
||||
knowlege_topbox_ma.shape
|
||||
knowlege_topbox_tr.shape
|
||||
knowlege_topbox_zo.shape
|
||||
lightning.shape
|
||||
lightning01.shape
|
||||
lightning02.shape
|
||||
mag_impact_blunt.shape
|
||||
mag_impact_cold01.shape
|
||||
mag_impact_cold02.shape
|
||||
mag_impact_cold03.shape
|
||||
mag_impact_cold_fragment.shape
|
||||
mag_impact_fear01.shape
|
||||
mag_impact_fear02.shape
|
||||
mag_impact_pierce.shape
|
||||
mag_impact_slash.shape
|
||||
ma_fx_bird01.shape
|
||||
ma_fx_bird02.shape
|
||||
ma_fx_bird03.shape
|
||||
ma_fx_bird04.shape
|
||||
ma_fx_frog_01.shape
|
||||
ma_fx_frog_02.shape
|
||||
ma_fx_frog_03.shape
|
||||
ma_fx_paradisiacbird01.shape
|
||||
ma_fx_paradisiacbird02.shape
|
||||
ma_fx_paradisiacbird03.shape
|
||||
ma_fx_paradisiacbird04.shape
|
||||
ma_fx_rat00.shape
|
||||
ma_fx_rat01.shape
|
||||
ma_fx_rat02.shape
|
||||
ma_fx_rat03.shape
|
||||
ma_fx_rat04.shape
|
||||
ma_fx_scorpion_01.shape
|
||||
ma_fx_scorpion_02.shape
|
||||
ma_fx_scorpion_03.shape
|
||||
ma_fx_scorpion_04.shape
|
||||
ma_wea_baton_trail_00.shape
|
||||
ma_wea_dague_trail_00.shape
|
||||
ma_wea_epee1m_trail_00.shape
|
||||
ma_wea_epee2m_trail_00.shape
|
||||
ma_wea_hache1m_trail_00.shape
|
||||
ma_wea_hache2m_trail_00.shape
|
||||
ma_wea_lance1m_trail_00.shape
|
||||
ma_wea_lance2m_trail_00.shape
|
||||
ma_wea_masse1m_trail_00.shape
|
||||
ma_wea_masse2m_trail_00.shape
|
||||
medusea.shape
|
||||
medusea01.shape
|
||||
medusea02.shape
|
||||
medusea03.shape
|
||||
medusea04.shape
|
||||
medusea05.shape
|
||||
medusea06.shape
|
||||
mixtecreature01.shape
|
||||
mixtecreature02.shape
|
||||
mixtecreature03.shape
|
||||
mo_swarmplant_stingbug.shape
|
||||
mp_ressources_gen.shape
|
||||
neutrecreature.shape
|
||||
neutrecreature02.shape
|
||||
neutrecreature03.shape
|
||||
neutrecreature04.shape
|
||||
nrgcircle01.shape
|
||||
nrgcircle02.shape
|
||||
papillona01.shape
|
||||
papillona02.shape
|
||||
papillonb01.shape
|
||||
papillonb02.shape
|
||||
papillonc01.shape
|
||||
papillonc02.shape
|
||||
papillond01.shape
|
||||
papillond02.shape
|
||||
pr_fx_crevette_a.shape
|
||||
pr_fx_crevette_b.shape
|
||||
pr_fx_crevette_c.shape
|
||||
pr_fx_frog_01.shape
|
||||
pr_fx_frog_02.shape
|
||||
pr_fx_frog_03.shape
|
||||
pr_fx_lombriquea.shape
|
||||
pr_fx_lombriqueb.shape
|
||||
pr_fx_lombriquec.shape
|
||||
pr_fx_rat00.shape
|
||||
pr_fx_rat01.shape
|
||||
pr_fx_rat02.shape
|
||||
pr_fx_rat03.shape
|
||||
pr_fx_rat04.shape
|
||||
pr_fx_sakapatate.shape
|
||||
rayon.shape
|
||||
rectangle01.shape
|
||||
resistmesh.shape
|
||||
ringrune01.shape
|
||||
ringrune02.shape
|
||||
rippleshocka00.shape
|
||||
rippleshocka01.shape
|
||||
root01.shape
|
||||
root02.shape
|
||||
root03.shape
|
||||
root04.shape
|
||||
root05.shape
|
||||
root06.shape
|
||||
root07.shape
|
||||
sfx_acidball01.shape
|
||||
sfx_acidball02.shape
|
||||
sfx_acidball03.shape
|
||||
sfx_acidball04.shape
|
||||
sfx_boule.shape
|
||||
sfx_cold_fragment01.shape
|
||||
sfx_echarde.shape
|
||||
sfx_glueweb01.shape
|
||||
sfx_glueweb02.shape
|
||||
sfx_glueweb03.shape
|
||||
sfx_glueweb04.shape
|
||||
sfx_iceprism_a.shape
|
||||
sfx_iceprism_b.shape
|
||||
sfx_iceprism_c.shape
|
||||
sfx_kitinegg_a.shape
|
||||
sfx_kitinegg_b.shape
|
||||
sfx_kitinegg_c.shape
|
||||
sfx_kitinegg_d.shape
|
||||
sfx_kitinegg_e.shape
|
||||
sfx_lightning00.shape
|
||||
sfx_lightning01.shape
|
||||
sfx_lightning02.shape
|
||||
sfx_lightning03.shape
|
||||
sfx_lightning_b_01.shape
|
||||
sfx_lightning_b_02.shape
|
||||
sfx_lightning_b_03.shape
|
||||
sfx_mo_charogneinsect.shape
|
||||
sfx_mo_charognemammal.shape
|
||||
sfx_mo_goocharogneinsect.shape
|
||||
sfx_mo_goocharognemammal.shape
|
||||
sfx_snake00.shape
|
||||
sfx_snake01.shape
|
||||
sfx_snake02.shape
|
||||
sfx_spheremirror.shape
|
||||
sfx_sphereshield.shape
|
||||
shockcone01.shape
|
||||
shockcone02.shape
|
||||
shockwave01.shape
|
||||
shockwave02.shape
|
||||
shockwave03.shape
|
||||
shockwave04.shape
|
||||
splashcouronea01.shape
|
||||
splashcouronea02.shape
|
||||
splashcouronea03.shape
|
||||
splashcouronea04.shape
|
||||
tr_blur1.shape
|
||||
tr_blur2.shape
|
||||
tr_fx_bigbird_01.shape
|
||||
tr_fx_bigbird_02.shape
|
||||
tr_fx_bigbird_03.shape
|
||||
tr_fx_bigbird_04.shape
|
||||
tr_fx_bigbird_05.shape
|
||||
tr_fx_bird01.shape
|
||||
tr_fx_bird02.shape
|
||||
tr_fx_bird03.shape
|
||||
tr_fx_bird04.shape
|
||||
tr_wea_baton_trail_00.shape
|
||||
tr_wea_dague_trail_00.shape
|
||||
tr_wea_epee1m_trail_00.shape
|
||||
tr_wea_epee2m_trail_00.shape
|
||||
tr_wea_hache1m_trail_00.shape
|
||||
tr_wea_hache2m_trail_00.shape
|
||||
tr_wea_lance1m_trail_00.shape
|
||||
tr_wea_lance2m_trail_00.shape
|
||||
tr_wea_masse1m_trail_00.shape
|
||||
tr_wea_masse2m_trail_00.shape
|
||||
zo_wea_baton_trail_00.shape
|
||||
zo_wea_dague_trail_00.shape
|
||||
zo_wea_epee1m_trail_00.shape
|
||||
zo_wea_epee2m_trail_00.shape
|
||||
zo_wea_hache1m_trail_00.shape
|
||||
zo_wea_hache2m_trail_00.shape
|
||||
zo_wea_lance1m_trail_00.shape
|
||||
zo_wea_lance2m_trail_00.shape
|
||||
zo_wea_masse1m_trail_00.shape
|
||||
zo_wea_masse2m_trail_00.shape
|
@ -1,301 +0,0 @@
|
||||
bata01 incomplete _bata01
|
||||
bata02 incomplete _bata02
|
||||
bata03 incomplete _bata03
|
||||
beam3da incomplete _beam3da
|
||||
beam3db incomplete _beam3db
|
||||
beam3dc incomplete _beam3dc
|
||||
beama01 incomplete _beama01
|
||||
beama02 incomplete _beama02
|
||||
beamgroundcircle incomplete _beamgroundcircle
|
||||
birda02 incomplete _birda02
|
||||
birda03 incomplete _birda03
|
||||
buga incomplete _buga
|
||||
bugballa01 incomplete _bugballa01
|
||||
bugballa02 incomplete _bugballa02
|
||||
bugballa03 incomplete _bugballa03
|
||||
bugballaemit01 incomplete _bugballaemit01
|
||||
bugballaemit02 incomplete _bugballaemit02
|
||||
bugballaemit03 incomplete _bugballaemit03
|
||||
bugballb01 incomplete _bugballb01
|
||||
bugballb02 incomplete _bugballb02
|
||||
bugballb03 incomplete _bugballb03
|
||||
colibrisa incomplete _colibrisa
|
||||
colibrisb incomplete _colibrisb
|
||||
cone_stun incomplete _cone_stun
|
||||
cricketa incomplete _cricketa
|
||||
de_flower01 incomplete _de_flower01
|
||||
de_flower02 incomplete _de_flower02
|
||||
de_flower03 incomplete _de_flower03
|
||||
de_flower04 incomplete _de_flower04
|
||||
de_flower05 incomplete _de_flower05
|
||||
de_flower06 incomplete _de_flower06
|
||||
dragonflya incomplete _dragonflya
|
||||
flare_preoder_item incomplete _flare_preoder_item
|
||||
flashmask01 incomplete _flashmask01
|
||||
flashmask02 incomplete _flashmask02
|
||||
flashmask03 incomplete _flashmask03
|
||||
flymesh incomplete _flymesh
|
||||
fo_flower01 incomplete _fo_flower01
|
||||
fo_flower02 incomplete _fo_flower02
|
||||
fo_flower03 incomplete _fo_flower03
|
||||
fo_flower04 incomplete _fo_flower04
|
||||
fo_flower05 incomplete _fo_flower05
|
||||
fo_flower06 incomplete _fo_flower06
|
||||
fungusa01 incomplete _fungusa01
|
||||
fungusa02 incomplete _fungusa02
|
||||
fungusa03 incomplete _fungusa03
|
||||
fungusa04 incomplete _fungusa04
|
||||
fungusa05 incomplete _fungusa05
|
||||
fungusa06 incomplete _fungusa06
|
||||
fx_telepod01 incomplete _fx_telepod01
|
||||
fx_telepodadd01 incomplete _fx_telepodadd01
|
||||
fx_telepodroof01 incomplete _fx_telepodroof01
|
||||
fx_telepodroofadd01 incomplete _fx_telepodroofadd01
|
||||
fy_wea_baton_trail_00 fyros weapon melee one-handed blunt staff trail default
|
||||
fy_wea_dague_trail_00 fyros weapon melee one-handed piercing dagger trail default
|
||||
fy_wea_epee1m_trail_00 fyros weapon melee one-handed slashing sword trail default
|
||||
fy_wea_epee2m_trail_00 fyros weapon melee two-handed slashing sword trail default
|
||||
fy_wea_hache1m_trail_00 fyros weapon melee one-handed slashing axe trail default
|
||||
fy_wea_hache2m_trail_00 fyros weapon melee two-handed slashing axe trail default
|
||||
fy_wea_lance1m_trail_00 fyros weapon melee one-handed piercing spear trail default
|
||||
fy_wea_lance2m_trail_00 fyros weapon melee two-handed piercing pike trail default
|
||||
fy_wea_masse1m_trail_00 fyros weapon melee one-handed blunt mace trail default
|
||||
fy_wea_masse2m_trail_00 fyros weapon melee two-handed blunt mace trail default
|
||||
ge_acc_pick_a_trail_00 common accessory incomplete _pick_a_trail_00
|
||||
ge_acc_pick_o_trail_car common accessory incomplete _pick_o_trail_car
|
||||
ge_acc_pick_o_trail_kam common accessory incomplete _pick_o_trail_kam
|
||||
ge_feudecamp common incomplete _feudecamp
|
||||
ge_fy_wea_trib_hache1m_trail_car common fyros weapon tribe melee one-handed slashing axe trail karavan
|
||||
ge_fy_wea_trib_hache1m_trail_gen common fyros weapon tribe melee one-handed slashing axe trail generic
|
||||
ge_fy_wea_trib_hache1m_trail_kam common fyros weapon tribe melee one-handed slashing axe trail kami
|
||||
ge_fy_wea_trib_hache2m_trail_car common fyros weapon tribe melee two-handed slashing axe trail karavan
|
||||
ge_fy_wea_trib_hache2m_trail_gen common fyros weapon tribe melee two-handed slashing axe trail generic
|
||||
ge_fy_wea_trib_hache2m_trail_kam common fyros weapon tribe melee two-handed slashing axe trail kami
|
||||
ge_ma_wea_trib_lance1m_trail_car common matis weapon tribe melee one-handed piercing spear trail karavan
|
||||
ge_ma_wea_trib_lance1m_trail_gen common matis weapon tribe melee one-handed piercing spear trail generic
|
||||
ge_ma_wea_trib_lance1m_trail_kam common matis weapon tribe melee one-handed piercing spear trail kami
|
||||
ge_ma_wea_trib_lance2m_trail_car common matis weapon tribe melee two-handed piercing pike trail karavan
|
||||
ge_ma_wea_trib_lance2m_trail_gen common matis weapon tribe melee two-handed piercing pike trail generic
|
||||
ge_ma_wea_trib_lance2m_trail_kam common matis weapon tribe melee two-handed piercing pike trail kami
|
||||
ge_tr_wea_trib_dague_trail_car common tryker weapon tribe melee one-handed piercing dagger trail karavan
|
||||
ge_tr_wea_trib_dague_trail_gen common tryker weapon tribe melee one-handed piercing dagger trail generic
|
||||
ge_tr_wea_trib_dague_trail_kam common tryker weapon tribe melee one-handed piercing dagger trail kami
|
||||
ge_tr_wea_trib_epee1m_trail_car common tryker weapon tribe melee one-handed slashing sword trail karavan
|
||||
ge_tr_wea_trib_epee1m_trail_gen common tryker weapon tribe melee one-handed slashing sword trail generic
|
||||
ge_tr_wea_trib_epee1m_trail_kam common tryker weapon tribe melee one-handed slashing sword trail kami
|
||||
ge_tr_wea_trib_epee2m_trail_car common tryker weapon tribe melee two-handed slashing sword trail karavan
|
||||
ge_tr_wea_trib_epee2m_trail_gen common tryker weapon tribe melee two-handed slashing sword trail generic
|
||||
ge_tr_wea_trib_epee2m_trail_kam common tryker weapon tribe melee two-handed slashing sword trail kami
|
||||
ge_wea_baton_trail_00 common weapon melee one-handed blunt staff trail default
|
||||
ge_wea_dague_trail_00 common weapon melee one-handed piercing dagger trail default
|
||||
ge_wea_epee1m_trail_00 common weapon melee one-handed slashing sword trail default
|
||||
ge_wea_epee2m_trail_00 common weapon melee two-handed slashing sword trail default
|
||||
ge_wea_hache1m_trail_00 common weapon melee one-handed slashing axe trail default
|
||||
ge_wea_hache2m_trail_00 common weapon melee two-handed slashing axe trail default
|
||||
ge_wea_lance1m_trail_00 common weapon melee one-handed piercing spear trail default
|
||||
ge_wea_lance2m_trail_00 common weapon melee two-handed piercing pike trail default
|
||||
ge_wea_masse1m_trail_00 common weapon melee one-handed blunt mace trail default
|
||||
ge_wea_masse2m_trail_00 common weapon melee two-handed blunt mace trail default
|
||||
ge_zo_wea_trib_baton_trail_car common zorai weapon tribe melee one-handed blunt staff trail karavan
|
||||
ge_zo_wea_trib_baton_trail_gen common zorai weapon tribe melee one-handed blunt staff trail generic
|
||||
ge_zo_wea_trib_baton_trail_kam common zorai weapon tribe melee one-handed blunt staff trail kami
|
||||
ge_zo_wea_trib_masse1m_trail_car common zorai weapon tribe melee one-handed blunt mace trail karavan
|
||||
ge_zo_wea_trib_masse1m_trail_gen common zorai weapon tribe melee one-handed blunt mace trail generic
|
||||
ge_zo_wea_trib_masse1m_trail_kam common zorai weapon tribe melee one-handed blunt mace trail kami
|
||||
ge_zo_wea_trib_masse2m_trail_car common zorai weapon tribe melee two-handed blunt mace trail karavan
|
||||
ge_zo_wea_trib_masse2m_trail_gen common zorai weapon tribe melee two-handed blunt mace trail generic
|
||||
ge_zo_wea_trib_masse2m_trail_kam common zorai weapon tribe melee two-handed blunt mace trail kami
|
||||
healingcreature01 incomplete _healingcreature01
|
||||
healingcreature02 incomplete _healingcreature02
|
||||
healingcreature03 incomplete _healingcreature03
|
||||
hostilecreature01 incomplete _hostilecreature01
|
||||
hostilecreature02 incomplete _hostilecreature02
|
||||
hostilecreature03 incomplete _hostilecreature03
|
||||
kamidebrita incomplete _kamidebrita
|
||||
kamidebritb incomplete _kamidebritb
|
||||
kamidebritc incomplete _kamidebritc
|
||||
knowlege_book01 incomplete _knowlege_book01
|
||||
knowlege_book02 incomplete _knowlege_book02
|
||||
knowlege_box incomplete _knowlege_box
|
||||
knowlege_box_fy incomplete _knowlege_box_fy
|
||||
knowlege_box_ma incomplete _knowlege_box_ma
|
||||
knowlege_box_tr incomplete _knowlege_box_tr
|
||||
knowlege_box_zo incomplete _knowlege_box_zo
|
||||
knowlege_topbox incomplete _knowlege_topbox
|
||||
knowlege_topbox_fy incomplete _knowlege_topbox_fy
|
||||
knowlege_topbox_ma incomplete _knowlege_topbox_ma
|
||||
knowlege_topbox_tr incomplete _knowlege_topbox_tr
|
||||
knowlege_topbox_zo incomplete _knowlege_topbox_zo
|
||||
lightning incomplete _lightning
|
||||
lightning01 incomplete _lightning01
|
||||
lightning02 incomplete _lightning02
|
||||
mag_impact_blunt incomplete _mag_impact_blunt
|
||||
mag_impact_cold01 incomplete _mag_impact_cold01
|
||||
mag_impact_cold02 incomplete _mag_impact_cold02
|
||||
mag_impact_cold03 incomplete _mag_impact_cold03
|
||||
mag_impact_cold_fragment incomplete _mag_impact_cold_fragment
|
||||
mag_impact_fear01 incomplete _mag_impact_fear01
|
||||
mag_impact_fear02 incomplete _mag_impact_fear02
|
||||
mag_impact_pierce incomplete _mag_impact_pierce
|
||||
mag_impact_slash incomplete _mag_impact_slash
|
||||
ma_fx_bird01 matis incomplete _fx_bird01
|
||||
ma_fx_bird02 matis incomplete _fx_bird02
|
||||
ma_fx_bird03 matis incomplete _fx_bird03
|
||||
ma_fx_bird04 matis incomplete _fx_bird04
|
||||
ma_fx_frog_01 matis incomplete _fx_frog_01
|
||||
ma_fx_frog_02 matis incomplete _fx_frog_02
|
||||
ma_fx_frog_03 matis incomplete _fx_frog_03
|
||||
ma_fx_paradisiacbird01 matis incomplete _fx_paradisiacbird01
|
||||
ma_fx_paradisiacbird02 matis incomplete _fx_paradisiacbird02
|
||||
ma_fx_paradisiacbird03 matis incomplete _fx_paradisiacbird03
|
||||
ma_fx_paradisiacbird04 matis incomplete _fx_paradisiacbird04
|
||||
ma_fx_rat00 matis incomplete _fx_rat00
|
||||
ma_fx_rat01 matis incomplete _fx_rat01
|
||||
ma_fx_rat02 matis incomplete _fx_rat02
|
||||
ma_fx_rat03 matis incomplete _fx_rat03
|
||||
ma_fx_rat04 matis incomplete _fx_rat04
|
||||
ma_fx_scorpion_01 matis incomplete _fx_scorpion_01
|
||||
ma_fx_scorpion_02 matis incomplete _fx_scorpion_02
|
||||
ma_fx_scorpion_03 matis incomplete _fx_scorpion_03
|
||||
ma_fx_scorpion_04 matis incomplete _fx_scorpion_04
|
||||
ma_wea_baton_trail_00 matis weapon melee one-handed blunt staff trail default
|
||||
ma_wea_dague_trail_00 matis weapon melee one-handed piercing dagger trail default
|
||||
ma_wea_epee1m_trail_00 matis weapon melee one-handed slashing sword trail default
|
||||
ma_wea_epee2m_trail_00 matis weapon melee two-handed slashing sword trail default
|
||||
ma_wea_hache1m_trail_00 matis weapon melee one-handed slashing axe trail default
|
||||
ma_wea_hache2m_trail_00 matis weapon melee two-handed slashing axe trail default
|
||||
ma_wea_lance1m_trail_00 matis weapon melee one-handed piercing spear trail default
|
||||
ma_wea_lance2m_trail_00 matis weapon melee two-handed piercing pike trail default
|
||||
ma_wea_masse1m_trail_00 matis weapon melee one-handed blunt mace trail default
|
||||
ma_wea_masse2m_trail_00 matis weapon melee two-handed blunt mace trail default
|
||||
medusea incomplete _medusea
|
||||
medusea01 incomplete _medusea01
|
||||
medusea02 incomplete _medusea02
|
||||
medusea03 incomplete _medusea03
|
||||
medusea04 incomplete _medusea04
|
||||
medusea05 incomplete _medusea05
|
||||
medusea06 incomplete _medusea06
|
||||
mixtecreature01 incomplete _mixtecreature01
|
||||
mixtecreature02 incomplete _mixtecreature02
|
||||
mixtecreature03 incomplete _mixtecreature03
|
||||
mo_swarmplant_stingbug incomplete _mo_swarmplant_stingbug
|
||||
mp_ressources_gen incomplete _mp_ressources_gen
|
||||
neutrecreature incomplete _neutrecreature
|
||||
neutrecreature02 incomplete _neutrecreature02
|
||||
neutrecreature03 incomplete _neutrecreature03
|
||||
neutrecreature04 incomplete _neutrecreature04
|
||||
nrgcircle01 incomplete _nrgcircle01
|
||||
nrgcircle02 incomplete _nrgcircle02
|
||||
papillona01 incomplete _papillona01
|
||||
papillona02 incomplete _papillona02
|
||||
papillonb01 incomplete _papillonb01
|
||||
papillonb02 incomplete _papillonb02
|
||||
papillonc01 incomplete _papillonc01
|
||||
papillonc02 incomplete _papillonc02
|
||||
papillond01 incomplete _papillond01
|
||||
papillond02 incomplete _papillond02
|
||||
pr_fx_crevette_a incomplete _pr_fx_crevette_a
|
||||
pr_fx_crevette_b incomplete _pr_fx_crevette_b
|
||||
pr_fx_crevette_c incomplete _pr_fx_crevette_c
|
||||
pr_fx_frog_01 incomplete _pr_fx_frog_01
|
||||
pr_fx_frog_02 incomplete _pr_fx_frog_02
|
||||
pr_fx_frog_03 incomplete _pr_fx_frog_03
|
||||
pr_fx_lombriquea incomplete _pr_fx_lombriquea
|
||||
pr_fx_lombriqueb incomplete _pr_fx_lombriqueb
|
||||
pr_fx_lombriquec incomplete _pr_fx_lombriquec
|
||||
pr_fx_rat00 incomplete _pr_fx_rat00
|
||||
pr_fx_rat01 incomplete _pr_fx_rat01
|
||||
pr_fx_rat02 incomplete _pr_fx_rat02
|
||||
pr_fx_rat03 incomplete _pr_fx_rat03
|
||||
pr_fx_rat04 incomplete _pr_fx_rat04
|
||||
pr_fx_sakapatate incomplete _pr_fx_sakapatate
|
||||
rayon incomplete _rayon
|
||||
rectangle01 incomplete _rectangle01
|
||||
resistmesh incomplete _resistmesh
|
||||
ringrune01 incomplete _ringrune01
|
||||
ringrune02 incomplete _ringrune02
|
||||
rippleshocka00 incomplete _rippleshocka00
|
||||
rippleshocka01 incomplete _rippleshocka01
|
||||
root01 incomplete _root01
|
||||
root02 incomplete _root02
|
||||
root03 incomplete _root03
|
||||
root04 incomplete _root04
|
||||
root05 incomplete _root05
|
||||
root06 incomplete _root06
|
||||
root07 incomplete _root07
|
||||
sfx_acidball01 incomplete _sfx_acidball01
|
||||
sfx_acidball02 incomplete _sfx_acidball02
|
||||
sfx_acidball03 incomplete _sfx_acidball03
|
||||
sfx_acidball04 incomplete _sfx_acidball04
|
||||
sfx_boule incomplete _sfx_boule
|
||||
sfx_cold_fragment01 incomplete _sfx_cold_fragment01
|
||||
sfx_echarde incomplete _sfx_echarde
|
||||
sfx_glueweb01 incomplete _sfx_glueweb01
|
||||
sfx_glueweb02 incomplete _sfx_glueweb02
|
||||
sfx_glueweb03 incomplete _sfx_glueweb03
|
||||
sfx_glueweb04 incomplete _sfx_glueweb04
|
||||
sfx_iceprism_a incomplete _sfx_iceprism_a
|
||||
sfx_iceprism_b incomplete _sfx_iceprism_b
|
||||
sfx_iceprism_c incomplete _sfx_iceprism_c
|
||||
sfx_kitinegg_a incomplete _sfx_kitinegg_a
|
||||
sfx_kitinegg_b incomplete _sfx_kitinegg_b
|
||||
sfx_kitinegg_c incomplete _sfx_kitinegg_c
|
||||
sfx_kitinegg_d incomplete _sfx_kitinegg_d
|
||||
sfx_kitinegg_e incomplete _sfx_kitinegg_e
|
||||
sfx_lightning00 incomplete _sfx_lightning00
|
||||
sfx_lightning01 incomplete _sfx_lightning01
|
||||
sfx_lightning02 incomplete _sfx_lightning02
|
||||
sfx_lightning03 incomplete _sfx_lightning03
|
||||
sfx_lightning_b_01 incomplete _sfx_lightning_b_01
|
||||
sfx_lightning_b_02 incomplete _sfx_lightning_b_02
|
||||
sfx_lightning_b_03 incomplete _sfx_lightning_b_03
|
||||
sfx_mo_charogneinsect incomplete _sfx_mo_charogneinsect
|
||||
sfx_mo_charognemammal incomplete _sfx_mo_charognemammal
|
||||
sfx_mo_goocharogneinsect incomplete _sfx_mo_goocharogneinsect
|
||||
sfx_mo_goocharognemammal incomplete _sfx_mo_goocharognemammal
|
||||
sfx_snake00 incomplete _sfx_snake00
|
||||
sfx_snake01 incomplete _sfx_snake01
|
||||
sfx_snake02 incomplete _sfx_snake02
|
||||
sfx_spheremirror incomplete _sfx_spheremirror
|
||||
sfx_sphereshield incomplete _sfx_sphereshield
|
||||
shockcone01 incomplete _shockcone01
|
||||
shockcone02 incomplete _shockcone02
|
||||
shockwave01 incomplete _shockwave01
|
||||
shockwave02 incomplete _shockwave02
|
||||
shockwave03 incomplete _shockwave03
|
||||
shockwave04 incomplete _shockwave04
|
||||
splashcouronea01 incomplete _splashcouronea01
|
||||
splashcouronea02 incomplete _splashcouronea02
|
||||
splashcouronea03 incomplete _splashcouronea03
|
||||
splashcouronea04 incomplete _splashcouronea04
|
||||
tr_blur1 tryker incomplete _blur1
|
||||
tr_blur2 tryker incomplete _blur2
|
||||
tr_fx_bigbird_01 tryker incomplete _fx_bigbird_01
|
||||
tr_fx_bigbird_02 tryker incomplete _fx_bigbird_02
|
||||
tr_fx_bigbird_03 tryker incomplete _fx_bigbird_03
|
||||
tr_fx_bigbird_04 tryker incomplete _fx_bigbird_04
|
||||
tr_fx_bigbird_05 tryker incomplete _fx_bigbird_05
|
||||
tr_fx_bird01 tryker incomplete _fx_bird01
|
||||
tr_fx_bird02 tryker incomplete _fx_bird02
|
||||
tr_fx_bird03 tryker incomplete _fx_bird03
|
||||
tr_fx_bird04 tryker incomplete _fx_bird04
|
||||
tr_wea_baton_trail_00 tryker weapon melee one-handed blunt staff trail default
|
||||
tr_wea_dague_trail_00 tryker weapon melee one-handed piercing dagger trail default
|
||||
tr_wea_epee1m_trail_00 tryker weapon melee one-handed slashing sword trail default
|
||||
tr_wea_epee2m_trail_00 tryker weapon melee two-handed slashing sword trail default
|
||||
tr_wea_hache1m_trail_00 tryker weapon melee one-handed slashing axe trail default
|
||||
tr_wea_hache2m_trail_00 tryker weapon melee two-handed slashing axe trail default
|
||||
tr_wea_lance1m_trail_00 tryker weapon melee one-handed piercing spear trail default
|
||||
tr_wea_lance2m_trail_00 tryker weapon melee two-handed piercing pike trail default
|
||||
tr_wea_masse1m_trail_00 tryker weapon melee one-handed blunt mace trail default
|
||||
tr_wea_masse2m_trail_00 tryker weapon melee two-handed blunt mace trail default
|
||||
zo_wea_baton_trail_00 zorai weapon melee one-handed blunt staff trail default
|
||||
zo_wea_dague_trail_00 zorai weapon melee one-handed piercing dagger trail default
|
||||
zo_wea_epee1m_trail_00 zorai weapon melee one-handed slashing sword trail default
|
||||
zo_wea_epee2m_trail_00 zorai weapon melee two-handed slashing sword trail default
|
||||
zo_wea_hache1m_trail_00 zorai weapon melee one-handed slashing axe trail default
|
||||
zo_wea_hache2m_trail_00 zorai weapon melee two-handed slashing axe trail default
|
||||
zo_wea_lance1m_trail_00 zorai weapon melee one-handed piercing spear trail default
|
||||
zo_wea_lance2m_trail_00 zorai weapon melee two-handed piercing pike trail default
|
||||
zo_wea_masse1m_trail_00 zorai weapon melee one-handed blunt mace trail default
|
||||
zo_wea_masse2m_trail_00 zorai weapon melee two-handed blunt mace trail default
|
Can't render this file because it has a wrong number of fields in line 54.
|
@ -1,889 +0,0 @@
|
||||
ca_hof_armor01_armpad.shape
|
||||
ca_hof_armor01_bottes.shape
|
||||
ca_hof_armor01_gilet.shape
|
||||
ca_hof_armor01_hand.shape
|
||||
ca_hof_armor01_hum_armpad.shape
|
||||
ca_hof_armor01_hum_bottes.shape
|
||||
ca_hof_armor01_hum_gilet.shape
|
||||
ca_hof_armor01_hum_hand.shape
|
||||
ca_hof_armor01_hum_pantabottes.shape
|
||||
ca_hof_armor01_pantabottes.shape
|
||||
ca_hof_armor02_armpad.shape
|
||||
ca_hof_armor02_bottes.shape
|
||||
ca_hof_armor02_gilet.shape
|
||||
ca_hof_armor02_hand.shape
|
||||
ca_hof_armor02_hum_armpad.shape
|
||||
ca_hof_armor02_hum_bottes.shape
|
||||
ca_hof_armor02_hum_gilet.shape
|
||||
ca_hof_armor02_hum_hand.shape
|
||||
ca_hof_armor02_hum_pantabottes.shape
|
||||
ca_hof_armor02_pantabottes.shape
|
||||
ca_hof_casque01.shape
|
||||
ca_hof_casque01_hum.shape
|
||||
ca_hof_casque02.shape
|
||||
ca_hof_casque02_hum.shape
|
||||
ca_hof_casque03.shape
|
||||
ca_hof_casque04.shape
|
||||
ca_hof_commander_armpad.shape
|
||||
ca_hof_commander_bottes.shape
|
||||
ca_hof_commander_casque.shape
|
||||
ca_hof_commander_gilet.shape
|
||||
ca_hof_commander_hand.shape
|
||||
ca_hof_commander_pantabottes.shape
|
||||
ca_hof_medic_armpad.shape
|
||||
ca_hof_medic_bottes.shape
|
||||
ca_hof_medic_casque.shape
|
||||
ca_hof_medic_gilet.shape
|
||||
ca_hof_medic_hand.shape
|
||||
ca_hof_medic_pantabottes.shape
|
||||
ca_hom_armor01_armpad.shape
|
||||
ca_hom_armor01_bottes.shape
|
||||
ca_hom_armor01_gilet.shape
|
||||
ca_hom_armor01_hand.shape
|
||||
ca_hom_armor01_hum_armpad.shape
|
||||
ca_hom_armor01_hum_bottes.shape
|
||||
ca_hom_armor01_hum_gilet.shape
|
||||
ca_hom_armor01_hum_hand.shape
|
||||
ca_hom_armor01_hum_pantabottes.shape
|
||||
ca_hom_armor01_pantabottes.shape
|
||||
ca_hom_armor02_armpad.shape
|
||||
ca_hom_armor02_bottes.shape
|
||||
ca_hom_armor02_gilet.shape
|
||||
ca_hom_armor02_hand.shape
|
||||
ca_hom_armor02_hum_armpad.shape
|
||||
ca_hom_armor02_hum_bottes.shape
|
||||
ca_hom_armor02_hum_gilet.shape
|
||||
ca_hom_armor02_hum_hand.shape
|
||||
ca_hom_armor02_hum_pantabottes.shape
|
||||
ca_hom_armor02_pantabottes.shape
|
||||
ca_hom_casque01.shape
|
||||
ca_hom_casque01_hum.shape
|
||||
ca_hom_casque02.shape
|
||||
ca_hom_casque02_hum.shape
|
||||
ca_hom_casque03.shape
|
||||
ca_hom_casque04.shape
|
||||
ca_hom_ingeneer_armpad.shape
|
||||
ca_hom_ingeneer_botte.shape
|
||||
ca_hom_ingeneer_casque.shape
|
||||
ca_hom_ingeneer_hand.shape
|
||||
ca_hom_ingeneer_pantabotte.shape
|
||||
ca_hom_ingeneer_torse.shape
|
||||
ca_hom_trooper_armpad.shape
|
||||
ca_hom_trooper_botte.shape
|
||||
ca_hom_trooper_casque.shape
|
||||
ca_hom_trooper_hand.shape
|
||||
ca_hom_trooper_pantabotte.shape
|
||||
ca_hom_trooper_torse.shape
|
||||
ca_ship.shape
|
||||
ca_spaceship2.shape
|
||||
fy_hof_armor00_armpad.shape
|
||||
fy_hof_armor00_bottes.shape
|
||||
fy_hof_armor00_gilet.shape
|
||||
fy_hof_armor00_hand.shape
|
||||
fy_hof_armor00_pantabottes.shape
|
||||
fy_hof_armor01_armpad.shape
|
||||
fy_hof_armor01_bottes.shape
|
||||
fy_hof_armor01_gilet.shape
|
||||
fy_hof_armor01_hand.shape
|
||||
fy_hof_armor01_hand_fp.shape
|
||||
fy_hof_armor01_pantabottes.shape
|
||||
fy_hof_casque01.shape
|
||||
fy_hof_caster01_bottes_armor00.shape
|
||||
fy_hof_caster01_bottes_armor01.shape
|
||||
fy_hof_caster01_bottes_civil.shape
|
||||
fy_hof_caster01_pantabottes.shape
|
||||
fy_hof_cheveux_artistic01.shape
|
||||
fy_hof_cheveux_artistic02.shape
|
||||
fy_hof_cheveux_artistic03.shape
|
||||
fy_hof_cheveux_artistic04.shape
|
||||
fy_hof_cheveux_basic01.shape
|
||||
fy_hof_cheveux_basic02.shape
|
||||
fy_hof_cheveux_long01.shape
|
||||
fy_hof_cheveux_medium01.shape
|
||||
fy_hof_cheveux_medium02.shape
|
||||
fy_hof_cheveux_medium03.shape
|
||||
fy_hof_cheveux_medium04.shape
|
||||
fy_hof_cheveux_shave01.shape
|
||||
fy_hof_cheveux_short01.shape
|
||||
fy_hof_cheveux_style01.shape
|
||||
fy_hof_cheveux_style02.shape
|
||||
fy_hof_civil01_armpad.shape
|
||||
fy_hof_civil01_bottes.shape
|
||||
fy_hof_civil01_gilet.shape
|
||||
fy_hof_civil01_pantabottes.shape
|
||||
fy_hof_underwear_gilet.shape
|
||||
fy_hof_underwear_pantabottes.shape
|
||||
fy_hof_visage.shape
|
||||
fy_hom_armor00_armpad.shape
|
||||
fy_hom_armor00_bottes.shape
|
||||
fy_hom_armor00_gilet.shape
|
||||
fy_hom_armor00_hand.shape
|
||||
fy_hom_armor00_pantabottes.shape
|
||||
fy_hom_armor01_armpad.shape
|
||||
fy_hom_armor01_bottes.shape
|
||||
fy_hom_armor01_gilet.shape
|
||||
fy_hom_armor01_hand.shape
|
||||
fy_hom_armor01_hand_fp.shape
|
||||
fy_hom_armor01_lead_armpad.shape
|
||||
fy_hom_armor01_lead_bottes.shape
|
||||
fy_hom_armor01_lead_gilet.shape
|
||||
fy_hom_armor01_lead_pantabottes.shape
|
||||
fy_hom_armor01_pantabottes.shape
|
||||
fy_hom_casque01.shape
|
||||
fy_hom_caster01_bottes_armor00.shape
|
||||
fy_hom_caster01_bottes_armor01.shape
|
||||
fy_hom_caster01_civil01_bottes.shape
|
||||
fy_hom_caster01_pantabottes.shape
|
||||
fy_hom_cheveux_artistic01.shape
|
||||
fy_hom_cheveux_artistic02.shape
|
||||
fy_hom_cheveux_artistic03.shape
|
||||
fy_hom_cheveux_artistic04.shape
|
||||
fy_hom_cheveux_basic01.shape
|
||||
fy_hom_cheveux_basic02.shape
|
||||
fy_hom_cheveux_lead.shape
|
||||
fy_hom_cheveux_long01.shape
|
||||
fy_hom_cheveux_long02.shape
|
||||
fy_hom_cheveux_medium01.shape
|
||||
fy_hom_cheveux_medium02.shape
|
||||
fy_hom_cheveux_shave01.shape
|
||||
fy_hom_cheveux_short01.shape
|
||||
fy_hom_cheveux_short02.shape
|
||||
fy_hom_cheveux_style01.shape
|
||||
fy_hom_cheveux_style02.shape
|
||||
fy_hom_civil01_armpad.shape
|
||||
fy_hom_civil01_bottes.shape
|
||||
fy_hom_civil01_gilet.shape
|
||||
fy_hom_civil01_pantabottes.shape
|
||||
fy_hom_interfaces_new.shape
|
||||
fy_hom_underwear_pantabottes.shape
|
||||
fy_hom_visage.shape
|
||||
ge_bt_kami_destroyer.shape
|
||||
ge_hof_armor02_armpad.shape
|
||||
ge_hof_armor02_bottes.shape
|
||||
ge_hof_armor02_gilet.shape
|
||||
ge_hof_armor02_pantabottes.shape
|
||||
ge_hof_armor03_armpad.shape
|
||||
ge_hof_armor03_bottes.shape
|
||||
ge_hof_armor03_gilet.shape
|
||||
ge_hof_armor03_pantabottes.shape
|
||||
ge_hof_armor04_armpad.shape
|
||||
ge_hof_armor04_bottes.shape
|
||||
ge_hof_armor04_gilet.shape
|
||||
ge_hof_armor04_hand.shape
|
||||
ge_hof_armor04_pantabottes.shape
|
||||
ge_hof_casque00.shape
|
||||
ge_hof_casque01.shape
|
||||
ge_hof_caster00_pantabottes.shape
|
||||
ge_hom_armor02_armpad.shape
|
||||
ge_hom_armor02_bottes.shape
|
||||
ge_hom_armor02_gilet.shape
|
||||
ge_hom_armor02_pantabottes.shape
|
||||
ge_hom_armor03_armpad.shape
|
||||
ge_hom_armor03_bottes.shape
|
||||
ge_hom_armor03_gilet.shape
|
||||
ge_hom_armor03_pantabottes.shape
|
||||
ge_hom_armor04_armpad.shape
|
||||
ge_hom_armor04_bottes.shape
|
||||
ge_hom_armor04_gilet.shape
|
||||
ge_hom_armor04_hand.shape
|
||||
ge_hom_armor04_pantabottes.shape
|
||||
ge_hom_armor06_armpad.shape
|
||||
ge_hom_armor06_bottes.shape
|
||||
ge_hom_armor06_gilet.shape
|
||||
ge_hom_armor06_hand.shape
|
||||
ge_hom_armor06_pantabottes.shape
|
||||
ge_hom_casque00.shape
|
||||
ge_hom_casque01.shape
|
||||
ge_hom_casque02.shape
|
||||
ge_hom_caster00_pantabottes.shape
|
||||
int_avbradr_maindr.shape
|
||||
int_avbradr_maindr01.shape
|
||||
int_cou_tet.shape
|
||||
int_molgo_cuissego.shape
|
||||
int_tail_cuis.shape
|
||||
int_tors_bradr.shape
|
||||
int_tors_bradr01.shape
|
||||
ma_hof_armor00_armpad.shape
|
||||
ma_hof_armor00_bottes.shape
|
||||
ma_hof_armor00_gilet.shape
|
||||
ma_hof_armor00_hand.shape
|
||||
ma_hof_armor00_pantabottes.shape
|
||||
ma_hof_armor01_armpad.shape
|
||||
ma_hof_armor01_bottes.shape
|
||||
ma_hof_armor01_gilet.shape
|
||||
ma_hof_armor01_hand.shape
|
||||
ma_hof_armor01_hand_fp.shape
|
||||
ma_hof_armor01_pantabottes.shape
|
||||
ma_hof_armor04_armpad.shape
|
||||
ma_hof_armor04_bottes.shape
|
||||
ma_hof_armor04_gilet.shape
|
||||
ma_hof_armor04_pantabottes.shape
|
||||
ma_hof_casque01.shape
|
||||
ma_hof_caster01_bottes_armor00.shape
|
||||
ma_hof_caster01_bottes_armor01.shape
|
||||
ma_hof_caster01_bottes_civil01.shape
|
||||
ma_hof_caster01_pantabottes.shape
|
||||
ma_hof_cheveux_artistic01.shape
|
||||
ma_hof_cheveux_artistic02.shape
|
||||
ma_hof_cheveux_artistic03.shape
|
||||
ma_hof_cheveux_basic01.shape
|
||||
ma_hof_cheveux_basic02.shape
|
||||
ma_hof_cheveux_basic03.shape
|
||||
ma_hof_cheveux_long01.shape
|
||||
ma_hof_cheveux_long02.shape
|
||||
ma_hof_cheveux_medium01.shape
|
||||
ma_hof_cheveux_medium02.shape
|
||||
ma_hof_cheveux_shave01.shape
|
||||
ma_hof_cheveux_short01.shape
|
||||
ma_hof_cheveux_short02.shape
|
||||
ma_hof_cheveux_style01.shape
|
||||
ma_hof_cheveux_style02.shape
|
||||
ma_hof_civil01_armpad.shape
|
||||
ma_hof_civil01_bottes.shape
|
||||
ma_hof_civil01_gilet.shape
|
||||
ma_hof_civil01_pantabottes.shape
|
||||
ma_hof_underwear_gilet.shape
|
||||
ma_hof_underwear_pantabottes.shape
|
||||
ma_hof_visage.shape
|
||||
ma_hom_armor00_armpad.shape
|
||||
ma_hom_armor00_bottes.shape
|
||||
ma_hom_armor00_gilet.shape
|
||||
ma_hom_armor00_hand.shape
|
||||
ma_hom_armor00_pantabottes.shape
|
||||
ma_hom_armor01_armpad.shape
|
||||
ma_hom_armor01_bottes.shape
|
||||
ma_hom_armor01_gilet.shape
|
||||
ma_hom_armor01_hand.shape
|
||||
ma_hom_armor01_hand_fp.shape
|
||||
ma_hom_armor01_lead_armpad.shape
|
||||
ma_hom_armor01_lead_bottes.shape
|
||||
ma_hom_armor01_lead_gilet.shape
|
||||
ma_hom_armor01_lead_pantabottes.shape
|
||||
ma_hom_armor01_pantabottes.shape
|
||||
ma_hom_casque01.shape
|
||||
ma_hom_caster01_bottes_armor00.shape
|
||||
ma_hom_caster01_bottes_armor01.shape
|
||||
ma_hom_caster01_bottes_civil01.shape
|
||||
ma_hom_caster01_pantabottes.shape
|
||||
ma_hom_cheveux_artistic01.shape
|
||||
ma_hom_cheveux_artistic02.shape
|
||||
ma_hom_cheveux_artistic03.shape
|
||||
ma_hom_cheveux_artistic04.shape
|
||||
ma_hom_cheveux_basic01.shape
|
||||
ma_hom_cheveux_basic02.shape
|
||||
ma_hom_cheveux_basic03.shape
|
||||
ma_hom_cheveux_lead.shape
|
||||
ma_hom_cheveux_long01.shape
|
||||
ma_hom_cheveux_long02.shape
|
||||
ma_hom_cheveux_medium01.shape
|
||||
ma_hom_cheveux_medium02.shape
|
||||
ma_hom_cheveux_medium03.shape
|
||||
ma_hom_cheveux_shave01.shape
|
||||
ma_hom_cheveux_short01.shape
|
||||
ma_hom_cheveux_style01.shape
|
||||
ma_hom_civil01_armpad.shape
|
||||
ma_hom_civil01_bottes.shape
|
||||
ma_hom_civil01_gilet.shape
|
||||
ma_hom_civil01_pantabottes.shape
|
||||
ma_hom_underwear_pantabottes.shape
|
||||
ma_hom_visage.shape
|
||||
ma_roadsign_poteau_1.shape
|
||||
ma_roadsign_poteau_2.shape
|
||||
mesh01.shape
|
||||
object01.shape
|
||||
rectangle02.shape
|
||||
shape01.shape
|
||||
shape02.shape
|
||||
shape03.shape
|
||||
shape04.shape
|
||||
shape05.shape
|
||||
shape06.shape
|
||||
shape07.shape
|
||||
ship_tank_karavan.shape
|
||||
tr_hof_armor00_armpad.shape
|
||||
tr_hof_armor00_bottes.shape
|
||||
tr_hof_armor00_gilet.shape
|
||||
tr_hof_armor00_hand.shape
|
||||
tr_hof_armor00_pantabottes.shape
|
||||
tr_hof_armor01_armpad.shape
|
||||
tr_hof_armor01_bottes.shape
|
||||
tr_hof_armor01_gilet.shape
|
||||
tr_hof_armor01_hand.shape
|
||||
tr_hof_armor01_hand_fp.shape
|
||||
tr_hof_armor01_pantabottes.shape
|
||||
tr_hof_casque01.shape
|
||||
tr_hof_caster01_bottes_armor00.shape
|
||||
tr_hof_caster01_bottes_armor01.shape
|
||||
tr_hof_caster01_bottes_civil01.shape
|
||||
tr_hof_caster01_bottes_underwear.shape
|
||||
tr_hof_caster01_pantabottes.shape
|
||||
tr_hof_cheveux_artistic01.shape
|
||||
tr_hof_cheveux_basic01.shape
|
||||
tr_hof_cheveux_basic02.shape
|
||||
tr_hof_cheveux_basic03.shape
|
||||
tr_hof_cheveux_basic04.shape
|
||||
tr_hof_cheveux_long01.shape
|
||||
tr_hof_cheveux_medium01.shape
|
||||
tr_hof_cheveux_medium02.shape
|
||||
tr_hof_cheveux_shave01.shape
|
||||
tr_hof_cheveux_short01.shape
|
||||
tr_hof_cheveux_short02.shape
|
||||
tr_hof_cheveux_short03.shape
|
||||
tr_hof_cheveux_style01.shape
|
||||
tr_hof_cheveux_style02.shape
|
||||
tr_hof_cheveux_style03.shape
|
||||
tr_hof_civil01_armpad.shape
|
||||
tr_hof_civil01_bottes.shape
|
||||
tr_hof_civil01_gilet.shape
|
||||
tr_hof_civil01_hand.shape
|
||||
tr_hof_civil01_hand_fp.shape
|
||||
tr_hof_civil01_pantabottes.shape
|
||||
tr_hof_refugee_gilet.shape
|
||||
tr_hof_refugee_pantabottes.shape
|
||||
tr_hof_underwear_armpad.shape
|
||||
tr_hof_underwear_bottes.shape
|
||||
tr_hof_underwear_gilet.shape
|
||||
tr_hof_underwear_hand.shape
|
||||
tr_hof_underwear_hand_fp.shape
|
||||
tr_hof_underwear_pantabottes.shape
|
||||
tr_hof_visage.shape
|
||||
tr_hom_armor00_armpad.shape
|
||||
tr_hom_armor00_bottes.shape
|
||||
tr_hom_armor00_gilet.shape
|
||||
tr_hom_armor00_hand.shape
|
||||
tr_hom_armor00_lead_armpad.shape
|
||||
tr_hom_armor00_lead_bottes.shape
|
||||
tr_hom_armor00_lead_gilet.shape
|
||||
tr_hom_armor00_lead_pantabottes.shape
|
||||
tr_hom_armor00_pantabottes.shape
|
||||
tr_hom_armor01_armpad.shape
|
||||
tr_hom_armor01_bottes.shape
|
||||
tr_hom_armor01_gilet.shape
|
||||
tr_hom_armor01_hand.shape
|
||||
tr_hom_armor01_hand_fp.shape
|
||||
tr_hom_armor01_pantabottes.shape
|
||||
tr_hom_casque01.shape
|
||||
tr_hom_caster01_bottes_armor00.shape
|
||||
tr_hom_caster01_bottes_armor01.shape
|
||||
tr_hom_caster01_bottes_civil01.shape
|
||||
tr_hom_caster01_bottes_underwear.shape
|
||||
tr_hom_caster01_pantabottes.shape
|
||||
tr_hom_cheveux_artistic01.shape
|
||||
tr_hom_cheveux_artistic02.shape
|
||||
tr_hom_cheveux_artistic03.shape
|
||||
tr_hom_cheveux_basic01.shape
|
||||
tr_hom_cheveux_basic02.shape
|
||||
tr_hom_cheveux_lead.shape
|
||||
tr_hom_cheveux_long01.shape
|
||||
tr_hom_cheveux_medium01.shape
|
||||
tr_hom_cheveux_medium02.shape
|
||||
tr_hom_cheveux_medium03.shape
|
||||
tr_hom_cheveux_medium04.shape
|
||||
tr_hom_cheveux_shave01.shape
|
||||
tr_hom_cheveux_short01.shape
|
||||
tr_hom_cheveux_style01.shape
|
||||
tr_hom_cheveux_style02.shape
|
||||
tr_hom_cheveux_style03.shape
|
||||
tr_hom_civil01_armpad.shape
|
||||
tr_hom_civil01_bottes.shape
|
||||
tr_hom_civil01_gilet.shape
|
||||
tr_hom_civil01_hand.shape
|
||||
tr_hom_civil01_hand_fp.shape
|
||||
tr_hom_civil01_pantabottes.shape
|
||||
tr_hom_refugee_armpad.shape
|
||||
tr_hom_refugee_gilet.shape
|
||||
tr_hom_refugee_pantabottes.shape
|
||||
tr_hom_refugee_pantabottes_02.shape
|
||||
tr_hom_underwear_armpad.shape
|
||||
tr_hom_underwear_bottes.shape
|
||||
tr_hom_underwear_gilet.shape
|
||||
tr_hom_underwear_hand.shape
|
||||
tr_hom_underwear_hand_fp.shape
|
||||
tr_hom_underwear_pantabottes.shape
|
||||
tr_hom_visage.shape
|
||||
zo_hof_armor00_armpad.shape
|
||||
zo_hof_armor00_bottes.shape
|
||||
zo_hof_armor00_gilet.shape
|
||||
zo_hof_armor00_hand.shape
|
||||
zo_hof_armor00_pantabottes.shape
|
||||
zo_hof_armor01_armpad.shape
|
||||
zo_hof_armor01_bottes.shape
|
||||
zo_hof_armor01_gilet.shape
|
||||
zo_hof_armor01_hand.shape
|
||||
zo_hof_armor01_hand_fp.shape
|
||||
zo_hof_armor01_pantabottes.shape
|
||||
zo_hof_casque01.shape
|
||||
zo_hof_caster01_bottes_armor00.shape
|
||||
zo_hof_caster01_bottes_armor01.shape
|
||||
zo_hof_caster01_bottes_civil01.shape
|
||||
zo_hof_caster01_pantabottes.shape
|
||||
zo_hof_cheveux_artistic01.shape
|
||||
zo_hof_cheveux_artistic02.shape
|
||||
zo_hof_cheveux_artistic03.shape
|
||||
zo_hof_cheveux_artistic04.shape
|
||||
zo_hof_cheveux_artistic05.shape
|
||||
zo_hof_cheveux_basic01.shape
|
||||
zo_hof_cheveux_basic02.shape
|
||||
zo_hof_cheveux_long01.shape
|
||||
zo_hof_cheveux_long02.shape
|
||||
zo_hof_cheveux_medium01.shape
|
||||
zo_hof_cheveux_medium02.shape
|
||||
zo_hof_cheveux_shave01.shape
|
||||
zo_hof_cheveux_short01.shape
|
||||
zo_hof_cheveux_short02.shape
|
||||
zo_hof_cheveux_style01.shape
|
||||
zo_hof_civil01_armpad.shape
|
||||
zo_hof_civil01_bottes.shape
|
||||
zo_hof_civil01_gilet.shape
|
||||
zo_hof_civil01_pantabottes.shape
|
||||
zo_hof_underwear_gilet.shape
|
||||
zo_hof_underwear_pantabottes.shape
|
||||
zo_hof_visage.shape
|
||||
zo_hom_armor00_armpad.shape
|
||||
zo_hom_armor00_bottes.shape
|
||||
zo_hom_armor00_gilet.shape
|
||||
zo_hom_armor00_hand.shape
|
||||
zo_hom_armor00_pantabottes.shape
|
||||
zo_hom_armor01_armpad.shape
|
||||
zo_hom_armor01_bottes.shape
|
||||
zo_hom_armor01_gilet.shape
|
||||
zo_hom_armor01_hand.shape
|
||||
zo_hom_armor01_hand_fp.shape
|
||||
zo_hom_armor01_pantabottes.shape
|
||||
zo_hom_casque01.shape
|
||||
zo_hom_caster01_bottes_armor00.shape
|
||||
zo_hom_caster01_bottes_armor01.shape
|
||||
zo_hom_caster01_bottes_civil01.shape
|
||||
zo_hom_caster01_lead_pantabottes.shape
|
||||
zo_hom_caster01_pantabottes.shape
|
||||
zo_hom_cheveux_artistic01.shape
|
||||
zo_hom_cheveux_artistic02.shape
|
||||
zo_hom_cheveux_artistic03.shape
|
||||
zo_hom_cheveux_artistic04.shape
|
||||
zo_hom_cheveux_artistic05.shape
|
||||
zo_hom_cheveux_basic01.shape
|
||||
zo_hom_cheveux_lead.shape
|
||||
zo_hom_cheveux_long01.shape
|
||||
zo_hom_cheveux_long02.shape
|
||||
zo_hom_cheveux_long03.shape
|
||||
zo_hom_cheveux_medium01.shape
|
||||
zo_hom_cheveux_medium02.shape
|
||||
zo_hom_cheveux_shave01.shape
|
||||
zo_hom_cheveux_short01.shape
|
||||
zo_hom_cheveux_style01.shape
|
||||
zo_hom_cheveux_style02.shape
|
||||
zo_hom_civil01_armpad.shape
|
||||
zo_hom_civil01_bottes.shape
|
||||
zo_hom_civil01_gilet.shape
|
||||
zo_hom_civil01_lead_armpad.shape
|
||||
zo_hom_civil01_lead_bottes.shape
|
||||
zo_hom_civil01_lead_gilet.shape
|
||||
zo_hom_civil01_pantabottes.shape
|
||||
zo_hom_underwear_gilet.shape
|
||||
zo_hom_underwear_pantabottes.shape
|
||||
zo_hom_visage.shape
|
||||
baton magie.shape
|
||||
baton magie01.shape
|
||||
box01.shape
|
||||
candide.shape
|
||||
ca_hof_acc_gauntlet.shape
|
||||
ca_hom_acc_gauntlet.shape
|
||||
ca_wea_trooper_gun.shape
|
||||
fy_acc_baniere.shape
|
||||
fy_hof_acc_gauntlet.shape
|
||||
fy_hom_acc_gauntlet.shape
|
||||
fy_wea_baton.shape
|
||||
fy_wea_dague.shape
|
||||
fy_wea_epee1m.shape
|
||||
fy_wea_epee2m.shape
|
||||
fy_wea_fusarc.shape
|
||||
fy_wea_fusil.shape
|
||||
fy_wea_gatling.shape
|
||||
fy_wea_grand_bouclier.shape
|
||||
fy_wea_grenade.shape
|
||||
fy_wea_hache1m.shape
|
||||
fy_wea_hache2m.shape
|
||||
fy_wea_lance1m.shape
|
||||
fy_wea_lance2m.shape
|
||||
fy_wea_lanceroquette.shape
|
||||
fy_wea_masse1m.shape
|
||||
fy_wea_masse2m.shape
|
||||
fy_wea_petit_bouclier.shape
|
||||
fy_wea_pistolarc.shape
|
||||
fy_wea_pistolet.shape
|
||||
gen_mission_outpost_flag_socle.shape
|
||||
ge_acc_balle_01.shape
|
||||
ge_acc_balle_02.shape
|
||||
ge_acc_balle_03.shape
|
||||
ge_acc_caravan_objet.shape
|
||||
ge_acc_cattlestick_a.shape
|
||||
ge_acc_fiole.shape
|
||||
ge_acc_hachoire_a.shape
|
||||
ge_acc_kbij_enclume_a.shape
|
||||
ge_acc_maillet_a_1.shape
|
||||
ge_acc_mountingstick_a.shape
|
||||
ge_acc_petstick_a.shape
|
||||
ge_acc_pick_a.shape
|
||||
ge_acc_pick_o.shape
|
||||
ge_acc_pinceau.shape
|
||||
ge_acc_pommade.shape
|
||||
ge_acc_pre_order_item.shape
|
||||
ge_acc_winch_a.shape
|
||||
ge_acc_woodpiece.shape
|
||||
ge_feudecamp.shape
|
||||
ge_fy_wea_trib_gattling.shape
|
||||
ge_fy_wea_trib_grand_bouclier.shape
|
||||
ge_fy_wea_trib_hache1m.shape
|
||||
ge_fy_wea_trib_hache2m.shape
|
||||
ge_fy_wea_trib_launcher.shape
|
||||
ge_hof_acc_gauntlet.shape
|
||||
ge_hof_acc_gauntlet_gen.shape
|
||||
ge_hof_acc_gauntlet_kami.shape
|
||||
ge_hof_mission_reward_outpost_gauntlet.shape
|
||||
ge_hom_acc_gauntlet.shape
|
||||
ge_hom_acc_gauntlet_gen.shape
|
||||
ge_hom_acc_gauntlet_kami.shape
|
||||
ge_hom_mission_reward_outpost_gauntlet.shape
|
||||
ge_kapo_mortier_a_1.shape
|
||||
ge_kapo_pilon_a_1.shape
|
||||
ge_kapo_pilon_o.shape
|
||||
ge_kbij_marteau_a.shape
|
||||
ge_kbij_marteau_o.shape
|
||||
ge_kcou_aiguille_a.shape
|
||||
ge_kcou_aiguille_o.shape
|
||||
ge_kcou_etoffe_a.shape
|
||||
ge_kcui_louche_a.shape
|
||||
ge_kcui_marmite_a.shape
|
||||
ge_kmar_roulette_a.shape
|
||||
ge_kmar_skin_a.shape
|
||||
ge_kmec_grip_a.shape
|
||||
ge_kmec_stick_a.shape
|
||||
ge_kwc_ciseau_a.shape
|
||||
ge_kwc_ciseau_o.shape
|
||||
ge_kwc_pieu_a.shape
|
||||
ge_kwj_ciseau_a.shape
|
||||
ge_kwj_ciseau_o.shape
|
||||
ge_kwj_tube_a.shape
|
||||
ge_livre.shape
|
||||
ge_ma_wea_trib_lance1m.shape
|
||||
ge_ma_wea_trib_lance2m.shape
|
||||
ge_ma_wea_trib_pistolet.shape
|
||||
ge_mission_1_caisse.shape
|
||||
ge_mission_1_tonneau.shape
|
||||
ge_mission_3_caisses.shape
|
||||
ge_mission_3_jarres.shape
|
||||
ge_mission_3_tonneaux.shape
|
||||
ge_mission_altar_kamik.shape
|
||||
ge_mission_altar_karavan.shape
|
||||
ge_mission_barriere.shape
|
||||
ge_mission_barriere_kami.shape
|
||||
ge_mission_barriere_karavan.shape
|
||||
ge_mission_barriere_t.shape
|
||||
ge_mission_borne.shape
|
||||
ge_mission_borne_teleport_caravan.shape
|
||||
ge_mission_borne_teleport_kami.shape
|
||||
ge_mission_calendar.shape
|
||||
ge_mission_capsule.shape
|
||||
ge_mission_carapace_b.shape
|
||||
ge_mission_carapace_bull.shape
|
||||
ge_mission_cercle_runique.shape
|
||||
ge_mission_charette.shape
|
||||
ge_mission_charette_ok.shape
|
||||
ge_mission_charogneinsect.shape
|
||||
ge_mission_charognemammal.shape
|
||||
ge_mission_chef_wea_fy.shape
|
||||
ge_mission_chef_wea_ma.shape
|
||||
ge_mission_chef_wea_tr.shape
|
||||
ge_mission_chef_wea_zo.shape
|
||||
ge_mission_chrono.shape
|
||||
ge_mission_clock_big.shape
|
||||
ge_mission_clock_medium.shape
|
||||
ge_mission_clock_small.shape
|
||||
ge_mission_coffre.shape
|
||||
ge_mission_comptoir.shape
|
||||
ge_mission_crane.shape
|
||||
ge_mission_defense_wall.shape
|
||||
ge_mission_easter_egg.shape
|
||||
ge_mission_eboulis_fy.shape
|
||||
ge_mission_eboulis_ju.shape
|
||||
ge_mission_eboulis_tr.shape
|
||||
ge_mission_enclos.shape
|
||||
ge_mission_eolienne_tr.shape
|
||||
ge_mission_epee_diam.shape
|
||||
ge_mission_etandard_kami.shape
|
||||
ge_mission_etendard_karavan.shape
|
||||
ge_mission_evenement.shape
|
||||
ge_mission_feu_off.shape
|
||||
ge_mission_fortuna_wheel_base.shape
|
||||
ge_mission_fortuna_wheel_ring.shape
|
||||
ge_mission_fy_paneau_armor.shape
|
||||
ge_mission_fy_paneau_bijoux.shape
|
||||
ge_mission_fy_paneau_focus.shape
|
||||
ge_mission_fy_paneau_haircut.shape
|
||||
ge_mission_fy_paneau_melee.shape
|
||||
ge_mission_fy_paneau_range.shape
|
||||
ge_mission_fy_paneau_raw.shape
|
||||
ge_mission_fy_paneau_tatoo.shape
|
||||
ge_mission_fy_paneau_tools.shape
|
||||
ge_mission_gate.shape
|
||||
ge_mission_gate_gong.shape
|
||||
ge_mission_gift.shape
|
||||
ge_mission_grande_barriere_karavan.shape
|
||||
ge_mission_hall_of_fame.shape
|
||||
ge_mission_hut.shape
|
||||
ge_mission_jarre.shape
|
||||
ge_mission_jarre_couchee.shape
|
||||
ge_mission_justice_flame.shape
|
||||
ge_mission_kami_acc_pick_a.shape
|
||||
ge_mission_karavan_acc_pick_a.shape
|
||||
ge_mission_kite_kami.shape
|
||||
ge_mission_kite_karavan.shape
|
||||
ge_mission_laptop.shape
|
||||
ge_mission_machine_karavan.shape
|
||||
ge_mission_maduk.shape
|
||||
ge_mission_maison_ruine.shape
|
||||
ge_mission_mass_diam.shape
|
||||
ge_mission_ma_foyer.shape
|
||||
ge_mission_ma_paneau_armor.shape
|
||||
ge_mission_ma_paneau_bar.shape
|
||||
ge_mission_ma_paneau_bijoux.shape
|
||||
ge_mission_ma_paneau_focus.shape
|
||||
ge_mission_ma_paneau_haircut.shape
|
||||
ge_mission_ma_paneau_melee.shape
|
||||
ge_mission_ma_paneau_range.shape
|
||||
ge_mission_ma_paneau_raw.shape
|
||||
ge_mission_ma_paneau_tatoo.shape
|
||||
ge_mission_ma_paneau_tools.shape
|
||||
ge_mission_mur_ruine.shape
|
||||
ge_mission_mur_ruine_b.shape
|
||||
ge_mission_objet_pack_1.shape
|
||||
ge_mission_objet_pack_2.shape
|
||||
ge_mission_objet_pack_3.shape
|
||||
ge_mission_objet_pack_4.shape
|
||||
ge_mission_objet_pack_5.shape
|
||||
ge_mission_oeuf_kitin.shape
|
||||
ge_mission_ossement.shape
|
||||
ge_mission_ossements_b.shape
|
||||
ge_mission_outpost_drill_kami.shape
|
||||
ge_mission_outpost_drill_kami_meche.shape
|
||||
ge_mission_outpost_drill_kami_step.shape
|
||||
ge_mission_outpost_drill_karavan.shape
|
||||
ge_mission_outpost_drill_karavan_meche.shape
|
||||
ge_mission_outpost_drill_karavan_step.shape
|
||||
ge_mission_outpost_infostele.shape
|
||||
ge_mission_outpost_module_construction.shape
|
||||
ge_mission_outpost_townhall.shape
|
||||
ge_mission_panneau.shape
|
||||
ge_mission_pique_diam.shape
|
||||
ge_mission_portail_kami.shape
|
||||
ge_mission_portail_karavan.shape
|
||||
ge_mission_prison.shape
|
||||
ge_mission_puit.shape
|
||||
ge_mission_pumpkin.shape
|
||||
ge_mission_reverbere.shape
|
||||
ge_mission_reward_kami_bigshield.shape
|
||||
ge_mission_reward_kami_f_dress.shape
|
||||
ge_mission_reward_kami_h_dress.shape
|
||||
ge_mission_reward_karavan_bigshield.shape
|
||||
ge_mission_reward_karavan_f_dress.shape
|
||||
ge_mission_reward_karavan_h_dress.shape
|
||||
ge_mission_ringate_teleport.shape
|
||||
ge_mission_ringate_teleport_sphere.shape
|
||||
ge_mission_rucksack.shape
|
||||
ge_mission_ruine_tour.shape
|
||||
ge_mission_sac_a.shape
|
||||
ge_mission_sac_b.shape
|
||||
ge_mission_snowman01.shape
|
||||
ge_mission_snowman02.shape
|
||||
ge_mission_socle_flame.shape
|
||||
ge_mission_souche.shape
|
||||
ge_mission_spot_goo.shape
|
||||
ge_mission_spot_kitin.shape
|
||||
ge_mission_stand.shape
|
||||
ge_mission_statue_jena_karavan.shape
|
||||
ge_mission_stele.shape
|
||||
ge_mission_stele_kami.shape
|
||||
ge_mission_stele_karavan.shape
|
||||
ge_mission_talkie.shape
|
||||
ge_mission_temple_of_jena.shape
|
||||
ge_mission_temple_of_jena02.shape
|
||||
ge_mission_temple_of_jena03.shape
|
||||
ge_mission_temple_of_jena_tete.shape
|
||||
ge_mission_temple_of_maduk.shape
|
||||
ge_mission_temple_of_maduk_inf.shape
|
||||
ge_mission_temple_of_maduk_sup.shape
|
||||
ge_mission_tente.shape
|
||||
ge_mission_tente_fy.shape
|
||||
ge_mission_tente_kamique.shape
|
||||
ge_mission_tente_karavan.shape
|
||||
ge_mission_tente_ma.shape
|
||||
ge_mission_tente_tr.shape
|
||||
ge_mission_tente_zo.shape
|
||||
ge_mission_tombe_a.shape
|
||||
ge_mission_tombe_b.shape
|
||||
ge_mission_tombe_c.shape
|
||||
ge_mission_tombe_d.shape
|
||||
ge_mission_tombe_e.shape
|
||||
ge_mission_tonneau_broke.shape
|
||||
ge_mission_totem_kamik.shape
|
||||
ge_mission_totem_kitin.shape
|
||||
ge_mission_totem_oiseau.shape
|
||||
ge_mission_totem_pachyderm.shape
|
||||
ge_mission_tourcombat_kamique.shape
|
||||
ge_mission_tourcombat_karavan.shape
|
||||
ge_mission_tourgarde.shape
|
||||
ge_mission_tourgarde_karavan.shape
|
||||
ge_mission_tryker_bombe.shape
|
||||
ge_mission_tryker_mine.shape
|
||||
ge_mission_tryker_mine_paneau.shape
|
||||
ge_mission_tr_foyer.shape
|
||||
ge_mission_tr_paneau_armor.shape
|
||||
ge_mission_tr_paneau_bijoux.shape
|
||||
ge_mission_tr_paneau_focus.shape
|
||||
ge_mission_tr_paneau_haircut.shape
|
||||
ge_mission_tr_paneau_melee.shape
|
||||
ge_mission_tr_paneau_range.shape
|
||||
ge_mission_tr_paneau_raw.shape
|
||||
ge_mission_tr_paneau_tatoo.shape
|
||||
ge_mission_tr_paneau_tools.shape
|
||||
ge_mission_under_construction_building.shape
|
||||
ge_mission_xmass_tree.shape
|
||||
ge_mission_yubo_stick.shape
|
||||
ge_mission_zo_paneau_armor.shape
|
||||
ge_mission_zo_paneau_bar.shape
|
||||
ge_mission_zo_paneau_bijoux.shape
|
||||
ge_mission_zo_paneau_focus.shape
|
||||
ge_mission_zo_paneau_haircut.shape
|
||||
ge_mission_zo_paneau_melee.shape
|
||||
ge_mission_zo_paneau_range.shape
|
||||
ge_mission_zo_paneau_raw.shape
|
||||
ge_mission_zo_paneau_tatoo.shape
|
||||
ge_mission_zo_paneau_tools.shape
|
||||
ge_pvp_spire_kami.shape
|
||||
ge_pvp_spire_karavan.shape
|
||||
ge_pvp_spire_socle.shape
|
||||
ge_racloire_a.shape
|
||||
ge_secator_a.shape
|
||||
ge_stylet.shape
|
||||
ge_training_weight.shape
|
||||
ge_treasure_box_fy.shape
|
||||
ge_treasure_box_gen.shape
|
||||
ge_treasure_box_ma.shape
|
||||
ge_treasure_box_tr.shape
|
||||
ge_treasure_box_zo.shape
|
||||
ge_tr_wea_trib_dague.shape
|
||||
ge_tr_wea_trib_epee1m.shape
|
||||
ge_tr_wea_trib_epee2m.shape
|
||||
ge_tr_wea_trib_fusil.shape
|
||||
ge_tr_wea_trib_pistolarc.shape
|
||||
ge_wea_baton.shape
|
||||
ge_wea_dague.shape
|
||||
ge_wea_epee1m.shape
|
||||
ge_wea_epee2m.shape
|
||||
ge_wea_fusarc.shape
|
||||
ge_wea_fusil.shape
|
||||
ge_wea_gatling.shape
|
||||
ge_wea_grand_bouclier.shape
|
||||
ge_wea_hache1m.shape
|
||||
ge_wea_hache2m.shape
|
||||
ge_wea_high_baton1m.shape
|
||||
ge_wea_high_dague.shape
|
||||
ge_wea_high_epee1m.shape
|
||||
ge_wea_high_epee2m.shape
|
||||
ge_wea_high_hache1m.shape
|
||||
ge_wea_high_hache1m_b.shape
|
||||
ge_wea_high_hache2m.shape
|
||||
ge_wea_high_hache2m_b.shape
|
||||
ge_wea_high_lance1m.shape
|
||||
ge_wea_high_lance2m.shape
|
||||
ge_wea_high_lance2m_b.shape
|
||||
ge_wea_high_masse1m.shape
|
||||
ge_wea_high_masse2m.shape
|
||||
ge_wea_lance1m.shape
|
||||
ge_wea_lance2m.shape
|
||||
ge_wea_lanceroquette.shape
|
||||
ge_wea_masse1m.shape
|
||||
ge_wea_masse2m.shape
|
||||
ge_wea_petit_bouclier.shape
|
||||
ge_wea_pistolarc.shape
|
||||
ge_wea_pistolet.shape
|
||||
ge_xmas_baniere.shape
|
||||
ge_zo_wea_trib_baton.shape
|
||||
ge_zo_wea_trib_fusarc.shape
|
||||
ge_zo_wea_trib_grand_bouclier.shape
|
||||
ge_zo_wea_trib_masse1m.shape
|
||||
ge_zo_wea_trib_masse2m.shape
|
||||
ge_zo_wea_trib_petit_bouclier.shape
|
||||
gun01.shape
|
||||
ma_acc_baniere.shape
|
||||
ma_baniere.shape
|
||||
ma_hof_acc_gauntlet.shape
|
||||
ma_hom_acc_gauntlet.shape
|
||||
ma_wea_baton.shape
|
||||
ma_wea_dague.shape
|
||||
ma_wea_epee1m.shape
|
||||
ma_wea_epee2m.shape
|
||||
ma_wea_fusarc.shape
|
||||
ma_wea_fusil.shape
|
||||
ma_wea_gatling.shape
|
||||
ma_wea_grand_bouclier.shape
|
||||
ma_wea_grenade.shape
|
||||
ma_wea_hache1m.shape
|
||||
ma_wea_hache2m.shape
|
||||
ma_wea_lance1m.shape
|
||||
ma_wea_lance2m.shape
|
||||
ma_wea_lanceroquette.shape
|
||||
ma_wea_masse1m.shape
|
||||
ma_wea_masse2m.shape
|
||||
ma_wea_petit_bouclier.shape
|
||||
ma_wea_pistolarc.shape
|
||||
ma_wea_pistolet.shape
|
||||
object01.shape
|
||||
object04.shape
|
||||
tr_acc_baniere.shape
|
||||
tr_hof_acc_gauntlet.shape
|
||||
tr_hom_acc_gauntlet.shape
|
||||
tr_wea_baton.shape
|
||||
tr_wea_batonspellcaster.shape
|
||||
tr_wea_dague.shape
|
||||
tr_wea_epee1m.shape
|
||||
tr_wea_epee2m.shape
|
||||
tr_wea_fusarc.shape
|
||||
tr_wea_fusil.shape
|
||||
tr_wea_gatling.shape
|
||||
tr_wea_grandbouclier.shape
|
||||
tr_wea_grenade.shape
|
||||
tr_wea_hache1m.shape
|
||||
tr_wea_hache2m.shape
|
||||
tr_wea_lance1m.shape
|
||||
tr_wea_lance2m.shape
|
||||
tr_wea_lanceroquette.shape
|
||||
tr_wea_masse1m.shape
|
||||
tr_wea_masse2m.shape
|
||||
tr_wea_petit_bouclier.shape
|
||||
tr_wea_pistolarc.shape
|
||||
tr_wea_pistolet.shape
|
||||
tr_wea_pistolet_sousmarin.shape
|
||||
zo_acc_baniere.shape
|
||||
zo_hof_acc_gauntlet.shape
|
||||
zo_hom_acc_gauntlet.shape
|
||||
zo_wea_baton.shape
|
||||
zo_wea_batonspellcaster.shape
|
||||
zo_wea_dague.shape
|
||||
zo_wea_epee1m.shape
|
||||
zo_wea_epee2m.shape
|
||||
zo_wea_fusarc.shape
|
||||
zo_wea_fusil.shape
|
||||
zo_wea_gatling.shape
|
||||
zo_wea_grand_bouclier.shape
|
||||
zo_wea_grenade.shape
|
||||
zo_wea_hache1m.shape
|
||||
zo_wea_hache2m.shape
|
||||
zo_wea_lance1m.shape
|
||||
zo_wea_lance2m.shape
|
||||
zo_wea_lanceroquette.shape
|
||||
zo_wea_masse1m.shape
|
||||
zo_wea_masse2m.shape
|
||||
zo_wea_petit_bouclier.shape
|
||||
zo_wea_pistolarc.shape
|
||||
zo_wea_pistolet.shape
|
@ -1,695 +0,0 @@
|
||||
ca_hof_armor01_armpad karavan female armor sleeves
|
||||
ca_hof_armor01_bottes karavan female armor boots
|
||||
ca_hof_armor01_gilet karavan female armor vest
|
||||
ca_hof_armor01_hand karavan female armor gloves
|
||||
ca_hof_armor01_hum_armpad karavan female armor human crafted sleeves
|
||||
ca_hof_armor01_hum_bottes karavan female armor human crafted boots
|
||||
ca_hof_armor01_hum_gilet karavan female armor human crafted vest
|
||||
ca_hof_armor01_hum_hand karavan female armor human crafted gloves
|
||||
ca_hof_armor01_hum_pantabottes karavan female armor human crafted pants
|
||||
ca_hof_armor01_pantabottes karavan female armor pants
|
||||
ca_hof_armor02_armpad karavan female second armor sleeves
|
||||
ca_hof_armor02_bottes karavan female second armor boots
|
||||
ca_hof_armor02_gilet karavan female second armor vest
|
||||
ca_hof_armor02_hand karavan female second armor gloves
|
||||
ca_hof_armor02_hum_armpad karavan female second armor human crafted sleeves
|
||||
ca_hof_armor02_hum_bottes karavan female second armor human crafted boots
|
||||
ca_hof_armor02_hum_gilet karavan female second armor human crafted vest
|
||||
ca_hof_armor02_hum_hand karavan female second armor human crafted gloves
|
||||
ca_hof_armor02_hum_pantabottes karavan female second armor human crafted pants
|
||||
ca_hof_armor02_pantabottes karavan female second armor pants
|
||||
ca_hof_casque01 karavan female armor
|
||||
ca_hof_casque01_hum karavan female armor human crafted
|
||||
ca_hof_casque02 karavan female second armor
|
||||
ca_hof_casque02_hum karavan female second armor human crafted
|
||||
ca_hof_casque03 karavan female third armor
|
||||
ca_hof_casque04 karavan female fourth armor
|
||||
ca_hof_commander_armpad karavan female commander sleeves
|
||||
ca_hof_commander_bottes karavan female commander boots
|
||||
ca_hof_commander_casque karavan female commander helmet
|
||||
ca_hof_commander_gilet karavan female commander vest
|
||||
ca_hof_commander_hand karavan female commander gloves
|
||||
ca_hof_commander_pantabottes karavan female commander pants
|
||||
ca_hof_medic_armpad karavan female medic sleeves
|
||||
ca_hof_medic_bottes karavan female medic boots
|
||||
ca_hof_medic_casque karavan female medic helmet
|
||||
ca_hof_medic_gilet karavan female medic vest
|
||||
ca_hof_medic_hand karavan female medic gloves
|
||||
ca_hof_medic_pantabottes karavan female medic pants
|
||||
ca_hom_armor01_armpad karavan male armor sleeves
|
||||
ca_hom_armor01_bottes karavan male armor boots
|
||||
ca_hom_armor01_gilet karavan male armor vest
|
||||
ca_hom_armor01_hand karavan male armor gloves
|
||||
ca_hom_armor01_hum_armpad karavan male armor human crafted sleeves
|
||||
ca_hom_armor01_hum_bottes karavan male armor human crafted boots
|
||||
ca_hom_armor01_hum_gilet karavan male armor human crafted vest
|
||||
ca_hom_armor01_hum_hand karavan male armor human crafted gloves
|
||||
ca_hom_armor01_hum_pantabottes karavan male armor human crafted pants
|
||||
ca_hom_armor01_pantabottes karavan male armor pants
|
||||
ca_hom_armor02_armpad karavan male second armor sleeves
|
||||
ca_hom_armor02_bottes karavan male second armor boots
|
||||
ca_hom_armor02_gilet karavan male second armor vest
|
||||
ca_hom_armor02_hand karavan male second armor gloves
|
||||
ca_hom_armor02_hum_armpad karavan male second armor human crafted sleeves
|
||||
ca_hom_armor02_hum_bottes karavan male second armor human crafted boots
|
||||
ca_hom_armor02_hum_gilet karavan male second armor human crafted vest
|
||||
ca_hom_armor02_hum_hand karavan male second armor human crafted gloves
|
||||
ca_hom_armor02_hum_pantabottes karavan male second armor human crafted pants
|
||||
ca_hom_armor02_pantabottes karavan male second armor pants
|
||||
ca_hom_casque01 karavan male armor
|
||||
ca_hom_casque01_hum karavan male armor human crafted
|
||||
ca_hom_casque02 karavan male second armor
|
||||
ca_hom_casque02_hum karavan male second armor human crafted
|
||||
ca_hom_casque03 karavan male third armor
|
||||
ca_hom_casque04 karavan male fourth armor
|
||||
ca_hom_ingeneer_armpad karavan male engineer sleeves
|
||||
ca_hom_ingeneer_botte karavan male engineer boots
|
||||
ca_hom_ingeneer_casque karavan male engineer helmet
|
||||
ca_hom_ingeneer_hand karavan male engineer gloves
|
||||
ca_hom_ingeneer_pantabotte karavan male engineer pants
|
||||
ca_hom_ingeneer_torse karavan male engineer vest
|
||||
ca_hom_trooper_armpad karavan male trooper sleeves
|
||||
ca_hom_trooper_botte karavan male trooper boots
|
||||
ca_hom_trooper_casque karavan male trooper helmet
|
||||
ca_hom_trooper_hand karavan male trooper gloves
|
||||
ca_hom_trooper_pantabotte karavan male trooper pants
|
||||
ca_hom_trooper_torse karavan male trooper vest
|
||||
ca_ship karavan incomplete _ship
|
||||
ca_spaceship2 karavan incomplete _spaceship2
|
||||
fy_hof_armor00_armpad fyros female medium armor armor00 sleeves
|
||||
fy_hof_armor00_bottes fyros female medium armor armor00 boots
|
||||
fy_hof_armor00_gilet fyros female medium armor armor00 vest
|
||||
fy_hof_armor00_hand fyros female medium armor armor00 gloves
|
||||
fy_hof_armor00_pantabottes fyros female medium armor armor00 pants
|
||||
fy_hof_armor01_armpad fyros female heavy armor armor01 sleeves
|
||||
fy_hof_armor01_bottes fyros female heavy armor armor01 boots
|
||||
fy_hof_armor01_gilet fyros female heavy armor armor01 vest
|
||||
fy_hof_armor01_hand fyros female heavy armor armor01 gloves
|
||||
fy_hof_armor01_hand_fp fyros female heavy armor armor01 gloves first-person
|
||||
fy_hof_armor01_pantabottes fyros female heavy armor armor01 pants
|
||||
fy_hof_casque01 fyros female heavy armor helmet casque01
|
||||
fy_hof_caster01_bottes_armor00 fyros female light caster armor caster01 boots medium alternative
|
||||
fy_hof_caster01_bottes_armor01 fyros female light caster armor caster01 boots heavy alternative
|
||||
fy_hof_caster01_bottes_civil fyros female light caster armor caster01 boots light alternative
|
||||
fy_hof_caster01_pantabottes fyros female light caster armor caster01 pants
|
||||
fy_hof_cheveux_artistic01 fyros female hairstyle artistic 01
|
||||
fy_hof_cheveux_artistic02 fyros female hairstyle artistic 02
|
||||
fy_hof_cheveux_artistic03 fyros female hairstyle artistic 03
|
||||
fy_hof_cheveux_artistic04 fyros female hairstyle artistic 04
|
||||
fy_hof_cheveux_basic01 fyros female hairstyle basic 01
|
||||
fy_hof_cheveux_basic02 fyros female hairstyle basic 02
|
||||
fy_hof_cheveux_long01 fyros female hairstyle long 01
|
||||
fy_hof_cheveux_medium01 fyros female hairstyle medium 01
|
||||
fy_hof_cheveux_medium02 fyros female hairstyle medium 02
|
||||
fy_hof_cheveux_medium03 fyros female hairstyle medium 03
|
||||
fy_hof_cheveux_medium04 fyros female hairstyle medium 04
|
||||
fy_hof_cheveux_shave01 fyros female hairstyle shave 01
|
||||
fy_hof_cheveux_short01 fyros female hairstyle short 01
|
||||
fy_hof_cheveux_style01 fyros female hairstyle style 01
|
||||
fy_hof_cheveux_style02 fyros female hairstyle style 02
|
||||
fy_hof_civil01_armpad fyros female light armor civil01 sleeves
|
||||
fy_hof_civil01_bottes fyros female light armor civil01 boots
|
||||
fy_hof_civil01_gilet fyros female light armor civil01 vest
|
||||
fy_hof_civil01_pantabottes fyros female light armor civil01 pants
|
||||
fy_hof_underwear_gilet fyros female underwear armor vest
|
||||
fy_hof_underwear_pantabottes fyros female underwear armor pants
|
||||
fy_hof_visage fyros female incomplete _visage
|
||||
fy_hom_armor00_armpad fyros male medium armor armor00 sleeves
|
||||
fy_hom_armor00_bottes fyros male medium armor armor00 boots
|
||||
fy_hom_armor00_gilet fyros male medium armor armor00 vest
|
||||
fy_hom_armor00_hand fyros male medium armor armor00 gloves
|
||||
fy_hom_armor00_pantabottes fyros male medium armor armor00 pants
|
||||
fy_hom_armor01_armpad fyros male heavy armor armor01 sleeves
|
||||
fy_hom_armor01_bottes fyros male heavy armor armor01 boots
|
||||
fy_hom_armor01_gilet fyros male heavy armor armor01 vest
|
||||
fy_hom_armor01_hand fyros male heavy armor armor01 gloves
|
||||
fy_hom_armor01_hand_fp fyros male heavy armor armor01 gloves first-person
|
||||
fy_hom_armor01_lead_armpad fyros male heavy armor armor01 lead event sleeves
|
||||
fy_hom_armor01_lead_bottes fyros male heavy armor armor01 lead event boots
|
||||
fy_hom_armor01_lead_gilet fyros male heavy armor armor01 lead event vest
|
||||
fy_hom_armor01_lead_pantabottes fyros male heavy armor armor01 lead event pants
|
||||
fy_hom_armor01_pantabottes fyros male heavy armor armor01 pants
|
||||
fy_hom_casque01 fyros male heavy armor helmet casque01
|
||||
fy_hom_caster01_bottes_armor00 fyros male light caster armor caster01 boots medium alternative
|
||||
fy_hom_caster01_bottes_armor01 fyros male light caster armor caster01 boots heavy alternative
|
||||
fy_hom_caster01_civil01_bottes fyros male light caster armor caster01 light alternative boots
|
||||
fy_hom_caster01_pantabottes fyros male light caster armor caster01 pants
|
||||
fy_hom_cheveux_artistic01 fyros male hairstyle artistic 01
|
||||
fy_hom_cheveux_artistic02 fyros male hairstyle artistic 02
|
||||
fy_hom_cheveux_artistic03 fyros male hairstyle artistic 03
|
||||
fy_hom_cheveux_artistic04 fyros male hairstyle artistic 04
|
||||
fy_hom_cheveux_basic01 fyros male hairstyle basic 01
|
||||
fy_hom_cheveux_basic02 fyros male hairstyle basic 02
|
||||
fy_hom_cheveux_lead fyros male hairstyle lead event
|
||||
fy_hom_cheveux_long01 fyros male hairstyle long 01
|
||||
fy_hom_cheveux_long02 fyros male hairstyle long 02
|
||||
fy_hom_cheveux_medium01 fyros male hairstyle medium 01
|
||||
fy_hom_cheveux_medium02 fyros male hairstyle medium 02
|
||||
fy_hom_cheveux_shave01 fyros male hairstyle shave 01
|
||||
fy_hom_cheveux_short01 fyros male hairstyle short 01
|
||||
fy_hom_cheveux_short02 fyros male hairstyle short 02
|
||||
fy_hom_cheveux_style01 fyros male hairstyle style 01
|
||||
fy_hom_cheveux_style02 fyros male hairstyle style 02
|
||||
fy_hom_civil01_armpad fyros male light armor civil01 sleeves
|
||||
fy_hom_civil01_bottes fyros male light armor civil01 boots
|
||||
fy_hom_civil01_gilet fyros male light armor civil01 vest
|
||||
fy_hom_civil01_pantabottes fyros male light armor civil01 pants
|
||||
fy_hom_interfaces_new fyros male incomplete _interfaces_new
|
||||
fy_hom_underwear_pantabottes fyros male underwear armor pants
|
||||
fy_hom_visage fyros male incomplete _visage
|
||||
ge_bt_kami_destroyer common incomplete _bt_kami_destroyer
|
||||
ge_hof_armor02_armpad common female boss light armor sleeves
|
||||
ge_hof_armor02_bottes common female boss light armor boots
|
||||
ge_hof_armor02_gilet common female boss light armor vest
|
||||
ge_hof_armor02_pantabottes common female boss light armor pants
|
||||
ge_hof_armor03_armpad common female boss medium armor sleeves
|
||||
ge_hof_armor03_bottes common female boss medium armor boots
|
||||
ge_hof_armor03_gilet common female boss medium armor vest
|
||||
ge_hof_armor03_pantabottes common female boss medium armor pants
|
||||
ge_hof_armor04_armpad common female boss heavy armor sleeves
|
||||
ge_hof_armor04_bottes common female boss heavy armor boots
|
||||
ge_hof_armor04_gilet common female boss heavy armor vest
|
||||
ge_hof_armor04_hand common female boss heavy armor gloves
|
||||
ge_hof_armor04_pantabottes common female boss heavy armor pants
|
||||
ge_hof_casque00 common female boss heavy armor helmet
|
||||
ge_hof_casque01 common female heavy armor helmet casque01
|
||||
ge_hof_caster00_pantabottes common female boss light caster armor pants
|
||||
ge_hom_armor02_armpad common male boss light armor sleeves
|
||||
ge_hom_armor02_bottes common male boss light armor boots
|
||||
ge_hom_armor02_gilet common male boss light armor vest
|
||||
ge_hom_armor02_pantabottes common male boss light armor pants
|
||||
ge_hom_armor03_armpad common male boss medium armor sleeves
|
||||
ge_hom_armor03_bottes common male boss medium armor boots
|
||||
ge_hom_armor03_gilet common male boss medium armor vest
|
||||
ge_hom_armor03_pantabottes common male boss medium armor pants
|
||||
ge_hom_armor04_armpad common male boss heavy armor sleeves
|
||||
ge_hom_armor04_bottes common male boss heavy armor boots
|
||||
ge_hom_armor04_gilet common male boss heavy armor vest
|
||||
ge_hom_armor04_hand common male boss heavy armor gloves
|
||||
ge_hom_armor04_pantabottes common male boss heavy armor pants
|
||||
ge_hom_armor06_armpad common male second heavy armor sleeves
|
||||
ge_hom_armor06_bottes common male second heavy armor boots
|
||||
ge_hom_armor06_gilet common male second heavy armor vest
|
||||
ge_hom_armor06_hand common male second heavy armor gloves
|
||||
ge_hom_armor06_pantabottes common male second heavy armor pants
|
||||
ge_hom_casque00 common male boss heavy armor helmet
|
||||
ge_hom_casque01 common male heavy armor helmet casque01
|
||||
ge_hom_casque02 common male second heavy armor helmet
|
||||
ge_hom_caster00_pantabottes common male boss light caster armor pants
|
||||
int_avbradr_maindr incomplete _int_avbradr_maindr
|
||||
int_avbradr_maindr01 incomplete _int_avbradr_maindr01
|
||||
int_cou_tet incomplete _int_cou_tet
|
||||
int_molgo_cuissego incomplete _int_molgo_cuissego
|
||||
int_tail_cuis incomplete _int_tail_cuis
|
||||
int_tors_bradr incomplete _int_tors_bradr
|
||||
int_tors_bradr01 incomplete _int_tors_bradr01
|
||||
ma_hof_armor00_armpad matis female medium armor armor00 sleeves
|
||||
ma_hof_armor00_bottes matis female medium armor armor00 boots
|
||||
ma_hof_armor00_gilet matis female medium armor armor00 vest
|
||||
ma_hof_armor00_hand matis female medium armor armor00 gloves
|
||||
ma_hof_armor00_pantabottes matis female medium armor armor00 pants
|
||||
ma_hof_armor01_armpad matis female heavy armor armor01 sleeves
|
||||
ma_hof_armor01_bottes matis female heavy armor armor01 boots
|
||||
ma_hof_armor01_gilet matis female heavy armor armor01 vest
|
||||
ma_hof_armor01_hand matis female heavy armor armor01 gloves
|
||||
ma_hof_armor01_hand_fp matis female heavy armor armor01 gloves first-person
|
||||
ma_hof_armor01_pantabottes matis female heavy armor armor01 pants
|
||||
ma_hof_armor04_armpad matis female second heavy armor armor04 sleeves
|
||||
ma_hof_armor04_bottes matis female second heavy armor armor04 boots
|
||||
ma_hof_armor04_gilet matis female second heavy armor armor04 vest
|
||||
ma_hof_armor04_pantabottes matis female second heavy armor armor04 pants
|
||||
ma_hof_casque01 matis female heavy armor helmet casque01
|
||||
ma_hof_caster01_bottes_armor00 matis female light caster armor caster01 boots medium alternative
|
||||
ma_hof_caster01_bottes_armor01 matis female light caster armor caster01 boots heavy alternative
|
||||
ma_hof_caster01_bottes_civil01 matis female light caster armor caster01 boots light alternative
|
||||
ma_hof_caster01_pantabottes matis female light caster armor caster01 pants
|
||||
ma_hof_cheveux_artistic01 matis female hairstyle artistic 01
|
||||
ma_hof_cheveux_artistic02 matis female hairstyle artistic 02
|
||||
ma_hof_cheveux_artistic03 matis female hairstyle artistic 03
|
||||
ma_hof_cheveux_basic01 matis female hairstyle basic 01
|
||||
ma_hof_cheveux_basic02 matis female hairstyle basic 02
|
||||
ma_hof_cheveux_basic03 matis female hairstyle basic 03
|
||||
ma_hof_cheveux_long01 matis female hairstyle long 01
|
||||
ma_hof_cheveux_long02 matis female hairstyle long 02
|
||||
ma_hof_cheveux_medium01 matis female hairstyle medium 01
|
||||
ma_hof_cheveux_medium02 matis female hairstyle medium 02
|
||||
ma_hof_cheveux_shave01 matis female hairstyle shave 01
|
||||
ma_hof_cheveux_short01 matis female hairstyle short 01
|
||||
ma_hof_cheveux_short02 matis female hairstyle short 02
|
||||
ma_hof_cheveux_style01 matis female hairstyle style 01
|
||||
ma_hof_cheveux_style02 matis female hairstyle style 02
|
||||
ma_hof_civil01_armpad matis female light armor civil01 sleeves
|
||||
ma_hof_civil01_bottes matis female light armor civil01 boots
|
||||
ma_hof_civil01_gilet matis female light armor civil01 vest
|
||||
ma_hof_civil01_pantabottes matis female light armor civil01 pants
|
||||
ma_hof_underwear_gilet matis female underwear armor vest
|
||||
ma_hof_underwear_pantabottes matis female underwear armor pants
|
||||
ma_hof_visage matis female incomplete _visage
|
||||
ma_hom_armor00_armpad matis male medium armor armor00 sleeves
|
||||
ma_hom_armor00_bottes matis male medium armor armor00 boots
|
||||
ma_hom_armor00_gilet matis male medium armor armor00 vest
|
||||
ma_hom_armor00_hand matis male medium armor armor00 gloves
|
||||
ma_hom_armor00_pantabottes matis male medium armor armor00 pants
|
||||
ma_hom_armor01_armpad matis male heavy armor armor01 sleeves
|
||||
ma_hom_armor01_bottes matis male heavy armor armor01 boots
|
||||
ma_hom_armor01_gilet matis male heavy armor armor01 vest
|
||||
ma_hom_armor01_hand matis male heavy armor armor01 gloves
|
||||
ma_hom_armor01_hand_fp matis male heavy armor armor01 gloves first-person
|
||||
ma_hom_armor01_lead_armpad matis male heavy armor armor01 lead event sleeves
|
||||
ma_hom_armor01_lead_bottes matis male heavy armor armor01 lead event boots
|
||||
ma_hom_armor01_lead_gilet matis male heavy armor armor01 lead event vest
|
||||
ma_hom_armor01_lead_pantabottes matis male heavy armor armor01 lead event pants
|
||||
ma_hom_armor01_pantabottes matis male heavy armor armor01 pants
|
||||
ma_hom_casque01 matis male heavy armor helmet casque01
|
||||
ma_hom_caster01_bottes_armor00 matis male light caster armor caster01 boots medium alternative
|
||||
ma_hom_caster01_bottes_armor01 matis male light caster armor caster01 boots heavy alternative
|
||||
ma_hom_caster01_bottes_civil01 matis male light caster armor caster01 boots light alternative
|
||||
ma_hom_caster01_pantabottes matis male light caster armor caster01 pants
|
||||
ma_hom_cheveux_artistic01 matis male hairstyle artistic 01
|
||||
ma_hom_cheveux_artistic02 matis male hairstyle artistic 02
|
||||
ma_hom_cheveux_artistic03 matis male hairstyle artistic 03
|
||||
ma_hom_cheveux_artistic04 matis male hairstyle artistic 04
|
||||
ma_hom_cheveux_basic01 matis male hairstyle basic 01
|
||||
ma_hom_cheveux_basic02 matis male hairstyle basic 02
|
||||
ma_hom_cheveux_basic03 matis male hairstyle basic 03
|
||||
ma_hom_cheveux_lead matis male hairstyle lead event
|
||||
ma_hom_cheveux_long01 matis male hairstyle long 01
|
||||
ma_hom_cheveux_long02 matis male hairstyle long 02
|
||||
ma_hom_cheveux_medium01 matis male hairstyle medium 01
|
||||
ma_hom_cheveux_medium02 matis male hairstyle medium 02
|
||||
ma_hom_cheveux_medium03 matis male hairstyle medium 03
|
||||
ma_hom_cheveux_shave01 matis male hairstyle shave 01
|
||||
ma_hom_cheveux_short01 matis male hairstyle short 01
|
||||
ma_hom_cheveux_style01 matis male hairstyle style 01
|
||||
ma_hom_civil01_armpad matis male light armor civil01 sleeves
|
||||
ma_hom_civil01_bottes matis male light armor civil01 boots
|
||||
ma_hom_civil01_gilet matis male light armor civil01 vest
|
||||
ma_hom_civil01_pantabottes matis male light armor civil01 pants
|
||||
ma_hom_underwear_pantabottes matis male underwear armor pants
|
||||
ma_hom_visage matis male incomplete _visage
|
||||
ma_roadsign_poteau_1 matis incomplete _roadsign_poteau_1
|
||||
ma_roadsign_poteau_2 matis incomplete _roadsign_poteau_2
|
||||
mesh01 incomplete _mesh01
|
||||
object01 incomplete _object01
|
||||
rectangle02 incomplete _rectangle02
|
||||
shape01 incomplete _shape01
|
||||
shape02 incomplete _shape02
|
||||
shape03 incomplete _shape03
|
||||
shape04 incomplete _shape04
|
||||
shape05 incomplete _shape05
|
||||
shape06 incomplete _shape06
|
||||
shape07 incomplete _shape07
|
||||
ship_tank_karavan incomplete _ship_tank_karavan
|
||||
tr_hof_armor00_armpad tryker female medium armor armor00 sleeves
|
||||
tr_hof_armor00_bottes tryker female medium armor armor00 boots
|
||||
tr_hof_armor00_gilet tryker female medium armor armor00 vest
|
||||
tr_hof_armor00_hand tryker female medium armor armor00 gloves
|
||||
tr_hof_armor00_pantabottes tryker female medium armor armor00 pants
|
||||
tr_hof_armor01_armpad tryker female heavy armor armor01 sleeves
|
||||
tr_hof_armor01_bottes tryker female heavy armor armor01 boots
|
||||
tr_hof_armor01_gilet tryker female heavy armor armor01 vest
|
||||
tr_hof_armor01_hand tryker female heavy armor armor01 gloves
|
||||
tr_hof_armor01_hand_fp tryker female heavy armor armor01 gloves first-person
|
||||
tr_hof_armor01_pantabottes tryker female heavy armor armor01 pants
|
||||
tr_hof_casque01 tryker female heavy armor helmet casque01
|
||||
tr_hof_caster01_bottes_armor00 tryker female light caster armor caster01 boots medium alternative
|
||||
tr_hof_caster01_bottes_armor01 tryker female light caster armor caster01 boots heavy alternative
|
||||
tr_hof_caster01_bottes_civil01 tryker female light caster armor caster01 boots light alternative
|
||||
tr_hof_caster01_bottes_underwear tryker female light caster armor caster01 boots underwear alternative
|
||||
tr_hof_caster01_pantabottes tryker female light caster armor caster01 pants
|
||||
tr_hof_cheveux_artistic01 tryker female hairstyle artistic 01
|
||||
tr_hof_cheveux_basic01 tryker female hairstyle basic 01
|
||||
tr_hof_cheveux_basic02 tryker female hairstyle basic 02
|
||||
tr_hof_cheveux_basic03 tryker female hairstyle basic 03
|
||||
tr_hof_cheveux_basic04 tryker female hairstyle basic 04
|
||||
tr_hof_cheveux_long01 tryker female hairstyle long 01
|
||||
tr_hof_cheveux_medium01 tryker female hairstyle medium 01
|
||||
tr_hof_cheveux_medium02 tryker female hairstyle medium 02
|
||||
tr_hof_cheveux_shave01 tryker female hairstyle shave 01
|
||||
tr_hof_cheveux_short01 tryker female hairstyle short 01
|
||||
tr_hof_cheveux_short02 tryker female hairstyle short 02
|
||||
tr_hof_cheveux_short03 tryker female hairstyle short 03
|
||||
tr_hof_cheveux_style01 tryker female hairstyle style 01
|
||||
tr_hof_cheveux_style02 tryker female hairstyle style 02
|
||||
tr_hof_cheveux_style03 tryker female hairstyle style 03
|
||||
tr_hof_civil01_armpad tryker female light armor civil01 sleeves
|
||||
tr_hof_civil01_bottes tryker female light armor civil01 boots
|
||||
tr_hof_civil01_gilet tryker female light armor civil01 vest
|
||||
tr_hof_civil01_hand tryker female light armor civil01 gloves
|
||||
tr_hof_civil01_hand_fp tryker female light armor civil01 gloves first-person
|
||||
tr_hof_civil01_pantabottes tryker female light armor civil01 pants
|
||||
tr_hof_refugee_gilet tryker female refugee armor vest
|
||||
tr_hof_refugee_pantabottes tryker female refugee armor pants
|
||||
tr_hof_underwear_armpad female underwear armor sleeves
|
||||
tr_hof_underwear_bottes female underwear armor boots
|
||||
tr_hof_underwear_gilet tryker female underwear armor vest
|
||||
tr_hof_underwear_hand female underwear armor gloves hands
|
||||
tr_hof_underwear_hand_fp female underwear armor gloves hands first-person
|
||||
tr_hof_underwear_pantabottes tryker female underwear armor pants
|
||||
tr_hof_visage tryker female incomplete _visage
|
||||
tr_hom_armor00_armpad tryker male medium armor armor00 sleeves
|
||||
tr_hom_armor00_bottes tryker male medium armor armor00 boots
|
||||
tr_hom_armor00_gilet tryker male medium armor armor00 vest
|
||||
tr_hom_armor00_hand tryker male medium armor armor00 gloves
|
||||
tr_hom_armor00_lead_armpad tryker male medium armor armor00 lead event sleeves
|
||||
tr_hom_armor00_lead_bottes tryker male medium armor armor00 lead event boots
|
||||
tr_hom_armor00_lead_gilet tryker male medium armor armor00 lead event vest
|
||||
tr_hom_armor00_lead_pantabottes tryker male medium armor armor00 lead event pants
|
||||
tr_hom_armor00_pantabottes tryker male medium armor armor00 pants
|
||||
tr_hom_armor01_armpad tryker male heavy armor armor01 sleeves
|
||||
tr_hom_armor01_bottes tryker male heavy armor armor01 boots
|
||||
tr_hom_armor01_gilet tryker male heavy armor armor01 vest
|
||||
tr_hom_armor01_hand tryker male heavy armor armor01 gloves
|
||||
tr_hom_armor01_hand_fp tryker male heavy armor armor01 gloves first-person
|
||||
tr_hom_armor01_pantabottes tryker male heavy armor armor01 pants
|
||||
tr_hom_casque01 tryker male heavy armor helmet casque01
|
||||
tr_hom_caster01_bottes_armor00 tryker male light caster armor caster01 boots medium alternative
|
||||
tr_hom_caster01_bottes_armor01 tryker male light caster armor caster01 boots heavy alternative
|
||||
tr_hom_caster01_bottes_civil01 tryker male light caster armor caster01 boots light alternative
|
||||
tr_hom_caster01_bottes_underwear tryker male light caster armor caster01 boots underwear alternative
|
||||
tr_hom_caster01_pantabottes tryker male light caster armor caster01 pants
|
||||
tr_hom_cheveux_artistic01 tryker male hairstyle artistic 01
|
||||
tr_hom_cheveux_artistic02 tryker male hairstyle artistic 02
|
||||
tr_hom_cheveux_artistic03 tryker male hairstyle artistic 03
|
||||
tr_hom_cheveux_basic01 tryker male hairstyle basic 01
|
||||
tr_hom_cheveux_basic02 tryker male hairstyle basic 02
|
||||
tr_hom_cheveux_lead tryker male hairstyle lead event
|
||||
tr_hom_cheveux_long01 tryker male hairstyle long 01
|
||||
tr_hom_cheveux_medium01 tryker male hairstyle medium 01
|
||||
tr_hom_cheveux_medium02 tryker male hairstyle medium 02
|
||||
tr_hom_cheveux_medium03 tryker male hairstyle medium 03
|
||||
tr_hom_cheveux_medium04 tryker male hairstyle medium 04
|
||||
tr_hom_cheveux_shave01 tryker male hairstyle shave 01
|
||||
tr_hom_cheveux_short01 tryker male hairstyle short 01
|
||||
tr_hom_cheveux_style01 tryker male hairstyle style 01
|
||||
tr_hom_cheveux_style02 tryker male hairstyle style 02
|
||||
tr_hom_cheveux_style03 tryker male hairstyle style 03
|
||||
tr_hom_civil01_armpad tryker male light armor civil01 sleeves
|
||||
tr_hom_civil01_bottes tryker male light armor civil01 boots
|
||||
tr_hom_civil01_gilet tryker male light armor civil01 vest
|
||||
tr_hom_civil01_hand tryker male light armor civil01 gloves
|
||||
tr_hom_civil01_hand_fp tryker male light armor civil01 gloves first-person
|
||||
tr_hom_civil01_pantabottes tryker male light armor civil01 pants
|
||||
tr_hom_refugee_armpad tryker male refugee armor sleeves
|
||||
tr_hom_refugee_gilet tryker male refugee armor vest
|
||||
tr_hom_refugee_pantabottes tryker male refugee armor pants
|
||||
tr_hom_refugee_pantabottes_02 tryker male refugee armor pants 02
|
||||
tr_hom_underwear_armpad male underwear armor sleeves
|
||||
tr_hom_underwear_bottes male underwear armor boots
|
||||
tr_hom_underwear_gilet male underwear armor vest
|
||||
tr_hom_underwear_hand male underwear armor gloves hands
|
||||
tr_hom_underwear_hand_fp male underwear armor gloves hands first-person
|
||||
tr_hom_underwear_pantabottes tryker male underwear armor pants
|
||||
tr_hom_visage tryker male incomplete _visage
|
||||
zo_hof_armor00_armpad zorai female medium armor armor00 sleeves
|
||||
zo_hof_armor00_bottes zorai female medium armor armor00 boots
|
||||
zo_hof_armor00_gilet zorai female medium armor armor00 vest
|
||||
zo_hof_armor00_hand zorai female medium armor armor00 gloves
|
||||
zo_hof_armor00_pantabottes zorai female medium armor armor00 pants
|
||||
zo_hof_armor01_armpad zorai female heavy armor armor01 sleeves
|
||||
zo_hof_armor01_bottes zorai female heavy armor armor01 boots
|
||||
zo_hof_armor01_gilet zorai female heavy armor armor01 vest
|
||||
zo_hof_armor01_hand zorai female heavy armor armor01 gloves
|
||||
zo_hof_armor01_hand_fp zorai female heavy armor armor01 gloves first-person
|
||||
zo_hof_armor01_pantabottes zorai female heavy armor armor01 pants
|
||||
zo_hof_casque01 zorai female heavy armor helmet casque01
|
||||
zo_hof_caster01_bottes_armor00 zorai female light caster armor caster01 boots medium alternative
|
||||
zo_hof_caster01_bottes_armor01 zorai female light caster armor caster01 boots heavy alternative
|
||||
zo_hof_caster01_bottes_civil01 zorai female light caster armor caster01 boots light alternative
|
||||
zo_hof_caster01_pantabottes zorai female light caster armor caster01 pants
|
||||
zo_hof_cheveux_artistic01 zorai female hairstyle artistic 01
|
||||
zo_hof_cheveux_artistic02 zorai female hairstyle artistic 02
|
||||
zo_hof_cheveux_artistic03 zorai female hairstyle artistic 03
|
||||
zo_hof_cheveux_artistic04 zorai female hairstyle artistic 04
|
||||
zo_hof_cheveux_artistic05 zorai female hairstyle artistic 05
|
||||
zo_hof_cheveux_basic01 zorai female hairstyle basic 01
|
||||
zo_hof_cheveux_basic02 zorai female hairstyle basic 02
|
||||
zo_hof_cheveux_long01 zorai female hairstyle long 01
|
||||
zo_hof_cheveux_long02 zorai female hairstyle long 02
|
||||
zo_hof_cheveux_medium01 zorai female hairstyle medium 01
|
||||
zo_hof_cheveux_medium02 zorai female hairstyle medium 02
|
||||
zo_hof_cheveux_shave01 zorai female hairstyle shave 01
|
||||
zo_hof_cheveux_short01 zorai female hairstyle short 01
|
||||
zo_hof_cheveux_short02 zorai female hairstyle short 02
|
||||
zo_hof_cheveux_style01 zorai female hairstyle style 01
|
||||
zo_hof_civil01_armpad zorai female light armor civil01 sleeves
|
||||
zo_hof_civil01_bottes zorai female light armor civil01 boots
|
||||
zo_hof_civil01_gilet zorai female light armor civil01 vest
|
||||
zo_hof_civil01_pantabottes zorai female light armor civil01 pants
|
||||
zo_hof_underwear_gilet zorai female underwear armor vest
|
||||
zo_hof_underwear_pantabottes zorai female underwear armor pants
|
||||
zo_hof_visage zorai female incomplete _visage
|
||||
zo_hom_armor00_armpad zorai male medium armor armor00 sleeves
|
||||
zo_hom_armor00_bottes zorai male medium armor armor00 boots
|
||||
zo_hom_armor00_gilet zorai male medium armor armor00 vest
|
||||
zo_hom_armor00_hand zorai male medium armor armor00 gloves
|
||||
zo_hom_armor00_pantabottes zorai male medium armor armor00 pants
|
||||
zo_hom_armor01_armpad zorai male heavy armor armor01 sleeves
|
||||
zo_hom_armor01_bottes zorai male heavy armor armor01 boots
|
||||
zo_hom_armor01_gilet zorai male heavy armor armor01 vest
|
||||
zo_hom_armor01_hand zorai male heavy armor armor01 gloves
|
||||
zo_hom_armor01_hand_fp zorai male heavy armor armor01 gloves first-person
|
||||
zo_hom_armor01_pantabottes zorai male heavy armor armor01 pants
|
||||
zo_hom_casque01 zorai male heavy armor helmet casque01
|
||||
zo_hom_caster01_bottes_armor00 zorai male light caster armor caster01 boots medium alternative
|
||||
zo_hom_caster01_bottes_armor01 zorai male light caster armor caster01 boots heavy alternative
|
||||
zo_hom_caster01_bottes_civil01 zorai male light caster armor caster01 boots light alternative
|
||||
zo_hom_caster01_lead_pantabottes zorai male light caster armor caster01 lead event pants
|
||||
zo_hom_caster01_pantabottes zorai male light caster armor caster01 pants
|
||||
zo_hom_cheveux_artistic01 zorai male hairstyle artistic 01
|
||||
zo_hom_cheveux_artistic02 zorai male hairstyle artistic 02
|
||||
zo_hom_cheveux_artistic03 zorai male hairstyle artistic 03
|
||||
zo_hom_cheveux_artistic04 zorai male hairstyle artistic 04
|
||||
zo_hom_cheveux_artistic05 zorai male hairstyle artistic 05
|
||||
zo_hom_cheveux_basic01 zorai male hairstyle basic 01
|
||||
zo_hom_cheveux_lead zorai male hairstyle lead event
|
||||
zo_hom_cheveux_long01 zorai male hairstyle long 01
|
||||
zo_hom_cheveux_long02 zorai male hairstyle long 02
|
||||
zo_hom_cheveux_long03 zorai male hairstyle long 03
|
||||
zo_hom_cheveux_medium01 zorai male hairstyle medium 01
|
||||
zo_hom_cheveux_medium02 zorai male hairstyle medium 02
|
||||
zo_hom_cheveux_shave01 zorai male hairstyle shave 01
|
||||
zo_hom_cheveux_short01 zorai male hairstyle short 01
|
||||
zo_hom_cheveux_style01 zorai male hairstyle style 01
|
||||
zo_hom_cheveux_style02 zorai male hairstyle style 02
|
||||
zo_hom_civil01_armpad zorai male light armor civil01 sleeves
|
||||
zo_hom_civil01_bottes zorai male light armor civil01 boots
|
||||
zo_hom_civil01_gilet zorai male light armor civil01 vest
|
||||
zo_hom_civil01_lead_armpad zorai male light armor civil01 lead event sleeves
|
||||
zo_hom_civil01_lead_bottes zorai male light armor civil01 lead event boots
|
||||
zo_hom_civil01_lead_gilet zorai male light armor civil01 lead event vest
|
||||
zo_hom_civil01_pantabottes zorai male light armor civil01 pants
|
||||
zo_hom_underwear_gilet male underwear armor vest
|
||||
zo_hom_underwear_pantabottes zorai male underwear armor pants
|
||||
zo_hom_visage zorai male incomplete _visage
|
||||
baton magie incomplete _baton magie
|
||||
baton magie01 incomplete _baton magie01
|
||||
box01 incomplete _box01
|
||||
candide incomplete _candide
|
||||
ca_hof_acc_gauntlet karavan female accessory magic amplifier gloves
|
||||
ca_hom_acc_gauntlet karavan male accessory magic amplifier gloves
|
||||
ca_wea_trooper_gun karavan weapon trooper laser gun
|
||||
fy_acc_baniere fyros accessory event banner
|
||||
fy_hof_acc_gauntlet fyros female accessory magic amplifier gloves
|
||||
fy_hom_acc_gauntlet fyros male accessory magic amplifier gloves
|
||||
fy_wea_baton fyros weapon melee one-handed blunt staff
|
||||
fy_wea_dague fyros weapon melee one-handed piercing dagger
|
||||
fy_wea_epee1m fyros weapon melee one-handed slashing sword
|
||||
fy_wea_epee2m fyros weapon melee two-handed slashing sword
|
||||
fy_wea_fusarc fyros weapon ranged two-handed bowrifle
|
||||
fy_wea_fusil fyros weapon ranged two-handed rifle
|
||||
fy_wea_gatling fyros weapon ranged two-handed autolauncher
|
||||
fy_wea_grand_bouclier fyros weapon large shield
|
||||
fy_wea_grenade fyros weapon grenade
|
||||
fy_wea_hache1m fyros weapon melee one-handed slashing axe
|
||||
fy_wea_hache2m fyros weapon melee two-handed slashing axe
|
||||
fy_wea_lance1m fyros weapon melee one-handed piercing spear
|
||||
fy_wea_lance2m fyros weapon melee two-handed piercing pike
|
||||
fy_wea_lanceroquette fyros weapon ranged two-handed launcher
|
||||
fy_wea_masse1m fyros weapon melee one-handed blunt mace
|
||||
fy_wea_masse2m fyros weapon melee two-handed blunt mace
|
||||
fy_wea_petit_bouclier fyros weapon buckler shield
|
||||
fy_wea_pistolarc fyros weapon ranged one-handed bowpistol
|
||||
fy_wea_pistolet fyros weapon ranged one-handed pistol
|
||||
ge_acc_balle_01 common accessory incomplete _balle_01
|
||||
ge_acc_balle_02 common accessory incomplete _balle_02
|
||||
ge_acc_balle_03 common accessory incomplete _balle_03
|
||||
ge_acc_caravan_objet common accessory incomplete _caravan_objet
|
||||
ge_acc_cattlestick_a common accessory incomplete _cattlestick_a
|
||||
ge_acc_fiole common accessory incomplete _fiole
|
||||
ge_acc_hachoire_a common accessory incomplete _hachoire_a
|
||||
ge_acc_kbij_enclume_a common accessory incomplete _kbij_enclume_a
|
||||
ge_acc_maillet_a_1 common accessory incomplete _maillet_a_1
|
||||
ge_acc_mountingstick_a common accessory incomplete _mountingstick_a
|
||||
ge_acc_petstick_a common accessory incomplete _petstick_a
|
||||
ge_acc_pick_a common accessory incomplete _pick_a
|
||||
ge_acc_pick_o common accessory incomplete _pick_o
|
||||
ge_acc_pinceau common accessory incomplete _pinceau
|
||||
ge_acc_pommade common accessory incomplete _pommade
|
||||
ge_acc_pre_order_item common accessory incomplete _pre_order_item
|
||||
ge_acc_winch_a common accessory incomplete _winch_a
|
||||
ge_acc_woodpiece common accessory incomplete _woodpiece
|
||||
ge_feudecamp common incomplete _feudecamp
|
||||
ge_fy_wea_trib_gattling common fyros weapon tribe ranged two-handed autolauncher
|
||||
ge_fy_wea_trib_grand_bouclier common fyros weapon tribe large shield
|
||||
ge_fy_wea_trib_hache1m common fyros weapon tribe melee one-handed slashing axe
|
||||
ge_fy_wea_trib_hache2m common fyros weapon tribe melee two-handed slashing axe
|
||||
ge_fy_wea_trib_launcher common fyros weapon tribe ranged two-handed launcher
|
||||
ge_hof_acc_gauntlet common female accessory magic amplifier gloves
|
||||
ge_hof_acc_gauntlet_gen common female accessory magic amplifier gloves generic
|
||||
ge_hof_acc_gauntlet_kami common female accessory magic amplifier gloves kami
|
||||
ge_hom_acc_gauntlet common male accessory magic amplifier gloves
|
||||
ge_hom_acc_gauntlet_gen common male accessory magic amplifier gloves generic
|
||||
ge_hom_acc_gauntlet_kami common male accessory magic amplifier gloves kami
|
||||
ge_kapo_mortier_a_1 common incomplete _kapo_mortier_a_1
|
||||
ge_kapo_pilon_a_1 common incomplete _kapo_pilon_a_1
|
||||
ge_kapo_pilon_o common incomplete _kapo_pilon_o
|
||||
ge_kbij_marteau_a common incomplete _kbij_marteau_a
|
||||
ge_kbij_marteau_o common incomplete _kbij_marteau_o
|
||||
ge_kcou_aiguille_a common incomplete _kcou_aiguille_a
|
||||
ge_kcou_aiguille_o common incomplete _kcou_aiguille_o
|
||||
ge_kcou_etoffe_a common incomplete _kcou_etoffe_a
|
||||
ge_kcui_louche_a common incomplete _kcui_louche_a
|
||||
ge_kcui_marmite_a common incomplete _kcui_marmite_a
|
||||
ge_kmar_roulette_a common incomplete _kmar_roulette_a
|
||||
ge_kmar_skin_a common incomplete _kmar_skin_a
|
||||
ge_kmec_grip_a common incomplete _kmec_grip_a
|
||||
ge_kmec_stick_a common incomplete _kmec_stick_a
|
||||
ge_kwc_ciseau_a common incomplete _kwc_ciseau_a
|
||||
ge_kwc_ciseau_o common incomplete _kwc_ciseau_o
|
||||
ge_kwc_pieu_a common incomplete _kwc_pieu_a
|
||||
ge_kwj_ciseau_a common incomplete _kwj_ciseau_a
|
||||
ge_kwj_ciseau_o common incomplete _kwj_ciseau_o
|
||||
ge_kwj_tube_a common incomplete _kwj_tube_a
|
||||
ge_livre common incomplete _livre
|
||||
ge_ma_wea_trib_lance1m common matis weapon tribe melee one-handed piercing spear
|
||||
ge_ma_wea_trib_lance2m common matis weapon tribe melee two-handed piercing pike
|
||||
ge_ma_wea_trib_pistolet common matis weapon tribe ranged one-handed pistol
|
||||
ge_pvp_spire_kami common incomplete _pvp_spire_kami
|
||||
ge_pvp_spire_karavan common incomplete _pvp_spire_karavan
|
||||
ge_pvp_spire_socle common incomplete _pvp_spire_socle
|
||||
ge_racloire_a common incomplete _racloire_a
|
||||
ge_secator_a common incomplete _secator_a
|
||||
ge_stylet common incomplete _stylet
|
||||
ge_training_weight common incomplete _training_weight
|
||||
ge_treasure_box_fy common incomplete _treasure_box_fy
|
||||
ge_treasure_box_gen common incomplete _treasure_box_gen
|
||||
ge_treasure_box_ma common incomplete _treasure_box_ma
|
||||
ge_treasure_box_tr common incomplete _treasure_box_tr
|
||||
ge_treasure_box_zo common incomplete _treasure_box_zo
|
||||
ge_tr_wea_trib_dague common tryker weapon tribe melee one-handed piercing dagger
|
||||
ge_tr_wea_trib_epee1m common tryker weapon tribe melee one-handed slashing sword
|
||||
ge_tr_wea_trib_epee2m common tryker weapon tribe melee two-handed slashing sword
|
||||
ge_tr_wea_trib_fusil common tryker weapon tribe ranged two-handed rifle
|
||||
ge_tr_wea_trib_pistolarc common tryker weapon tribe ranged one-handed bowpistol
|
||||
ge_wea_baton common weapon melee one-handed blunt staff
|
||||
ge_wea_dague common weapon melee one-handed piercing dagger
|
||||
ge_wea_epee1m common weapon melee one-handed slashing sword
|
||||
ge_wea_epee2m common weapon melee two-handed slashing sword
|
||||
ge_wea_fusarc common weapon ranged two-handed bowrifle
|
||||
ge_wea_fusil common weapon ranged two-handed rifle
|
||||
ge_wea_gatling common weapon ranged two-handed autolauncher
|
||||
ge_wea_grand_bouclier common weapon large shield
|
||||
ge_wea_hache1m common weapon melee one-handed slashing axe
|
||||
ge_wea_hache2m common weapon melee two-handed slashing axe
|
||||
ge_wea_high_baton1m common weapon high tribe melee one-handed blunt staff
|
||||
ge_wea_high_dague common weapon high tribe melee one-handed piercing dagger
|
||||
ge_wea_high_epee1m common weapon high tribe melee one-handed slashing sword
|
||||
ge_wea_high_epee2m common weapon high tribe melee two-handed slashing sword
|
||||
ge_wea_high_hache1m common weapon high tribe melee one-handed slashing axe
|
||||
ge_wea_high_hache1m_b common weapon high tribe melee one-handed slashing axe b
|
||||
ge_wea_high_hache2m common weapon high tribe melee two-handed slashing axe
|
||||
ge_wea_high_hache2m_b common weapon high tribe melee two-handed slashing axe b
|
||||
ge_wea_high_lance1m common weapon high tribe melee one-handed piercing spear
|
||||
ge_wea_high_lance2m common weapon high tribe melee two-handed piercing pike
|
||||
ge_wea_high_lance2m_b common weapon high tribe melee two-handed piercing pike b
|
||||
ge_wea_high_masse1m common weapon high tribe melee one-handed blunt mace
|
||||
ge_wea_high_masse2m common weapon high tribe melee two-handed blunt mace
|
||||
ge_wea_lance1m common weapon melee one-handed piercing spear
|
||||
ge_wea_lance2m common weapon melee two-handed piercing pike
|
||||
ge_wea_lanceroquette common weapon ranged two-handed launcher
|
||||
ge_wea_masse1m common weapon melee one-handed blunt mace
|
||||
ge_wea_masse2m common weapon melee two-handed blunt mace
|
||||
ge_wea_petit_bouclier common weapon buckler shield
|
||||
ge_wea_pistolarc common weapon ranged one-handed bowpistol
|
||||
ge_wea_pistolet common weapon ranged one-handed pistol
|
||||
ge_xmas_baniere common incomplete _xmas_baniere
|
||||
ge_zo_wea_trib_baton common zorai weapon tribe melee one-handed blunt staff
|
||||
ge_zo_wea_trib_fusarc common zorai weapon tribe ranged two-handed bowrifle
|
||||
ge_zo_wea_trib_grand_bouclier common zorai weapon tribe large shield
|
||||
ge_zo_wea_trib_masse1m common zorai weapon tribe melee one-handed blunt mace
|
||||
ge_zo_wea_trib_masse2m common zorai weapon tribe melee two-handed blunt mace
|
||||
ge_zo_wea_trib_petit_bouclier common zorai weapon tribe buckler shield
|
||||
gun01 incomplete _gun01
|
||||
ma_acc_baniere matis accessory event banner
|
||||
ma_baniere matis incomplete _baniere
|
||||
ma_hof_acc_gauntlet matis female accessory magic amplifier gloves
|
||||
ma_hom_acc_gauntlet matis male accessory magic amplifier gloves
|
||||
ma_wea_baton matis weapon melee one-handed blunt staff
|
||||
ma_wea_dague matis weapon melee one-handed piercing dagger
|
||||
ma_wea_epee1m matis weapon melee one-handed slashing sword
|
||||
ma_wea_epee2m matis weapon melee two-handed slashing sword
|
||||
ma_wea_fusarc matis weapon ranged two-handed bowrifle
|
||||
ma_wea_fusil matis weapon ranged two-handed rifle
|
||||
ma_wea_gatling matis weapon ranged two-handed autolauncher
|
||||
ma_wea_grand_bouclier matis weapon large shield
|
||||
ma_wea_grenade matis weapon grenade
|
||||
ma_wea_hache1m matis weapon melee one-handed slashing axe
|
||||
ma_wea_hache2m matis weapon melee two-handed slashing axe
|
||||
ma_wea_lance1m matis weapon melee one-handed piercing spear
|
||||
ma_wea_lance2m matis weapon melee two-handed piercing pike
|
||||
ma_wea_lanceroquette matis weapon ranged two-handed launcher
|
||||
ma_wea_masse1m matis weapon melee one-handed blunt mace
|
||||
ma_wea_masse2m matis weapon melee two-handed blunt mace
|
||||
ma_wea_petit_bouclier matis weapon buckler shield
|
||||
ma_wea_pistolarc matis weapon ranged one-handed bowpistol
|
||||
ma_wea_pistolet matis weapon ranged one-handed pistol
|
||||
object01 incomplete _object01
|
||||
object04 incomplete _object04
|
||||
tr_acc_baniere tryker accessory event banner
|
||||
tr_hof_acc_gauntlet tryker female accessory magic amplifier gloves
|
||||
tr_hom_acc_gauntlet tryker male accessory magic amplifier gloves
|
||||
tr_wea_baton tryker weapon melee one-handed blunt staff
|
||||
tr_wea_batonspellcaster tryker weapon magic amplifier staff
|
||||
tr_wea_dague tryker weapon melee one-handed piercing dagger
|
||||
tr_wea_epee1m tryker weapon melee one-handed slashing sword
|
||||
tr_wea_epee2m tryker weapon melee two-handed slashing sword
|
||||
tr_wea_fusarc tryker weapon ranged two-handed bowrifle
|
||||
tr_wea_fusil tryker weapon ranged two-handed rifle
|
||||
tr_wea_gatling tryker weapon ranged two-handed autolauncher
|
||||
tr_wea_grandbouclier tryker weapon large shield
|
||||
tr_wea_grenade tryker weapon grenade
|
||||
tr_wea_hache1m tryker weapon melee one-handed slashing axe
|
||||
tr_wea_hache2m tryker weapon melee two-handed slashing axe
|
||||
tr_wea_lance1m tryker weapon melee one-handed piercing spear
|
||||
tr_wea_lance2m tryker weapon melee two-handed piercing pike
|
||||
tr_wea_lanceroquette tryker weapon ranged two-handed launcher
|
||||
tr_wea_masse1m tryker weapon melee one-handed blunt mace
|
||||
tr_wea_masse2m tryker weapon melee two-handed blunt mace
|
||||
tr_wea_petit_bouclier tryker weapon buckler shield
|
||||
tr_wea_pistolarc tryker weapon ranged one-handed bowpistol
|
||||
tr_wea_pistolet tryker weapon ranged one-handed pistol
|
||||
tr_wea_pistolet_sousmarin tryker weapon ranged one-handed pistol underwater
|
||||
zo_acc_baniere zorai accessory event banner
|
||||
zo_hof_acc_gauntlet zorai female accessory magic amplifier gloves
|
||||
zo_hom_acc_gauntlet zorai male accessory magic amplifier gloves
|
||||
zo_wea_baton zorai weapon melee one-handed blunt staff
|
||||
zo_wea_batonspellcaster zorai weapon magic amplifier staff
|
||||
zo_wea_dague zorai weapon melee one-handed piercing dagger
|
||||
zo_wea_epee1m zorai weapon melee one-handed slashing sword
|
||||
zo_wea_epee2m zorai weapon melee two-handed slashing sword
|
||||
zo_wea_fusarc zorai weapon ranged two-handed bowrifle
|
||||
zo_wea_fusil zorai weapon ranged two-handed rifle
|
||||
zo_wea_gatling zorai weapon ranged two-handed autolauncher
|
||||
zo_wea_grand_bouclier zorai weapon large shield
|
||||
zo_wea_grenade zorai weapon grenade
|
||||
zo_wea_hache1m zorai weapon melee one-handed slashing axe
|
||||
zo_wea_hache2m zorai weapon melee two-handed slashing axe
|
||||
zo_wea_lance1m zorai weapon melee one-handed piercing spear
|
||||
zo_wea_lance2m zorai weapon melee two-handed piercing pike
|
||||
zo_wea_lanceroquette zorai weapon ranged two-handed launcher
|
||||
zo_wea_masse1m zorai weapon melee one-handed blunt mace
|
||||
zo_wea_masse2m zorai weapon melee two-handed blunt mace
|
||||
zo_wea_petit_bouclier zorai weapon buckler shield
|
||||
zo_wea_pistolarc zorai weapon ranged one-handed bowpistol
|
||||
zo_wea_pistolet zorai weapon ranged one-handed pistol
|
Can't render this file because it has a wrong number of fields in line 5.
|
@ -1,382 +0,0 @@
|
||||
iccm1bm.sitem
|
||||
iccm1pd.sitem
|
||||
iccm1sa.sitem
|
||||
iccm1ss.sitem
|
||||
icfacp.sitem
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
icfahg_3.sitem
|
||||
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|
||||
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|
||||
icfahh_3.sitem
|
||||
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|
||||
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|
||||
icfahp_3.sitem
|
||||
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|
||||
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|
||||
icfahs_3.sitem
|
||||
icfahv.sitem
|
||||
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|
||||
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|
||||
icfalb.sitem
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
icfm1bm.sitem
|
||||
icfm1bm_2.sitem
|
||||
icfm1bm_3.sitem
|
||||
icfm1pd.sitem
|
||||
icfm1pd_2.sitem
|
||||
icfm1pd_3.sitem
|
||||
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|
||||
icfm1ps_2.sitem
|
||||
icfm1ps_3.sitem
|
||||
icfm1sa.sitem
|
||||
icfm1sa_2.sitem
|
||||
icfm1sa_3.sitem
|
||||
icfm1ss.sitem
|
||||
icfm1ss_2.sitem
|
||||
icfm1ss_3.sitem
|
||||
icfm2bm.sitem
|
||||
icfm2bm_2.sitem
|
||||
icfm2bm_3.sitem
|
||||
icfm2ms.sitem
|
||||
icfm2ms_2.sitem
|
||||
icfm2ms_3.sitem
|
||||
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|
||||
icfm2pp_2.sitem
|
||||
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|
||||
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|
||||
icfm2sa_2.sitem
|
||||
icfm2sa_3.sitem
|
||||
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|
||||
icfm2ss_2.sitem
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
icmm1ss.sitem
|
||||
icmm1ss_2.sitem
|
||||
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|
||||
icmm2bm.sitem
|
||||
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|
||||
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|
||||
icmm2ms.sitem
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
icmm2pp_3.sitem
|
||||
icmm2sa.sitem
|
||||
icmm2sa_2.sitem
|
||||
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|
||||
icmm2ss.sitem
|
||||
icmm2ss_2.sitem
|
||||
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|
||||
icmsb.sitem
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
icravr.sitem
|
||||
ictacp.sitem
|
||||
ictacp_2.sitem
|
||||
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|
||||
ictahb.sitem
|
||||
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|
||||
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|
||||
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|
||||
ictahg_2.sitem
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
ictalb_2.sitem
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
ictals.sitem
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
ictamp_3.sitem
|
||||
ictams.sitem
|
||||
ictams_2.sitem
|
||||
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|
||||
ictamv.sitem
|
||||
ictamv_2.sitem
|
||||
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|
||||
ictm1bm.sitem
|
||||
ictm1bm_2.sitem
|
||||
ictm1bm_3.sitem
|
||||
ictm1pd.sitem
|
||||
ictm1pd_2.sitem
|
||||
ictm1pd_3.sitem
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
ictm1ss.sitem
|
||||
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|
||||
ictm1ss_3.sitem
|
||||
ictm2bm.sitem
|
||||
ictm2bm_2.sitem
|
||||
ictm2bm_3.sitem
|
||||
ictm2ms.sitem
|
||||
ictm2ms_2.sitem
|
||||
ictm2ms_3.sitem
|
||||
ictm2pp.sitem
|
||||
ictm2pp_2.sitem
|
||||
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|
||||
ictm2sa.sitem
|
||||
ictm2sa_2.sitem
|
||||
ictm2sa_3.sitem
|
||||
ictm2ss.sitem
|
||||
ictm2ss_2.sitem
|
||||
ictm2ss_3.sitem
|
||||
ictsb.sitem
|
||||
ictsb_2.sitem
|
||||
ictsb_3.sitem
|
||||
ictss.sitem
|
||||
ictss_2.sitem
|
||||
ictss_3.sitem
|
||||
iczacp.sitem
|
||||
iczacp_2.sitem
|
||||
iczacp_3.sitem
|
||||
iczahb.sitem
|
||||
iczahb_2.sitem
|
||||
iczahb_3.sitem
|
||||
iczahg.sitem
|
||||
iczahg_2.sitem
|
||||
iczahg_3.sitem
|
||||
iczahh.sitem
|
||||
iczahh_2.sitem
|
||||
iczahh_3.sitem
|
||||
iczahp.sitem
|
||||
iczahp_2.sitem
|
||||
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|
||||
iczahs.sitem
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
iczalg.sitem
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
iczals.sitem
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
iczamb.sitem
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
iczams.sitem
|
||||
iczams_2.sitem
|
||||
iczams_3.sitem
|
||||
iczamv.sitem
|
||||
iczamv_2.sitem
|
||||
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|
||||
iczm1bm.sitem
|
||||
iczm1bm_2.sitem
|
||||
iczm1bm_3.sitem
|
||||
iczm1pd.sitem
|
||||
iczm1pd_2.sitem
|
||||
iczm1pd_3.sitem
|
||||
iczm1ps.sitem
|
||||
iczm1ps_2.sitem
|
||||
iczm1ps_3.sitem
|
||||
iczm1sa.sitem
|
||||
iczm1sa_2.sitem
|
||||
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|
||||
iczm1ss.sitem
|
||||
iczm1ss_2.sitem
|
||||
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|
||||
iczm2bm.sitem
|
||||
iczm2bm_2.sitem
|
||||
iczm2bm_3.sitem
|
||||
iczm2ms.sitem
|
||||
iczm2ms_2.sitem
|
||||
iczm2ms_3.sitem
|
||||
iczm2pp.sitem
|
||||
iczm2pp_2.sitem
|
||||
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|
||||
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|
||||
iczm2sa_2.sitem
|
||||
iczm2sa_3.sitem
|
||||
iczm2ss.sitem
|
||||
iczm2ss_2.sitem
|
||||
iczm2ss_3.sitem
|
||||
iczsb.sitem
|
||||
iczsb_2.sitem
|
||||
iczsb_3.sitem
|
||||
iczss.sitem
|
||||
iczss_2.sitem
|
||||
iczss_3.sitem
|
||||
iccacp.sitem
|
||||
iccahb.sitem
|
||||
iccahg.sitem
|
||||
iccahh.sitem
|
||||
iccahp.sitem
|
||||
iccahs.sitem
|
||||
iccahv.sitem
|
||||
iccamv.sitem
|
||||
iccamb.sitem
|
||||
iccamg.sitem
|
||||
iccamp.sitem
|
||||
iccams.sitem
|
||||
iccamv.sitem
|
||||
iccalv.sitem
|
||||
iccalb.sitem
|
||||
iccalg.sitem
|
||||
iccalp.sitem
|
||||
iccals.sitem
|
||||
iccalv.sitem
|
||||
icfauwv.sitem
|
||||
icfauwp.sitem
|
||||
icmauwv.sitem
|
||||
icmauwp.sitem
|
||||
ictauwv.sitem
|
||||
ictauwp.sitem
|
||||
iczauwv.sitem
|
||||
iczauwp.sitem
|
||||
icralv.sitem
|
||||
icralp.sitem
|
@ -1,365 +0,0 @@
|
||||
iccm1bm.sitem
|
||||
iccm1pd.sitem
|
||||
iccm1sa.sitem
|
||||
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|
||||
icf.sitem
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
icfahg.sitem
|
||||
icfahg_2.sitem
|
||||
icfahg_3.sitem
|
||||
icfahh.sitem
|
||||
icfahh_2.sitem
|
||||
icfahh_3.sitem
|
||||
icfahp.sitem
|
||||
icfahp_2.sitem
|
||||
icfahp_3.sitem
|
||||
icfahs.sitem
|
||||
icfahs_2.sitem
|
||||
icfahs_3.sitem
|
||||
icfahv.sitem
|
||||
icfahv_2.sitem
|
||||
icfahv_3.sitem
|
||||
icfalb.sitem
|
||||
icfalb_2.sitem
|
||||
icfalb_3.sitem
|
||||
icfalg.sitem
|
||||
icfalg_2.sitem
|
||||
icfalg_3.sitem
|
||||
icfalp.sitem
|
||||
icfalp_2.sitem
|
||||
icfalp_3.sitem
|
||||
icfals.sitem
|
||||
icfals_2.sitem
|
||||
icfals_3.sitem
|
||||
icfalv.sitem
|
||||
icfalv_2.sitem
|
||||
icfalv_3.sitem
|
||||
icfamb.sitem
|
||||
icfamb_2.sitem
|
||||
icfamb_3.sitem
|
||||
icfamg.sitem
|
||||
icfamg_2.sitem
|
||||
icfamg_3.sitem
|
||||
icfamp.sitem
|
||||
icfamp_2.sitem
|
||||
icfamp_3.sitem
|
||||
icfams.sitem
|
||||
icfams_2.sitem
|
||||
icfams_3.sitem
|
||||
icfamv.sitem
|
||||
icfamv_2.sitem
|
||||
icfamv_3.sitem
|
||||
icfm1bm.sitem
|
||||
icfm1bm_2.sitem
|
||||
icfm1bm_3.sitem
|
||||
icfm1pd.sitem
|
||||
icfm1pd_2.sitem
|
||||
icfm1pd_3.sitem
|
||||
icfm1ps.sitem
|
||||
icfm1ps_2.sitem
|
||||
icfm1ps_3.sitem
|
||||
icfm1sa.sitem
|
||||
icfm1sa_2.sitem
|
||||
icfm1sa_3.sitem
|
||||
icfm1ss.sitem
|
||||
icfm1ss_2.sitem
|
||||
icfm1ss_3.sitem
|
||||
icfm2bm.sitem
|
||||
icfm2bm_2.sitem
|
||||
icfm2bm_3.sitem
|
||||
icfm2ms.sitem
|
||||
icfm2ms_2.sitem
|
||||
icfm2ms_3.sitem
|
||||
icfm2pp.sitem
|
||||
icfm2pp_2.sitem
|
||||
icfm2pp_3.sitem
|
||||
icfm2sa.sitem
|
||||
icfm2sa_2.sitem
|
||||
icfm2sa_3.sitem
|
||||
icfm2ss.sitem
|
||||
icfm2ss_2.sitem
|
||||
icfm2ss_3.sitem
|
||||
icfsb.sitem
|
||||
icfsb_2.sitem
|
||||
icfsb_3.sitem
|
||||
icfss.sitem
|
||||
icfss_2.sitem
|
||||
icfss_3.sitem
|
||||
icm.sitem
|
||||
icm_2.sitem
|
||||
icm_3.sitem
|
||||
icmacp.sitem
|
||||
icmacp_2.sitem
|
||||
icmacp_3.sitem
|
||||
icmahb.sitem
|
||||
icmahb_2.sitem
|
||||
icmahb_3.sitem
|
||||
icmahg.sitem
|
||||
icmahg_2.sitem
|
||||
icmahg_3.sitem
|
||||
icmahh.sitem
|
||||
icmahh_2.sitem
|
||||
icmahh_3.sitem
|
||||
icmahp.sitem
|
||||
icmahp_2.sitem
|
||||
icmahp_3.sitem
|
||||
icmahs.sitem
|
||||
icmahs_2.sitem
|
||||
icmahs_3.sitem
|
||||
icmahv.sitem
|
||||
icmahv_2.sitem
|
||||
icmahv_3.sitem
|
||||
icmalb.sitem
|
||||
icmalb_2.sitem
|
||||
icmalb_3.sitem
|
||||
icmalg.sitem
|
||||
icmalg_2.sitem
|
||||
icmalg_3.sitem
|
||||
icmalp.sitem
|
||||
icmalp_2.sitem
|
||||
icmalp_3.sitem
|
||||
icmals.sitem
|
||||
icmals_2.sitem
|
||||
icmals_3.sitem
|
||||
icmalv.sitem
|
||||
icmalv_2.sitem
|
||||
icmalv_3.sitem
|
||||
icmamb.sitem
|
||||
icmamb_2.sitem
|
||||
icmamb_3.sitem
|
||||
icmamg.sitem
|
||||
icmamg_2.sitem
|
||||
icmamg_3.sitem
|
||||
icmamp.sitem
|
||||
icmamp_2.sitem
|
||||
icmamp_3.sitem
|
||||
icmams.sitem
|
||||
icmams_2.sitem
|
||||
icmams_3.sitem
|
||||
icmamv.sitem
|
||||
icmamv_2.sitem
|
||||
icmamv_3.sitem
|
||||
icmm1bm.sitem
|
||||
icmm1bm_2.sitem
|
||||
icmm1bm_3.sitem
|
||||
icmm1pd.sitem
|
||||
icmm1pd_2.sitem
|
||||
icmm1pd_3.sitem
|
||||
icmm1ps.sitem
|
||||
icmm1ps_2.sitem
|
||||
icmm1ps_3.sitem
|
||||
icmm1sa.sitem
|
||||
icmm1sa_2.sitem
|
||||
icmm1sa_3.sitem
|
||||
icmm1ss.sitem
|
||||
icmm1ss_2.sitem
|
||||
icmm1ss_3.sitem
|
||||
icmm2bm.sitem
|
||||
icmm2bm_2.sitem
|
||||
icmm2bm_3.sitem
|
||||
icmm2ms.sitem
|
||||
icmm2ms_2.sitem
|
||||
icmm2ms_3.sitem
|
||||
icmm2pp.sitem
|
||||
icmm2pp_2.sitem
|
||||
icmm2pp_3.sitem
|
||||
icmm2sa.sitem
|
||||
icmm2sa_2.sitem
|
||||
icmm2sa_3.sitem
|
||||
icmm2ss.sitem
|
||||
icmm2ss_2.sitem
|
||||
icmm2ss_3.sitem
|
||||
icmsb.sitem
|
||||
icmsb_2.sitem
|
||||
icmsb_3.sitem
|
||||
icmss.sitem
|
||||
icmss_2.sitem
|
||||
icmss_3.sitem
|
||||
icravr.sitem
|
||||
ict.sitem
|
||||
ict_2.sitem
|
||||
ict_3.sitem
|
||||
ictacp.sitem
|
||||
ictacp_2.sitem
|
||||
ictacp_3.sitem
|
||||
ictahb.sitem
|
||||
ictahb_2.sitem
|
||||
ictahb_3.sitem
|
||||
ictahg.sitem
|
||||
ictahg_2.sitem
|
||||
ictahg_3.sitem
|
||||
ictahh.sitem
|
||||
ictahh_2.sitem
|
||||
ictahh_3.sitem
|
||||
ictahp.sitem
|
||||
ictahp_2.sitem
|
||||
ictahp_3.sitem
|
||||
ictahs.sitem
|
||||
ictahs_2.sitem
|
||||
ictahs_3.sitem
|
||||
ictahv.sitem
|
||||
ictahv_2.sitem
|
||||
ictahv_3.sitem
|
||||
ictalb.sitem
|
||||
ictalb_2.sitem
|
||||
ictalb_3.sitem
|
||||
ictalg.sitem
|
||||
ictalg_2.sitem
|
||||
ictalg_3.sitem
|
||||
ictalp.sitem
|
||||
ictalp_2.sitem
|
||||
ictalp_3.sitem
|
||||
ictals.sitem
|
||||
ictals_2.sitem
|
||||
ictals_3.sitem
|
||||
ictalv.sitem
|
||||
ictalv_2.sitem
|
||||
ictalv_3.sitem
|
||||
ictamb.sitem
|
||||
ictamb_2.sitem
|
||||
ictamb_3.sitem
|
||||
ictamg.sitem
|
||||
ictamg_2.sitem
|
||||
ictamg_3.sitem
|
||||
ictamp.sitem
|
||||
ictamp_2.sitem
|
||||
ictamp_3.sitem
|
||||
ictams.sitem
|
||||
ictams_2.sitem
|
||||
ictams_3.sitem
|
||||
ictamv.sitem
|
||||
ictamv_2.sitem
|
||||
ictamv_3.sitem
|
||||
ictm1bm.sitem
|
||||
ictm1bm_2.sitem
|
||||
ictm1bm_3.sitem
|
||||
ictm1pd.sitem
|
||||
ictm1pd_2.sitem
|
||||
ictm1pd_3.sitem
|
||||
ictm1ps.sitem
|
||||
ictm1ps_2.sitem
|
||||
ictm1ps_3.sitem
|
||||
ictm1sa.sitem
|
||||
ictm1sa_2.sitem
|
||||
ictm1sa_3.sitem
|
||||
ictm1ss.sitem
|
||||
ictm1ss_2.sitem
|
||||
ictm1ss_3.sitem
|
||||
ictm2bm.sitem
|
||||
ictm2bm_2.sitem
|
||||
ictm2bm_3.sitem
|
||||
ictm2ms.sitem
|
||||
ictm2ms_2.sitem
|
||||
ictm2ms_3.sitem
|
||||
ictm2pp.sitem
|
||||
ictm2pp_2.sitem
|
||||
ictm2pp_3.sitem
|
||||
ictm2sa.sitem
|
||||
ictm2sa_2.sitem
|
||||
ictm2sa_3.sitem
|
||||
ictm2ss.sitem
|
||||
ictm2ss_2.sitem
|
||||
ictm2ss_3.sitem
|
||||
ictsb.sitem
|
||||
ictsb_2.sitem
|
||||
ictsb_3.sitem
|
||||
ictss.sitem
|
||||
ictss_2.sitem
|
||||
ictss_3.sitem
|
||||
icz.sitem
|
||||
icz_2.sitem
|
||||
icz_3.sitem
|
||||
iczacp.sitem
|
||||
iczacp_2.sitem
|
||||
iczacp_3.sitem
|
||||
iczahb.sitem
|
||||
iczahb_2.sitem
|
||||
iczahb_3.sitem
|
||||
iczahg.sitem
|
||||
iczahg_2.sitem
|
||||
iczahg_3.sitem
|
||||
iczahh.sitem
|
||||
iczahh_2.sitem
|
||||
iczahh_3.sitem
|
||||
iczahp.sitem
|
||||
iczahp_2.sitem
|
||||
iczahp_3.sitem
|
||||
iczahs.sitem
|
||||
iczahs_2.sitem
|
||||
iczahs_3.sitem
|
||||
iczahv.sitem
|
||||
iczahv_2.sitem
|
||||
iczahv_3.sitem
|
||||
iczalb.sitem
|
||||
iczalb_2.sitem
|
||||
iczalb_3.sitem
|
||||
iczalg.sitem
|
||||
iczalg_2.sitem
|
||||
iczalg_3.sitem
|
||||
iczalp.sitem
|
||||
iczalp_2.sitem
|
||||
iczalp_3.sitem
|
||||
iczals.sitem
|
||||
iczals_2.sitem
|
||||
iczals_3.sitem
|
||||
iczalv.sitem
|
||||
iczalv_2.sitem
|
||||
iczalv_3.sitem
|
||||
iczamb.sitem
|
||||
iczamb_2.sitem
|
||||
iczamb_3.sitem
|
||||
iczamg.sitem
|
||||
iczamg_2.sitem
|
||||
iczamg_3.sitem
|
||||
iczamp.sitem
|
||||
iczamp_2.sitem
|
||||
iczamp_3.sitem
|
||||
iczams.sitem
|
||||
iczams_2.sitem
|
||||
iczams_3.sitem
|
||||
iczamv.sitem
|
||||
iczamv_2.sitem
|
||||
iczamv_3.sitem
|
||||
iczm1bm.sitem
|
||||
iczm1bm_2.sitem
|
||||
iczm1bm_3.sitem
|
||||
iczm1pd.sitem
|
||||
iczm1pd_2.sitem
|
||||
iczm1pd_3.sitem
|
||||
iczm1ps.sitem
|
||||
iczm1ps_2.sitem
|
||||
iczm1ps_3.sitem
|
||||
iczm1sa.sitem
|
||||
iczm1sa_2.sitem
|
||||
iczm1sa_3.sitem
|
||||
iczm1ss.sitem
|
||||
iczm1ss_2.sitem
|
||||
iczm1ss_3.sitem
|
||||
iczm2bm.sitem
|
||||
iczm2bm_2.sitem
|
||||
iczm2bm_3.sitem
|
||||
iczm2ms.sitem
|
||||
iczm2ms_2.sitem
|
||||
iczm2ms_3.sitem
|
||||
iczm2pp.sitem
|
||||
iczm2pp_2.sitem
|
||||
iczm2pp_3.sitem
|
||||
iczm2sa.sitem
|
||||
iczm2sa_2.sitem
|
||||
iczm2sa_3.sitem
|
||||
iczm2ss.sitem
|
||||
iczm2ss_2.sitem
|
||||
iczm2ss_3.sitem
|
||||
iczsb.sitem
|
||||
iczsb_2.sitem
|
||||
iczsb_3.sitem
|
||||
iczss.sitem
|
||||
iczss_2.sitem
|
||||
iczss_3.sitem
|
@ -1,49 +0,0 @@
|
||||
|
||||
; boss caster pants
|
||||
iccacp.sitem
|
||||
|
||||
; boss heavy armor
|
||||
iccahb.sitem
|
||||
iccahg.sitem
|
||||
iccahh.sitem
|
||||
iccahp.sitem
|
||||
iccahs.sitem
|
||||
iccahv.sitem
|
||||
|
||||
; boss medium armor
|
||||
iccamv.sitem
|
||||
iccamb.sitem
|
||||
iccamg.sitem
|
||||
iccamp.sitem
|
||||
iccams.sitem
|
||||
iccamv.sitem
|
||||
|
||||
; boss light armor
|
||||
iccalv.sitem
|
||||
iccalb.sitem
|
||||
iccalg.sitem
|
||||
iccalp.sitem
|
||||
iccals.sitem
|
||||
iccalv.sitem
|
||||
|
||||
; underwear
|
||||
icfauwv.sitem
|
||||
icfauwp.sitem
|
||||
icmauwv.sitem
|
||||
icmauwp.sitem
|
||||
ictauwv.sitem
|
||||
ictauwp.sitem
|
||||
iczauwv.sitem
|
||||
iczauwp.sitem
|
||||
|
||||
; refugee
|
||||
icralv.sitem
|
||||
icralp.sitem
|
||||
|
||||
; second heavy matis armor
|
||||
;icmah2b.sitem
|
||||
;; icmah2g.sitem
|
||||
;; icmah2h.sitem
|
||||
;icmah2p.sitem
|
||||
;icmah2s.sitem
|
||||
;icmah2v.sitem
|
@ -1,16 +0,0 @@
|
||||
_c_ah _c_ah parent shared unspecified heavy armor
|
||||
_c_al _c_al parent shared unspecified light armor
|
||||
_c_am _c_am parent shared unspecified medium armor
|
||||
_c_ar _c_ar parent shared unspecified light refugee armor
|
||||
_c_m1bm _c_m1bm parent shared unspecified melee one-handed blunt mace
|
||||
_c_m1pd _c_m1pd parent shared unspecified melee one-handed piercing dagger
|
||||
_c_m1ps _c_m1ps parent shared unspecified melee one-handed piercing spear
|
||||
_c_m1sa _c_m1sa parent shared unspecified melee one-handed slashing axe
|
||||
_c_m1ss _c_m1ss parent shared unspecified melee one-handed slashing sword
|
||||
_c_m2bm _c_m2bm parent shared unspecified melee two-handed blunt mace
|
||||
_c_m2ms _c_m2ms parent shared unspecified melee two-handed magic amplifier gloves
|
||||
_c_m2pp _c_m2pp parent shared unspecified melee two-handed piercing pike
|
||||
_c_m2sa _c_m2sa parent shared unspecified melee two-handed slashing axe
|
||||
_c_m2ss _c_m2ss parent shared unspecified melee two-handed slashing sword
|
||||
_c_sb _c_sb parent shared unspecified buckler shield
|
||||
_c_ss _c_ss parent shared unspecified large shield
|
Can't render this file because it has a wrong number of fields in line 4.
|
@ -1,16 +0,0 @@
|
||||
_c_ah.sitem
|
||||
_c_al.sitem
|
||||
_c_am.sitem
|
||||
_c_ar.sitem
|
||||
_c_m1bm.sitem
|
||||
_c_m1pd.sitem
|
||||
_c_m1ps.sitem
|
||||
_c_m1sa.sitem
|
||||
_c_m1ss.sitem
|
||||
_c_m2bm.sitem
|
||||
_c_m2ms.sitem
|
||||
_c_m2pp.sitem
|
||||
_c_m2sa.sitem
|
||||
_c_m2ss.sitem
|
||||
_c_sb.sitem
|
||||
_c_ss.sitem
|
@ -1,382 +0,0 @@
|
||||
iccm1bm iccm1bm item crafted common melee one-handed blunt mace
|
||||
iccm1pd iccm1pd item crafted common melee one-handed piercing dagger
|
||||
iccm1sa iccm1sa item crafted common melee one-handed slashing axe
|
||||
iccm1ss iccm1ss item crafted common melee one-handed slashing sword
|
||||
icfacp icfacp item crafted fyros light caster armor pants
|
||||
icfacp_2 icfacp_2 item crafted fyros light caster armor pants mq
|
||||
icfacp_3 icfacp_3 item crafted fyros light caster armor pants hq
|
||||
icfahb icfahb item crafted fyros heavy armor boots
|
||||
icfahb_2 icfahb_2 item crafted fyros heavy armor boots mq
|
||||
icfahb_3 icfahb_3 item crafted fyros heavy armor boots hq
|
||||
icfahg icfahg item crafted fyros heavy armor gloves hands
|
||||
icfahg_2 icfahg_2 item crafted fyros heavy armor gloves hands mq
|
||||
icfahg_3 icfahg_3 item crafted fyros heavy armor gloves hands hq
|
||||
icfahh icfahh item crafted fyros heavy armor helmet
|
||||
icfahh_2 icfahh_2 item crafted fyros heavy armor helmet mq
|
||||
icfahh_3 icfahh_3 item crafted fyros heavy armor helmet hq
|
||||
icfahp icfahp item crafted fyros heavy armor pants
|
||||
icfahp_2 icfahp_2 item crafted fyros heavy armor pants mq
|
||||
icfahp_3 icfahp_3 item crafted fyros heavy armor pants hq
|
||||
icfahs icfahs item crafted fyros heavy armor sleeves
|
||||
icfahs_2 icfahs_2 item crafted fyros heavy armor sleeves mq
|
||||
icfahs_3 icfahs_3 item crafted fyros heavy armor sleeves hq
|
||||
icfahv icfahv item crafted fyros heavy armor vest
|
||||
icfahv_2 icfahv_2 item crafted fyros heavy armor vest mq
|
||||
icfahv_3 icfahv_3 item crafted fyros heavy armor vest hq
|
||||
icfalb icfalb item crafted fyros light armor boots
|
||||
icfalb_2 icfalb_2 item crafted fyros light armor boots mq
|
||||
icfalb_3 icfalb_3 item crafted fyros light armor boots hq
|
||||
icfalg icfalg item crafted fyros light armor gloves hands
|
||||
icfalg_2 icfalg_2 item crafted fyros light armor gloves hands mq
|
||||
icfalg_3 icfalg_3 item crafted fyros light armor gloves hands hq
|
||||
icfalp icfalp item crafted fyros light armor pants
|
||||
icfalp_2 icfalp_2 item crafted fyros light armor pants mq
|
||||
icfalp_3 icfalp_3 item crafted fyros light armor pants hq
|
||||
icfals icfals item crafted fyros light armor sleeves
|
||||
icfals_2 icfals_2 item crafted fyros light armor sleeves mq
|
||||
icfals_3 icfals_3 item crafted fyros light armor sleeves hq
|
||||
icfalv icfalv item crafted fyros light armor vest
|
||||
icfalv_2 icfalv_2 item crafted fyros light armor vest mq
|
||||
icfalv_3 icfalv_3 item crafted fyros light armor vest hq
|
||||
icfamb icfamb item crafted fyros medium armor boots
|
||||
icfamb_2 icfamb_2 item crafted fyros medium armor boots mq
|
||||
icfamb_3 icfamb_3 item crafted fyros medium armor boots hq
|
||||
icfamg icfamg item crafted fyros medium armor gloves hands
|
||||
icfamg_2 icfamg_2 item crafted fyros medium armor gloves hands mq
|
||||
icfamg_3 icfamg_3 item crafted fyros medium armor gloves hands hq
|
||||
icfamp icfamp item crafted fyros medium armor pants
|
||||
icfamp_2 icfamp_2 item crafted fyros medium armor pants mq
|
||||
icfamp_3 icfamp_3 item crafted fyros medium armor pants hq
|
||||
icfams icfams item crafted fyros medium armor sleeves
|
||||
icfams_2 icfams_2 item crafted fyros medium armor sleeves mq
|
||||
icfams_3 icfams_3 item crafted fyros medium armor sleeves hq
|
||||
icfamv icfamv item crafted fyros medium armor vest
|
||||
icfamv_2 icfamv_2 item crafted fyros medium armor vest mq
|
||||
icfamv_3 icfamv_3 item crafted fyros medium armor vest hq
|
||||
icfm1bm icfm1bm item crafted fyros melee one-handed blunt mace
|
||||
icfm1bm_2 icfm1bm_2 item crafted fyros melee one-handed blunt mace mq
|
||||
icfm1bm_3 icfm1bm_3 item crafted fyros melee one-handed blunt mace hq
|
||||
icfm1pd icfm1pd item crafted fyros melee one-handed piercing dagger
|
||||
icfm1pd_2 icfm1pd_2 item crafted fyros melee one-handed piercing dagger mq
|
||||
icfm1pd_3 icfm1pd_3 item crafted fyros melee one-handed piercing dagger hq
|
||||
icfm1ps icfm1ps item crafted fyros melee one-handed piercing spear
|
||||
icfm1ps_2 icfm1ps_2 item crafted fyros melee one-handed piercing spear mq
|
||||
icfm1ps_3 icfm1ps_3 item crafted fyros melee one-handed piercing spear hq
|
||||
icfm1sa icfm1sa item crafted fyros melee one-handed slashing axe
|
||||
icfm1sa_2 icfm1sa_2 item crafted fyros melee one-handed slashing axe mq
|
||||
icfm1sa_3 icfm1sa_3 item crafted fyros melee one-handed slashing axe hq
|
||||
icfm1ss icfm1ss item crafted fyros melee one-handed slashing sword
|
||||
icfm1ss_2 icfm1ss_2 item crafted fyros melee one-handed slashing sword mq
|
||||
icfm1ss_3 icfm1ss_3 item crafted fyros melee one-handed slashing sword hq
|
||||
icfm2bm icfm2bm item crafted fyros melee two-handed blunt mace
|
||||
icfm2bm_2 icfm2bm_2 item crafted fyros melee two-handed blunt mace mq
|
||||
icfm2bm_3 icfm2bm_3 item crafted fyros melee two-handed blunt mace hq
|
||||
icfm2ms icfm2ms item crafted fyros melee two-handed magic amplifier gloves
|
||||
icfm2ms_2 icfm2ms_2 item crafted fyros melee two-handed magic amplifier gloves mq
|
||||
icfm2ms_3 icfm2ms_3 item crafted fyros melee two-handed magic amplifier gloves hq
|
||||
icfm2pp icfm2pp item crafted fyros melee two-handed piercing pike
|
||||
icfm2pp_2 icfm2pp_2 item crafted fyros melee two-handed piercing pike mq
|
||||
icfm2pp_3 icfm2pp_3 item crafted fyros melee two-handed piercing pike hq
|
||||
icfm2sa icfm2sa item crafted fyros melee two-handed slashing axe
|
||||
icfm2sa_2 icfm2sa_2 item crafted fyros melee two-handed slashing axe mq
|
||||
icfm2sa_3 icfm2sa_3 item crafted fyros melee two-handed slashing axe hq
|
||||
icfm2ss icfm2ss item crafted fyros melee two-handed slashing sword
|
||||
icfm2ss_2 icfm2ss_2 item crafted fyros melee two-handed slashing sword mq
|
||||
icfm2ss_3 icfm2ss_3 item crafted fyros melee two-handed slashing sword hq
|
||||
icfsb icfsb item crafted fyros buckler shield
|
||||
icfsb_2 icfsb_2 item crafted fyros buckler shield mq
|
||||
icfsb_3 icfsb_3 item crafted fyros buckler shield hq
|
||||
icfss icfss item crafted fyros large shield
|
||||
icfss_2 icfss_2 item crafted fyros large shield mq
|
||||
icfss_3 icfss_3 item crafted fyros large shield hq
|
||||
icmacp icmacp item crafted matis light caster armor pants
|
||||
icmacp_2 icmacp_2 item crafted matis light caster armor pants mq
|
||||
icmacp_3 icmacp_3 item crafted matis light caster armor pants hq
|
||||
icmahb icmahb item crafted matis heavy armor boots
|
||||
icmahb_2 icmahb_2 item crafted matis heavy armor boots mq
|
||||
icmahb_3 icmahb_3 item crafted matis heavy armor boots hq
|
||||
icmahg icmahg item crafted matis heavy armor gloves hands
|
||||
icmahg_2 icmahg_2 item crafted matis heavy armor gloves hands mq
|
||||
icmahg_3 icmahg_3 item crafted matis heavy armor gloves hands hq
|
||||
icmahh icmahh item crafted matis heavy armor helmet
|
||||
icmahh_2 icmahh_2 item crafted matis heavy armor helmet mq
|
||||
icmahh_3 icmahh_3 item crafted matis heavy armor helmet hq
|
||||
icmahp icmahp item crafted matis heavy armor pants
|
||||
icmahp_2 icmahp_2 item crafted matis heavy armor pants mq
|
||||
icmahp_3 icmahp_3 item crafted matis heavy armor pants hq
|
||||
icmahs icmahs item crafted matis heavy armor sleeves
|
||||
icmahs_2 icmahs_2 item crafted matis heavy armor sleeves mq
|
||||
icmahs_3 icmahs_3 item crafted matis heavy armor sleeves hq
|
||||
icmahv icmahv item crafted matis heavy armor vest
|
||||
icmahv_2 icmahv_2 item crafted matis heavy armor vest mq
|
||||
icmahv_3 icmahv_3 item crafted matis heavy armor vest hq
|
||||
icmalb icmalb item crafted matis light armor boots
|
||||
icmalb_2 icmalb_2 item crafted matis light armor boots mq
|
||||
icmalb_3 icmalb_3 item crafted matis light armor boots hq
|
||||
icmalg icmalg item crafted matis light armor gloves hands
|
||||
icmalg_2 icmalg_2 item crafted matis light armor gloves hands mq
|
||||
icmalg_3 icmalg_3 item crafted matis light armor gloves hands hq
|
||||
icmalp icmalp item crafted matis light armor pants
|
||||
icmalp_2 icmalp_2 item crafted matis light armor pants mq
|
||||
icmalp_3 icmalp_3 item crafted matis light armor pants hq
|
||||
icmals icmals item crafted matis light armor sleeves
|
||||
icmals_2 icmals_2 item crafted matis light armor sleeves mq
|
||||
icmals_3 icmals_3 item crafted matis light armor sleeves hq
|
||||
icmalv icmalv item crafted matis light armor vest
|
||||
icmalv_2 icmalv_2 item crafted matis light armor vest mq
|
||||
icmalv_3 icmalv_3 item crafted matis light armor vest hq
|
||||
icmamb icmamb item crafted matis medium armor boots
|
||||
icmamb_2 icmamb_2 item crafted matis medium armor boots mq
|
||||
icmamb_3 icmamb_3 item crafted matis medium armor boots hq
|
||||
icmamg icmamg item crafted matis medium armor gloves hands
|
||||
icmamg_2 icmamg_2 item crafted matis medium armor gloves hands mq
|
||||
icmamg_3 icmamg_3 item crafted matis medium armor gloves hands hq
|
||||
icmamp icmamp item crafted matis medium armor pants
|
||||
icmamp_2 icmamp_2 item crafted matis medium armor pants mq
|
||||
icmamp_3 icmamp_3 item crafted matis medium armor pants hq
|
||||
icmams icmams item crafted matis medium armor sleeves
|
||||
icmams_2 icmams_2 item crafted matis medium armor sleeves mq
|
||||
icmams_3 icmams_3 item crafted matis medium armor sleeves hq
|
||||
icmamv icmamv item crafted matis medium armor vest
|
||||
icmamv_2 icmamv_2 item crafted matis medium armor vest mq
|
||||
icmamv_3 icmamv_3 item crafted matis medium armor vest hq
|
||||
icmm1bm icmm1bm item crafted matis melee one-handed blunt mace
|
||||
icmm1bm_2 icmm1bm_2 item crafted matis melee one-handed blunt mace mq
|
||||
icmm1bm_3 icmm1bm_3 item crafted matis melee one-handed blunt mace hq
|
||||
icmm1pd icmm1pd item crafted matis melee one-handed piercing dagger
|
||||
icmm1pd_2 icmm1pd_2 item crafted matis melee one-handed piercing dagger mq
|
||||
icmm1pd_3 icmm1pd_3 item crafted matis melee one-handed piercing dagger hq
|
||||
icmm1ps icmm1ps item crafted matis melee one-handed piercing spear
|
||||
icmm1ps_2 icmm1ps_2 item crafted matis melee one-handed piercing spear mq
|
||||
icmm1ps_3 icmm1ps_3 item crafted matis melee one-handed piercing spear hq
|
||||
icmm1sa icmm1sa item crafted matis melee one-handed slashing axe
|
||||
icmm1sa_2 icmm1sa_2 item crafted matis melee one-handed slashing axe mq
|
||||
icmm1sa_3 icmm1sa_3 item crafted matis melee one-handed slashing axe hq
|
||||
icmm1ss icmm1ss item crafted matis melee one-handed slashing sword
|
||||
icmm1ss_2 icmm1ss_2 item crafted matis melee one-handed slashing sword mq
|
||||
icmm1ss_3 icmm1ss_3 item crafted matis melee one-handed slashing sword hq
|
||||
icmm2bm icmm2bm item crafted matis melee two-handed blunt mace
|
||||
icmm2bm_2 icmm2bm_2 item crafted matis melee two-handed blunt mace mq
|
||||
icmm2bm_3 icmm2bm_3 item crafted matis melee two-handed blunt mace hq
|
||||
icmm2ms icmm2ms item crafted matis melee two-handed magic amplifier gloves
|
||||
icmm2ms_2 icmm2ms_2 item crafted matis melee two-handed magic amplifier gloves mq
|
||||
icmm2ms_3 icmm2ms_3 item crafted matis melee two-handed magic amplifier gloves hq
|
||||
icmm2pp icmm2pp item crafted matis melee two-handed piercing pike
|
||||
icmm2pp_2 icmm2pp_2 item crafted matis melee two-handed piercing pike mq
|
||||
icmm2pp_3 icmm2pp_3 item crafted matis melee two-handed piercing pike hq
|
||||
icmm2sa icmm2sa item crafted matis melee two-handed slashing axe
|
||||
icmm2sa_2 icmm2sa_2 item crafted matis melee two-handed slashing axe mq
|
||||
icmm2sa_3 icmm2sa_3 item crafted matis melee two-handed slashing axe hq
|
||||
icmm2ss icmm2ss item crafted matis melee two-handed slashing sword
|
||||
icmm2ss_2 icmm2ss_2 item crafted matis melee two-handed slashing sword mq
|
||||
icmm2ss_3 icmm2ss_3 item crafted matis melee two-handed slashing sword hq
|
||||
icmsb icmsb item crafted matis buckler shield
|
||||
icmsb_2 icmsb_2 item crafted matis buckler shield mq
|
||||
icmsb_3 icmsb_3 item crafted matis buckler shield hq
|
||||
icmss icmss item crafted matis large shield
|
||||
icmss_2 icmss_2 item crafted matis large shield mq
|
||||
icmss_3 icmss_3 item crafted matis large shield hq
|
||||
icravr icravr item crafted refugee armor vest color red
|
||||
ictacp ictacp item crafted tryker light caster armor pants
|
||||
ictacp_2 ictacp_2 item crafted tryker light caster armor pants mq
|
||||
ictacp_3 ictacp_3 item crafted tryker light caster armor pants hq
|
||||
ictahb ictahb item crafted tryker heavy armor boots
|
||||
ictahb_2 ictahb_2 item crafted tryker heavy armor boots mq
|
||||
ictahb_3 ictahb_3 item crafted tryker heavy armor boots hq
|
||||
ictahg ictahg item crafted tryker heavy armor gloves hands
|
||||
ictahg_2 ictahg_2 item crafted tryker heavy armor gloves hands mq
|
||||
ictahg_3 ictahg_3 item crafted tryker heavy armor gloves hands hq
|
||||
ictahh ictahh item crafted tryker heavy armor helmet
|
||||
ictahh_2 ictahh_2 item crafted tryker heavy armor helmet mq
|
||||
ictahh_3 ictahh_3 item crafted tryker heavy armor helmet hq
|
||||
ictahp ictahp item crafted tryker heavy armor pants
|
||||
ictahp_2 ictahp_2 item crafted tryker heavy armor pants mq
|
||||
ictahp_3 ictahp_3 item crafted tryker heavy armor pants hq
|
||||
ictahs ictahs item crafted tryker heavy armor sleeves
|
||||
ictahs_2 ictahs_2 item crafted tryker heavy armor sleeves mq
|
||||
ictahs_3 ictahs_3 item crafted tryker heavy armor sleeves hq
|
||||
ictahv ictahv item crafted tryker heavy armor vest
|
||||
ictahv_2 ictahv_2 item crafted tryker heavy armor vest mq
|
||||
ictahv_3 ictahv_3 item crafted tryker heavy armor vest hq
|
||||
ictalb ictalb item crafted tryker light armor boots
|
||||
ictalb_2 ictalb_2 item crafted tryker light armor boots mq
|
||||
ictalb_3 ictalb_3 item crafted tryker light armor boots hq
|
||||
ictalg ictalg item crafted tryker light armor gloves hands
|
||||
ictalg_2 ictalg_2 item crafted tryker light armor gloves hands mq
|
||||
ictalg_3 ictalg_3 item crafted tryker light armor gloves hands hq
|
||||
ictalp ictalp item crafted tryker light armor pants
|
||||
ictalp_2 ictalp_2 item crafted tryker light armor pants mq
|
||||
ictalp_3 ictalp_3 item crafted tryker light armor pants hq
|
||||
ictals ictals item crafted tryker light armor sleeves
|
||||
ictals_2 ictals_2 item crafted tryker light armor sleeves mq
|
||||
ictals_3 ictals_3 item crafted tryker light armor sleeves hq
|
||||
ictalv ictalv item crafted tryker light armor vest
|
||||
ictalv_2 ictalv_2 item crafted tryker light armor vest mq
|
||||
ictalv_3 ictalv_3 item crafted tryker light armor vest hq
|
||||
ictamb ictamb item crafted tryker medium armor boots
|
||||
ictamb_2 ictamb_2 item crafted tryker medium armor boots mq
|
||||
ictamb_3 ictamb_3 item crafted tryker medium armor boots hq
|
||||
ictamg ictamg item crafted tryker medium armor gloves hands
|
||||
ictamg_2 ictamg_2 item crafted tryker medium armor gloves hands mq
|
||||
ictamg_3 ictamg_3 item crafted tryker medium armor gloves hands hq
|
||||
ictamp ictamp item crafted tryker medium armor pants
|
||||
ictamp_2 ictamp_2 item crafted tryker medium armor pants mq
|
||||
ictamp_3 ictamp_3 item crafted tryker medium armor pants hq
|
||||
ictams ictams item crafted tryker medium armor sleeves
|
||||
ictams_2 ictams_2 item crafted tryker medium armor sleeves mq
|
||||
ictams_3 ictams_3 item crafted tryker medium armor sleeves hq
|
||||
ictamv ictamv item crafted tryker medium armor vest
|
||||
ictamv_2 ictamv_2 item crafted tryker medium armor vest mq
|
||||
ictamv_3 ictamv_3 item crafted tryker medium armor vest hq
|
||||
ictm1bm ictm1bm item crafted tryker melee one-handed blunt mace
|
||||
ictm1bm_2 ictm1bm_2 item crafted tryker melee one-handed blunt mace mq
|
||||
ictm1bm_3 ictm1bm_3 item crafted tryker melee one-handed blunt mace hq
|
||||
ictm1pd ictm1pd item crafted tryker melee one-handed piercing dagger
|
||||
ictm1pd_2 ictm1pd_2 item crafted tryker melee one-handed piercing dagger mq
|
||||
ictm1pd_3 ictm1pd_3 item crafted tryker melee one-handed piercing dagger hq
|
||||
ictm1ps ictm1ps item crafted tryker melee one-handed piercing spear
|
||||
ictm1ps_2 ictm1ps_2 item crafted tryker melee one-handed piercing spear mq
|
||||
ictm1ps_3 ictm1ps_3 item crafted tryker melee one-handed piercing spear hq
|
||||
ictm1sa ictm1sa item crafted tryker melee one-handed slashing axe
|
||||
ictm1sa_2 ictm1sa_2 item crafted tryker melee one-handed slashing axe mq
|
||||
ictm1sa_3 ictm1sa_3 item crafted tryker melee one-handed slashing axe hq
|
||||
ictm1ss ictm1ss item crafted tryker melee one-handed slashing sword
|
||||
ictm1ss_2 ictm1ss_2 item crafted tryker melee one-handed slashing sword mq
|
||||
ictm1ss_3 ictm1ss_3 item crafted tryker melee one-handed slashing sword hq
|
||||
ictm2bm ictm2bm item crafted tryker melee two-handed blunt mace
|
||||
ictm2bm_2 ictm2bm_2 item crafted tryker melee two-handed blunt mace mq
|
||||
ictm2bm_3 ictm2bm_3 item crafted tryker melee two-handed blunt mace hq
|
||||
ictm2ms ictm2ms item crafted tryker melee two-handed magic amplifier gloves
|
||||
ictm2ms_2 ictm2ms_2 item crafted tryker melee two-handed magic amplifier gloves mq
|
||||
ictm2ms_3 ictm2ms_3 item crafted tryker melee two-handed magic amplifier gloves hq
|
||||
ictm2pp ictm2pp item crafted tryker melee two-handed piercing pike
|
||||
ictm2pp_2 ictm2pp_2 item crafted tryker melee two-handed piercing pike mq
|
||||
ictm2pp_3 ictm2pp_3 item crafted tryker melee two-handed piercing pike hq
|
||||
ictm2sa ictm2sa item crafted tryker melee two-handed slashing axe
|
||||
ictm2sa_2 ictm2sa_2 item crafted tryker melee two-handed slashing axe mq
|
||||
ictm2sa_3 ictm2sa_3 item crafted tryker melee two-handed slashing axe hq
|
||||
ictm2ss ictm2ss item crafted tryker melee two-handed slashing sword
|
||||
ictm2ss_2 ictm2ss_2 item crafted tryker melee two-handed slashing sword mq
|
||||
ictm2ss_3 ictm2ss_3 item crafted tryker melee two-handed slashing sword hq
|
||||
ictsb ictsb item crafted tryker buckler shield
|
||||
ictsb_2 ictsb_2 item crafted tryker buckler shield mq
|
||||
ictsb_3 ictsb_3 item crafted tryker buckler shield hq
|
||||
ictss ictss item crafted tryker large shield
|
||||
ictss_2 ictss_2 item crafted tryker large shield mq
|
||||
ictss_3 ictss_3 item crafted tryker large shield hq
|
||||
iczacp iczacp item crafted zorai light caster armor pants
|
||||
iczacp_2 iczacp_2 item crafted zorai light caster armor pants mq
|
||||
iczacp_3 iczacp_3 item crafted zorai light caster armor pants hq
|
||||
iczahb iczahb item crafted zorai heavy armor boots
|
||||
iczahb_2 iczahb_2 item crafted zorai heavy armor boots mq
|
||||
iczahb_3 iczahb_3 item crafted zorai heavy armor boots hq
|
||||
iczahg iczahg item crafted zorai heavy armor gloves hands
|
||||
iczahg_2 iczahg_2 item crafted zorai heavy armor gloves hands mq
|
||||
iczahg_3 iczahg_3 item crafted zorai heavy armor gloves hands hq
|
||||
iczahh iczahh item crafted zorai heavy armor helmet
|
||||
iczahh_2 iczahh_2 item crafted zorai heavy armor helmet mq
|
||||
iczahh_3 iczahh_3 item crafted zorai heavy armor helmet hq
|
||||
iczahp iczahp item crafted zorai heavy armor pants
|
||||
iczahp_2 iczahp_2 item crafted zorai heavy armor pants mq
|
||||
iczahp_3 iczahp_3 item crafted zorai heavy armor pants hq
|
||||
iczahs iczahs item crafted zorai heavy armor sleeves
|
||||
iczahs_2 iczahs_2 item crafted zorai heavy armor sleeves mq
|
||||
iczahs_3 iczahs_3 item crafted zorai heavy armor sleeves hq
|
||||
iczahv iczahv item crafted zorai heavy armor vest
|
||||
iczahv_2 iczahv_2 item crafted zorai heavy armor vest mq
|
||||
iczahv_3 iczahv_3 item crafted zorai heavy armor vest hq
|
||||
iczalb iczalb item crafted zorai light armor boots
|
||||
iczalb_2 iczalb_2 item crafted zorai light armor boots mq
|
||||
iczalb_3 iczalb_3 item crafted zorai light armor boots hq
|
||||
iczalg iczalg item crafted zorai light armor gloves hands
|
||||
iczalg_2 iczalg_2 item crafted zorai light armor gloves hands mq
|
||||
iczalg_3 iczalg_3 item crafted zorai light armor gloves hands hq
|
||||
iczalp iczalp item crafted zorai light armor pants
|
||||
iczalp_2 iczalp_2 item crafted zorai light armor pants mq
|
||||
iczalp_3 iczalp_3 item crafted zorai light armor pants hq
|
||||
iczals iczals item crafted zorai light armor sleeves
|
||||
iczals_2 iczals_2 item crafted zorai light armor sleeves mq
|
||||
iczals_3 iczals_3 item crafted zorai light armor sleeves hq
|
||||
iczalv iczalv item crafted zorai light armor vest
|
||||
iczalv_2 iczalv_2 item crafted zorai light armor vest mq
|
||||
iczalv_3 iczalv_3 item crafted zorai light armor vest hq
|
||||
iczamb iczamb item crafted zorai medium armor boots
|
||||
iczamb_2 iczamb_2 item crafted zorai medium armor boots mq
|
||||
iczamb_3 iczamb_3 item crafted zorai medium armor boots hq
|
||||
iczamg iczamg item crafted zorai medium armor gloves hands
|
||||
iczamg_2 iczamg_2 item crafted zorai medium armor gloves hands mq
|
||||
iczamg_3 iczamg_3 item crafted zorai medium armor gloves hands hq
|
||||
iczamp iczamp item crafted zorai medium armor pants
|
||||
iczamp_2 iczamp_2 item crafted zorai medium armor pants mq
|
||||
iczamp_3 iczamp_3 item crafted zorai medium armor pants hq
|
||||
iczams iczams item crafted zorai medium armor sleeves
|
||||
iczams_2 iczams_2 item crafted zorai medium armor sleeves mq
|
||||
iczams_3 iczams_3 item crafted zorai medium armor sleeves hq
|
||||
iczamv iczamv item crafted zorai medium armor vest
|
||||
iczamv_2 iczamv_2 item crafted zorai medium armor vest mq
|
||||
iczamv_3 iczamv_3 item crafted zorai medium armor vest hq
|
||||
iczm1bm iczm1bm item crafted zorai melee one-handed blunt mace
|
||||
iczm1bm_2 iczm1bm_2 item crafted zorai melee one-handed blunt mace mq
|
||||
iczm1bm_3 iczm1bm_3 item crafted zorai melee one-handed blunt mace hq
|
||||
iczm1pd iczm1pd item crafted zorai melee one-handed piercing dagger
|
||||
iczm1pd_2 iczm1pd_2 item crafted zorai melee one-handed piercing dagger mq
|
||||
iczm1pd_3 iczm1pd_3 item crafted zorai melee one-handed piercing dagger hq
|
||||
iczm1ps iczm1ps item crafted zorai melee one-handed piercing spear
|
||||
iczm1ps_2 iczm1ps_2 item crafted zorai melee one-handed piercing spear mq
|
||||
iczm1ps_3 iczm1ps_3 item crafted zorai melee one-handed piercing spear hq
|
||||
iczm1sa iczm1sa item crafted zorai melee one-handed slashing axe
|
||||
iczm1sa_2 iczm1sa_2 item crafted zorai melee one-handed slashing axe mq
|
||||
iczm1sa_3 iczm1sa_3 item crafted zorai melee one-handed slashing axe hq
|
||||
iczm1ss iczm1ss item crafted zorai melee one-handed slashing sword
|
||||
iczm1ss_2 iczm1ss_2 item crafted zorai melee one-handed slashing sword mq
|
||||
iczm1ss_3 iczm1ss_3 item crafted zorai melee one-handed slashing sword hq
|
||||
iczm2bm iczm2bm item crafted zorai melee two-handed blunt mace
|
||||
iczm2bm_2 iczm2bm_2 item crafted zorai melee two-handed blunt mace mq
|
||||
iczm2bm_3 iczm2bm_3 item crafted zorai melee two-handed blunt mace hq
|
||||
iczm2ms iczm2ms item crafted zorai melee two-handed magic amplifier gloves
|
||||
iczm2ms_2 iczm2ms_2 item crafted zorai melee two-handed magic amplifier gloves mq
|
||||
iczm2ms_3 iczm2ms_3 item crafted zorai melee two-handed magic amplifier gloves hq
|
||||
iczm2pp iczm2pp item crafted zorai melee two-handed piercing pike
|
||||
iczm2pp_2 iczm2pp_2 item crafted zorai melee two-handed piercing pike mq
|
||||
iczm2pp_3 iczm2pp_3 item crafted zorai melee two-handed piercing pike hq
|
||||
iczm2sa iczm2sa item crafted zorai melee two-handed slashing axe
|
||||
iczm2sa_2 iczm2sa_2 item crafted zorai melee two-handed slashing axe mq
|
||||
iczm2sa_3 iczm2sa_3 item crafted zorai melee two-handed slashing axe hq
|
||||
iczm2ss iczm2ss item crafted zorai melee two-handed slashing sword
|
||||
iczm2ss_2 iczm2ss_2 item crafted zorai melee two-handed slashing sword mq
|
||||
iczm2ss_3 iczm2ss_3 item crafted zorai melee two-handed slashing sword hq
|
||||
iczsb iczsb item crafted zorai buckler shield
|
||||
iczsb_2 iczsb_2 item crafted zorai buckler shield mq
|
||||
iczsb_3 iczsb_3 item crafted zorai buckler shield hq
|
||||
iczss iczss item crafted zorai large shield
|
||||
iczss_2 iczss_2 item crafted zorai large shield mq
|
||||
iczss_3 iczss_3 item crafted zorai large shield hq
|
||||
iccacp iccacp item crafted common light caster armor pants
|
||||
iccahb iccahb item crafted common heavy armor boots
|
||||
iccahg iccahg item crafted common heavy armor gloves hands
|
||||
iccahh iccahh item crafted common heavy armor helmet
|
||||
iccahp iccahp item crafted common heavy armor pants
|
||||
iccahs iccahs item crafted common heavy armor sleeves
|
||||
iccahv iccahv item crafted common heavy armor vest
|
||||
iccamv iccamv item crafted common medium armor vest
|
||||
iccamb iccamb item crafted common medium armor boots
|
||||
iccamg iccamg item crafted common medium armor gloves hands
|
||||
iccamp iccamp item crafted common medium armor pants
|
||||
iccams iccams item crafted common medium armor sleeves
|
||||
iccamv iccamv item crafted common medium armor vest
|
||||
iccalv iccalv item crafted common light armor vest
|
||||
iccalb iccalb item crafted common light armor boots
|
||||
iccalg iccalg item crafted common light armor gloves hands
|
||||
iccalp iccalp item crafted common light armor pants
|
||||
iccals iccals item crafted common light armor sleeves
|
||||
iccalv iccalv item crafted common light armor vest
|
||||
icfauwv icfauwv item crafted fyros light underwear armor vest
|
||||
icfauwp icfauwp item crafted fyros light underwear armor pants
|
||||
icmauwv icmauwv item crafted matis light underwear armor vest
|
||||
icmauwp icmauwp item crafted matis light underwear armor pants
|
||||
ictauwv ictauwv item crafted tryker light underwear armor vest
|
||||
ictauwp ictauwp item crafted tryker light underwear armor pants
|
||||
iczauwv iczauwv item crafted zorai light underwear armor vest
|
||||
iczauwp iczauwp item crafted zorai light underwear armor pants
|
||||
icralv icralv item crafted refugee light armor vest
|
||||
icralp icralp item crafted refugee light armor pants
|
Can't render this file because it has a wrong number of fields in line 6.
|
@ -1,121 +0,0 @@
|
||||
|
||||
def loadTsv(filename):
|
||||
table = []
|
||||
with open(filename, "r") as f:
|
||||
for l in f:
|
||||
table += [ l.strip().split("\t") ]
|
||||
return table;
|
||||
|
||||
shapeParsed = loadTsv("shape_parsed.tsv")
|
||||
sitemParsed = loadTsv("sitem_parsed.tsv")
|
||||
|
||||
boostTags = {
|
||||
"underwear": 4,
|
||||
"vest": 2,
|
||||
"gloves": 2,
|
||||
"pants": 2,
|
||||
"sleeves": 2,
|
||||
"helmet": 2,
|
||||
"boots": 2,
|
||||
"refugee": 2,
|
||||
# "hands": 2,
|
||||
}
|
||||
|
||||
unmatchTags = {
|
||||
# "tryker": 2,
|
||||
# "matis": 2,
|
||||
# "zorai": 2,
|
||||
# "fyros": 2,
|
||||
# "karavan": 2,
|
||||
# "kami": 2,
|
||||
}
|
||||
|
||||
def findMatch(name, sitem):
|
||||
mostMatches = 0
|
||||
leastUnmatches = 0
|
||||
bestMatching = ""
|
||||
bestMatchingTags = []
|
||||
bestUnmatchingTags = []
|
||||
if "caster" in sitem and not "pants" in sitem and "light" in sitem:
|
||||
sitem.remove("caster")
|
||||
for shape in shapeParsed:
|
||||
matches = 0
|
||||
unmatches = 0
|
||||
matched = {}
|
||||
matching = []
|
||||
unmatching = []
|
||||
for tag in shape[2:]:
|
||||
if tag not in matched:
|
||||
matched[tag] = True
|
||||
if tag in sitem:
|
||||
if tag in boostTags:
|
||||
matches += boostTags[tag]
|
||||
else:
|
||||
matches += 1
|
||||
matching += [ tag ]
|
||||
else:
|
||||
if tag in unmatchTags:
|
||||
unmatches += unmatchTags[tag]
|
||||
else:
|
||||
unmatches += 1
|
||||
unmatching += [ tag ]
|
||||
for tag in sitem:
|
||||
if tag not in matched:
|
||||
if tag in unmatchTags:
|
||||
unmatches += unmatchTags[tag]
|
||||
else:
|
||||
unmatches += 1
|
||||
unmatching += [ tag ]
|
||||
if matches > mostMatches:
|
||||
mostMatches = matches
|
||||
leastUnmatches = unmatches
|
||||
bestMatching = shape[0]
|
||||
bestMatchingTags = matching
|
||||
bestUnmatchingTags = unmatching
|
||||
elif matches == mostMatches and unmatches < leastUnmatches:
|
||||
leastUnmatches = unmatches
|
||||
bestMatching = shape[0]
|
||||
bestMatchingTags = matching
|
||||
bestUnmatchingTags = unmatching
|
||||
# print(bestMatchingTags)
|
||||
if name == "icfalg":
|
||||
print("matching: ")
|
||||
print(bestMatchingTags)
|
||||
print("unmatching: ")
|
||||
print(bestUnmatchingTags)
|
||||
return [ bestMatching ] + bestMatchingTags
|
||||
|
||||
with open("match_sitem_shape.tsv", "w") as f:
|
||||
for sitem in sitemParsed:
|
||||
maleShape = findMatch(sitem[0], sitem[2:] + [ "male" ])
|
||||
femaleShape = findMatch(sitem[0], sitem[2:] + [ "female" ])
|
||||
maleTags = maleShape[1:]
|
||||
femaleTags = femaleShape[1:]
|
||||
matches = True
|
||||
for tag in femaleTags:
|
||||
if not tag in maleTags and tag != "female":
|
||||
matches = False
|
||||
# print(tag)
|
||||
for tag in maleTags:
|
||||
if not tag in femaleTags and tag != "male":
|
||||
matches = False
|
||||
# print(tag)
|
||||
if not matches and femaleShape[0].endswith("_hof_underwear_gilet") and maleShape[0] == "tr_hom_underwear_gilet":
|
||||
matches = True
|
||||
if "ma_hof_armor04_" in femaleShape[0]:
|
||||
print(femaleShape[0])
|
||||
maleShape[0] = femaleShape[0].replace("ma_hof_armor04_", "ge_hom_armor06_")
|
||||
matches = True # Temporary
|
||||
if matches:
|
||||
f.write(sitem[0] + "\t" + maleShape[0] + "\t" + femaleShape[0])
|
||||
for tag in femaleShape[1:]:
|
||||
if tag != "female":
|
||||
f.write("\t" + tag)
|
||||
f.write("\n")
|
||||
else:
|
||||
f.write(sitem[0] + "\t\t")
|
||||
for tag in maleShape:
|
||||
f.write("\t" + tag)
|
||||
for tag in femaleShape:
|
||||
f.write("\t" + tag)
|
||||
f.write("\n")
|
@ -1,225 +0,0 @@
|
||||
SC crafted
|
||||
SCA armor
|
||||
SCAH heavy
|
||||
SCAHB boots
|
||||
SCAHBE *
|
||||
SCAHBEM *
|
||||
SCAHG gloves
|
||||
SCAHGE *
|
||||
SCAHGEM *
|
||||
SCAHH helmet
|
||||
SCAHHE *
|
||||
SCAHHEM *
|
||||
SCAHP pants
|
||||
SCAHPE *
|
||||
SCAHPEM *
|
||||
SCAHS sleeves
|
||||
SCAHSE *
|
||||
SCAHSEM *
|
||||
SCAHV vest
|
||||
SCAHVE *
|
||||
SCAHVEM *
|
||||
SCAL light
|
||||
SCALB boots
|
||||
SCALBE *
|
||||
SCALBEM *
|
||||
SCALG gloves
|
||||
SCALGE *
|
||||
SCALGEM *
|
||||
SCALP pants
|
||||
SCALPE *
|
||||
SCALPEM *
|
||||
SCALS sleeves
|
||||
SCALSE *
|
||||
SCALSEM *
|
||||
SCALV vest
|
||||
SCALVE *
|
||||
SCALVEM *
|
||||
SCAM medium
|
||||
SCAMB boots
|
||||
SCAMBE *
|
||||
SCAMBEM *
|
||||
SCAMG gloves
|
||||
SCAMGE *
|
||||
SCAMGEM *
|
||||
SCAMP pants
|
||||
SCAMPE *
|
||||
SCAMPEM *
|
||||
SCAMS sleeves
|
||||
SCAMSE *
|
||||
SCAMSEM *
|
||||
SCAMV vest
|
||||
SCAMVE *
|
||||
SCAMVEM *
|
||||
SCAS shield
|
||||
SCASB buckler
|
||||
SCASBE *
|
||||
SCASBEM *
|
||||
SCASS large
|
||||
SCASSE *
|
||||
SCASSEM *
|
||||
SCJ jewelry
|
||||
SCJA anklet
|
||||
SCJAA *
|
||||
SCJAAE *
|
||||
SCJAAEM *
|
||||
SCJB bracelet
|
||||
SCJBA *
|
||||
SCJBAE *
|
||||
SCJBAEM *
|
||||
SCJD diadem
|
||||
SCJDA *
|
||||
SCJDAE *
|
||||
SCJDAEM *
|
||||
SCJE earring
|
||||
SCJEA *
|
||||
SCJEAE *
|
||||
SCJEAEM *
|
||||
SCJP pendant
|
||||
SCJPA *
|
||||
SCJPAE *
|
||||
SCJPAEM *
|
||||
SCJR ring
|
||||
SCJRA *
|
||||
SCJRAE *
|
||||
SCJRAEM *
|
||||
SCM melee magic
|
||||
SCM1 one-handed
|
||||
SCM1A axe
|
||||
SCM1AE *
|
||||
SCM1AEM *
|
||||
SCM1D dagger
|
||||
SCM1DE *
|
||||
SCM1DEM *
|
||||
SCM1M mace
|
||||
SCM1ME *
|
||||
SCM1MEM *
|
||||
SCM1P spear
|
||||
SCM1PE *
|
||||
SCM1PEM *
|
||||
SCM1S sword
|
||||
SCM1SE *
|
||||
SCM1SEM *
|
||||
SCM1T staff
|
||||
SCM1TE *
|
||||
SCM1TEM *
|
||||
SCM2 two-handed
|
||||
SCM2A axe
|
||||
SCM2AE *
|
||||
SCM2AEM *
|
||||
SCM2M mace
|
||||
SCM2ME *
|
||||
SCM2MEM *
|
||||
SCM2P pike
|
||||
SCM2PE *
|
||||
SCM2PEM *
|
||||
SCM2S sword
|
||||
SCM2SE *
|
||||
SCM2SEM *
|
||||
SCMC amplifier
|
||||
SCMCA gloves
|
||||
SCMCAE *
|
||||
SCMCAEM *
|
||||
SCR ranged
|
||||
SCR1 one-handed
|
||||
SCR1P *
|
||||
SCR1PE *
|
||||
SCR1PEM *
|
||||
SCR2 two-handed
|
||||
SCR2A autolauncher
|
||||
SCR2AE *
|
||||
SCR2AEM *
|
||||
SCR2L launcher
|
||||
SCR2LE *
|
||||
SCR2LEM *
|
||||
SCR2R rifle bowrifle
|
||||
SCR2RE *
|
||||
SCR2REM *
|
||||
SF
|
||||
SFM
|
||||
SFM1
|
||||
SFM1B
|
||||
SFM1BM
|
||||
SFM1BMM
|
||||
SFM1BS
|
||||
SFM1BSM
|
||||
SFM1P
|
||||
SFM1PS
|
||||
SFM1PSM
|
||||
SFM1S
|
||||
SFM1SA
|
||||
SFM1SAM
|
||||
SFM1SS
|
||||
SFM1SSM
|
||||
SFM2
|
||||
SFM2B
|
||||
SFM2BM
|
||||
SFM2BMM
|
||||
SFM2P
|
||||
SFM2PP
|
||||
SFM2PPM
|
||||
SFM2S
|
||||
SFM2SA
|
||||
SFM2SAM
|
||||
SFM2SS
|
||||
SFM2SSM
|
||||
SFMC
|
||||
SFMCA
|
||||
SFMCAD
|
||||
SFMCADM
|
||||
SFMCAH
|
||||
SFMCAHM
|
||||
SFR
|
||||
SFR1
|
||||
SFR1A
|
||||
SFR1AP
|
||||
SFR1APM
|
||||
SFR2
|
||||
SFR2A
|
||||
SFR2AA
|
||||
SFR2AAM
|
||||
SFR2AL
|
||||
SFR2ALM
|
||||
SFR2AR
|
||||
SFR2ARM
|
||||
SH
|
||||
SHF
|
||||
SHFD
|
||||
SHFDA
|
||||
SHFDAE
|
||||
SHFDAEM
|
||||
SHFF
|
||||
SHFFA
|
||||
SHFFAE
|
||||
SHFFAEM
|
||||
SHFJ
|
||||
SHFJA
|
||||
SHFJAE
|
||||
SHFJAEM
|
||||
SHFL
|
||||
SHFLA
|
||||
SHFLAE
|
||||
SHFLAEM
|
||||
SHFP
|
||||
SHFPA
|
||||
SHFPAE
|
||||
SHFPAEM
|
||||
SM
|
||||
SMD
|
||||
SMDA
|
||||
SMDAA
|
||||
SMDAAE
|
||||
SMDAAEM
|
||||
SMDH
|
||||
SMDHA
|
||||
SMDHAE
|
||||
SMDHAEM
|
||||
SMO
|
||||
SMOA
|
||||
SMOAA
|
||||
SMOAAE
|
||||
SMOAAEM
|
||||
SMOE
|
||||
SMOEA
|
||||
SMOEAE
|
||||
SMOEAEM
|
|
@ -1,105 +0,0 @@
|
||||
fight_phrase dodge_parry dodge_parry_ai shield_use offensive_magic curative_magic magic_resist magic_resist_link craft extracting break_cast_resist
|
||||
RelativeLevel SuccessChances PartialSuccessMaxDraw XpGain SuccessChances PartialSuccessMaxDraw XpGain SuccessChances PartialSuccessMaxDraw XpGain SuccessChances PartialSuccessMaxDraw XpGain SuccessChances PartialSuccessMaxDraw XpGain SuccessChances PartialSuccessMaxDraw XpGain SuccessChances PartialSuccessMaxDraw XpGain SuccessChances PartialSuccessMaxDraw XpGain SuccessChances PartialSuccessMaxDraw XpGain SuccessChances PartialSuccessMaxDraw XpGain SuccessChances PartialSuccessMaxDraw XpGain
|
||||
50 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1
|
||||
49 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1
|
||||
48 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1
|
||||
47 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1 95 100 0.1
|
||||
46 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1
|
||||
45 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1
|
||||
44 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1
|
||||
43 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1 94 100 0.1
|
||||
42 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1
|
||||
41 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1
|
||||
40 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1
|
||||
39 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1 93 100 0.1
|
||||
38 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1
|
||||
37 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1
|
||||
36 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1
|
||||
35 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1 92 100 0.1
|
||||
34 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1
|
||||
33 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1
|
||||
32 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1
|
||||
31 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1 91 100 0.1
|
||||
30 90 100 0.1 90 100 0.1 90 100 0.1 90 100 0.1 90 100 0.1 90 100 0.1 90 100 0.1 90 100 0.1 90 100 0.1 90 100 0.1 90 100 0.1
|
||||
29 89 100 0.1 89 100 0.1 89 100 0.1 89 100 0.1 89 100 0.1 89 100 0.1 89 100 0.1 89 100 0.1 89 100 0.1 89 100 0.1 89 100 0.1
|
||||
28 88 100 0.1 88 100 0.1 88 100 0.1 88 100 0.1 88 100 0.1 88 100 0.1 88 100 0.1 88 100 0.1 88 100 0.1 88 100 0.1 88 100 0.1
|
||||
27 87 100 0.1 87 100 0.1 87 100 0.1 87 100 0.1 87 100 0.1 87 100 0.1 87 100 0.1 87 100 0.1 87 100 0.1 87 100 0.1 87 100 0.1
|
||||
26 86 100 0.1 86 100 0.1 86 100 0.1 86 100 0.1 86 100 0.1 86 100 0.1 86 100 0.1 86 100 0.1 86 100 0.1 86 100 0.1 86 100 0.1
|
||||
25 85 100 0.1 85 100 0.1 85 100 0.1 85 100 0.1 85 100 0.1 85 100 0.1 85 100 0.1 85 100 0.1 85 100 0.1 85 100 0.1 85 100 0.1
|
||||
24 84 100 0.1 84 100 0.1 84 100 0.1 84 100 0.1 84 100 0.1 84 100 0.1 84 100 0.1 84 100 0.1 84 100 0.1 84 100 0.1 84 100 0.1
|
||||
23 83 100 0.1 83 100 0.1 83 100 0.1 83 100 0.1 83 100 0.1 83 100 0.1 83 100 0.1 83 100 0.1 83 100 0.1 83 100 0.1 83 100 0.1
|
||||
22 82 100 0.1 82 100 0.1 82 100 0.1 82 100 0.1 82 100 0.1 82 100 0.1 82 100 0.1 82 100 0.1 82 100 0.1 82 100 0.1 82 100 0.1
|
||||
21 81 100 0.1 81 100 0.1 81 100 0.1 81 100 0.1 81 100 0.1 81 100 0.1 81 100 0.1 81 100 0.1 81 100 0.1 81 100 0.1 81 100 0.1
|
||||
20 80 100 0.1 80 100 0.1 80 100 0.1 80 100 0.1 80 100 0.1 80 100 0.1 80 100 0.1 80 100 0.1 80 100 0.1 80 100 0.1 80 100 0.1
|
||||
19 79 99 0.1 79 99 0.1 79 99 0.1 79 99 0.1 79 99 0.1 79 99 0.1 79 99 0.1 79 99 0.1 79 99 0.1 79 99 0.1 79 99 0.1
|
||||
18 78 98 0.1 78 98 0.1 78 98 0.1 78 98 0.1 78 98 0.1 78 98 0.1 78 98 0.1 78 98 0.1 78 98 0.1 78 98 0.1 78 98 0.1
|
||||
17 77 97 0.15 77 97 0.15 77 97 0.15 77 97 0.15 77 97 0.15 77 97 0.15 77 97 0.15 77 97 0.15 77 97 0.15 77 97 0.15 77 97 0.15
|
||||
16 76 96 0.2 76 96 0.2 76 96 0.2 76 96 0.2 76 96 0.2 76 96 0.2 76 96 0.2 76 96 0.2 76 96 0.2 76 96 0.2 76 96 0.2
|
||||
15 75 95 0.25 75 95 0.25 75 95 0.25 75 95 0.25 75 95 0.25 75 95 0.25 75 95 0.25 75 95 0.25 75 95 0.25 75 95 0.25 75 95 0.25
|
||||
14 74 94 0.3 74 94 0.3 74 94 0.3 74 94 0.3 74 94 0.3 74 94 0.3 74 94 0.3 74 94 0.3 74 94 0.3 74 94 0.3 74 94 0.3
|
||||
13 73 93 0.35 73 93 0.35 73 93 0.35 73 93 0.35 73 93 0.35 73 93 0.35 73 93 0.35 73 93 0.35 73 93 0.35 73 93 0.35 73 93 0.35
|
||||
12 72 92 0.4 72 92 0.4 72 92 0.4 72 92 0.4 72 92 0.4 72 92 0.4 72 92 0.4 72 92 0.4 72 92 0.4 72 92 0.4 72 92 0.4
|
||||
11 71 91 0.45 71 91 0.45 71 91 0.45 71 91 0.45 71 91 0.45 71 91 0.45 71 91 0.45 71 91 0.45 71 91 0.45 71 91 0.45 71 91 0.45
|
||||
10 70 90 0.5 70 90 0.5 70 90 0.5 70 90 0.5 70 90 0.5 70 90 0.5 70 90 0.5 70 90 0.5 70 90 0.5 70 90 0.5 70 90 0.5
|
||||
9 68 89 0.55 68 89 0.55 68 89 0.55 68 89 0.55 68 89 0.55 68 89 0.55 68 89 0.55 68 89 0.55 68 89 0.55 68 89 0.55 68 89 0.55
|
||||
8 68 88 0.6 68 88 0.6 68 88 0.6 68 88 0.6 68 88 0.6 68 88 0.6 68 88 0.6 68 88 0.6 68 88 0.6 68 88 0.6 68 88 0.6
|
||||
7 67 87 0.65 67 87 0.65 67 87 0.65 67 87 0.65 67 87 0.65 67 87 0.65 67 87 0.65 67 87 0.65 67 87 0.65 67 87 0.65 67 87 0.65
|
||||
6 66 86 0.7 66 86 0.7 66 86 0.7 66 86 0.7 66 86 0.7 66 86 0.7 66 86 0.7 66 86 0.7 66 86 0.7 66 86 0.7 66 86 0.7
|
||||
5 65 85 0.75 65 85 0.75 65 85 0.75 65 85 0.75 65 85 0.75 65 85 0.75 65 85 0.75 65 85 0.75 65 85 0.75 65 85 0.75 65 85 0.75
|
||||
4 64 84 0.8 64 84 0.8 64 84 0.8 64 84 0.8 64 84 0.8 64 84 0.8 64 84 0.8 64 84 0.8 64 84 0.8 64 84 0.8 64 84 0.8
|
||||
3 63 83 0.85 63 83 0.85 63 83 0.85 63 83 0.85 63 83 0.85 63 83 0.85 63 83 0.85 63 83 0.85 63 83 0.85 63 83 0.85 63 83 0.85
|
||||
2 62 82 0.9 62 82 0.9 62 82 0.9 62 82 0.9 62 82 0.9 62 82 0.9 62 82 0.9 62 82 0.9 62 82 0.9 62 82 0.9 62 82 0.9
|
||||
1 61 81 0.95 61 81 0.95 61 81 0.95 61 81 0.95 61 81 0.95 61 81 0.95 61 81 0.95 61 81 0.95 61 81 0.95 61 81 0.95 61 81 0.95
|
||||
0 60 80 1 60 80 1 60 80 1 60 80 1 60 80 1 60 80 1 60 80 1 60 80 1 60 80 1 60 80 1 60 80 1
|
||||
-1 59 79 1.1 59 79 1.1 59 79 1.1 59 79 1.1 59 79 1.1 59 79 1.1 59 79 1.1 59 79 1.1 59 79 1.1 59 79 1.1 59 79 1.1
|
||||
-2 58 78 1.2 58 78 1.2 58 78 1.2 58 78 1.2 58 78 1.2 58 78 1.2 58 78 1.2 58 78 1.2 58 78 1.2 58 78 1.2 58 78 1.2
|
||||
-3 57 77 1.3 57 77 1.3 57 77 1.3 57 77 1.3 57 77 1.3 57 77 1.3 57 77 1.3 57 77 1.3 57 77 1.3 57 77 1.3 57 77 1.3
|
||||
-4 56 76 1.4 56 76 1.4 56 76 1.4 56 76 1.4 56 76 1.4 56 76 1.4 56 76 1.4 56 76 1.4 56 76 1.4 56 76 1.4 56 76 1.4
|
||||
-5 55 75 1.5 55 75 1.5 55 75 1.5 55 75 1.5 55 75 1.5 55 75 1.5 55 75 1.5 55 75 1.5 55 75 1.5 55 75 1.5 55 75 1.5
|
||||
-6 54 74 1.6 54 74 1.6 54 74 1.6 54 74 1.6 54 74 1.6 54 74 1.6 54 74 1.6 54 74 1.6 54 74 1.6 54 74 1.6 54 74 1.6
|
||||
-7 53 73 1.7 53 73 1.7 53 73 1.7 53 73 1.7 53 73 1.7 53 73 1.7 53 73 1.7 53 73 1.7 53 73 1.7 53 73 1.7 53 73 1.7
|
||||
-8 52 72 1.8 52 72 1.8 52 72 1.8 52 72 1.8 52 72 1.8 52 72 1.8 52 72 1.8 52 72 1.8 52 72 1.8 52 72 1.8 52 72 1.8
|
||||
-9 51 71 1.9 51 71 1.9 51 71 1.9 51 71 1.9 51 71 1.9 51 71 1.9 51 71 1.9 51 71 1.9 51 71 1.9 51 71 1.9 51 71 1.9
|
||||
-10 50 70 2 50 70 2 50 70 2 50 70 2 50 70 2 50 70 2 50 70 2 50 70 2 50 70 2 50 70 2 50 70 2
|
||||
-11 48 68 1.95 48 68 1.95 48 68 1.95 48 68 1.95 48 68 1.95 48 68 1.95 48 68 1.95 48 68 1.95 48 68 1.95 48 68 1.95 48 68 1.95
|
||||
-12 46 66 1.9 46 66 1.9 46 66 1.9 46 66 1.9 46 66 1.9 46 66 1.9 46 66 1.9 46 66 1.9 46 66 1.9 46 66 1.9 46 66 1.9
|
||||
-13 44 64 1.85 44 64 1.85 44 64 1.85 44 64 1.85 44 64 1.85 44 64 1.85 44 64 1.85 44 64 1.85 44 64 1.85 44 64 1.85 44 64 1.85
|
||||
-14 42 62 1.8 42 62 1.8 42 62 1.8 42 62 1.8 42 62 1.8 42 62 1.8 42 62 1.8 42 62 1.8 42 62 1.8 42 62 1.8 42 62 1.8
|
||||
-15 40 60 1.75 40 60 1.75 40 60 1.75 40 60 1.75 40 60 1.75 40 60 1.75 40 60 1.75 40 60 1.75 40 60 1.75 40 60 1.75 40 60 1.75
|
||||
-16 38 58 1.7 38 58 1.7 38 58 1.7 38 58 1.7 38 58 1.7 38 58 1.7 38 58 1.7 38 58 1.7 38 58 1.7 38 58 1.7 38 58 1.7
|
||||
-17 36 56 1.65 36 56 1.65 36 56 1.65 36 56 1.65 36 56 1.65 36 56 1.65 36 56 1.65 36 56 1.65 36 56 1.65 36 56 1.65 36 56 1.65
|
||||
-18 34 54 1.6 34 54 1.6 34 54 1.6 34 54 1.6 34 54 1.6 34 54 1.6 34 54 1.6 34 54 1.6 34 54 1.6 34 54 1.6 34 54 1.6
|
||||
-19 32 52 1.55 32 52 1.55 32 52 1.55 32 52 1.55 32 52 1.55 32 52 1.55 32 52 1.55 32 52 1.55 32 52 1.55 32 52 1.55 32 52 1.55
|
||||
-20 30 50 1.5 30 50 1.5 30 50 1.5 30 50 1.5 30 50 1.5 30 50 1.5 30 50 1.5 30 50 1.5 30 50 1.5 30 50 1.5 30 50 1.5
|
||||
-21 28 48 1.45 28 48 1.45 28 48 1.45 28 48 1.45 28 48 1.45 28 48 1.45 28 48 1.45 28 48 1.45 28 48 1.45 28 48 1.45 28 48 1.45
|
||||
-22 26 46 1.4 26 46 1.4 26 46 1.4 26 46 1.4 26 46 1.4 26 46 1.4 26 46 1.4 26 46 1.4 26 46 1.4 26 46 1.4 26 46 1.4
|
||||
-23 24 44 1.35 24 44 1.35 24 44 1.35 24 44 1.35 24 44 1.35 24 44 1.35 24 44 1.35 24 44 1.35 24 44 1.35 24 44 1.35 24 44 1.35
|
||||
-24 22 42 1.3 22 42 1.3 22 42 1.3 22 42 1.3 22 42 1.3 22 42 1.3 22 42 1.3 22 42 1.3 22 42 1.3 22 42 1.3 22 42 1.3
|
||||
-25 20 40 1.25 20 40 1.25 20 40 1.25 20 40 1.25 20 40 1.25 20 40 1.25 20 40 1.25 20 40 1.25 20 40 1.25 20 40 1.25 20 40 1.25
|
||||
-26 18 38 1.2 18 38 1.2 18 38 1.2 18 38 1.2 18 38 1.2 18 38 1.2 18 38 1.2 18 38 1.2 18 38 1.2 18 38 1.2 18 38 1.2
|
||||
-27 16 36 1.15 16 36 1.15 16 36 1.15 16 36 1.15 16 36 1.15 16 36 1.15 16 36 1.15 16 36 1.15 16 36 1.15 16 36 1.15 16 36 1.15
|
||||
-28 14 34 1.1 14 34 1.1 14 34 1.1 14 34 1.1 14 34 1.1 14 34 1.1 14 34 1.1 14 34 1.1 14 34 1.1 14 34 1.1 14 34 1.1
|
||||
-29 12 32 1.05 12 32 1.05 12 32 1.05 12 32 1.05 12 32 1.05 12 32 1.05 12 32 1.05 12 32 1.05 12 32 1.05 12 32 1.05 12 32 1.05
|
||||
-30 10 30 1 10 30 1 10 30 1 10 30 1 10 30 1 10 30 1 10 30 1 10 30 1 10 30 1 10 30 1 10 30 1
|
||||
-31 9 29 0.95 9 29 0.95 9 29 0.95 9 29 0.95 9 29 0.95 9 29 0.95 9 29 0.95 9 29 0.95 9 29 0.95 9 29 0.95 9 29 0.95
|
||||
-32 8 28 0.9 8 28 0.9 8 28 0.9 8 28 0.9 8 28 0.9 8 28 0.9 8 28 0.9 8 28 0.9 8 28 0.9 8 28 0.9 8 28 0.9
|
||||
-33 7 27 0.85 7 27 0.85 7 27 0.85 7 27 0.85 7 27 0.85 7 27 0.85 7 27 0.85 7 27 0.85 7 27 0.85 7 27 0.85 7 27 0.85
|
||||
-34 6 26 0.8 6 26 0.8 6 26 0.8 6 26 0.8 6 26 0.8 6 26 0.8 6 26 0.8 6 26 0.8 6 26 0.8 6 26 0.8 6 26 0.8
|
||||
-35 5 25 0.75 5 25 0.75 5 25 0.75 5 25 0.75 5 25 0.75 5 25 0.75 5 25 0.75 5 25 0.75 5 25 0.75 5 25 0.75 5 25 0.75
|
||||
-36 5 24 0.75 5 24 0.75 5 24 0.75 5 24 0.75 5 24 0.75 5 24 0.75 5 24 0.75 5 24 0.75 5 24 0.75 5 24 0.75 5 24 0.75
|
||||
-37 5 23 0.75 5 23 0.75 5 23 0.75 5 23 0.75 5 23 0.75 5 23 0.75 5 23 0.75 5 23 0.75 5 23 0.75 5 23 0.75 5 23 0.75
|
||||
-38 5 22 0.75 5 22 0.75 5 22 0.75 5 22 0.75 5 22 0.75 5 22 0.75 5 22 0.75 5 22 0.75 5 22 0.75 5 22 0.75 5 22 0.75
|
||||
-39 5 21 0.75 5 21 0.75 5 21 0.75 5 21 0.75 5 21 0.75 5 21 0.75 5 21 0.75 5 21 0.75 5 21 0.75 5 21 0.75 5 21 0.75
|
||||
-40 5 20 0.75 5 20 0.75 5 20 0.75 5 20 0.75 5 20 0.75 5 20 0.75 5 20 0.75 5 20 0.75 5 20 0.75 5 20 0.75 5 20 0.75
|
||||
-41 5 19 0.75 5 19 0.75 5 19 0.75 5 19 0.75 5 19 0.75 5 19 0.75 5 19 0.75 5 19 0.75 5 19 0.75 5 19 0.75 5 19 0.75
|
||||
-42 5 18 0.75 5 18 0.75 5 18 0.75 5 18 0.75 5 18 0.75 5 18 0.75 5 18 0.75 5 18 0.75 5 18 0.75 5 18 0.75 5 18 0.75
|
||||
-43 5 17 0.75 5 17 0.75 5 17 0.75 5 17 0.75 5 17 0.75 5 17 0.75 5 17 0.75 5 17 0.75 5 17 0.75 5 17 0.75 5 17 0.75
|
||||
-44 5 16 0.75 5 16 0.75 5 16 0.75 5 16 0.75 5 16 0.75 5 16 0.75 5 16 0.75 5 16 0.75 5 16 0.75 5 16 0.75 5 16 0.75
|
||||
-45 5 15 0.75 5 15 0.75 5 15 0.75 5 15 0.75 5 15 0.75 5 15 0.75 5 15 0.75 5 15 0.75 5 15 0.75 5 15 0.75 5 15 0.75
|
||||
-46 5 14 0.75 5 14 0.75 5 14 0.75 5 14 0.75 5 14 0.75 5 14 0.75 5 14 0.75 5 14 0.75 5 14 0.75 5 14 0.75 5 14 0.75
|
||||
-47 5 13 0.75 5 13 0.75 5 13 0.75 5 13 0.75 5 13 0.75 5 13 0.75 5 13 0.75 5 13 0.75 5 13 0.75 5 13 0.75 5 13 0.75
|
||||
-48 5 12 0.75 5 12 0.75 5 12 0.75 5 12 0.75 5 12 0.75 5 12 0.75 5 12 0.75 5 12 0.75 5 12 0.75 5 12 0.75 5 12 0.75
|
||||
-49 5 11 0.75 5 11 0.75 5 11 0.75 5 11 0.75 5 11 0.75 5 11 0.75 5 11 0.75 5 11 0.75 5 11 0.75 5 11 0.75 5 11 0.75
|
||||
-50 5 10 0.75 5 10 0.75 5 10 0.75 5 10 0.75 5 10 0.75 5 10 0.75 5 10 0.75 5 10 0.75 5 10 0.75 5 10 0.75 5 10 0.75
|
||||
Min Partial Success Factor Max Success Factor Max Success Factor Min Partial Success Factor Max Success Factor Max Success Factor Min Partial Success Factor Max Success Factor Max Success Factor Min Partial Success Factor Max Success Factor Max Success Factor Min Partial Success Factor Max Success Factor Max Success Factor Min Partial Success Factor Max Success Factor Max Success Factor Min Partial Success Factor Max Success Factor Max Success Factor Min Partial Success Factor Max Success Factor Max Success Factor Min Partial Success Factor Max Success Factor Max Success Factor Min Partial Success Factor Max Success Factor Max Success Factor Min Partial Success Factor Max Success Factor Max Success Factor
|
||||
0.1 0.5 1 0.1 0.5 1 0.1 0.5 1 0.1 0.5 1 0.1 0.5 1 0.1 0.5 1 0.1 0.5 1 0.1 0.5 1 0.1 0.5 1 0.1 0.5 1 0.1 0.5 1
|
|
Loading…
Reference in New Issue